ReactOS 0.4.16-dev-91-g764881a
asmparser.c
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1/*
2 * Direct3D asm shader parser
3 *
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 *
21 */
22
23#include "wine/debug.h"
24
25#include "d3dcompiler_private.h"
26
29
30
31/* How to map vs 1.0 and 2.0 varyings to 3.0 ones
32 * oTx is mapped to ox, which happens to be an
33 * identical mapping since BWRITERSPR_TEXCRDOUT == BWRITERSPR_OUTPUT
34 * oPos, oFog and point size are mapped to general output regs as well.
35 * the vs 1.x and 2.x parser functions add varying declarations
36 * to the shader, and the 1.x and 2.x output functions check those varyings
37 */
38#define OT0_REG 0
39#define OT1_REG 1
40#define OT2_REG 2
41#define OT3_REG 3
42#define OT4_REG 4
43#define OT5_REG 5
44#define OT6_REG 6
45#define OT7_REG 7
46#define OPOS_REG 8
47#define OFOG_REG 9
48#define OFOG_WRITEMASK BWRITERSP_WRITEMASK_0
49#define OPTS_REG 9
50#define OPTS_WRITEMASK BWRITERSP_WRITEMASK_1
51#define OD0_REG 10
52#define OD1_REG 11
53
54/* Input color registers 0-1 are identically mapped */
55#define C0_VARYING 0
56#define C1_VARYING 1
57#define T0_VARYING 2
58#define T1_VARYING 3
59#define T2_VARYING 4
60#define T3_VARYING 5
61#define T4_VARYING 6
62#define T5_VARYING 7
63#define T6_VARYING 8
64#define T7_VARYING 9
65
66/****************************************************************
67 * Common(non-version specific) shader parser control code *
68 ****************************************************************/
69
70static void asmparser_end(struct asm_parser *This) {
71 TRACE("Finalizing shader\n");
72}
73
74static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w) {
75 if(!This->shader) return;
76 TRACE("Adding float constant %u at pos %u\n", reg, This->shader->num_cf);
77 TRACE_(parsed_shader)("def c%u, %f, %f, %f, %f\n", reg, x, y, z, w);
78 if(!add_constF(This->shader, reg, x, y, z, w)) {
79 ERR("Out of memory\n");
81 }
82}
83
84static void asmparser_constB(struct asm_parser *This, DWORD reg, BOOL x) {
85 if(!This->shader) return;
86 TRACE("Adding boolean constant %u at pos %u\n", reg, This->shader->num_cb);
87 TRACE_(parsed_shader)("def b%u, %s\n", reg, x ? "true" : "false");
88 if(!add_constB(This->shader, reg, x)) {
89 ERR("Out of memory\n");
91 }
92}
93
94static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) {
95 if(!This->shader) return;
96 TRACE("Adding integer constant %u at pos %u\n", reg, This->shader->num_ci);
97 TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w);
98 if(!add_constI(This->shader, reg, x, y, z, w)) {
99 ERR("Out of memory\n");
101 }
102}
103
105 const struct shader_reg *reg) {
106 if(!This->shader) return;
107 if(This->shader->type == ST_PIXEL) {
108 asmparser_message(This, "Line %u: Output register declared in a pixel shader\n", This->line_no);
110 }
111 if(!record_declaration(This->shader, usage, num, 0, TRUE, reg->regnum, reg->u.writemask, FALSE)) {
112 ERR("Out of memory\n");
114 }
115}
116
118 const struct shader_reg *reg) {
119 asmparser_message(This, "Line %u: Output declaration unsupported in this shader version\n", This->line_no);
121}
122
124 DWORD mod, const struct shader_reg *reg) {
125 struct instruction instr;
126
127 if(!This->shader) return;
128 if(mod != 0 &&
129 (This->shader->version != BWRITERPS_VERSION(3, 0) ||
132 asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
134 return;
135 }
136
137 /* Check register type and modifiers */
138 instr.dstmod = mod;
139 instr.shift = 0;
140 This->funcs->dstreg(This, &instr, reg);
141
142 if(!record_declaration(This->shader, usage, num, mod, FALSE, reg->regnum, reg->u.writemask, FALSE)) {
143 ERR("Out of memory\n");
145 }
146}
147
149 DWORD mod, const struct shader_reg *reg) {
150 struct instruction instr;
151
152 if(!This->shader) return;
153 instr.dstmod = mod;
154 instr.shift = 0;
155 This->funcs->dstreg(This, &instr, reg);
156 if(!record_declaration(This->shader, usage, num, mod, FALSE, instr.dst.regnum, instr.dst.u.writemask, FALSE)) {
157 ERR("Out of memory\n");
159 }
160}
161
163 DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
164{
165 asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no);
167}
168
169static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
170 DWORD mod, DWORD regnum,
171 unsigned int line_no) {
172 if(!This->shader) return;
173 if(mod != 0 &&
174 (This->shader->version != BWRITERPS_VERSION(3, 0) ||
177 asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
179 return;
180 }
181 if(!record_sampler(This->shader, samptype, mod, regnum)) {
182 ERR("Out of memory\n");
184 }
185}
186
188 DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
189{
190 asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no);
192}
193
195 const struct shader_reg *dst,
196 const struct src_regs *srcs) {
197 struct instruction *instr;
198
199 if(!srcs || srcs->count != 3) {
200 asmparser_message(This, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", This->line_no);
202 return;
203 }
204
205 instr = alloc_instr(3);
206 if(!instr) {
207 ERR("Error allocating memory for the instruction\n");
209 return;
210 }
211
212 instr->opcode = BWRITERSIO_SINCOS;
213 instr->dstmod = mod;
214 instr->shift = shift;
215 instr->comptype = 0;
216
217 This->funcs->dstreg(This, instr, dst);
218 This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
219 This->funcs->srcreg(This, instr, 1, &srcs->reg[1]);
220 This->funcs->srcreg(This, instr, 2, &srcs->reg[2]);
221
222 if(!add_instruction(This->shader, instr)) {
223 ERR("Out of memory\n");
225 }
226}
227
229 struct shader_reg ret;
230 switch(reg->type) {
232 if(tex_varying) {
233 ret = *reg;
234 ret.type = BWRITERSPR_INPUT;
235 switch(reg->regnum) {
236 case 0: ret.regnum = T0_VARYING; break;
237 case 1: ret.regnum = T1_VARYING; break;
238 case 2: ret.regnum = T2_VARYING; break;
239 case 3: ret.regnum = T3_VARYING; break;
240 case 4: ret.regnum = T4_VARYING; break;
241 case 5: ret.regnum = T5_VARYING; break;
242 case 6: ret.regnum = T6_VARYING; break;
243 case 7: ret.regnum = T7_VARYING; break;
244 default:
245 FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
246 return *reg;
247 }
248 return ret;
249 } else {
250 ret = *reg;
251 ret.type = BWRITERSPR_TEMP;
252 switch(reg->regnum) {
253 case 0: ret.regnum = T0_REG; break;
254 case 1: ret.regnum = T1_REG; break;
255 case 2: ret.regnum = T2_REG; break;
256 case 3: ret.regnum = T3_REG; break;
257 default:
258 FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
259 return *reg;
260 }
261 return ret;
262 }
263
264 /* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings
265 to 3.0 ones */
266
267 default: return *reg;
268 }
269}
270
272 const struct shader_reg *dst,
273 const struct src_regs *srcs) {
274 struct instruction *instr;
275
276 if(srcs) {
277 asmparser_message(This, "Line %u: Source registers in texcoord instruction\n", This->line_no);
279 return;
280 }
281
282 instr = alloc_instr(1);
283 if(!instr) {
284 ERR("Error allocating memory for the instruction\n");
286 return;
287 }
288
289 /* texcoord copies the texture coord data into a temporary register-like
290 * readable form. In newer shader models this equals a MOV from v0 to r0,
291 * record it as this.
