22import "d3dcommon.idl";
52 uuid(c93fecfa-6967-478
a-abbc-402d90621fcb)
static unsigned char bytes[4]
GLuint GLuint GLsizei count
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLboolean GLboolean GLboolean GLboolean a
HRESULT Decompress([out] void **data, [in] SIZE_T *bytes)
HRESULT CreateDeviceObject([out] void **data_object)
HRESULT Process([in] void *data, [in] SIZE_T bytes)
HRESULT WaitForAllItems()
HRESULT ProcessDeviceWorkItems([in] UINT count)
HRESULT GetQueueStatus([in] UINT *io_queue, [in] UINT *process_queue, [in] UINT *device_queue)
HRESULT AddWorkItem([in] ID3DX11DataLoader *loader, [in] ID3DX11DataProcessor *processor, [in] HRESULT *hresult, [out] void **device_object)
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
ncacn_np pointer_default(unique)] interface winspool