ReactOS 0.4.15-dev-7788-g1ad9096
get.h File Reference
#include "types.h"
Include dependency graph for get.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

void gl_GetBooleanv (GLcontext *ctx, GLenum pname, GLboolean *params)
 
void gl_GetDoublev (GLcontext *ctx, GLenum pname, GLdouble *params)
 
void gl_GetFloatv (GLcontext *ctx, GLenum pname, GLfloat *params)
 
void gl_GetIntegerv (GLcontext *ctx, GLenum pname, GLint *params)
 

Function Documentation

◆ gl_GetBooleanv()

void gl_GetBooleanv ( GLcontext ctx,
GLenum  pname,
GLboolean params 
)

Definition at line 117 of file get.c.

118{
119 GLuint i;
120
121 if (INSIDE_BEGIN_END(ctx)) {
122 gl_error( ctx, GL_INVALID_OPERATION, "glGetBooleanv" );
123 return;
124 }
125
126 switch (pname) {
131 *params = INT_TO_BOOL(ctx->Visual->AccumBits);
132 break;
134 params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]);
135 params[1] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[1]);
136 params[2] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[2]);
137 params[3] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[3]);
138 break;
139 case GL_ALPHA_BIAS:
140 *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias);
141 break;
142 case GL_ALPHA_BITS:
143 *params = INT_TO_BOOL(ctx->Visual->AlphaBits);
144 break;
145 case GL_ALPHA_SCALE:
146 *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale);
147 break;
148 case GL_ALPHA_TEST:
149 *params = ctx->Color.AlphaEnabled;
150 break;
152 *params = ENUM_TO_BOOL(ctx->Color.AlphaFunc);
153 break;
155 *params = FLOAT_TO_BOOL(ctx->Color.AlphaRef);
156 break;
158 *params = INT_TO_BOOL(ctx->AttribStackDepth);
159 break;
160 case GL_AUTO_NORMAL:
161 *params = ctx->Eval.AutoNormal;
162 break;
163 case GL_AUX_BUFFERS:
165 break;
166 case GL_BLEND:
167 *params = ctx->Color.BlendEnabled;
168 break;
169 case GL_BLEND_DST:
170 *params = ENUM_TO_BOOL(ctx->Color.BlendDst);
171 break;
172 case GL_BLEND_SRC:
173 *params = ENUM_TO_BOOL(ctx->Color.BlendSrc);
174 break;
175 case GL_BLUE_BIAS:
176 *params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias);
177 break;
178 case GL_BLUE_BITS:
179 *params = INT_TO_BOOL( ctx->Visual->BlueBits );
180 break;
181 case GL_BLUE_SCALE:
182 *params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale);
183 break;
185 *params = INT_TO_BOOL(ctx->ClientAttribStackDepth);
186 break;
187 case GL_CLIP_PLANE0:
188 case GL_CLIP_PLANE1:
189 case GL_CLIP_PLANE2:
190 case GL_CLIP_PLANE3:
191 case GL_CLIP_PLANE4:
192 case GL_CLIP_PLANE5:
193 *params = ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
194 break;
196 params[0] = FLOAT_TO_BOOL(ctx->Color.ClearColor[0]);
197 params[1] = FLOAT_TO_BOOL(ctx->Color.ClearColor[1]);
198 params[2] = FLOAT_TO_BOOL(ctx->Color.ClearColor[2]);
199 params[3] = FLOAT_TO_BOOL(ctx->Color.ClearColor[3]);
200 break;
202 *params = ctx->Light.ColorMaterialEnabled;
203 break;
205 *params = ENUM_TO_BOOL(ctx->Light.ColorMaterialFace);
206 break;
208 *params = ENUM_TO_BOOL(ctx->Light.ColorMaterialMode);
209 break;
211 params[0] = (ctx->Color.ColorMask & 8) ? GL_TRUE : GL_FALSE;
212 params[1] = (ctx->Color.ColorMask & 4) ? GL_TRUE : GL_FALSE;
213 params[2] = (ctx->Color.ColorMask & 2) ? GL_TRUE : GL_FALSE;
214 params[3] = (ctx->Color.ColorMask & 1) ? GL_TRUE : GL_FALSE;
215 break;
216 case GL_CULL_FACE:
217 *params = ctx->Polygon.CullFlag;
218 break;
220 *params = ENUM_TO_BOOL(ctx->Polygon.CullFaceMode);
221 break;
222 case GL_CURRENT_COLOR:
223 params[0] = INT_TO_BOOL(ctx->Current.ByteColor[0]);
224 params[1] = INT_TO_BOOL(ctx->Current.ByteColor[1]);
225 params[2] = INT_TO_BOOL(ctx->Current.ByteColor[2]);
226 params[3] = INT_TO_BOOL(ctx->Current.ByteColor[3]);
227 break;
228 case GL_CURRENT_INDEX:
229 *params = INT_TO_BOOL(ctx->Current.Index);
230 break;
232 params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]);
233 params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]);
234 params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]);
235 break;
237 params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]);
238 params[1] = FLOAT_TO_BOOL(ctx->Current.RasterColor[1]);
239 params[2] = FLOAT_TO_BOOL(ctx->Current.RasterColor[2]);
240 params[3] = FLOAT_TO_BOOL(ctx->Current.RasterColor[3]);
241 break;
243 *params = FLOAT_TO_BOOL(ctx->Current.RasterDistance);
244 break;
246 *params = FLOAT_TO_BOOL(ctx->Current.RasterIndex);
247 break;
249 params[0] = FLOAT_TO_BOOL(ctx->Current.RasterPos[0]);
250 params[1] = FLOAT_TO_BOOL(ctx->Current.RasterPos[1]);
251 params[2] = FLOAT_TO_BOOL(ctx->Current.RasterPos[2]);
252 params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
253 break;
255 params[0] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[0]);
256 params[1] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[1]);
257 params[2] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[2]);
258 params[3] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[3]);
259 break;
261 *params = ctx->Current.RasterPosValid;
262 break;
264 params[0] = FLOAT_TO_BOOL(ctx->Current.TexCoord[0]);
265 params[1] = FLOAT_TO_BOOL(ctx->Current.TexCoord[1]);
266 params[2] = FLOAT_TO_BOOL(ctx->Current.TexCoord[2]);
267 params[3] = FLOAT_TO_BOOL(ctx->Current.TexCoord[3]);
268 break;
269 case GL_DEPTH_BIAS:
270 *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
271 break;
272 case GL_DEPTH_BITS:
273 *params = INT_TO_BOOL(ctx->Visual->DepthBits);
274 break;
276 *params = FLOAT_TO_BOOL(ctx->Depth.Clear);
277 break;
278 case GL_DEPTH_FUNC:
279 *params = ENUM_TO_BOOL(ctx->Depth.Func);
280 break;
281 case GL_DEPTH_RANGE:
282 params[0] = FLOAT_TO_BOOL(ctx->Viewport.Near);
283 params[1] = FLOAT_TO_BOOL(ctx->Viewport.Far);
284 break;
285 case GL_DEPTH_SCALE:
286 *params = FLOAT_TO_BOOL(ctx->Pixel.DepthScale);
287 break;
288 case GL_DEPTH_TEST:
289 *params = ctx->Depth.Test;
290 break;
292 *params = ctx->Depth.Mask;
293 break;
294 case GL_DITHER:
295 *params = ctx->Color.DitherFlag;
296 break;
297 case GL_DOUBLEBUFFER:
298 *params = ctx->Visual->DBflag;
299 break;
300 case GL_DRAW_BUFFER:
301 *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer);
302 break;
303 case GL_EDGE_FLAG:
304 *params = ctx->Current.EdgeFlag;
305 break;
307 /* TODO: is this right? Or, return number of entries in buffer? */
308 *params = INT_TO_BOOL(ctx->Feedback.BufferSize);
309 break;
311 *params = INT_TO_BOOL(ctx->Feedback.Type);
312 break;
313 case GL_FOG:
314 *params = ctx->Fog.Enabled;
315 break;
316 case GL_FOG_COLOR:
317 params[0] = FLOAT_TO_BOOL(ctx->Fog.Color[0]);
318 params[1] = FLOAT_TO_BOOL(ctx->Fog.Color[1]);