292 */
293 instr->opcode = BWRITERSIO_MOV;
294 instr->dstmod = mod | BWRITERSPDM_SATURATE; /* texcoord clamps to [0;1] */
295 instr->shift = shift;
296 instr->comptype = 0;
297
298 This->funcs->dstreg(This, instr, dst);
299 /* The src reg needs special care */
300 instr->src[0] = map_oldps_register(dst, TRUE);
301
302 if(!add_instruction(This->shader, instr)) {
303 ERR("Out of memory\n");
305 }
306}
307
309 const struct shader_reg *dst,
310 const struct src_regs *srcs) {
311 struct instruction *instr;
312
313 if(!srcs || srcs->count != 1) {
314 asmparser_message(This, "Line %u: Wrong number of source registers in texcrd instruction\n", This->line_no);
316 return;
317 }
318
319 instr = alloc_instr(1);
320 if(!instr) {
321 ERR("Error allocating memory for the instruction\n");
323 return;
324 }
325
326 /* The job of texcrd is done by mov in later shader versions */
327 instr->opcode = BWRITERSIO_MOV;
328 instr->dstmod = mod;
329 instr->shift = shift;
330 instr->comptype = 0;
331
332 This->funcs->dstreg(This, instr, dst);
333 This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
334
335 if(!add_instruction(This->shader, instr)) {
336 ERR("Out of memory\n");
338 }
339}
340
342 const struct shader_reg *dst) {
343 struct instruction *instr = alloc_instr(0);
344
345 if(!instr) {
346 ERR("Error allocating memory for the instruction\n");
348 return;
349 }
350
351 instr->opcode = BWRITERSIO_TEXKILL;
352 instr->dstmod = 0;
353 instr->shift = 0;
354 instr->comptype = 0;
355
356 /* Do not run the dst register through the normal
357 * register conversion. If used with ps_1_0 to ps_1_3
358 * the texture coordinate from that register is used,
359 * not the temporary register value. In ps_1_4 and
360 * ps_2_0 t0 is always a varying and temporaries can
361 * be used with texkill.
362 */
363 instr->dst = map_oldps_register(dst, TRUE);
364 instr->has_dst = TRUE;
365
366 if(!add_instruction(This->shader, instr)) {
367 ERR("Out of memory\n");
369 }
370}
371
373 const struct shader_reg *dst,
374 const struct shader_reg *src0) {
375 struct instruction *instr = alloc_instr(2);
376
377 if(!instr) {
378 ERR("Error allocating memory for the instruction\n");
380 return;
381 }
382
383 instr->opcode = BWRITERSIO_TEX;
384 instr->dstmod = mod;
385 instr->shift = shift;
386 instr->comptype = 0;
387 /* The dest register can be mapped normally to a temporary register */
388 This->funcs->dstreg(This, instr, dst);
389 /* Use the src passed as parameter by the specific instruction handler */
390 instr->src[0] = *src0;
391
392 /* The 2nd source register is the sampler register with the
393 * destination's regnum
394 */
395 ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
396 instr->src[1].type = BWRITERSPR_SAMPLER;
397 instr->src[1].regnum = dst->regnum;
398 instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
399 instr->src[1].srcmod = BWRITERSPSM_NONE;
400 instr->src[1].rel_reg = NULL;
401
402 if(!add_instruction(This->shader, instr)) {
403 ERR("Out of memory\n");
405 }
406}
407
409 const struct shader_reg *dst) {
410 struct shader_reg src;
411
412 /* The first source register is the varying containing the coordinate */
415}
416
418 const struct shader_reg *dst,
419 const struct src_regs *srcs) {
420 struct instruction *instr;
421
422 if(!srcs || srcs->count != 1) {
423 asmparser_message(This, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", This->line_no);
425 return;
426 }
427
428 instr = alloc_instr(2);
429 if(!instr) {
430 ERR("Error allocating memory for the instruction\n");
432 return;
433 }
434
435 /* This code is recording a texld instruction, not tex. However,
436 * texld borrows the opcode of tex
437 */
438 instr->opcode = BWRITERSIO_TEX;
439 instr->dstmod = mod;
440 instr->shift = shift;
441 instr->comptype = 0;
442
443 This->funcs->dstreg(This, instr, dst);
444 This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
445
446 /* The 2nd source register is the sampler register with the
447 * destination's regnum
448 */
449 ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
450 instr->src[1].type = BWRITERSPR_SAMPLER;
451 instr->src[1].regnum = dst->regnum;
452 instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
453 instr->src[1].srcmod = BWRITERSPSM_NONE;
454 instr->src[1].rel_reg = NULL;
455
456 if(!add_instruction(This->shader, instr)) {
457 ERR("Out of memory\n");
459 }
460}
461
463 const struct shader_reg *dst,
464 const struct shader_reg *src0) {
465 struct shader_reg src;
466
468 /* Supply the correct swizzle */
471}
472
474 const struct shader_reg *dst,
475 const struct shader_reg *src0) {
476 struct shader_reg src;
477
479 /* Supply the correct swizzle */
482}
483
485 const struct shader_reg *dst,
486 const struct shader_reg *src0) {
487 struct shader_reg src;
488
490 /* Supply the correct swizzle */
493}
494
495/* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the
496 * bytecode writer works instruction by instruction, so we can't properly
497 * convert these from/to equivalent ps_3_0 instructions. Then simply keep using
498 * the ps_1_3 opcodes and just adapt the registers in the common fashion (i.e.
