ReactOS 0.4.15-dev-7681-g776c3a3
dplayx_messages.c File Reference
#include <stdarg.h>
#include <string.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "winerror.h"
#include "dplayx_messages.h"
#include "dplay_global.h"
#include "dplayx_global.h"
#include "name_server.h"
#include "wine/debug.h"
Include dependency graph for dplayx_messages.c:

Go to the source code of this file.

Classes

struct  tagMSGTHREADINFO
 

Typedefs

typedef struct tagMSGTHREADINFO MSGTHREADINFO
 
typedef struct tagMSGTHREADINFOLPMSGTHREADINFO
 

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (dplay)
 
static DWORD CALLBACK DPL_MSG_ThreadMain (LPVOID lpContext)
 
static voidDP_MSG_ExpectReply (IDirectPlayImpl *This, DPSP_SENDDATA *data, DWORD dwWaitTime, WORD wReplyCommandId, void **lplpReplyMsg, DWORD *lpdwMsgBodySize)
 
DWORD CreateLobbyMessageReceptionThread (HANDLE hNotifyEvent, HANDLE hStart, HANDLE hDeath, HANDLE hConnRead)
 
static HANDLE DP_MSG_BuildAndLinkReplyStruct (IDirectPlayImpl *This, DP_MSG_REPLY_STRUCT_LIST *lpReplyStructList, WORD wReplyCommandId)
 
static LPVOID DP_MSG_CleanReplyStruct (LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList, LPVOID *lplpReplyMsg, LPDWORD lpdwMsgBodySize)
 
HRESULT DP_MSG_SendRequestPlayerId (IDirectPlayImpl *This, DWORD dwFlags, DPID *lpdpidAllocatedId)
 
HRESULT DP_MSG_ForwardPlayerCreation (IDirectPlayImpl *This, DPID dpidServer)
 
void DP_MSG_ReplyReceived (IDirectPlayImpl *This, WORD wCommandId, const void *lpcMsgBody, DWORD dwMsgBodySize)
 
void DP_MSG_ToSelf (IDirectPlayImpl *This, DPID dpidSelf)
 
void DP_MSG_ErrorReceived (IDirectPlayImpl *This, WORD wCommandId, const void *lpMsgBody, DWORD dwMsgBodySize)
 

Typedef Documentation

◆ LPMSGTHREADINFO

◆ MSGTHREADINFO

Function Documentation

◆ CreateLobbyMessageReceptionThread()

DWORD CreateLobbyMessageReceptionThread ( HANDLE  hNotifyEvent,
HANDLE  hStart,
HANDLE  hDeath,
HANDLE  hConnRead 
)

Definition at line 55 of file dplayx_messages.c.

57{
58 DWORD dwMsgThreadId;
59 LPMSGTHREADINFO lpThreadInfo;
61
62 lpThreadInfo = HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo ) );
63 if( lpThreadInfo == NULL )
64 {
65 return 0;
66 }
67
68 /* The notify event may or may not exist. Depends if async comm or not */
69 if( hNotifyEvent &&
70 !DuplicateHandle( GetCurrentProcess(), hNotifyEvent,
71 GetCurrentProcess(), &lpThreadInfo->hNotifyEvent,
73 {
74 ERR( "Unable to duplicate event handle\n" );
75 goto error;
76 }
77
78 /* These 3 handles don't need to be duplicated because we don't keep a
79 * reference to them where they're created. They're created specifically
80 * for the message thread
81 */
82 lpThreadInfo->hStart = hStart;
83 lpThreadInfo->hDeath = hDeath;
84 lpThreadInfo->hSettingRead = hConnRead;
85
86 hThread = CreateThread( NULL, /* Security attribs */
87 0, /* Stack */
88 DPL_MSG_ThreadMain, /* Msg reception function */
89 lpThreadInfo, /* Msg reception func parameter */
90 0, /* Flags */
91 &dwMsgThreadId /* Updated with thread id */
92 );
93 if ( hThread == NULL )
94 {
95 ERR( "Unable to create msg thread\n" );
96 goto error;
97 }
98
100
101 return dwMsgThreadId;
102
103error:
104
105 HeapFree( GetProcessHeap(), 0, lpThreadInfo );
106
107 return 0;
108}
#define ERR(fmt,...)
Definition: debug.h:110
#define NULL
Definition: types.h:112
#define FALSE
Definition: types.h:117
#define CloseHandle
Definition: compat.h:739
#define GetProcessHeap()
Definition: compat.h:736
#define HeapAlloc
Definition: compat.h:733
#define GetCurrentProcess()
Definition: compat.h:759
#define HeapFree(x, y, z)
Definition: compat.h:735
BOOL WINAPI DuplicateHandle(IN HANDLE hSourceProcessHandle, IN HANDLE hSourceHandle, IN HANDLE hTargetProcessHandle, OUT LPHANDLE lpTargetHandle, IN DWORD dwDesiredAccess, IN BOOL bInheritHandle, IN DWORD dwOptions)
Definition: handle.c:149
HANDLE WINAPI DECLSPEC_HOTPATCH CreateThread(IN LPSECURITY_ATTRIBUTES lpThreadAttributes, IN DWORD dwStackSize, IN LPTHREAD_START_ROUTINE lpStartAddress, IN LPVOID lpParameter, IN DWORD dwCreationFlags, OUT LPDWORD lpThreadId)
Definition: thread.c:137
static DWORD CALLBACK DPL_MSG_ThreadMain(LPVOID lpContext)
unsigned long DWORD
Definition: ntddk_ex.h:95
#define error(str)
Definition: mkdosfs.c:1605
HANDLE hThread
Definition: wizard.c:28
#define DUPLICATE_SAME_ACCESS