319 params[2] = FLOAT_TO_BOOL(ctx->Fog.Color[2]);
320 params[3] = FLOAT_TO_BOOL(ctx->Fog.Color[3]);
321 break;
322 case GL_FOG_DENSITY:
323 *params = FLOAT_TO_BOOL(ctx->Fog.Density);
324 break;
325 case GL_FOG_END:
326 *params = FLOAT_TO_BOOL(ctx->Fog.End);
327 break;
328 case GL_FOG_HINT:
329 *params = ENUM_TO_BOOL(ctx->Hint.Fog);
330 break;
331 case GL_FOG_INDEX:
332 *params = FLOAT_TO_BOOL(ctx->Fog.Index);
333 break;
334 case GL_FOG_MODE:
335 *params = ENUM_TO_BOOL(ctx->Fog.Mode);
336 break;
337 case GL_FOG_START:
338 *params = FLOAT_TO_BOOL(ctx->Fog.End);
339 break;
340 case GL_FRONT_FACE:
341 *params = ENUM_TO_BOOL(ctx->Polygon.FrontFace);
342 break;
343 case GL_GREEN_BIAS:
344 *params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias);
345 break;
346 case GL_GREEN_BITS:
347 *params = INT_TO_BOOL( ctx->Visual->GreenBits );
348 break;
349 case GL_GREEN_SCALE:
350 *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
351 break;
352 case GL_INDEX_BITS:
353 *params = INT_TO_BOOL( ctx->Visual->IndexBits );
354 break;
356 *params = INT_TO_BOOL(ctx->Color.ClearIndex);
357 break;
358 case GL_INDEX_MODE:
359 *params = ctx->Visual->RGBAflag ? GL_FALSE : GL_TRUE;
360 break;
361 case GL_INDEX_OFFSET:
362 *params = INT_TO_BOOL(ctx->Pixel.IndexOffset);
363 break;
364 case GL_INDEX_SHIFT:
365 *params = INT_TO_BOOL(ctx->Pixel.IndexShift);
366 break;
368 *params = INT_TO_BOOL(ctx->Color.IndexMask);
369 break;
370 case GL_LIGHT0:
371 case GL_LIGHT1:
372 case GL_LIGHT2:
373 case GL_LIGHT3:
374 case GL_LIGHT4:
375 case GL_LIGHT5:
376 case GL_LIGHT6:
377 case GL_LIGHT7:
378 *params = ctx->Light.Light[pname-GL_LIGHT0].Enabled;
379 break;
380 case GL_LIGHTING:
381 *params = ctx->Light.Enabled;
382 break;
384 params[0] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[0]);
385 params[1] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[1]);
386 params[2] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[2]);
387 params[3] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[3]);
388 break;
390 *params = ctx->Light.Model.LocalViewer;
391 break;
393 *params = ctx->Light.Model.TwoSide;
394 break;
395 case GL_LINE_SMOOTH:
396 *params = ctx->Line.SmoothFlag;
397 break;
399 *params = ENUM_TO_BOOL(ctx->Hint.LineSmooth);
400 break;
401 case GL_LINE_STIPPLE:
402 *params = ctx->Line.StippleFlag;
403 break;
405 *params = INT_TO_BOOL(ctx->Line.StipplePattern);
406 break;
408 *params = INT_TO_BOOL(ctx->Line.StippleFactor);
409 break;
410 case GL_LINE_WIDTH:
411 *params = FLOAT_TO_BOOL(ctx->Line.Width);
412 break;
415 break;
419 break;
420 case GL_LIST_BASE:
421 *params = INT_TO_BOOL(ctx->List.ListBase);
422 break;
423 case GL_LIST_INDEX:
424 *params = INT_TO_BOOL( ctx->CurrentListNum );
425 break;
426 case GL_LIST_MODE:
427 *params = ENUM_TO_BOOL( ctx->ExecuteFlag
429 break;
431 *params = ctx->Color.IndexLogicOpEnabled;
432 break;
434 *params = ctx->Color.ColorLogicOpEnabled;
435 break;
436 case GL_LOGIC_OP_MODE:
437 *params = ENUM_TO_BOOL(ctx->Color.LogicOp);
438 break;
439 case GL_MAP1_COLOR_4:
440 *params = ctx->Eval.Map1Color4;
441 break;
443 params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u1);
444 params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u2);
445 break;
447 *params = INT_TO_BOOL(ctx->Eval.MapGrid1un);
448 break;
449 case GL_MAP1_INDEX:
450 *params = ctx->Eval.Map1Index;
451 break;
452 case GL_MAP1_NORMAL:
453 *params = ctx->Eval.Map1Normal;
454 break;
456 *params = ctx->Eval.Map1TextureCoord1;
457 break;
459 *params = ctx->Eval.Map1TextureCoord2;
460 break;
462 *params = ctx->Eval.Map1TextureCoord3;
463 break;
465 *params = ctx->Eval.Map1TextureCoord4;
466 break;
467 case GL_MAP1_VERTEX_3:
468 *params = ctx->Eval.Map1Vertex3;
469 break;
470 case GL_MAP1_VERTEX_4:
471 *params = ctx->Eval.Map1Vertex4;
472 break;
473 case GL_MAP2_COLOR_4:
474 *params = ctx->Eval.Map2Color4;
475 break;
477 params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u1);
478 params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u2);
479 params[2] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v1);
480 params[3] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v2);
481 break;
483 params[0] = INT_TO_BOOL(ctx->Eval.MapGrid2un);
484 params[1] = INT_TO_BOOL(ctx->Eval.MapGrid2vn);
485 break;
486 case GL_MAP2_INDEX:
487 *params = ctx->Eval.Map2Index;
488 break;
489 case GL_MAP2_NORMAL:
490 *params = ctx->Eval.Map2Normal;
491 break;
493 *params = ctx->Eval.Map2TextureCoord1;
494 break;
496 *params = ctx->Eval.Map2TextureCoord2;
497 break;
499 *params = ctx->Eval.Map2TextureCoord3;
500 break;
502 *params = ctx->Eval.Map2TextureCoord4;
503 break;
504 case GL_MAP2_VERTEX_3:
505 *params = ctx->Eval.Map2Vertex3;
506 break;
507 case GL_MAP2_VERTEX_4:
508 *params = ctx->Eval.Map2Vertex4;
509 break;
510 case GL_MAP_COLOR:
511 *params = ctx->Pixel.MapColorFlag;
512 break;
513 case GL_MAP_STENCIL:
514 *params = ctx->Pixel.MapStencilFlag;
515 break;
516 case GL_MATRIX_MODE:
517 *params = ENUM_TO_BOOL( ctx->Transform.MatrixMode );
518 break;
521 break;
524 break;
527 break;
530 break;
531 case GL_MAX_LIGHTS:
533 break;
536 break;
539 break;
542 break;
545 break;
548 break;
551 break;
554 break;
558 break;
560 for (i=0;i<16;i++) {
561 params[i] = FLOAT_TO_BOOL(ctx->ModelViewMatrix[i]);
562 }
563 break;
565 *params = INT_TO_BOOL(ctx->ModelViewStackDepth);
566 break;
568 *params = INT_TO_BOOL(ctx->Select.NameStackDepth);
569 break;
570 case GL_NORMALIZE:
571 *params = ctx->Transform.Normalize;
572 break;
574 *params = INT_TO_BOOL(ctx->Pack.Alignment);
575 break;
577 *params = ctx->Pack.LsbFirst;
578 break;
580 *params = INT_TO_BOOL(ctx->Pack.RowLength);
581 break;
583 *params = INT_TO_BOOL(ctx->Pack.SkipPixels);
584 break;
586 *params = INT_TO_BOOL(ctx->Pack.SkipRows);
587 break;
589 *params = ctx->Pack.SwapBytes;
590 break;
592 *params = ENUM_TO_BOOL(ctx->Hint.PerspectiveCorrection);
593 break;
595 *params = INT_TO_BOOL(ctx->Pixel.MapAtoAsize);
596 break;
598 *params = INT_TO_BOOL(ctx->Pixel.MapBtoBsize);
599 break;
601 *params = INT_TO_BOOL(ctx->Pixel.MapGtoGsize);
602 break;
604 *params = INT_TO_BOOL(ctx->Pixel.MapItoAsize);
605 break;
607 *params = INT_TO_BOOL(ctx->Pixel.MapItoBsize);
608 break;
610 *params = INT_TO_BOOL(ctx->Pixel.MapItoGsize);
611 break;
613 *params = INT_TO_BOOL(ctx->Pixel.MapItoIsize);
614 break;
616 *params = INT_TO_BOOL(ctx->Pixel.MapItoRsize);
617 break;
619 *params = INT_TO_BOOL(ctx->Pixel.MapRtoRsize);
620 break;
622 *params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
623 break;
624 case GL_POINT_SIZE:
625 *params = FLOAT_TO_BOOL(ctx->Point.Size );