499 * go through asmparser_instr).
500 */
501
502static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
503 enum bwriter_comparison_type comp, const struct shader_reg *dst,
504 const struct src_regs *srcs, int expectednsrcs)
505{
506 struct instruction *instr;
507 unsigned int i;
508 BOOL firstreg = TRUE;
509 unsigned int src_count = srcs ? srcs->count : 0;
510
511 if(!This->shader) return;
512
513 TRACE_(parsed_shader)("%s%s%s%s ", debug_print_opcode(opcode),
516 debug_print_comp(comp));
517 if(dst) {
518 TRACE_(parsed_shader)("%s", debug_print_dstreg(dst));
519 firstreg = FALSE;
520 }
521 for(i = 0; i < src_count; i++) {
522 if(!firstreg) TRACE_(parsed_shader)(", ");
523 else firstreg = FALSE;
524 TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i]));
525 }
526 TRACE_(parsed_shader)("\n");
527
528 /* Check for instructions with different syntaxes in different shader versions */
529 switch(opcode) {
531 /* The syntax changes between vs 2 and the other shader versions */
532 if(This->shader->version == BWRITERVS_VERSION(2, 0) ||
533 This->shader->version == BWRITERVS_VERSION(2, 1)) {
535 return;
536 }
537 /* Use the default handling */
538 break;
540 /* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
541 if(This->shader->version == BWRITERPS_VERSION(1, 4))
543 else asmparser_texcoord(This, mod, shift, dst, srcs);
544 return;
545 case BWRITERSIO_TEX:
546 /* this encodes both the tex PS 1.x instruction and the
547 texld 1.4/2.0+ instruction */
548 if(This->shader->version == BWRITERPS_VERSION(1, 0) ||
549 This->shader->version == BWRITERPS_VERSION(1, 1) ||
550 This->shader->version == BWRITERPS_VERSION(1, 2) ||
551 This->shader->version == BWRITERPS_VERSION(1, 3)) {
553 return;
554 }
555 else if(This->shader->version == BWRITERPS_VERSION(1, 4)) {
557 return;
558 }
559 /* else fallback to the standard behavior */
560 break;
561 }
562
563 if(src_count != expectednsrcs) {
564 asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no);
566 return;
567 }
568
569 /* Handle PS 1.x instructions, "regularizing" them */
570 switch(opcode) {
573 return;
575 asmparser_texreg2ar(This, mod, shift, dst, &srcs->reg[0]);
576 return;
578 asmparser_texreg2gb(This, mod, shift, dst, &srcs->reg[0]);
579 return;
581 asmparser_texreg2rgb(This, mod, shift, dst, &srcs->reg[0]);
582 return;
583 }
584
585 instr = alloc_instr(src_count);
586 if(!instr) {
587 ERR("Error allocating memory for the instruction\n");
589 return;
590 }
591
592 instr->opcode = opcode;
593 instr->dstmod = mod;
594 instr->shift = shift;
595 instr->comptype = comp;
596 if(dst) This->funcs->dstreg(This, instr, dst);
597 for(i = 0; i < src_count; i++) {
598 This->funcs->srcreg(This, instr, i, &srcs->reg[i]);
599 }
600
601 if(!add_instruction(This->shader, instr)) {
602 ERR("Out of memory\n");
604 }
605}
606
608 struct shader_reg ret;
609 switch(reg->type) {
611 ret = *reg;
612 ret.type = BWRITERSPR_OUTPUT;
613 switch(reg->regnum) {
615 ret.regnum = OPOS_REG;
616 break;
617 case BWRITERSRO_FOG:
618 ret.regnum = OFOG_REG;
619 ret.u.writemask = OFOG_WRITEMASK;
620 break;
622 ret.regnum = OPTS_REG;
623 ret.u.writemask = OPTS_WRITEMASK;
624 break;
625 default:
626 FIXME("Unhandled RASTOUT register %u\n", reg->regnum);
627 return *reg;
628 }
629 return ret;
630
632 ret = *reg;
633 ret.type = BWRITERSPR_OUTPUT;
634 switch(reg->regnum) {
635 case 0: ret.regnum = OT0_REG; break;
636 case 1: ret.regnum = OT1_REG; break;
637 case 2: ret.regnum = OT2_REG; break;
638 case 3: ret.regnum = OT3_REG; break;
639 case 4: ret.regnum = OT4_REG; break;
640 case 5: ret.regnum = OT5_REG; break;
641 case 6: ret.regnum = OT6_REG; break;
642 case 7: ret.regnum = OT7_REG; break;
643 default:
644 FIXME("Unhandled TEXCRDOUT regnum %u\n", reg->regnum);
645 return *reg;
646 }
647 return ret;
648
650 ret = *reg;
651 ret.type = BWRITERSPR_OUTPUT;
652 switch(reg->regnum) {
653 case 0: ret.regnum = OD0_REG; break;
654 case 1: ret.regnum = OD1_REG; break;
655 default:
656 FIXME("Unhandled ATTROUT regnum %u\n", reg->regnum);
657 return *reg;
658 }
659 return ret;
660
661 default: return *reg;
662 }
663}
664
665/* Checks for unsupported source modifiers in VS (all versions) or
666 PS 2.0 and newer */
673 asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
674 This->line_no,
677 }
678}
679
682 asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
683 This->line_no,
686 }
687}
688
690 const struct shader_reg *src) {
691 if((src->type == BWRITERSPR_LOOP && src->u.swizzle != BWRITERVS_NOSWIZZLE) ||
692 (src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP &&
693 src->rel_reg->u.swizzle != BWRITERVS_NOSWIZZLE)) {
694 asmparser_message(This, "Line %u: Swizzle not allowed on aL register\n", This->line_no);
696 }
697}
698
700 if(shift != 0) {
701 asmparser_message(This, "Line %u: Shift modifiers not supported in this shader version\n",
702 This->line_no);
704 }
705}
706
707static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) {
708 if(dstmod == BWRITERSPDM_PARTIALPRECISION ||
709 dstmod == BWRITERSPDM_MSAMPCENTROID) {
710 asmparser_message(This, "Line %u: Instruction modifier %s not supported in this shader version\n",
711 This->line_no,
712 debug_print_dstmod(dstmod));
714 }
715}
716
721};
722
723static BOOL check_reg_type(const struct shader_reg *reg,
724 const struct allowed_reg_type *allowed) {
725 unsigned int i = 0;
726
727 while(allowed[i].type != ~0U) {
728 if(reg->type == allowed[i].type) {
729 if(reg->rel_reg) {
730 if(allowed[i].reladdr)
731 return TRUE; /* The relative addressing register
732 can have a negative value, we
733 can't check the register index */
734 return FALSE;
735 }
736 if(reg->regnum < allowed[i].count) return TRUE;
737 return FALSE;
738 }
739 i++;
740 }
741 return FALSE;
742}
743
744/* Native assembler doesn't do separate checks for src and dst registers */
745static const struct allowed_reg_type vs_1_reg_allowed[] = {
746 { BWRITERSPR_TEMP, 12, FALSE },
747 { BWRITERSPR_INPUT, 16, FALSE },
748 { BWRITERSPR_CONST, ~0U, TRUE },
749 { BWRITERSPR_ADDR, 1, FALSE },
750 { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
753 { ~0U, 0 } /* End tag */
754};
755
756/* struct instruction *asmparser_srcreg