Referenced by IDirectPlayLobby3AImpl_RunApplication().

◆ DP_MSG_BuildAndLinkReplyStruct()

static HANDLE DP_MSG_BuildAndLinkReplyStruct ( IDirectPlayImpl This,
DP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
WORD  wReplyCommandId 
)
static

Definition at line 156 of file dplayx_messages.c.

158{
159 lpReplyStructList->replyExpected.hReceipt = CreateEventW( NULL, FALSE, FALSE, NULL );
160 lpReplyStructList->replyExpected.wExpectedReply = wReplyCommandId;
161 lpReplyStructList->replyExpected.lpReplyMsg = NULL;
162 lpReplyStructList->replyExpected.dwMsgBodySize = 0;
163
164 /* Insert into the message queue while locked */
165 EnterCriticalSection( &This->lock );
166 DPQ_INSERT( This->dp2->repliesExpected, lpReplyStructList, repliesExpected );
167 LeaveCriticalSection( &This->lock );
168
169 return lpReplyStructList->replyExpected.hReceipt;
170}
#define DPQ_INSERT(a, b, c)
Definition: dplayx_queue.h:34
DP_MSG_REPLY_STRUCT replyExpected
Definition: dplay_global.h:55
HANDLE WINAPI DECLSPEC_HOTPATCH CreateEventW(IN LPSECURITY_ATTRIBUTES lpEventAttributes OPTIONAL, IN BOOL bManualReset, IN BOOL bInitialState, IN LPCWSTR lpName OPTIONAL)
Definition: synch.c:651
void WINAPI LeaveCriticalSection(LPCRITICAL_SECTION)
void WINAPI EnterCriticalSection(LPCRITICAL_SECTION)

Referenced by DP_MSG_ExpectReply().

◆ DP_MSG_CleanReplyStruct()

static LPVOID DP_MSG_CleanReplyStruct ( LPDP_MSG_REPLY_STRUCT_LIST  lpReplyStructList,
LPVOID lplpReplyMsg,
LPDWORD  lpdwMsgBodySize 
)
static

Definition at line 173 of file dplayx_messages.c.

175{
176 CloseHandle( lpReplyStructList->replyExpected.hReceipt );
177
178 *lplpReplyMsg = lpReplyStructList->replyExpected.lpReplyMsg;
179 *lpdwMsgBodySize = lpReplyStructList->replyExpected.dwMsgBodySize;
180
181 return lpReplyStructList->replyExpected.lpReplyMsg;
182}

Referenced by DP_MSG_ExpectReply().

◆ DP_MSG_ErrorReceived()

void DP_MSG_ErrorReceived ( IDirectPlayImpl This,
WORD  wCommandId,
const void lpMsgBody,
DWORD  dwMsgBodySize 
)

Definition at line 484 of file dplayx_messages.c.

486{
488
489 lpcErrorMsg = lpMsgBody;
490
491 ERR( "Received error message %u. Error is %s\n",
492 wCommandId, DPLAYX_HresultToString( lpcErrorMsg->errorCode) );
493 DebugBreak();
494}
LPCSTR DPLAYX_HresultToString(HRESULT hr)
void WINAPI DebugBreak(void)

Referenced by DP_HandleMessage().