626 break;
629 break;
633 break;
634 case GL_POINT_SMOOTH:
635 *params = ctx->Point.SmoothFlag;
636 break;
638 *params = ENUM_TO_BOOL(ctx->Hint.PointSmooth);
639 break;
640 case GL_POLYGON_MODE:
641 params[0] = ENUM_TO_BOOL(ctx->Polygon.FrontMode);
642 params[1] = ENUM_TO_BOOL(ctx->Polygon.BackMode);
643 break;
644#ifdef GL_EXT_polygon_offset
646 *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
647 break;
648#endif
650 *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetFactor );
651 break;
653 *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
654 break;
656 *params = ctx->Polygon.SmoothFlag;
657 break;
659 *params = ENUM_TO_BOOL(ctx->Hint.PolygonSmooth);
660 break;
662 *params = ctx->Polygon.StippleFlag;
663 break;
665 for (i=0;i<16;i++) {
666 params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrix[i]);
667 }
668 break;
670 *params = INT_TO_BOOL(ctx->ProjectionStackDepth);
671 break;
672 case GL_READ_BUFFER:
673 *params = ENUM_TO_BOOL(ctx->Pixel.ReadBuffer);
674 break;
675 case GL_RED_BIAS:
676 *params = FLOAT_TO_BOOL(ctx->Pixel.RedBias);
677 break;
678 case GL_RED_BITS:
679 *params = INT_TO_BOOL( ctx->Visual->RedBits );
680 break;
681 case GL_RED_SCALE:
682 *params = FLOAT_TO_BOOL(ctx->Pixel.RedScale);
683 break;
684 case GL_RENDER_MODE:
685 *params = ENUM_TO_BOOL(ctx->RenderMode);
686 break;
687 case GL_RGBA_MODE:
688 *params = ctx->Visual->RGBAflag;
689 break;
690 case GL_SCISSOR_BOX:
691 params[0] = INT_TO_BOOL(ctx->Scissor.X);
692 params[1] = INT_TO_BOOL(ctx->Scissor.Y);
693 params[2] = INT_TO_BOOL(ctx->Scissor.Width);
694 params[3] = INT_TO_BOOL(ctx->Scissor.Height);
695 break;
696 case GL_SCISSOR_TEST:
697 *params = ctx->Scissor.Enabled;
698 break;
699 case GL_SHADE_MODEL:
700 *params = ENUM_TO_BOOL(ctx->Light.ShadeModel);
701 break;
702 case GL_STENCIL_BITS:
703 *params = INT_TO_BOOL(ctx->Visual->StencilBits);
704 break;
706 *params = INT_TO_BOOL(ctx->Stencil.Clear);
707 break;
708 case GL_STENCIL_FAIL:
709 *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc);
710 break;
711 case GL_STENCIL_FUNC:
712 *params = ENUM_TO_BOOL(ctx->Stencil.Function);
713 break;
715 *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc);
716 break;
718 *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc);
719 break;
720 case GL_STENCIL_REF:
721 *params = INT_TO_BOOL(ctx->Stencil.Ref);
722 break;
723 case GL_STENCIL_TEST:
724 *params = ctx->Stencil.Enabled;
725 break;
727 *params = INT_TO_BOOL(ctx->Stencil.ValueMask);
728 break;
730 *params = INT_TO_BOOL(ctx->Stencil.WriteMask);
731 break;
732 case GL_STEREO:
733 *params = GL_FALSE; /* TODO */
734 break;
735 case GL_SUBPIXEL_BITS:
736 *params = INT_TO_BOOL(0); /* TODO */
737 break;
738 case GL_TEXTURE_1D:
739 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? GL_TRUE : GL_FALSE;
740 break;
741 case GL_TEXTURE_2D:
742 *params = (ctx->Texture.Enabled & TEXTURE_2D) ? GL_TRUE : GL_FALSE;
743 break;
745 params[0] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[0]);
746 params[1] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[1]);
747 params[2] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[2]);
748 params[3] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[3]);
749 break;
751 *params = ENUM_TO_BOOL(ctx->Texture.EnvMode);
752 break;
753 case GL_TEXTURE_GEN_S:
754 *params = (ctx->Texture.TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
755 break;
756 case GL_TEXTURE_GEN_T:
757 *params = (ctx->Texture.TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
758 break;
759 case GL_TEXTURE_GEN_R:
760 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
761 break;
762 case GL_TEXTURE_GEN_Q:
763 *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
764 break;
766 for (i=0;i<16;i++) {
767 params[i] = FLOAT_TO_BOOL(ctx->TextureMatrix[i]);
768 }
769 break;
771 *params = INT_TO_BOOL(ctx->TextureStackDepth);
772 break;
774 *params = INT_TO_BOOL(ctx->Unpack.Alignment);
775 break;
777 *params = ctx->Unpack.LsbFirst;
778 break;
780 *params = INT_TO_BOOL(ctx->Unpack.RowLength);
781 break;
783 *params = INT_TO_BOOL(ctx->Unpack.SkipPixels);
784 break;
786 *params = INT_TO_BOOL(ctx->Unpack.SkipRows);
787 break;
789 *params = ctx->Unpack.SwapBytes;
790 break;
791 case GL_VIEWPORT:
792 params[0] = INT_TO_BOOL(ctx->Viewport.X);
793 params[1] = INT_TO_BOOL(ctx->Viewport.Y);
794 params[2] = INT_TO_BOOL(ctx->Viewport.Width);
795 params[3] = INT_TO_BOOL(ctx->Viewport.Height);
796 break;
797 case GL_ZOOM_X:
798 *params = FLOAT_TO_BOOL(ctx->Pixel.ZoomX);
799 break;
800 case GL_ZOOM_Y:
801 *params = FLOAT_TO_BOOL(ctx->Pixel.ZoomY);
802 break;
804 *params = INT_TO_BOOL(ctx->Array.VertexSize);
805 break;
807 *params = ENUM_TO_BOOL(ctx->Array.VertexType);
808 break;
810 *params = INT_TO_BOOL(ctx->Array.VertexStride);
811 break;
813 *params = INT_TO_BOOL(0);
814 break;
816 *params = ENUM_TO_BOOL(ctx->Array.NormalType);
817 break;
819 *params = INT_TO_BOOL(ctx->Array.NormalStride);
820 break;
822 *params = INT_TO_BOOL(0);
823 break;
825 *params = INT_TO_BOOL(ctx->Array.ColorSize);
826 break;
828 *params = ENUM_TO_BOOL(ctx->Array.ColorType);
829 break;
831 *params = INT_TO_BOOL(ctx->Array.ColorStride);
832 break;
834 *params = INT_TO_BOOL(0);
835 break;
837 *params = ENUM_TO_BOOL(ctx->Array.IndexType);
838 break;
840 *params = INT_TO_BOOL(ctx->Array.IndexStride);
841 break;
843 *params = INT_TO_BOOL(0);
844 break;
846 *params = INT_TO_BOOL(ctx->Array.TexCoordSize);
847 break;
849 *params = ENUM_TO_BOOL(ctx->Array.TexCoordType);
850 break;
852 *params = INT_TO_BOOL(ctx->Array.TexCoordStride);
853 break;
855 *params = INT_TO_BOOL(0);
856 break;
858 *params = INT_TO_BOOL(ctx->Array.EdgeFlagStride);
859 break;
861 *params = INT_TO_BOOL(0);
862 break;
864 *params = INT_TO_BOOL(ctx->Texture.Current1D->Name);
865 break;
867 *params = INT_TO_BOOL(ctx->Texture.Current2D->Name);
868 break;
870 *params = INT_TO_BOOL(ctx->Texture.Current2D->Name);
871 break;
872 default:
873 gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
874 }
875}
#define MAX_TEXTURE_SIZE
Definition: config.h:93
#define MAX_LINE_WIDTH
Definition: config.h:118
#define MAX_MODELVIEW_STACK_DEPTH
Definition: config.h:66
#define MAX_WIDTH
Definition: config.h:130
#define MAX_PIXEL_MAP_TABLE
Definition: config.h:96
#define MAX_CLIP_PLANES
Definition: config.h:87
#define MAX_LIST_NESTING
Definition: config.h:81
#define MIN_LINE_WIDTH
Definition: config.h:117
#define MAX_EVAL_ORDER
Definition: config.h:105
#define MAX_TEXTURE_STACK_DEPTH
Definition: config.h:72
#define MAX_LIGHTS
Definition: config.h:84