757 *
758 * Records a source register in the instruction and does shader version
759 * specific checks and modifications on it
760 *
761 * Parameters:
762 * This: Shader parser instance
763 * instr: instruction to store the register in
764 * num: Number of source register
765 * src: Pointer to source the register structure. The caller can free
766 * it afterwards
767 */
769 struct instruction *instr, int num,
770 const struct shader_reg *src) {
771 struct shader_reg reg;
772
774 asmparser_message(This, "Line %u: Source register %s not supported in VS 1\n",
775 This->line_no,
778 }
779 check_legacy_srcmod(This, src->srcmod);
780 check_abs_srcmod(This, src->srcmod);
782 instr->src[num] = reg;
783}
784
785static const struct allowed_reg_type vs_2_reg_allowed[] = {
786 { BWRITERSPR_TEMP, 12, FALSE },
787 { BWRITERSPR_INPUT, 16, FALSE },
788 { BWRITERSPR_CONST, ~0U, TRUE },
789 { BWRITERSPR_ADDR, 1, FALSE },
791 { BWRITERSPR_CONSTINT, 16, FALSE },
792 { BWRITERSPR_LOOP, 1, FALSE },
793 { BWRITERSPR_LABEL, 2048, FALSE },
795 { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
798 { ~0U, 0 } /* End tag */
799};
800
802 struct instruction *instr, int num,
803 const struct shader_reg *src) {
804 struct shader_reg reg;
805
807 asmparser_message(This, "Line %u: Source register %s not supported in VS 2\n",
808 This->line_no,
811 }
813 check_legacy_srcmod(This, src->srcmod);
814 check_abs_srcmod(This, src->srcmod);
816 instr->src[num] = reg;
817}
818
819static const struct allowed_reg_type vs_3_reg_allowed[] = {
820 { BWRITERSPR_TEMP, 32, FALSE },
821 { BWRITERSPR_INPUT, 16, TRUE },
822 { BWRITERSPR_CONST, ~0U, TRUE },
823 { BWRITERSPR_ADDR, 1, FALSE },
825 { BWRITERSPR_CONSTINT, 16, FALSE },
826 { BWRITERSPR_LOOP, 1, FALSE },
827 { BWRITERSPR_LABEL, 2048, FALSE },
830 { BWRITERSPR_OUTPUT, 12, TRUE },
831 { ~0U, 0 } /* End tag */
832};
833
835 struct instruction *instr, int num,
836 const struct shader_reg *src) {
838 asmparser_message(This, "Line %u: Source register %s not supported in VS 3.0\n",
839 This->line_no,
842 }
844 check_legacy_srcmod(This, src->srcmod);
845 instr->src[num] = *src;
846}
847
849 { BWRITERSPR_CONST, 8, FALSE },
850 { BWRITERSPR_TEMP, 2, FALSE },
852 { BWRITERSPR_INPUT, 2, FALSE },
853 { ~0U, 0 } /* End tag */
854};
855
857 struct instruction *instr, int num,
858 const struct shader_reg *src) {
859 struct shader_reg reg;
860
862 asmparser_message(This, "Line %u: Source register %s not supported in <== PS 1.3\n",
863 This->line_no,
866 }
867 check_abs_srcmod(This, src->srcmod);
869 instr->src[num] = reg;
870}
871
872static const struct allowed_reg_type ps_1_4_reg_allowed[] = {
873 { BWRITERSPR_CONST, 8, FALSE },
874 { BWRITERSPR_TEMP, 6, FALSE },
876 { BWRITERSPR_INPUT, 2, FALSE },
877 { ~0U, 0 } /* End tag */
878};
879
881 struct instruction *instr, int num,
882 const struct shader_reg *src) {
883 struct shader_reg reg;
884
886 asmparser_message(This, "Line %u: Source register %s not supported in PS 1.4\n",
887 This->line_no,
890 }
891 check_abs_srcmod(This, src->srcmod);
893 instr->src[num] = reg;
894}
895
896static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
897 { BWRITERSPR_INPUT, 2, FALSE },
898 { BWRITERSPR_TEMP, 32, FALSE },
899 { BWRITERSPR_CONST, 32, FALSE },
900 { BWRITERSPR_CONSTINT, 16, FALSE },
902 { BWRITERSPR_SAMPLER, 16, FALSE },
906 { ~0U, 0 } /* End tag */
907};
908
910 struct instruction *instr, int num,
911 const struct shader_reg *src) {
912 struct shader_reg reg;
913
915 asmparser_message(This, "Line %u: Source register %s not supported in PS 2.0\n",
916 This->line_no,
919 }
920 check_legacy_srcmod(This, src->srcmod);
921 check_abs_srcmod(This, src->srcmod);
923 instr->src[num] = reg;
924}
925
926static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
927 { BWRITERSPR_INPUT, 2, FALSE },
928 { BWRITERSPR_TEMP, 32, FALSE },
929 { BWRITERSPR_CONST, 32, FALSE },
930 { BWRITERSPR_CONSTINT, 16, FALSE },
933 { BWRITERSPR_SAMPLER, 16, FALSE },
935 { BWRITERSPR_LABEL, 2048, FALSE },
938 { ~0U, 0 } /* End tag */
939};
940
942 struct instruction *instr, int num,
943 const struct shader_reg *src) {
944 struct shader_reg reg;
945
947 asmparser_message(This, "Line %u: Source register %s not supported in PS 2.x\n",
948 This->line_no,
951 }
952 check_legacy_srcmod(This, src->srcmod);
953 check_abs_srcmod(This, src->srcmod);
955 instr->src[num] = reg;
956}
957
958static const struct allowed_reg_type ps_3_reg_allowed[] = {
959 { BWRITERSPR_INPUT, 10, TRUE },
960 { BWRITERSPR_TEMP, 32, FALSE },
961 { BWRITERSPR_CONST, 224, FALSE },
962 { BWRITERSPR_CONSTINT, 16, FALSE },
965 { BWRITERSPR_SAMPLER, 16, FALSE },
966 { BWRITERSPR_MISCTYPE, 2, FALSE }, /* vPos and vFace */
967 { BWRITERSPR_LOOP, 1, FALSE },
968 { BWRITERSPR_LABEL, 2048, FALSE },
971 { ~0U, 0 } /* End tag */
972};
973
975 struct instruction *instr, int num,
976 const struct shader_reg *src) {
978 asmparser_message(This, "Line %u: Source register %s not supported in PS 3.0\n",
979 This->line_no,
982 }
984 check_legacy_srcmod(This, src->srcmod);
985 instr->src[num] = *src;
986}
987
989 struct instruction *instr,
990 const struct shader_reg *dst) {
991 struct shader_reg reg;
992
994 asmparser_message(This, "Line %u: Destination register %s not supported in VS 1\n",
995 This->line_no,
998 }
999 check_ps_dstmod(This, instr->dstmod);
1000 check_shift_dstmod(This, instr->shift);
1002 instr->dst = reg;
1003 instr->has_dst = TRUE;
1004}
1005
1007 struct instruction *instr,
1008 const struct shader_reg *dst) {
1009 struct shader_reg reg;
1010
1012 asmparser_message(This, "Line %u: Destination register %s not supported in VS 2.0\n",
1013 This->line_no,
1015 set_parse_status(&This->status, PARSE_ERR);
1016 }
1017 check_ps_dstmod(This, instr->dstmod);
1018 check_shift_dstmod(This, instr->shift);
1020 instr->dst = reg;
1021 instr->has_dst = TRUE;
1022}
1023
1025 struct instruction *instr,
1026 const struct shader_reg *dst) {
1028 asmparser_message(This, "Line %u: Destination register %s not supported in VS 3.0\n",
1029 This->line_no,
1031 set_parse_status(&This->status, PARSE_ERR);
1032 }
1033 check_ps_dstmod(This, instr->dstmod);
1034 check_shift_dstmod(This, instr->shift);
