21#ifndef __D3DX11TEX_H__
22#define __D3DX11TEX_H__
142 ID3D11ShaderResourceView **
view,
HRESULT *hresult);
#define DXGI_FORMAT_FROM_FILE
HRESULT WINAPI D3DX11CreateTextureFromFileA(ID3D11Device *device, const char *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult)
@ D3DX11_FILTER_DITHER_DIFFUSION
HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags)
HRESULT WINAPI D3DX11GetImageInfoFromFileA(const char *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult)
HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult)
struct _D3DX11_TEXTURE_LOAD_INFO D3DX11_TEXTURE_LOAD_INFO
HRESULT WINAPI D3DX11GetImageInfoFromFileW(const WCHAR *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult)
HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter)
HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename)
HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size, D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult)
HRESULT WINAPI D3DX11LoadTextureFromTexture(ID3D11DeviceContext *context, ID3D11Resource *src_texture, D3DX11_TEXTURE_LOAD_INFO *info, ID3D11Resource *dst_texture)
HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data, SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11ShaderResourceView **view, HRESULT *hresult)
HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, const char *filename)
HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult)
_Check_return_ _In_ D3DDDI_VIDEO_PRESENT_TARGET_ID _In_ PDXGKARG_SYSTEM_DISPLAY_ENABLE_FLAGS _Out_ UINT _Out_ UINT * Height
_Check_return_ _In_ D3DDDI_VIDEO_PRESENT_TARGET_ID _In_ PDXGKARG_SYSTEM_DISPLAY_ENABLE_FLAGS _Out_ UINT * Width
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
D3DX11_IMAGE_FILE_FORMAT ImageFileFormat
D3D11_RESOURCE_DIMENSION ResourceDimension
D3DX11_IMAGE_INFO * pSrcInfo