#define MAX_PROJECTION_STACK_DEPTH
Definition: config.h:69
#define MAX_ATTRIB_STACK_DEPTH
Definition: config.h:75
#define MAX_NAME_STACK_DEPTH
Definition: config.h:109
#define MAX_POINT_SIZE
Definition: config.h:113
#define NUM_AUX_BUFFERS
Definition: config.h:99
#define MAX_HEIGHT
Definition: config.h:131
#define MIN_POINT_SIZE
Definition: config.h:112
#define POINT_SIZE_GRANULARITY
Definition: config.h:114
#define MAX_CLIENT_ATTRIB_STACK_DEPTH
Definition: config.h:78
#define LINE_WIDTH_GRANULARITY
Definition: config.h:119
void gl_error(GLcontext *ctx, GLenum error, const char *s)
Definition: context.c:1421
#define S_BIT
Definition: types.h:891
#define R_BIT
Definition: types.h:890
#define TEXTURE_1D
Definition: types.h:894
#define Q_BIT
Definition: types.h:889
#define T_BIT
Definition: types.h:892
#define TEXTURE_2D
Definition: types.h:895
#define ENUM_TO_BOOL(E)
Definition: get.c:103
#define FLOAT_TO_BOOL(X)
Definition: get.c:101
#define INT_TO_BOOL(I)
Definition: get.c:102
#define GL_DOUBLEBUFFER
Definition: gl.h:495
#define GL_MAX_LIST_NESTING
Definition: gl.h:506
#define GL_BLEND_SRC
Definition: gl.h:372
#define GL_POLYGON_MODE
Definition: gl.h:272
#define GL_MAX_NAME_STACK_DEPTH
Definition: gl.h:514
#define GL_TRUE
Definition: gl.h:174
#define GL_CURRENT_NORMAL
Definition: gl.h:527
#define GL_CLIP_PLANE0
Definition: gl.h:346
#define GL_MAX_ATTRIB_STACK_DEPTH
Definition: gl.h:512
#define GL_STENCIL_BITS
Definition: gl.h:448
#define GL_CURRENT_RASTER_INDEX
Definition: gl.h:530
#define GL_PIXEL_MAP_B_TO_B_SIZE
Definition: gl.h:614
#define GL_POINT_SMOOTH_HINT
Definition: gl.h:579
#define GL_MODELVIEW_STACK_DEPTH
Definition: gl.h:539
#define GL_INDEX_WRITEMASK
Definition: gl.h:537
#define GL_MAX_TEXTURE_SIZE
Definition: gl.h:510
#define GL_POLYGON_STIPPLE
Definition: gl.h:274
#define GL_LIGHT3
Definition: gl.h:314
#define GL_AUTO_NORMAL
Definition: gl.h:550
#define GL_UNPACK_SWAP_BYTES
Definition: gl.h:637
#define GL_TEXTURE_GEN_Q
Definition: gl.h:654
#define GL_TEXTURE_COORD_ARRAY_TYPE
Definition: gl.h:219
#define GL_FOG_COLOR
Definition: gl.h:417
#define GL_MAP2_NORMAL
Definition: gl.h:562
#define GL_STENCIL_REF
Definition: gl.h:456
#define GL_MAP1_TEXTURE_COORD_3
Definition: gl.h:556
#define GL_DEPTH_RANGE
Definition: gl.h:305
#define GL_GREEN_BITS
Definition: gl.h:488
#define GL_LIST_MODE
Definition: gl.h:290
#define GL_PIXEL_MAP_I_TO_B_SIZE
Definition: gl.h:610
#define GL_MAP2_INDEX
Definition: gl.h:561
#define GL_CURRENT_TEXTURE_COORDS
Definition: gl.h:534
#define GL_FRONT_FACE
Definition: gl.h:278
#define GL_CURRENT_RASTER_TEXTURE_COORDS
Definition: gl.h:532
#define GL_PACK_LSB_FIRST
Definition: gl.h:627
#define GL_MAP2_TEXTURE_COORD_2
Definition: gl.h:564
#define GL_INDEX_OFFSET
Definition: gl.h:595
#define GL_MATRIX_MODE
Definition: gl.h:244
#define GL_MAP1_VERTEX_3
Definition: gl.h:558
#define GL_INDEX_CLEAR_VALUE
Definition: gl.h:535
#define GL_DEPTH_FUNC
Definition: gl.h:304
#define GL_INDEX_BITS
Definition: gl.h:490
#define GL_TEXTURE_MATRIX
Definition: gl.h:545
#define GL_DEPTH_BIAS
Definition: gl.h:605
#define GL_SHADE_MODEL
Definition: gl.h:337
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Definition: gl.h:518
#define GL_LIGHT1
Definition: gl.h:312
#define GL_RENDER_MODE
Definition: gl.h:543
#define GL_COLOR_LOGIC_OP
Definition: gl.h:428
#define GL_DEPTH_CLEAR_VALUE
Definition: gl.h:303
#define GL_PACK_ROW_LENGTH
Definition: gl.h:628
#define GL_READ_BUFFER
Definition: gl.h:493
#define GL_LIGHT4
Definition: gl.h:315
#define GL_BLEND_DST
Definition: gl.h:373
#define GL_POLYGON_SMOOTH
Definition: gl.h:273
#define GL_MAP1_TEXTURE_COORD_2
Definition: gl.h:555
#define GL_DEPTH_SCALE
Definition: gl.h:604
#define GL_ALPHA_TEST_FUNC
Definition: gl.h:368
#define GL_AUX_BUFFERS
Definition: gl.h:492
#define GL_MAP2_TEXTURE_COORD_4
Definition: gl.h:566
#define GL_PACK_ALIGNMENT
Definition: gl.h:626
#define GL_DEPTH_TEST
Definition: gl.h:301
#define GL_CLIP_PLANE2
Definition: gl.h:348
#define GL_STENCIL_TEST
Definition: gl.h:449
#define GL_ALPHA_TEST
Definition: gl.h:366
#define GL_CLIP_PLANE1
Definition: gl.h:347
#define GL_NORMALIZE
Definition: gl.h:343
#define GL_MAX_PROJECTION_STACK_DEPTH
Definition: gl.h:515
#define GL_INVALID_OPERATION
Definition: gl.h:696
#define GL_TEXTURE_GEN_T
Definition: gl.h:652
#define GL_CURRENT_RASTER_DISTANCE
Definition: gl.h:529
#define GL_MAX_EVAL_ORDER
Definition: gl.h:507
#define GL_LIST_INDEX
Definition: gl.h:289
#define GL_STENCIL_VALUE_MASK
Definition: gl.h:452
#define GL_LINE_STIPPLE
Definition: gl.h:257
#define GL_POINT_SMOOTH
Definition: gl.h:250
#define GL_POLYGON_OFFSET_FACTOR
Definition: gl.h:279
#define GL_CLIP_PLANE3
Definition: gl.h:349
#define GL_PACK_SKIP_PIXELS
Definition: gl.h:629
#define GL_LIGHT2
Definition: gl.h:313
#define GL_LIGHT5
Definition: gl.h:316
#define GL_PIXEL_MAP_I_TO_G_SIZE
Definition: gl.h:609
#define GL_PROJECTION_STACK_DEPTH
Definition: gl.h:542
#define GL_LINE_STIPPLE_REPEAT
Definition: gl.h:259
unsigned int GLuint
Definition: gl.h:159
#define GL_STENCIL_WRITEMASK
Definition: gl.h:457
#define GL_FOG_END
Definition: gl.h:420
#define GL_MAP2_GRID_DOMAIN
Definition: gl.h:571
#define GL_MAP_STENCIL
Definition: gl.h:593
#define GL_FOG_HINT
Definition: gl.h:582
#define GL_INDEX_ARRAY_TYPE
Definition: gl.h:216
#define GL_CLIENT_ATTRIB_STACK_DEPTH
Definition: gl.h:522
#define GL_FOG_INDEX
Definition: gl.h:418
#define GL_TEXTURE_GEN_R
Definition: gl.h:653
#define GL_NORMAL_ARRAY_STRIDE
Definition: gl.h:212
#define GL_ZOOM_Y
Definition: gl.h:639
#define GL_ACCUM_ALPHA_BITS
Definition: gl.h:357
#define GL_COLOR_WRITEMASK
Definition: gl.h:524
#define GL_PIXEL_MAP_A_TO_A_SIZE
Definition: gl.h:615
#define GL_COLOR_ARRAY_TYPE
Definition: gl.h:214
#define GL_MAP2_GRID_SEGMENTS
Definition: gl.h:572
#define GL_BLUE_BIAS
Definition: gl.h:601
#define GL_ZOOM_X
Definition: gl.h:638
#define GL_ALPHA_BIAS
Definition: gl.h:603
#define GL_VERTEX_ARRAY_STRIDE
Definition: gl.h:210
#define GL_INDEX_SHIFT
Definition: gl.h:594
#define GL_GREEN_SCALE
Definition: gl.h:598
#define GL_DITHER
Definition: gl.h:501
#define GL_RED_BIAS
Definition: gl.h:597
#define GL_PIXEL_MAP_G_TO_G_SIZE
Definition: gl.h:613
#define GL_NORMAL_ARRAY_TYPE
Definition: gl.h:211
#define GL_STENCIL_FAIL
Definition: gl.h:453
#define GL_DEPTH_BITS
Definition: gl.h:302
#define GL_MAP1_GRID_SEGMENTS
Definition: gl.h:570
#define GL_RGBA_MODE
Definition: gl.h:544
#define GL_VIEWPORT
Definition: gl.h:547
#define GL_PIXEL_MAP_S_TO_S_SIZE
Definition: gl.h:606
#define GL_PIXEL_MAP_I_TO_R_SIZE
Definition: gl.h:608
#define GL_STENCIL_PASS_DEPTH_PASS