1035 instr->dst = *dst;
1036 instr->has_dst = TRUE;
1037}
1038
1040 struct instruction *instr,
1041 const struct shader_reg *dst) {
1042 struct shader_reg reg;
1043
1045 asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
1046 This->line_no,
1048 set_parse_status(&This->status, PARSE_ERR);
1049 }
1051 instr->dst = reg;
1052 instr->has_dst = TRUE;
1053}
1054
1056 struct instruction *instr,
1057 const struct shader_reg *dst) {
1058 struct shader_reg reg;
1059
1061 asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
1062 This->line_no,
1064 set_parse_status(&This->status, PARSE_ERR);
1065 }
1067 instr->dst = reg;
1068 instr->has_dst = TRUE;
1069}
1070
1072 struct instruction *instr,
1073 const struct shader_reg *dst) {
1074 struct shader_reg reg;
1075
1077 asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.0\n",
1078 This->line_no,
1080 set_parse_status(&This->status, PARSE_ERR);
1081 }
1082 check_shift_dstmod(This, instr->shift);
1084 instr->dst = reg;
1085 instr->has_dst = TRUE;
1086}
1087
1089 struct instruction *instr,
1090 const struct shader_reg *dst) {
1091 struct shader_reg reg;
1092
1094 asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.x\n",
1095 This->line_no,
1097 set_parse_status(&This->status, PARSE_ERR);
1098 }
1099 check_shift_dstmod(This, instr->shift);
1101 instr->dst = reg;
1102 instr->has_dst = TRUE;
1103}
1104
1106 struct instruction *instr,
1107 const struct shader_reg *dst) {
1109 asmparser_message(This, "Line %u: Destination register %s not supported in PS 3.0\n",
1110 This->line_no,
1112 set_parse_status(&This->status, PARSE_ERR);
1113 }
1114 check_shift_dstmod(This, instr->shift);
1115 instr->dst = *dst;
1116 instr->has_dst = TRUE;
1117}
1118
1120 const struct shader_reg *predicate) {
1121 /* this sets the predicate of the last instruction added to the shader */
1122 if(!This->shader) return;
1123 if(This->shader->num_instrs == 0) ERR("Predicate without an instruction\n");
1124 This->shader->instr[This->shader->num_instrs - 1]->has_predicate = TRUE;
1125 This->shader->instr[This->shader->num_instrs - 1]->predicate = *predicate;
1126}
1127
1129 const struct shader_reg *predicate) {
1130 asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no);
1131 set_parse_status(&This->status, PARSE_ERR);
1132}
1133
1135 /* this sets the coissue flag of the last instruction added to the shader */
1136 if(!This->shader) return;
1137 if(This->shader->num_instrs == 0){
1138 asmparser_message(This, "Line %u: Coissue flag on the first shader instruction\n", This->line_no);
1139 set_parse_status(&This->status, PARSE_ERR);
1140 }
1141 This->shader->instr[This->shader->num_instrs-1]->coissue = TRUE;
1142}
1143
1145 asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no);
1146 set_parse_status(&This->status, PARSE_ERR);
1147}
1148
1149static const struct asmparser_backend parser_vs_1 = {
1153
1156
1159
1163
1165
1167};
1168
1169static const struct asmparser_backend parser_vs_2 = {
1173
1176
1179
1183
1185
1187};
1188
1189static const struct asmparser_backend parser_vs_3 = {
1193
1196
1199
1203
1205
1207};
1208
1213
1216
1219
1223
1225
1227};
1228
1229static const struct asmparser_backend parser_ps_1_4 = {
1233
1236
1239
1243
1245
1247};
1248
1249static const struct asmparser_backend parser_ps_2 = {
1253
1256
1259
1263
1265
1267};
1268
1269static const struct asmparser_backend parser_ps_2_x = {
1273
1276
1279
1283
1285
1287};
1288
1289static const struct asmparser_backend parser_ps_3 = {
1293
1296
1299
1303
1305
1307};
1308
1323}
1324
1325static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) {
1326 switch(texcoords) {
1328 /* fall through */
1330 /* fall through */
1332 /* fall through */
1334 /* fall through */
1336 /* fall through */
1338 /* fall through */
1340 /* fall through */
1342 };
1345}
1346
1348 TRACE_(parsed_shader)("vs_1_0\n");
1349
1350 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1351 if(!ret->shader) {
1352 ERR("Failed to allocate memory for the shader\n");
1353 set_parse_status(&ret->status, PARSE_ERR);
1354 return;
1355 }
1356
1357 ret->shader->type = ST_VERTEX;
1358 ret->shader->version = BWRITERVS_VERSION(1, 0);
1359 ret->funcs = &parser_vs_1;
1360 gen_oldvs_output(ret->shader);
1361}
1362
1364 TRACE_(parsed_shader)("vs_1_1\n");
1365
1366 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1367 if(!ret->shader) {
1368 ERR("Failed to allocate memory for the shader\n");
1369 set_parse_status(&ret->status, PARSE_ERR);
1370 return;
1371 }
1372
1373 ret->shader->type = ST_VERTEX;
1374 ret->shader->version = BWRITERVS_VERSION(1, 1);
1375 ret->funcs = &parser_vs_1;
1376 gen_oldvs_output(ret->shader);
1377}
1378
1380 TRACE_(parsed_shader)("vs_2_0\n");
1381
1382 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1383 if(!ret->shader) {
1384 ERR("Failed to allocate memory for the shader\n");
1385 set_parse_status(&ret->status, PARSE_ERR);
1386 return;
1387 }
1388
1389 ret->shader->type = ST_VERTEX;
1390 ret->shader->version = BWRITERVS_VERSION(2, 0);
1391 ret->funcs = &parser_vs_2;
1392 gen_oldvs_output(ret->shader);
1393}
1394
1396 TRACE_(parsed_shader)("vs_2_x\n");
1397
1398 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1399 if(!ret->shader) {
1400 ERR("Failed to allocate memory for the shader\n");
1401 set_parse_status(&ret->status, PARSE_ERR);
1402 return;
1403 }
1404
1405 ret->shader->type = ST_VERTEX;
1406 ret->shader->version = BWRITERVS_VERSION(2, 1);
1407 ret->funcs = &parser_vs_2;
1408 gen_oldvs_output(ret->shader);
1409}
1410
1412 TRACE_(parsed_shader)("vs_3_0\n");
1413
1414 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1415 if(!ret->shader) {
1416 ERR("Failed to allocate memory for the shader\n");
1417 set_parse_status(&ret->status, PARSE_ERR);
1418 return;
1419 }
1420
1421 ret->shader->type = ST_VERTEX;
1422 ret->shader->version = BWRITERVS_VERSION(3, 0);
1423 ret->funcs = &parser_vs_3;
1424}
1425
1427 TRACE_(parsed_shader)("ps_1_0\n");
1428
1429 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1430 if(!ret->shader) {
1431 ERR("Failed to allocate memory for the shader\n");
1432 set_parse_status(&ret->status, PARSE_ERR);
1433 return;
1434 }
1435
