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| | WINE_DEFAULT_DEBUG_CHANNEL (d3d10) |
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| HRESULT WINAPI | D3D10CompileShader (const char *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages) |
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| HRESULT WINAPI | D3D10DisassembleShader (const void *data, SIZE_T data_size, BOOL color_code, const char *comments, ID3D10Blob **disassembly) |
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◆ D3D10CompileShader()
Definition at line 25 of file shader.c.
28{
31}
HRESULT WINAPI D3DCompileFromMemory(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude UINT ID3DBlob ID3DBlob ** error_messages
static SIZE_T const char const D3D_SHADER_MACRO * defines
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
◆ D3D10DisassembleShader()
Definition at line 33 of file shader.c.
35{
36 TRACE(
"data %p, data_size %#Ix, color_code %#x, comments %p, disassembly %p.\n",
38
40}
HRESULT WINAPI D3DDisassembleCode(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly)
#define D3D_DISASM_ENABLE_COLOR_CODE
◆ WINE_DEFAULT_DEBUG_CHANNEL()
| WINE_DEFAULT_DEBUG_CHANNEL |
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d3d10 |
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