Definition: gl.h:455
#define GL_COLOR_MATERIAL_FACE
Definition: gl.h:341
#define GL_INDEX_LOGIC_OP
Definition: gl.h:427
#define GL_TEXTURE_STACK_DEPTH
Definition: gl.h:546
#define GL_MAP2_COLOR_4
Definition: gl.h:560
#define GL_TEXTURE_COORD_ARRAY_SIZE
Definition: gl.h:218
#define GL_CURRENT_RASTER_COLOR
Definition: gl.h:528
#define GL_LIGHT_MODEL_LOCAL_VIEWER
Definition: gl.h:334
#define GL_STENCIL_CLEAR_VALUE
Definition: gl.h:450
#define GL_BLUE_BITS
Definition: gl.h:489
#define GL_CULL_FACE
Definition: gl.h:276
#define GL_ACCUM_CLEAR_VALUE
Definition: gl.h:358
#define GL_UNPACK_SKIP_PIXELS
Definition: gl.h:635
#define GL_POINT_SIZE_RANGE
Definition: gl.h:253
#define GL_FOG_DENSITY
Definition: gl.h:416
#define GL_UNPACK_ALIGNMENT
Definition: gl.h:632
#define GL_FOG
Definition: gl.h:414
#define GL_MAX_PIXEL_MAP_TABLE
Definition: gl.h:511
#define GL_EDGE_FLAG
Definition: gl.h:275
#define GL_STENCIL_FUNC
Definition: gl.h:451
#define GL_SUBPIXEL_BITS
Definition: gl.h:491
#define GL_PACK_SKIP_ROWS
Definition: gl.h:630
#define GL_POINT_SIZE_GRANULARITY
Definition: gl.h:252
#define GL_NAME_STACK_DEPTH
Definition: gl.h:540
#define GL_DEPTH_WRITEMASK
Definition: gl.h:306
#define GL_PROJECTION_MATRIX
Definition: gl.h:541
#define GL_TEXTURE_ENV_MODE
Definition: gl.h:643
#define GL_PIXEL_MAP_R_TO_R_SIZE
Definition: gl.h:612
#define GL_MAP1_TEXTURE_COORD_1
Definition: gl.h:554
#define GL_GREEN_BIAS
Definition: gl.h:599
#define GL_PACK_SWAP_BYTES
Definition: gl.h:631
#define GL_CURRENT_RASTER_POSITION
Definition: gl.h:531
#define GL_VERTEX_ARRAY_SIZE
Definition: gl.h:208
#define GL_MAP_COLOR
Definition: gl.h:592
#define GL_COLOR_MATERIAL
Definition: gl.h:340
#define GL_MAP2_VERTEX_4
Definition: gl.h:568
#define GL_MODELVIEW_MATRIX
Definition: gl.h:538
#define GL_MAP1_INDEX
Definition: gl.h:552
#define GL_MAP2_VERTEX_3
Definition: gl.h:567
#define GL_BLEND
Definition: gl.h:371
#define GL_FOG_START
Definition: gl.h:419
#define GL_CULL_FACE_MODE
Definition: gl.h:277
#define GL_ATTRIB_STACK_DEPTH
Definition: gl.h:521
#define GL_MAX_LIGHTS
Definition: gl.h:508
#define GL_COMPILE
Definition: gl.h:286
#define GL_MAP1_TEXTURE_COORD_4
Definition: gl.h:557
#define GL_MAP1_COLOR_4
Definition: gl.h:551
#define GL_VERTEX_ARRAY_TYPE
Definition: gl.h:209
#define GL_CURRENT_RASTER_POSITION_VALID
Definition: gl.h:533
#define GL_LINE_WIDTH_GRANULARITY
Definition: gl.h:261
#define GL_UNPACK_SKIP_ROWS
Definition: gl.h:636
#define GL_COLOR_ARRAY_STRIDE
Definition: gl.h:215
#define GL_ALPHA_SCALE
Definition: gl.h:602
#define GL_CLIP_PLANE5
Definition: gl.h:351
#define GL_MAX_VIEWPORT_DIMS
Definition: gl.h:517
#define GL_POLYGON_OFFSET_UNITS
Definition: gl.h:280
#define GL_LIGHT6
Definition: gl.h:317
#define GL_STENCIL_PASS_DEPTH_FAIL
Definition: gl.h:454
#define GL_ALPHA_BITS
Definition: gl.h:486
#define GL_FALSE
Definition: gl.h:173
#define GL_FOG_MODE
Definition: gl.h:415
#define GL_SCISSOR_TEST
Definition: gl.h:589
#define GL_CURRENT_INDEX
Definition: gl.h:525
#define GL_BLUE_SCALE
Definition: gl.h:600
#define GL_PIXEL_MAP_I_TO_A_SIZE
Definition: gl.h:611
#define GL_TEXTURE_COORD_ARRAY_STRIDE
Definition: gl.h:220
#define GL_MAP2_TEXTURE_COORD_1
Definition: gl.h:563
#define GL_MAP2_TEXTURE_COORD_3
Definition: gl.h:565
#define GL_DRAW_BUFFER
Definition: gl.h:494
#define GL_LIST_BASE
Definition: gl.h:288
#define GL_MAX_CLIP_PLANES
Definition: gl.h:509
#define GL_FEEDBACK_BUFFER_TYPE
Definition: gl.h:407
#define GL_MAP1_NORMAL
Definition: gl.h:553
#define GL_RED_SCALE
Definition: gl.h:596
#define GL_LIGHT_MODEL_TWO_SIDE
Definition: gl.h:333
#define GL_TEXTURE_2D
Definition: gl.h:645
#define GL_TEXTURE_ENV_COLOR
Definition: gl.h:650
#define GL_LINE_SMOOTH_HINT
Definition: gl.h:580
#define GL_LIGHT7
Definition: gl.h:318
#define GL_ACCUM_GREEN_BITS
Definition: gl.h:355
#define GL_ACCUM_BLUE_BITS
Definition: gl.h:356
#define GL_POINT_SIZE
Definition: gl.h:251
#define GL_FEEDBACK_BUFFER_SIZE
Definition: gl.h:406
#define GL_TEXTURE_1D
Definition: gl.h:644
#define GL_LINE_WIDTH
Definition: gl.h:260
#define GL_PERSPECTIVE_CORRECTION_HINT
Definition: gl.h:578
#define GL_LINE_WIDTH_RANGE
Definition: gl.h:262
#define GL_STEREO
Definition: gl.h:496
#define GL_TEXTURE_BINDING_2D
Definition: gl.h:731
#define GL_CURRENT_COLOR
Definition: gl.h:526
#define GL_SCISSOR_BOX
Definition: gl.h:588
#define GL_POLYGON_SMOOTH_HINT
Definition: gl.h:581
#define GL_LINE_STIPPLE_PATTERN
Definition: gl.h:258
#define GL_INDEX_ARRAY_STRIDE
Definition: gl.h:217
#define GL_COLOR_ARRAY_SIZE
Definition: gl.h:213
#define GL_TEXTURE_GEN_S
Definition: gl.h:651
#define GL_INVALID_ENUM
Definition: gl.h:694
#define GL_INDEX_MODE
Definition: gl.h:536
#define GL_LINE_SMOOTH
Definition: gl.h:256
#define GL_MAP1_GRID_DOMAIN
Definition: gl.h:569
#define GL_EDGE_FLAG_ARRAY_STRIDE
Definition: gl.h:221
#define GL_LOGIC_OP_MODE
Definition: gl.h:429
#define GL_RED_BITS
Definition: gl.h:487
#define GL_TEXTURE_BINDING_1D
Definition: gl.h:730
#define GL_UNPACK_LSB_FIRST
Definition: gl.h:633
#define GL_PIXEL_MAP_I_TO_I_SIZE
Definition: gl.h:607
#define GL_CLIP_PLANE4
Definition: gl.h:350
#define GL_MAX_MODELVIEW_STACK_DEPTH
Definition: gl.h:513
#define GL_LIGHT0
Definition: gl.h:311
#define GL_COLOR_MATERIAL_PARAMETER
Definition: gl.h:342
#define GL_MAP1_VERTEX_4
Definition: gl.h:559
#define GL_LIGHT_MODEL_AMBIENT
Definition: gl.h:335
#define GL_LIGHTING
Definition: gl.h:310
#define GL_ACCUM_RED_BITS
Definition: gl.h:354
#define GL_MAX_TEXTURE_STACK_DEPTH
Definition: gl.h:516
#define GL_ALPHA_TEST_REF
Definition: gl.h:367
#define GL_COMPILE_AND_EXECUTE
Definition: gl.h:287
#define GL_UNPACK_ROW_LENGTH
Definition: gl.h:634
#define GL_COLOR_CLEAR_VALUE
Definition: gl.h:523
#define GL_INDEX_ARRAY_COUNT_EXT
Definition: glext.h:2683
#define GL_EDGE_FLAG_ARRAY_EXT
Definition: glext.h:2669
#define GL_NORMAL_ARRAY_COUNT_EXT
Definition: glext.h:2676
GLenum pname
Definition: glext.h:5645
#define GL_VERTEX_ARRAY_COUNT_EXT
Definition: glext.h:2673
GLenum const GLfloat * params
Definition: glext.h:5645
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT
Definition: glext.h:2687
#define GL_POLYGON_OFFSET_BIAS_EXT
Definition: glext.h:2417
#define GL_COLOR_ARRAY_COUNT_EXT
Definition: glext.h:2680
#define GL_TEXTURE_3D_BINDING_EXT
Definition: glext.h:2604
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define INSIDE_BEGIN_END(CTX)
Definition: macros.h:135

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_GetDoublev()

void gl_GetDoublev ( GLcontext ctx,
GLenum  pname,
GLdouble params 
)

Definition at line 880 of file get.c.