1436 ret->shader->type = ST_PIXEL;
1437 ret->shader->version = BWRITERPS_VERSION(1, 0);
1438 ret->funcs = &parser_ps_1_0123;
1439 gen_oldps_input(ret->shader, 4);
1440}
1441
1443 TRACE_(parsed_shader)("ps_1_1\n");
1444
1445 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1446 if(!ret->shader) {
1447 ERR("Failed to allocate memory for the shader\n");
1448 set_parse_status(&ret->status, PARSE_ERR);
1449 return;
1450 }
1451
1452 ret->shader->type = ST_PIXEL;
1453 ret->shader->version = BWRITERPS_VERSION(1, 1);
1454 ret->funcs = &parser_ps_1_0123;
1455 gen_oldps_input(ret->shader, 4);
1456}
1457
1459 TRACE_(parsed_shader)("ps_1_2\n");
1460
1461 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1462 if(!ret->shader) {
1463 ERR("Failed to allocate memory for the shader\n");
1464 set_parse_status(&ret->status, PARSE_ERR);
1465 return;
1466 }
1467
1468 ret->shader->type = ST_PIXEL;
1469 ret->shader->version = BWRITERPS_VERSION(1, 2);
1470 ret->funcs = &parser_ps_1_0123;
1471 gen_oldps_input(ret->shader, 4);
1472}
1473
1475 TRACE_(parsed_shader)("ps_1_3\n");
1476
1477 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1478 if(!ret->shader) {
1479 ERR("Failed to allocate memory for the shader\n");
1480 set_parse_status(&ret->status, PARSE_ERR);
1481 return;
1482 }
1483
1484 ret->shader->type = ST_PIXEL;
1485 ret->shader->version = BWRITERPS_VERSION(1, 3);
1486 ret->funcs = &parser_ps_1_0123;
1487 gen_oldps_input(ret->shader, 4);
1488}
1489
1491 TRACE_(parsed_shader)("ps_1_4\n");
1492
1493 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1494 if(!ret->shader) {
1495 ERR("Failed to allocate memory for the shader\n");
1496 set_parse_status(&ret->status, PARSE_ERR);
1497 return;
1498 }
1499
1500 ret->shader->type = ST_PIXEL;
1501 ret->shader->version = BWRITERPS_VERSION(1, 4);
1502 ret->funcs = &parser_ps_1_4;
1503 gen_oldps_input(ret->shader, 6);
1504}
1505
1507 TRACE_(parsed_shader)("ps_2_0\n");
1508
1509 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1510 if(!ret->shader) {
1511 ERR("Failed to allocate memory for the shader\n");
1512 set_parse_status(&ret->status, PARSE_ERR);
1513 return;
1514 }
1515
1516 ret->shader->type = ST_PIXEL;
1517 ret->shader->version = BWRITERPS_VERSION(2, 0);
1518 ret->funcs = &parser_ps_2;
1519 gen_oldps_input(ret->shader, 8);
1520}
1521
1523 TRACE_(parsed_shader)("ps_2_x\n");
1524
1525 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1526 if(!ret->shader) {
1527 ERR("Failed to allocate memory for the shader\n");
1528 set_parse_status(&ret->status, PARSE_ERR);
1529 return;
1530 }
1531
1532 ret->shader->type = ST_PIXEL;
1533 ret->shader->version = BWRITERPS_VERSION(2, 1);
1534 ret->funcs = &parser_ps_2_x;
1535 gen_oldps_input(ret->shader, 8);
1536}
1537
1539 TRACE_(parsed_shader)("ps_3_0\n");
1540
1541 ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
1542 if(!ret->shader) {
1543 ERR("Failed to allocate memory for the shader\n");
1544 set_parse_status(&ret->status, PARSE_ERR);
1545 return;
1546 }
1547
1548 ret->shader->type = ST_PIXEL;
1549 ret->shader->version = BWRITERPS_VERSION(3, 0);
1550 ret->funcs = &parser_ps_3;
1551}
std::map< E_MODULE, HMODULE > mod
Definition: LocaleTests.cpp:66
static void asmparser_coissue_unsupported(struct asm_parser *This)
Definition: asmparser.c:1144
void create_vs11_parser(struct asm_parser *ret)
Definition: asmparser.c:1363
static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
Definition: asmparser.c:123
static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod)
Definition: asmparser.c:707
static const struct allowed_reg_type ps_3_reg_allowed[]
Definition: asmparser.c:958
static const struct allowed_reg_type vs_1_reg_allowed[]
Definition: asmparser.c:745
#define T5_VARYING
Definition: asmparser.c:62
static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod)
Definition: asmparser.c:667
void create_ps12_parser(struct asm_parser *ret)
Definition: asmparser.c:1458
static void asmparser_dstreg_vs_3(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:1024
static const struct allowed_reg_type ps_1_4_reg_allowed[]
Definition: asmparser.c:872
static void asmparser_dcl_input_unsupported(struct asm_parser *This, DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
Definition: asmparser.c:162
#define OT2_REG
Definition: asmparser.c:40
static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w)
Definition: asmparser.c:94
void create_vs2x_parser(struct asm_parser *ret)
Definition: asmparser.c:1395
static const struct asmparser_backend parser_ps_1_0123
Definition: asmparser.c:1209
static void asmparser_dstreg_ps_1_0123(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:1039
static struct shader_reg map_oldvs_register(const struct shader_reg *reg)
Definition: asmparser.c:607
#define OT6_REG
Definition: asmparser.c:44
static const struct allowed_reg_type ps_1_0123_reg_allowed[]
Definition: asmparser.c:848
static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct shader_reg *src0)
Definition: asmparser.c:372
#define OT0_REG
Definition: asmparser.c:38
#define OPTS_WRITEMASK
Definition: asmparser.c:50
static void asmparser_dstreg_vs_2(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:1006
static BOOL check_reg_type(const struct shader_reg *reg, const struct allowed_reg_type *allowed)
Definition: asmparser.c:723
static void asmparser_dcl_output_unsupported(struct asm_parser *This, DWORD usage, DWORD num, const struct shader_reg *reg)
Definition: asmparser.c:117
static const struct allowed_reg_type vs_3_reg_allowed[]
Definition: asmparser.c:819
static const struct asmparser_backend parser_vs_1
Definition: asmparser.c:1149
static void asmparser_srcreg_ps_3(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:974
static void asmparser_end(struct asm_parser *This)
Definition: asmparser.c:70
static void asmparser_dstreg_ps_2(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:1071
static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct shader_reg *src0)
Definition: asmparser.c:484
static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords)
Definition: asmparser.c:1325
static void check_shift_dstmod(struct asm_parser *This, DWORD shift)
Definition: asmparser.c:699
