Go to the source code of this file.
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| enum | D3DX11_FILTER_FLAG {
D3DX11_FILTER_NONE = 0x00000001
, D3DX11_FILTER_POINT = 0x00000002
, D3DX11_FILTER_LINEAR = 0x00000003
, D3DX11_FILTER_TRIANGLE = 0x00000004
,
D3DX11_FILTER_BOX = 0x00000005
, D3DX11_FILTER_MIRROR_U = 0x00010000
, D3DX11_FILTER_MIRROR_V = 0x00020000
, D3DX11_FILTER_MIRROR_W = 0x00040000
,
D3DX11_FILTER_MIRROR = 0x00070000
, D3DX11_FILTER_DITHER = 0x00080000
, D3DX11_FILTER_DITHER_DIFFUSION = 0x00100000
, D3DX11_FILTER_SRGB_IN = 0x00200000
,
D3DX11_FILTER_SRGB_OUT = 0x00400000
, D3DX11_FILTER_SRGB = 0x00600000
} |
| |
| enum | D3DX11_IMAGE_FILE_FORMAT {
D3DX11_IFF_BMP = 0
, D3DX11_IFF_JPG = 1
, D3DX11_IFF_PNG = 3
, D3DX11_IFF_DDS = 4
,
D3DX11_IFF_TIFF = 10
, D3DX11_IFF_GIF = 11
, D3DX11_IFF_WMP = 12
, D3DX11_IFF_FORCE_DWORD = 0x7fffffff
} |
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| HRESULT WINAPI | D3DX11CreateShaderResourceViewFromMemory (ID3D11Device *device, const void *data, SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11ShaderResourceView **view, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11CreateTextureFromFileA (ID3D11Device *device, const char *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11CreateTextureFromFileW (ID3D11Device *device, const WCHAR *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11CreateTextureFromMemory (ID3D11Device *device, const void *src_data, SIZE_T src_data_size, D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult) |
| |
| HRESULT WINAPI | D3DX11FilterTexture (ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter) |
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| HRESULT WINAPI | D3DX11GetImageInfoFromFileA (const char *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11GetImageInfoFromFileW (const WCHAR *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11GetImageInfoFromMemory (const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11LoadTextureFromTexture (ID3D11DeviceContext *context, ID3D11Resource *src_texture, D3DX11_TEXTURE_LOAD_INFO *info, ID3D11Resource *dst_texture) |
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| HRESULT WINAPI | D3DX11SaveTextureToFileA (ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, const char *filename) |
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| HRESULT WINAPI | D3DX11SaveTextureToFileW (ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename) |
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| HRESULT WINAPI | D3DX11SaveTextureToMemory (ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags) |
| |
◆ D3DX11_FILTER_FLAG
◆ D3DX11_IMAGE_FILE_FORMAT
◆ D3DX11_IMAGE_INFO
◆ D3DX11_IMAGE_LOAD_INFO
◆ D3DX11_TEXTURE_LOAD_INFO
◆ D3DX11_FILTER_FLAG
| Enumerator |
|---|
| D3DX11_FILTER_NONE | |
| D3DX11_FILTER_POINT | |
| D3DX11_FILTER_LINEAR | |
| D3DX11_FILTER_TRIANGLE | |
| D3DX11_FILTER_BOX | |
| D3DX11_FILTER_MIRROR_U | |
| D3DX11_FILTER_MIRROR_V | |
| D3DX11_FILTER_MIRROR_W | |
| D3DX11_FILTER_MIRROR | |
| D3DX11_FILTER_DITHER | |
| D3DX11_FILTER_DITHER_DIFFUSION | |
| D3DX11_FILTER_SRGB_IN | |
| D3DX11_FILTER_SRGB_OUT | |
| D3DX11_FILTER_SRGB | |
Definition at line 24 of file d3dx11tex.h.
25{
31
36
39
@ D3DX11_FILTER_DITHER_DIFFUSION
◆ D3DX11_IMAGE_FILE_FORMAT
| Enumerator |
|---|
| D3DX11_IFF_BMP | |
| D3DX11_IFF_JPG | |
| D3DX11_IFF_PNG | |
| D3DX11_IFF_DDS | |
| D3DX11_IFF_TIFF | |
| D3DX11_IFF_GIF | |
| D3DX11_IFF_WMP | |
| D3DX11_IFF_FORCE_DWORD | |
Definition at line 45 of file d3dx11tex.h.
◆ D3DX11CreateShaderResourceViewFromMemory()
Definition at line 26 of file texture.c.
29{
30 FIXME(
"device %p, data %p, data_size %Iu, load_info %p, pump %p, view %p, hresult %p stub!\n",
32
34}
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
◆ D3DX11CreateTextureFromFileA()
Definition at line 36 of file texture.c.
39{
40 FIXME(
"device %p, filename %s, load_info %p, pump %p, texture %p, hresult %p stub.\n",
42
44}
◆ D3DX11CreateTextureFromFileW()
Definition at line 46 of file texture.c.
49{
50 FIXME(
"device %p, filename %s, load_info %p, pump %p, texture %p, hresult %p stub.\n",
52
54}
◆ D3DX11CreateTextureFromMemory()
Definition at line 56 of file texture.c.
59{
60 FIXME(
"device %p, data %p, data_size %Iu, load_info %p, pump %p, texture %p, hresult %p stub.\n",
62
64}
◆ D3DX11FilterTexture()
| HRESULT WINAPI D3DX11FilterTexture |
( |
ID3D11DeviceContext * |
context, |
|
|
ID3D11Resource * |
texture, |
|
|
UINT |
src_level, |
|
|
UINT |
filter |
|
) |
| |
◆ D3DX11GetImageInfoFromFileA()
◆ D3DX11GetImageInfoFromFileW()
◆ D3DX11GetImageInfoFromMemory()
Definition at line 70 of file main.c.
72{
73 FIXME(
"src_data %p, src_data_size %Iu, pump %p, img_info %p, hresult %p stub!\n",
74 src_data, src_data_size, pump, img_info, hresult);
75
77}
◆ D3DX11LoadTextureFromTexture()
Definition at line 93 of file texture.c.
95{
96 FIXME(
"context %p, src_texture %p, info %p, dst_texture %p stub!\n",
98
100}
◆ D3DX11SaveTextureToFileA()
Definition at line 75 of file texture.c.
77{
78 FIXME(
"context %p, texture %p, format %u, filename %s stub!\n",
80
82}
◆ D3DX11SaveTextureToFileW()
Definition at line 66 of file texture.c.
68{
69 FIXME(
"context %p, texture %p, format %u, filename %s stub!\n",
71
73}
◆ D3DX11SaveTextureToMemory()
Definition at line 84 of file texture.c.
86{
87 FIXME(
"context %p, texture %p, format %u, buffer %p, flags %#x stub!\n",
89
91}