◆ DP_MSG_ExpectReply()

static void * DP_MSG_ExpectReply ( IDirectPlayImpl This,
DPSP_SENDDATA data,
DWORD  dwWaitTime,
WORD  wReplyCommandId,
void **  lplpReplyMsg,
DWORD lpdwMsgBodySize 
)
static

Definition at line 368 of file dplayx_messages.c.

370{
371 HRESULT hr;
372 HANDLE hMsgReceipt;
373 DP_MSG_REPLY_STRUCT_LIST replyStructList;
374 DWORD dwWaitReturn;
375
376 /* Setup for receipt */
377 hMsgReceipt = DP_MSG_BuildAndLinkReplyStruct( This, &replyStructList,
378 wReplyCommandId );
379
380 TRACE( "Sending msg and expecting cmd %u in reply within %u ticks\n",
381 wReplyCommandId, dwWaitTime );
382 hr = (*This->dp2->spData.lpCB->Send)( lpData );
383
384 if( FAILED(hr) )
385 {
386 ERR( "Send failed: %s\n", DPLAYX_HresultToString( hr ) );
387 return NULL;
388 }
389
390 /* The reply message will trigger the hMsgReceipt event effectively switching
391 * control back to this thread. See DP_MSG_ReplyReceived.
392 */
393 dwWaitReturn = WaitForSingleObject( hMsgReceipt, dwWaitTime );
394 if( dwWaitReturn != WAIT_OBJECT_0 )
395 {
396 ERR( "Wait failed 0x%08x\n", dwWaitReturn );
397 return NULL;
398 }
399
400 /* Clean Up */
401 return DP_MSG_CleanReplyStruct( &replyStructList, lplpReplyMsg, lpdwMsgBodySize );
402}
static HANDLE DP_MSG_BuildAndLinkReplyStruct(IDirectPlayImpl *This, DP_MSG_REPLY_STRUCT_LIST *lpReplyStructList, WORD wReplyCommandId)
static LPVOID DP_MSG_CleanReplyStruct(LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList, LPVOID *lplpReplyMsg, LPDWORD lpdwMsgBodySize)
#define FAILED(hr)
Definition: intsafe.h:51
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
DWORD WINAPI WaitForSingleObject(IN HANDLE hHandle, IN DWORD dwMilliseconds)
Definition: synch.c:82
#define WAIT_OBJECT_0
Definition: winbase.h:406

Referenced by DP_MSG_ForwardPlayerCreation(), DP_MSG_SendRequestPlayerId(), and DP_MSG_ToSelf().

◆ DP_MSG_ForwardPlayerCreation()

HRESULT DP_MSG_ForwardPlayerCreation ( IDirectPlayImpl This,
DPID  dpidServer 
)

Definition at line 250 of file dplayx_messages.c.