881{
882 GLuint i;
883
884 if (INSIDE_BEGIN_END(ctx)) {
885 gl_error( ctx, GL_INVALID_OPERATION, "glGetDoublev" );
886 return;
887 }
888
889 switch (pname) {
894 *params = (GLdouble) ctx->Visual->AccumBits;
895 break;
897 params[0] = (GLdouble) ctx->Accum.ClearColor[0];
898 params[1] = (GLdouble) ctx->Accum.ClearColor[1];
899 params[2] = (GLdouble) ctx->Accum.ClearColor[2];
900 params[3] = (GLdouble) ctx->Accum.ClearColor[3];
901 break;
902 case GL_ALPHA_BIAS:
903 *params = (GLdouble) ctx->Pixel.AlphaBias;
904 break;
905 case GL_ALPHA_BITS:
906 *params = (GLdouble) ctx->Visual->AlphaBits;
907 break;
908 case GL_ALPHA_SCALE:
909 *params = (GLdouble) ctx->Pixel.AlphaScale;
910 break;
911 case GL_ALPHA_TEST:
912 *params = (GLdouble) ctx->Color.AlphaEnabled;
913 break;
915 *params = ENUM_TO_DOUBLE(ctx->Color.AlphaFunc);
916 break;
918 *params = (GLdouble) ctx->Color.AlphaRef;
919 break;
921 *params = (GLdouble ) ctx->AttribStackDepth;
922 break;
923 case GL_AUTO_NORMAL:
924 *params = (GLdouble) ctx->Eval.AutoNormal;
925 break;
926 case GL_AUX_BUFFERS:
928 break;
929 case GL_BLEND:
930 *params = (GLdouble) ctx->Color.BlendEnabled;
931 break;
932 case GL_BLEND_DST:
933 *params = ENUM_TO_DOUBLE(ctx->Color.BlendDst);
934 break;
935 case GL_BLEND_SRC:
936 *params = ENUM_TO_DOUBLE(ctx->Color.BlendSrc);
937 break;
938 case GL_BLUE_BIAS:
939 *params = (GLdouble) ctx->Pixel.BlueBias;
940 break;
941 case GL_BLUE_BITS:
942 *params = (GLdouble) ctx->Visual->BlueBits;
943 break;
944 case GL_BLUE_SCALE:
945 *params = (GLdouble) ctx->Pixel.BlueScale;
946 break;
948 *params = (GLdouble) ctx->ClientAttribStackDepth;
949 break;
950 case GL_CLIP_PLANE0:
951 case GL_CLIP_PLANE1:
952 case GL_CLIP_PLANE2:
953 case GL_CLIP_PLANE3:
954 case GL_CLIP_PLANE4:
955 case GL_CLIP_PLANE5:
956 *params = (GLdouble) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
957 break;
959 params[0] = (GLdouble) ctx->Color.ClearColor[0];
960 params[1] = (GLdouble) ctx->Color.ClearColor[1];
961 params[2] = (GLdouble) ctx->Color.ClearColor[2];
962 params[3] = (GLdouble) ctx->Color.ClearColor[3];
963 break;
965 *params = (GLdouble) ctx->Light.ColorMaterialEnabled;
966 break;
968 *params = ENUM_TO_DOUBLE(ctx->Light.ColorMaterialFace);
969 break;
971 *params = ENUM_TO_DOUBLE(ctx->Light.ColorMaterialMode);
972 break;
974 params[0] = (ctx->Color.ColorMask & 8) ? 1.0 : 0.0;
975 params[1] = (ctx->Color.ColorMask & 4) ? 1.0 : 0.0;
976 params[2] = (ctx->Color.ColorMask & 2) ? 1.0 : 0.0;
977 params[3] = (ctx->Color.ColorMask & 1) ? 1.0 : 0.0;
978 break;
979 case GL_CULL_FACE:
980 *params = (GLdouble) ctx->Polygon.CullFlag;
981 break;
983 *params = ENUM_TO_DOUBLE(ctx->Polygon.CullFaceMode);
984 break;
985 case GL_CURRENT_COLOR:
986 params[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
987 params[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
988 params[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
989 params[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
990 break;
991 case GL_CURRENT_INDEX:
992 *params = (GLdouble) ctx->Current.Index;
993 break;
995 params[0] = (GLdouble) ctx->Current.Normal[0];
996 params[1] = (GLdouble) ctx->Current.Normal[1];
997 params[2] = (GLdouble) ctx->Current.Normal[2];
998 break;
1000 params[0] = (GLdouble) ctx->Current.RasterColor[0];
1001 params[1] = (GLdouble) ctx->Current.RasterColor[1];
1002 params[2] = (GLdouble) ctx->Current.RasterColor[2];
1003 params[3] = (GLdouble) ctx->Current.RasterColor[3];
1004 break;
1006 params[0] = (GLdouble) ctx->Current.RasterDistance;
1007 break;
1009 *params = (GLdouble) ctx->Current.RasterIndex;
1010 break;
1012 params[0] = (GLdouble) ctx->Current.RasterPos[0];
1013 params[1] = (GLdouble) ctx->Current.RasterPos[1];
1014 params[2] = (GLdouble) ctx->Current.RasterPos[2];
1015 params[3] = (GLdouble) ctx->Current.RasterPos[3];
1016 break;
1018 params[0] = (GLdouble) ctx->Current.RasterTexCoord[0];
1019 params[1] = (GLdouble) ctx->Current.RasterTexCoord[1];
1020 params[2] = (GLdouble) ctx->Current.RasterTexCoord[2];
1021 params[3] = (GLdouble) ctx->Current.RasterTexCoord[3];
1022 break;
1024 *params = (GLdouble) ctx->Current.RasterPosValid;
1025 break;
1027 params[0] = (GLdouble) ctx->Current.TexCoord[0];
1028 params[1] = (GLdouble) ctx->Current.TexCoord[1];
1029 params[2] = (GLdouble) ctx->Current.TexCoord[2];
1030 params[3] = (GLdouble) ctx->Current.TexCoord[3];
1031 break;
1032 case GL_DEPTH_BIAS:
1033 *params = (GLdouble) ctx->Pixel.DepthBias;
1034 break;
1035 case GL_DEPTH_BITS:
1036 *params = (GLdouble) ctx->Visual->DepthBits;
1037 break;
1039 *params = (GLdouble) ctx->Depth.Clear;
1040 break;
1041 case GL_DEPTH_FUNC:
1042 *params = ENUM_TO_DOUBLE(ctx->Depth.Func);
1043 break;
1044 case GL_DEPTH_RANGE:
1045 params[0] = (GLdouble) ctx->Viewport.Near;
1046 params[1] = (GLdouble) ctx->Viewport.Far;
1047 break;
1048 case GL_DEPTH_SCALE:
1049 *params = (GLdouble) ctx->Pixel.DepthScale;
1050 break;
1051 case GL_DEPTH_TEST:
1052 *params = (GLdouble) ctx->Depth.Test;
1053 break;
1054 case GL_DEPTH_WRITEMASK:
1055 *params = (GLdouble) ctx->Depth.Mask;
1056 break;
1057 case GL_DITHER:
1058 *params = (GLdouble) ctx->Color.DitherFlag;
1059 break;
1060 case GL_DOUBLEBUFFER:
1061 *params = (GLdouble) ctx->Visual->DBflag;
1062 break;
1063 case GL_DRAW_BUFFER:
1064 *params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer);
1065 break;
1066 case GL_EDGE_FLAG:
1067 *params = (GLdouble) ctx->Current.EdgeFlag;
1068 break;
1070 /* TODO: is this right? Or, return number of entries in buffer? */
1071 *params = (GLdouble) ctx->Feedback.BufferSize;
1072 break;
1074 *params = ENUM_TO_DOUBLE(ctx->Feedback.Type);
1075 break;
1076 case GL_FOG:
1077 *params = (GLdouble) ctx->Fog.Enabled;
1078 break;