#define OD1_REG
Definition: asmparser.c:52
void create_vs10_parser(struct asm_parser *ret)
Definition: asmparser.c:1347
static void gen_oldvs_output(struct bwriter_shader *shader)
Definition: asmparser.c:1309
static void asmparser_srcreg_ps_2(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:909
void create_ps30_parser(struct asm_parser *ret)
Definition: asmparser.c:1538
static void asmparser_dstreg_ps_2_x(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:1088
static void asmparser_predicate_supported(struct asm_parser *This, const struct shader_reg *predicate)
Definition: asmparser.c:1119
#define OFOG_WRITEMASK
Definition: asmparser.c:48
#define T2_VARYING
Definition: asmparser.c:59
#define OPTS_REG
Definition: asmparser.c:49
#define OT4_REG
Definition: asmparser.c:42
static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct src_regs *srcs)
Definition: asmparser.c:271
static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying)
Definition: asmparser.c:228
#define T1_VARYING
Definition: asmparser.c:58
static void asmparser_srcreg_vs_2(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:801
static void asmparser_predicate_unsupported(struct asm_parser *This, const struct shader_reg *predicate)
Definition: asmparser.c:1128
#define T0_VARYING
Definition: asmparser.c:57
static void asmparser_srcreg_vs_1(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:768
#define OFOG_REG
Definition: asmparser.c:47
static const struct asmparser_backend parser_ps_2_x
Definition: asmparser.c:1269
static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct src_regs *srcs)
Definition: asmparser.c:194
static void asmparser_tex(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst)
Definition: asmparser.c:408
static void asmparser_texreg2gb(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct shader_reg *src0)
Definition: asmparser.c:473
static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
Definition: asmparser.c:148
static void asmparser_dstreg_ps_3(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:1105
void create_ps11_parser(struct asm_parser *ret)
Definition: asmparser.c:1442
static void asmparser_srcreg_vs_3(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:834
static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num, const struct shader_reg *reg)
Definition: asmparser.c:104
#define T7_VARYING
Definition: asmparser.c:64
void create_ps10_parser(struct asm_parser *ret)
Definition: asmparser.c:1426
static const struct allowed_reg_type ps_2_0_reg_allowed[]
Definition: asmparser.c:896
static void asmparser_dcl_sampler_unsupported(struct asm_parser *This, DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
Definition: asmparser.c:187
static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct src_regs *srcs)
Definition: asmparser.c:308
static const struct allowed_reg_type vs_2_reg_allowed[]
Definition: asmparser.c:785
static void asmparser_constB(struct asm_parser *This, DWORD reg, BOOL x)
Definition: asmparser.c:84
#define C0_VARYING
Definition: asmparser.c:55
static void asmparser_srcreg_ps_1_0123(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:856
static const struct asmparser_backend parser_vs_3
Definition: asmparser.c:1189
static void check_loop_swizzle(struct asm_parser *This, const struct shader_reg *src)
Definition: asmparser.c:689
static void check_abs_srcmod(struct asm_parser *This, DWORD srcmod)
Definition: asmparser.c:680
static void asmparser_coissue_supported(struct asm_parser *This)
Definition: asmparser.c:1134
void create_ps20_parser(struct asm_parser *ret)
Definition: asmparser.c:1506
static const struct asmparser_backend parser_ps_1_4
Definition: asmparser.c:1229
static void asmparser_srcreg_ps_1_4(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:880
void create_ps14_parser(struct asm_parser *ret)
Definition: asmparser.c:1490
static void asmparser_dstreg_ps_1_4(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:1055
static void asmparser_texreg2ar(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct shader_reg *src0)
Definition: asmparser.c:462
static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w)
Definition: asmparser.c:74
static void asmparser_srcreg_ps_2_x(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src)
Definition: asmparser.c:941
void create_vs30_parser(struct asm_parser *ret)
Definition: asmparser.c:1411
static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
Definition: asmparser.c:169
static void asmparser_dstreg_vs_1(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst)
Definition: asmparser.c:988
static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift, enum bwriter_comparison_type comp, const struct shader_reg *dst, const struct src_regs *srcs, int expectednsrcs)
Definition: asmparser.c:502
#define OD0_REG
Definition: asmparser.c:51
#define C1_VARYING
Definition: asmparser.c:56
#define T3_VARYING
Definition: asmparser.c:60
static const struct asmparser_backend parser_ps_2
Definition: asmparser.c:1249
#define OT5_REG
Definition: asmparser.c:43
static const struct asmparser_backend parser_vs_2
Definition: asmparser.c:1169
static const struct allowed_reg_type ps_2_x_reg_allowed[]
Definition: asmparser.c:926
static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift, const struct shader_reg *dst, const struct src_regs *srcs)
Definition: asmparser.c:417
#define OPOS_REG
Definition: asmparser.c:46
void create_vs20_parser(struct asm_parser *ret)
Definition: asmparser.c:1379
static void asmparser_texkill(struct asm_parser *This, const struct shader_reg *dst)
Definition: asmparser.c:341
#define T4_VARYING
Definition: asmparser.c:61
void create_ps13_parser(struct asm_parser *ret)
Definition: asmparser.c:1474
#define OT1_REG
Definition: asmparser.c:39
#define OT7_REG
Definition: asmparser.c:45
static const struct asmparser_backend parser_ps_3
Definition: asmparser.c:1289
#define T6_VARYING
Definition: asmparser.c:63
#define OT3_REG
Definition: asmparser.c:41
void create_ps2x_parser(struct asm_parser *ret)
Definition: asmparser.c:1522
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define U(x)
Definition: wordpad.c:45
#define FIXME(fmt,...)