251{
252 LPVOID lpMsg;
253 LPDPMSG_FORWARDADDPLAYER lpMsgBody;
254 DWORD dwMsgSize;
255 HRESULT hr = DP_OK;
256
257 dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
258
259 lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
260
261 lpMsgBody = (LPDPMSG_FORWARDADDPLAYER)( (BYTE*)lpMsg +
262 This->dp2->spData.dwSPHeaderSize );
263
264 /* Compose dplay message envelope */
267 lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
268
269#if 0
270 {
271 LPBYTE lpPData;
272 DWORD dwDataSize;
273
274 /* SP Player remote data needs to be propagated at some point - is this the point? */
275 IDirectPlaySP_GetSPPlayerData( This->dp2->spData.lpISP, 0, &lpPData, &dwDataSize, DPSET_REMOTE );
276
277 ERR( "Player Data size is 0x%08lx\n"
278 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
279 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",
280
281 dwDataSize,
282 lpPData[0], lpPData[1], lpPData[2], lpPData[3], lpPData[4],
283 lpPData[5], lpPData[6], lpPData[7], lpPData[8], lpPData[9],
284 lpPData[10], lpPData[11], lpPData[12], lpPData[13], lpPData[14],
285 lpPData[15], lpPData[16], lpPData[17], lpPData[18], lpPData[19],
286 lpPData[20], lpPData[21], lpPData[22], lpPData[23], lpPData[24],
287 lpPData[25], lpPData[26], lpPData[27], lpPData[28], lpPData[29],
288 lpPData[30], lpPData[31]
289 );
290 DebugBreak();
291 }
292#endif
293
294 /* Compose body of message */
295 lpMsgBody->dpidAppServer = dpidServer;
296 lpMsgBody->unknown2[0] = 0x0;
297 lpMsgBody->unknown2[1] = 0x1c;
298 lpMsgBody->unknown2[2] = 0x6c;
299 lpMsgBody->unknown2[3] = 0x50;
300 lpMsgBody->unknown2[4] = 0x9;
301
302 lpMsgBody->dpidAppServer2 = dpidServer;
303 lpMsgBody->unknown3[0] = 0x0;
304 lpMsgBody->unknown3[1] = 0x0;
305 lpMsgBody->unknown3[2] = 0x20;
306 lpMsgBody->unknown3[3] = 0x0;
307 lpMsgBody->unknown3[4] = 0x0;
308
309 lpMsgBody->dpidAppServer3 = dpidServer;
310 lpMsgBody->unknown4[0] = 0x30;
311 lpMsgBody->unknown4[1] = 0xb;
312 lpMsgBody->unknown4[2] = 0x0;
313
314 lpMsgBody->unknown4[3] = NS_GetNsMagic( This->dp2->lpNameServerData ) -
315 0x02000000;
316 TRACE( "Setting first magic to 0x%08x\n", lpMsgBody->unknown4[3] );
317
318 lpMsgBody->unknown4[4] = 0x0;
319 lpMsgBody->unknown4[5] = 0x0;
320 lpMsgBody->unknown4[6] = 0x0;
321
322 lpMsgBody->unknown4[7] = NS_GetNsMagic( This->dp2->lpNameServerData );
323 TRACE( "Setting second magic to 0x%08x\n", lpMsgBody->unknown4[7] );
324
325 lpMsgBody->unknown4[8] = 0x0;
326 lpMsgBody->unknown4[9] = 0x0;
327 lpMsgBody->unknown4[10] = 0x0;
328 lpMsgBody->unknown4[11] = 0x0;
329
330 lpMsgBody->unknown5[0] = 0x0;
331 lpMsgBody->unknown5[1] = 0x0;
332
333 /* Send the message */
334 {
336
337 data.dwFlags = DPSEND_GUARANTEED;
338 data.idPlayerTo = 0; /* Name server */
339 data.idPlayerFrom = dpidServer; /* Sending from session server */
340 data.lpMessage = lpMsg;
341 data.dwMessageSize = dwMsgSize;
342 data.bSystemMessage = TRUE; /* Allow reply to be sent */
343 data.lpISP = This->dp2->spData.lpISP;
344
345 TRACE( "Sending forward player request with 0x%08x\n", dpidServer );
346
347 lpMsg = DP_MSG_ExpectReply( This, &data,
350 &lpMsg, &dwMsgSize );
351 }
352
353 /* Need to examine the data and extract the new player id */
354 if( lpMsg != NULL )
355 {
356 FIXME( "Name Table reply received: stub\n" );
357 }
358
359 return hr;
360}
#define FIXME(fmt,...)
Definition: debug.h:111
#define TRUE
Definition: types.h:120
#define HEAP_ZERO_MEMORY
Definition: compat.h:134
#define DPSET_REMOTE
Definition: dplay.h:1056
#define DPSEND_GUARANTEED
Definition: dplay.h:1038
#define DP_OK
Definition: dplay.h:88
#define IDirectPlaySP_GetSPPlayerData(p, a, b, c, d)
Definition: dplaysp.h:104
static void * DP_MSG_ExpectReply(IDirectPlayImpl *This, DPSP_SENDDATA *data, DWORD dwWaitTime, WORD wReplyCommandId, void **lplpReplyMsg, DWORD *lpdwMsgBodySize)
#define DPMSGVER_DP6
#define DPMSGCMD_GETNAMETABLEREPLY
#define DPMSGCMD_FORWARDADDPLAYER
#define DPMSG_WAIT_60_SECS
#define DPMSGMAGIC_DPLAYMSG
struct tagDPMSG_FORWARDADDPLAYER * LPDPMSG_FORWARDADDPLAYER
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
DWORD NS_GetNsMagic(LPVOID lpNSInfo)
Definition: name_server.c:177
DPMSG_SENDENVELOPE envelope
unsigned char * LPBYTE
Definition: typedefs.h:53
unsigned char BYTE
Definition: xxhash.c:193

Referenced by DP_IF_CreatePlayer().