1079 case GL_FOG_COLOR:
1080 params[0] = (GLdouble) ctx->Fog.Color[0];
1081 params[1] = (GLdouble) ctx->Fog.Color[1];
1082 params[2] = (GLdouble) ctx->Fog.Color[2];
1083 params[3] = (GLdouble) ctx->Fog.Color[3];
1084 break;
1085 case GL_FOG_DENSITY:
1086 *params = (GLdouble) ctx->Fog.Density;
1087 break;
1088 case GL_FOG_END:
1089 *params = (GLdouble) ctx->Fog.End;
1090 break;
1091 case GL_FOG_HINT:
1092 *params = ENUM_TO_DOUBLE(ctx->Hint.Fog);
1093 break;
1094 case GL_FOG_INDEX:
1095 *params = (GLdouble) ctx->Fog.Index;
1096 break;
1097 case GL_FOG_MODE:
1098 *params = ENUM_TO_DOUBLE(ctx->Fog.Mode);
1099 break;
1100 case GL_FOG_START:
1101 *params = (GLdouble) ctx->Fog.Start;
1102 break;
1103 case GL_FRONT_FACE:
1104 *params = ENUM_TO_DOUBLE(ctx->Polygon.FrontFace);
1105 break;
1106 case GL_GREEN_BIAS:
1107 *params = (GLdouble) ctx->Pixel.GreenBias;
1108 break;
1109 case GL_GREEN_BITS:
1110 *params = (GLdouble) ctx->Visual->GreenBits;
1111 break;
1112 case GL_GREEN_SCALE:
1113 *params = (GLdouble) ctx->Pixel.GreenScale;
1114 break;
1115 case GL_INDEX_BITS:
1116 *params = (GLdouble) ctx->Visual->IndexBits;
1117 break;
1119 *params = (GLdouble) ctx->Color.ClearIndex;
1120 break;
1121 case GL_INDEX_MODE:
1122 *params = ctx->Visual->RGBAflag ? 0.0 : 1.0;
1123 break;
1124 case GL_INDEX_OFFSET:
1125 *params = (GLdouble) ctx->Pixel.IndexOffset;
1126 break;
1127 case GL_INDEX_SHIFT:
1128 *params = (GLdouble) ctx->Pixel.IndexShift;
1129 break;
1130 case GL_INDEX_WRITEMASK:
1131 *params = (GLdouble) ctx->Color.IndexMask;
1132 break;
1133 case GL_LIGHT0:
1134 case GL_LIGHT1:
1135 case GL_LIGHT2:
1136 case GL_LIGHT3:
1137 case GL_LIGHT4:
1138 case GL_LIGHT5:
1139 case GL_LIGHT6:
1140 case GL_LIGHT7:
1141 *params = (GLdouble) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
1142 break;
1143 case GL_LIGHTING:
1144 *params = (GLdouble) ctx->Light.Enabled;
1145 break;
1147 params[0] = (GLdouble) ctx->Light.Model.Ambient[0];
1148 params[1] = (GLdouble) ctx->Light.Model.Ambient[1];
1149 params[2] = (GLdouble) ctx->Light.Model.Ambient[2];
1150 params[3] = (GLdouble) ctx->Light.Model.Ambient[3];
1151 break;
1153 *params = (GLdouble) ctx->Light.Model.LocalViewer;
1154 break;
1156 *params = (GLdouble) ctx->Light.Model.TwoSide;
1157 break;
1158 case GL_LINE_SMOOTH:
1159 *params = (GLdouble) ctx->Line.SmoothFlag;
1160 break;
1162 *params = ENUM_TO_DOUBLE(ctx->Hint.LineSmooth);
1163 break;
1164 case GL_LINE_STIPPLE:
1165 *params = (GLdouble) ctx->Line.StippleFlag;
1166 break;
1168 *params = (GLdouble) ctx->Line.StipplePattern;
1169 break;
1171 *params = (GLdouble) ctx->Line.StippleFactor;
1172 break;
1173 case GL_LINE_WIDTH:
1174 *params = (GLdouble) ctx->Line.Width;
1175 break;
1178 break;
1182 break;
1183 case GL_LIST_BASE:
1184 *params = (GLdouble) ctx->List.ListBase;
1185 break;
1186 case GL_LIST_INDEX:
1187 *params = (GLdouble) ctx->CurrentListNum;
1188 break;
1189 case GL_LIST_MODE:
1192 break;
1193 case GL_INDEX_LOGIC_OP:
1194 *params = (GLdouble) ctx->Color.IndexLogicOpEnabled;
1195 break;
1196 case GL_COLOR_LOGIC_OP:
1197 *params = (GLdouble) ctx->Color.ColorLogicOpEnabled;
1198 break;
1199 case GL_LOGIC_OP_MODE:
1200 *params = ENUM_TO_DOUBLE(ctx->Color.LogicOp);
1201 break;
1202 case GL_MAP1_COLOR_4:
1203 *params = (GLdouble) ctx->Eval.Map1Color4;
1204 break;
1206 params[0] = (GLdouble) ctx->Eval.MapGrid1u1;
1207 params[1] = (GLdouble) ctx->Eval.MapGrid1u2;
1208 break;
1210 *params = (GLdouble) ctx->Eval.MapGrid1un;
1211 break;
1212 case GL_MAP1_INDEX:
1213 *params = (GLdouble) ctx->Eval.Map1Index;
1214 break;
1215 case GL_MAP1_NORMAL:
1216 *params = (GLdouble) ctx->Eval.Map1Normal;
1217 break;
1219 *params = (GLdouble) ctx->Eval.Map1TextureCoord1;
1220 break;
1222 *params = (GLdouble) ctx->Eval.Map1TextureCoord2;
1223 break;
1225 *params = (GLdouble) ctx->Eval.Map1TextureCoord3;
1226 break;
1228 *params = (GLdouble) ctx->Eval.Map1TextureCoord4;
1229 break;
1230 case GL_MAP1_VERTEX_3:
1231 *params = (GLdouble) ctx->Eval.Map1Vertex3;
1232 break;
1233 case GL_MAP1_VERTEX_4:
1234 *params = (GLdouble) ctx->Eval.Map1Vertex4;
1235 break;
1236 case GL_MAP2_COLOR_4:
1237 *params = (GLdouble) ctx->Eval.Map2Color4;
1238 break;
1240 params[0] = (GLdouble) ctx->Eval.MapGrid2u1;
1241 params[1] = (GLdouble) ctx->Eval.MapGrid2u2;
1242 params[2] = (GLdouble) ctx->Eval.MapGrid2v1;
1243 params[3] = (GLdouble) ctx->Eval.MapGrid2v2;
1244 break;
1246 params[0] = (GLdouble) ctx->Eval.MapGrid2un;
1247 params[1] = (GLdouble) ctx->Eval.MapGrid2vn;
1248 break;
1249 case GL_MAP2_INDEX:
1250 *params = (GLdouble) ctx->Eval.Map2Index;
1251 break;
1252 case GL_MAP2_NORMAL:
1253 *params = (GLdouble) ctx->Eval.Map2Normal;
1254 break;
1256 *params = (GLdouble) ctx->Eval.Map2TextureCoord1;
1257 break;
1259 *params = (GLdouble) ctx->Eval.Map2TextureCoord2;
1260 break;
1262 *params = (GLdouble) ctx->Eval.Map2TextureCoord3;
1263 break;
1265 *params = (GLdouble) ctx->Eval.Map2TextureCoord4;
1266 break;
1267 case GL_MAP2_VERTEX_3:
1268 *params = (GLdouble) ctx->Eval.Map2Vertex3;
1269 break;
1270 case GL_MAP2_VERTEX_4:
1271 *params = (GLdouble) ctx->Eval.Map2Vertex4;
1272 break;
1273 case GL_MAP_COLOR:
1274 *params = (GLdouble) ctx->Pixel.MapColorFlag;
1275 break;
1276 case GL_MAP_STENCIL:
1277 *params = (GLdouble) ctx->Pixel.MapStencilFlag;
1278 break;
1279 case GL_MATRIX_MODE:
1280 *params = ENUM_TO_DOUBLE(ctx->Transform.MatrixMode);
1281 break;
1284 break;
1287 break;
1288 case GL_MAX_CLIP_PLANES:
1290 break;
1291 case GL_MAX_EVAL_ORDER:
1293 break;
1294 case GL_MAX_LIGHTS:
1296 break;
1299 break;
1302 break;
1305 break;
1308 break;
1311 break;
1314 break;
1317 break;
1319 params[0] = (GLdouble) MAX_WIDTH;
1320 params[1] = (GLdouble) MAX_HEIGHT;
1321 break;