Definition: precomp.h:53
#define ERR(fmt,...)
Definition: precomp.h:57
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w)
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin)
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w)
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum)
struct instruction * alloc_instr(unsigned int srcs)
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x)
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr)
@ BWRITERSRO_POSITION
@ BWRITERSRO_FOG
@ BWRITERSRO_POINT_SIZE
@ BWRITERSPSM_COMP
@ BWRITERSPSM_X2
@ BWRITERSPSM_ABS
@ BWRITERSPSM_NONE
@ BWRITERSPSM_BIAS
@ BWRITERSPSM_X2NEG
@ BWRITERSPSM_SIGNNEG
@ BWRITERSPSM_BIASNEG
@ BWRITERSPSM_DZ
@ BWRITERSPSM_ABSNEG
@ BWRITERSPSM_SIGN
@ BWRITERSPSM_DW
const char * debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN
Definition: utils.c:337
#define BWRITERVS_Z_Z
bwriter_comparison_type
const char * debug_print_comp(DWORD comp) DECLSPEC_HIDDEN
Definition: utils.c:401
#define BWRITERVS_X_X
#define T3_REG
@ BWRITERSPDM_SATURATE
@ BWRITERSPDM_PARTIALPRECISION
@ BWRITERSPDM_MSAMPCENTROID
#define BWRITERVS_Y_Y
const char * debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN
Definition: utils.c:416
@ BWRITERDECLUSAGE_FOG
@ BWRITERDECLUSAGE_PSIZE
@ BWRITERDECLUSAGE_COLOR
@ BWRITERDECLUSAGE_POSITION
@ BWRITERDECLUSAGE_TEXCOORD
#define BWRITERSP_WRITEMASK_ALL
#define BWRITERVS_Y_X
#define BWRITERVS_W_X
static void set_parse_status(enum parse_status *current, enum parse_status update)
#define BWRITERVS_Z_X
#define BWRITERVS_Y_Z
static void * d3dcompiler_alloc(SIZE_T size)
#define BWRITERPS_VERSION(major, minor)
#define T1_REG
const char * debug_print_shift(DWORD shift) DECLSPEC_HIDDEN
Definition: utils.c:178
#define BWRITERVS_NOSWIZZLE
#define BWRITERVS_W_Z
#define BWRITERVS_VERSION(major, minor)
const char * debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN
Definition: utils.c:128
#define T0_REG
@ ST_VERTEX
@ ST_PIXEL
@ BWRITERSPR_TEXCRDOUT
@ BWRITERSPR_CONSTINT
@ BWRITERSPR_MISCTYPE
@ BWRITERSPR_RASTOUT
@ BWRITERSPR_LOOP
@ BWRITERSPR_CONSTBOOL
@ BWRITERSPR_COLOROUT
@ BWRITERSPR_SAMPLER
@ BWRITERSPR_CONST
@ BWRITERSPR_TEXTURE
@ BWRITERSPR_DEPTHOUT
@ BWRITERSPR_ADDR
@ BWRITERSPR_ATTROUT
@ BWRITERSPR_TEMP
@ BWRITERSPR_INPUT
@ BWRITERSPR_PREDICATE
@ BWRITERSPR_LABEL
@ BWRITERSPR_OUTPUT
#define BWRITERVS_X_Y
const char * debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN
Definition: utils.c:330
void WINAPIV asmparser_message(struct asm_parser *ctx, const char *fmt,...) PRINTF_ATTR(2
@ BWRITERSIO_MOV
@ BWRITERSIO_TEX
@ BWRITERSIO_TEXREG2AR
@ BWRITERSIO_TEXCOORD
@ BWRITERSIO_TEXREG2RGB
@ BWRITERSIO_SINCOS
@ BWRITERSIO_TEXKILL
@ BWRITERSIO_TEXREG2GB
#define BWRITERVS_X_W
#define T2_REG
const char * debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN
Definition: utils.c:153
@ PARSE_ERR
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
#define TRACE_(x)
Definition: compat.h:76
#define WINE_DECLARE_DEBUG_CHANNEL(x)
Definition: compat.h:45
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLenum src
Definition: glext.h:6340
GLuint shader
Definition: glext.h:6030
GLenum GLenum dst
Definition: glext.h:6340
GLuint GLuint num
Definition: glext.h:9618
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6102
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
GLdouble GLdouble z
Definition: glext.h:5874
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
static int reg
Definition: i386-dis.c:1290
#define shift
Definition: input.c:1755
#define TRACE(s)
Definition: solgame.cpp:4
enum bwriter_comparison_type comptype
struct shader_reg * src
struct shader_reg dst
unsigned int count
struct shader_reg reg[MAX_SRC_REGS]
int32_t INT
Definition: typedefs.h:58
int ret
#define ZeroMemory
Definition: winbase.h:1712
#define const
Definition: zconf.h:233