◆ DP_MSG_ReplyReceived()

void DP_MSG_ReplyReceived ( IDirectPlayImpl This,
WORD  wCommandId,
const void lpcMsgBody,
DWORD  dwMsgBodySize 
)

Definition at line 408 of file dplayx_messages.c.

410{
411 LPDP_MSG_REPLY_STRUCT_LIST lpReplyList;
412
413#if 0
414 if( wCommandId == DPMSGCMD_FORWARDADDPLAYER )
415 {
416 DebugBreak();
417 }
418#endif
419
420 /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
421 * avoid problems.
422 */
423 EnterCriticalSection( &This->lock );
424 DPQ_REMOVE_ENTRY( This->dp2->repliesExpected, repliesExpected, replyExpected.wExpectedReply,
425 ==, wCommandId, lpReplyList );
426 LeaveCriticalSection( &This->lock );
427
428 if( lpReplyList != NULL )
429 {
430 lpReplyList->replyExpected.dwMsgBodySize = dwMsgBodySize;
433 dwMsgBodySize );
434 CopyMemory( lpReplyList->replyExpected.lpReplyMsg,
435 lpcMsgBody, dwMsgBodySize );
436
437 /* Signal the thread which sent the message that it has a reply */
438 SetEvent( lpReplyList->replyExpected.hReceipt );
439 }
440 else
441 {
442 ERR( "No receipt event set - only expecting in reply mode\n" );
443 DebugBreak();
444 }
445}
#define DPQ_REMOVE_ENTRY(head, elm, field, fieldCompareOperator, fieldToCompare, rc)
Definition: dplayx_queue.h:162
BOOL WINAPI DECLSPEC_HOTPATCH SetEvent(IN HANDLE hEvent)
Definition: synch.c:733
#define CopyMemory
Definition: winbase.h:1710

Referenced by DP_HandleMessage().

◆ DP_MSG_SendRequestPlayerId()

HRESULT DP_MSG_SendRequestPlayerId ( IDirectPlayImpl This,
DWORD  dwFlags,
DPID lpdpidAllocatedId 
)

Definition at line 184 of file dplayx_messages.c.

185{
186 LPVOID lpMsg;
188 DWORD dwMsgSize;
189 HRESULT hr = DP_OK;
190
191 dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
192
193 lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
194
195 lpMsgBody = (LPDPMSG_REQUESTNEWPLAYERID)( (BYTE*)lpMsg +
196 This->dp2->spData.dwSPHeaderSize );
197
198 /* Compose dplay message envelope */
201 lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
202
203 /* Compose the body of the message */
204 lpMsgBody->dwFlags = dwFlags;
205
206 /* Send the message */
207 {
209
210 data.dwFlags = DPSEND_GUARANTEED;
211 data.idPlayerTo = 0; /* Name server */
212 data.idPlayerFrom = 0; /* Sending from DP */
213 data.lpMessage = lpMsg;
214 data.dwMessageSize = dwMsgSize;
215 data.bSystemMessage = TRUE; /* Allow reply to be sent */
216 data.lpISP = This->dp2->spData.lpISP;
217
218 TRACE( "Asking for player id w/ dwFlags 0x%08x\n",
219 lpMsgBody->dwFlags );
220
222 &lpMsg, &dwMsgSize );
223 }
224
225 /* Need to examine the data and extract the new player id */
226 if( SUCCEEDED(hr) )
227 {
229
230 lpcReply = lpMsg;
231
232 *lpdpidAllocatedId = lpcReply->dpidNewPlayerId;
233
234 TRACE( "Received reply for id = 0x%08x\n", lpcReply->dpidNewPlayerId );
235
236 /* FIXME: I think that the rest of the message has something to do
237 * with remote data for the player that perhaps I need to setup.
238 * However, with the information that is passed, all that it could
239 * be used for is a standardized initialization value, which I'm
240 * guessing we can do without. Unless the message content is the same
241 * for several different messages?
242 */
243
244 HeapFree( GetProcessHeap(), 0, lpMsg );
245 }
246
247 return hr;
248}
struct tagDPMSG_REQUESTNEWPLAYERID * LPDPMSG_REQUESTNEWPLAYERID
#define DPMSGCMD_REQUESTNEWPLAYERID
#define DPMSGCMD_NEWPLAYERIDREPLY
#define DPMSG_DEFAULT_WAIT_TIME
#define SUCCEEDED(hr)
Definition: intsafe.h:50
DPMSG_SENDENVELOPE envelope
_In_ PCCERT_CONTEXT _In_ DWORD dwFlags
Definition: wincrypt.h:1176

Referenced by DP_IF_CreatePlayer().

