ReactOS 0.4.17-dev-934-g091855f
shader.c File Reference
#include "d3d10_private.h"
Include dependency graph for shader.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d10)
 
HRESULT WINAPI D3D10CompileShader (const char *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
 
HRESULT WINAPI D3D10DisassembleShader (const void *data, SIZE_T data_size, BOOL color_code, const char *comments, ID3D10Blob **disassembly)
 

Function Documentation

◆ D3D10CompileShader()

HRESULT WINAPI D3D10CompileShader ( const char *  data,
SIZE_T  data_size,
const char *  filename,
const D3D10_SHADER_MACRO *  defines,
ID3D10Include *  include,
const char *  entrypoint,
const char *  profile,
UINT  flags,
ID3D10Blob **  shader,
ID3D10Blob **  error_messages 
)

Definition at line 25 of file shader.c.

28{
30 entrypoint, profile, flags, 0, shader, error_messages);
31}
HRESULT WINAPI D3DCompileFromMemory(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
Definition: asm.c:31
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude UINT ID3DBlob ID3DBlob ** error_messages
Definition: asm.c:32
static SIZE_T const char const D3D_SHADER_MACRO * defines
Definition: asm.c:31
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLuint shader
Definition: glext.h:6030
GLbitfield flags
Definition: glext.h:7161
const char * filename
Definition: ioapi.h:137
#define profile
Definition: kernel32.h:12

◆ D3D10DisassembleShader()

HRESULT WINAPI D3D10DisassembleShader ( const void *  data,
SIZE_T  data_size,
BOOL  color_code,
const char *  comments,
ID3D10Blob **  disassembly 
)

Definition at line 33 of file shader.c.

35{
36 TRACE("data %p, data_size %#Ix, color_code %#x, comments %p, disassembly %p.\n",
37 data, data_size, color_code, comments, disassembly);
38
39 return D3DDisassembleCode(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
40}
HRESULT WINAPI D3DDisassembleCode(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly)
#define D3D_DISASM_ENABLE_COLOR_CODE
Definition: d3dcompiler.h:76
char comments[4096]
#define TRACE(s)
Definition: solgame.cpp:4

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d10  )