◆ DP_MSG_ToSelf()

void DP_MSG_ToSelf ( IDirectPlayImpl This,
DPID  dpidSelf 
)

Definition at line 447 of file dplayx_messages.c.

448{
449 LPVOID lpMsg;
450 LPDPMSG_SENDENVELOPE lpMsgBody;
451 DWORD dwMsgSize;
452
453 dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
454
455 lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
456
457 lpMsgBody = (LPDPMSG_SENDENVELOPE)( (BYTE*)lpMsg +
458 This->dp2->spData.dwSPHeaderSize );
459
460 /* Compose dplay message envelope */
461 lpMsgBody->dwMagic = DPMSGMAGIC_DPLAYMSG;
463 lpMsgBody->wVersion = DPMSGVER_DP6;
464
465 /* Send the message to ourselves */
466 {
468
469 data.dwFlags = 0;
470 data.idPlayerTo = dpidSelf; /* Sending to session server */
471 data.idPlayerFrom = 0; /* Sending from session server */
472 data.lpMessage = lpMsg;
473 data.dwMessageSize = dwMsgSize;
474 data.bSystemMessage = TRUE; /* Allow reply to be sent */
475 data.lpISP = This->dp2->spData.lpISP;
476
477 lpMsg = DP_MSG_ExpectReply( This, &data,
480 &lpMsg, &dwMsgSize );
481 }
482}
#define DPMSG_WAIT_5_SECS
struct tagDPMSG_SENDENVELOPE * LPDPMSG_SENDENVELOPE
#define DPMSGCMD_JUSTENVELOPE

Referenced by DP_HandleMessage(), and DP_IF_CreatePlayer().

◆ DPL_MSG_ThreadMain()

static DWORD CALLBACK DPL_MSG_ThreadMain ( LPVOID  lpContext)
static

Definition at line 110 of file dplayx_messages.c.

111{
112 LPMSGTHREADINFO lpThreadInfo = lpContext;
113 DWORD dwWaitResult;
114
115 TRACE( "Msg thread created. Waiting on app startup\n" );
116
117 /* Wait to ensure that the lobby application is started w/ 1 min timeout */
118 dwWaitResult = WaitForSingleObject( lpThreadInfo->hStart, 10000 /* 10 sec */ );
119 if( dwWaitResult == WAIT_TIMEOUT )
120 {
121 FIXME( "Should signal app/wait creation failure (0x%08x)\n", dwWaitResult );
122 goto end_of_thread;
123 }
124
125 /* Close this handle as it's not needed anymore */
126 CloseHandle( lpThreadInfo->hStart );
127 lpThreadInfo->hStart = 0;
128
129 /* Wait until the lobby knows what it is */
130 dwWaitResult = WaitForSingleObject( lpThreadInfo->hSettingRead, INFINITE );
131 if( dwWaitResult == WAIT_TIMEOUT )
132 {
133 ERR( "App Read connection setting timeout fail (0x%08x)\n", dwWaitResult );
134 }
135
136 /* Close this handle as it's not needed anymore */
137 CloseHandle( lpThreadInfo->hSettingRead );
138 lpThreadInfo->hSettingRead = 0;
139
140 TRACE( "App created && initialized starting main message reception loop\n" );
141
142 for ( ;; )
143 {
144 MSG lobbyMsg;
145 GetMessageW( &lobbyMsg, 0, 0, 0 );
146 }
147
148end_of_thread:
149 TRACE( "Msg thread exiting!\n" );
150 HeapFree( GetProcessHeap(), 0, lpThreadInfo );
151
152 return 0;
153}
#define WAIT_TIMEOUT
Definition: dderror.h:14
#define INFINITE
Definition: serial.h:102
TW_UINT32 TW_UINT16 TW_UINT16 MSG
Definition: twain.h:1829
BOOL WINAPI GetMessageW(_Out_ LPMSG, _In_opt_ HWND, _In_ UINT, _In_ UINT)

Referenced by CreateLobbyMessageReceptionThread().

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( dplay  )