1323 for (i=0;i<16;i++) {
1324 params[i] = (GLdouble) ctx->ModelViewMatrix[i];
1325 }
1326 break;
1328 *params = (GLdouble) ctx->ModelViewStackDepth;
1329 break;
1331 *params = (GLdouble) ctx->Select.NameStackDepth;
1332 break;
1333 case GL_NORMALIZE:
1334 *params = (GLdouble) ctx->Transform.Normalize;
1335 break;
1336 case GL_PACK_ALIGNMENT:
1337 *params = (GLdouble) ctx->Pack.Alignment;
1338 break;
1339 case GL_PACK_LSB_FIRST:
1340 *params = (GLdouble) ctx->Pack.LsbFirst;
1341 break;
1342 case GL_PACK_ROW_LENGTH:
1343 *params = (GLdouble) ctx->Pack.RowLength;
1344 break;
1346 *params = (GLdouble) ctx->Pack.SkipPixels;
1347 break;
1348 case GL_PACK_SKIP_ROWS:
1349 *params = (GLdouble) ctx->Pack.SkipRows;
1350 break;
1351 case GL_PACK_SWAP_BYTES:
1352 *params = (GLdouble) ctx->Pack.SwapBytes;
1353 break;
1355 *params = ENUM_TO_DOUBLE(ctx->Hint.PerspectiveCorrection);
1356 break;
1358 *params = (GLdouble) ctx->Pixel.MapAtoAsize;
1359 break;
1361 *params = (GLdouble) ctx->Pixel.MapBtoBsize;
1362 break;
1364 *params = (GLdouble) ctx->Pixel.MapGtoGsize;
1365 break;
1367 *params = (GLdouble) ctx->Pixel.MapItoAsize;
1368 break;
1370 *params = (GLdouble) ctx->Pixel.MapItoBsize;
1371 break;
1373 *params = (GLdouble) ctx->Pixel.MapItoGsize;
1374 break;
1376 *params = (GLdouble) ctx->Pixel.MapItoIsize;
1377 break;
1379 *params = (GLdouble) ctx->Pixel.MapItoRsize;
1380 break;
1382 *params = (GLdouble) ctx->Pixel.MapRtoRsize;
1383 break;
1385 *params = (GLdouble) ctx->Pixel.MapStoSsize;
1386 break;
1387 case GL_POINT_SIZE:
1388 *params = (GLdouble) ctx->Point.Size;
1389 break;
1392 break;
1396 break;
1397 case GL_POINT_SMOOTH:
1398 *params = (GLdouble) ctx->Point.SmoothFlag;
1399 break;
1401 *params = ENUM_TO_DOUBLE(ctx->Hint.PointSmooth);
1402 break;
1403 case GL_POLYGON_MODE:
1404 params[0] = ENUM_TO_DOUBLE(ctx->Polygon.FrontMode);
1405 params[1] = ENUM_TO_DOUBLE(ctx->Polygon.BackMode);
1406 break;
1407#ifdef GL_EXT_polygon_offset
1409 *params = (GLdouble) ctx->Polygon.OffsetUnits;
1410 break;
1411#endif
1413 *params = (GLdouble) ctx->Polygon.OffsetFactor;
1414 break;
1416 *params = (GLdouble) ctx->Polygon.OffsetUnits;
1417 break;
1418 case GL_POLYGON_SMOOTH:
1419 *params = (GLdouble) ctx->Polygon.SmoothFlag;
1420 break;
1422 *params = ENUM_TO_DOUBLE(ctx->Hint.PolygonSmooth);
1423 break;
1424 case GL_POLYGON_STIPPLE:
1425 for (i=0;i<32;i++) { /* RIGHT? */
1426 params[i] = (GLdouble) ctx->PolygonStipple[i];
1427 }
1428 break;
1430 for (i=0;i<16;i++) {
1431 params[i] = (GLdouble) ctx->ProjectionMatrix[i];
1432 }
1433 break;
1435 *params = (GLdouble) ctx->ProjectionStackDepth;
1436 break;
1437 case GL_READ_BUFFER:
1438 *params = ENUM_TO_DOUBLE(ctx->Pixel.ReadBuffer);
1439 break;
1440 case GL_RED_BIAS:
1441 *params = (GLdouble) ctx->Pixel.RedBias;
1442 break;
1443 case GL_RED_BITS:
1444 *params = (GLdouble) ctx->Visual->RedBits;
1445 break;
1446 case GL_RED_SCALE:
1447 *params = (GLdouble) ctx->Pixel.RedScale;
1448 break;
1449 case GL_RENDER_MODE:
1450 *params = ENUM_TO_DOUBLE(ctx->RenderMode);
1451 break;
1452 case GL_RGBA_MODE:
1453 *params = (GLdouble) ctx->Visual->RGBAflag;
1454 break;
1455 case GL_SCISSOR_BOX:
1456 params[0] = (GLdouble) ctx->Scissor.X;
1457 params[1] = (GLdouble) ctx->Scissor.Y;
1458 params[2] = (GLdouble) ctx->Scissor.Width;
1459 params[3] = (GLdouble) ctx->Scissor.Height;
1460 break;
1461 case GL_SCISSOR_TEST:
1462 *params = (GLdouble) ctx->Scissor.Enabled;
1463 break;
1464 case GL_SHADE_MODEL:
1465 *params = ENUM_TO_DOUBLE(ctx->Light.ShadeModel);
1466 break;
1467 case GL_STENCIL_BITS:
1468 *params = (GLdouble) ctx->Visual->StencilBits;
1469 break;
1471 *params = (GLdouble) ctx->Stencil.Clear;
1472 break;
1473 case GL_STENCIL_FAIL:
1474 *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc);
1475 break;
1476 case GL_STENCIL_FUNC:
1477 *params = ENUM_TO_DOUBLE(ctx->Stencil.Function);
1478 break;
1480 *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc);
1481 break;
1483 *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc);
1484 break;
1485 case GL_STENCIL_REF:
1486 *params = (GLdouble) ctx->Stencil.Ref;
1487 break;
1488 case GL_STENCIL_TEST:
1489 *params = (GLdouble) ctx->Stencil.Enabled;
1490 break;
1492 *params = (GLdouble) ctx->Stencil.ValueMask;
1493 break;
1495 *params = (GLdouble) ctx->Stencil.WriteMask;
1496 break;
1497 case GL_STEREO:
1498 *params = 0.0; /* TODO */
1499 break;
1500 case GL_SUBPIXEL_BITS:
1501 *params = 0.0; /* TODO */
1502 break;
1503 case GL_TEXTURE_1D:
1504 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
1505 break;
1506 case GL_TEXTURE_2D:
1507 *params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
1508 break;
1510 params[0] = (GLdouble) ctx->Texture.EnvColor[0];
1511 params[1] = (GLdouble) ctx->Texture.EnvColor[1];
1512 params[2] = (GLdouble) ctx->Texture.EnvColor[2];
1513 params[3] = (GLdouble) ctx->Texture.EnvColor[3];
1514 break;
1516 *params = ENUM_TO_DOUBLE(ctx->Texture.EnvMode);
1517 break;
1518 case GL_TEXTURE_GEN_S:
1519 *params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
1520 break;
1521 case GL_TEXTURE_GEN_T:
1522 *params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
1523 break;
1524 case GL_TEXTURE_GEN_R:
1525 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
1526 break;
1527 case GL_TEXTURE_GEN_Q:
1528 *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
1529 break;
1530 case GL_TEXTURE_MATRIX:
1531 for (i=0;i<16;i++) {
1532 params[i] = (GLdouble) ctx->TextureMatrix[i];
1533 }
1534 break;
1536 *params = (GLdouble) ctx->TextureStackDepth;
1537 break;
1539 *params = (GLdouble) ctx->Unpack.Alignment;
1540 break;
1542 *params = (GLdouble) ctx->Unpack.LsbFirst;
1543 break;
1545 *params = (GLdouble) ctx->Unpack.RowLength;
1546 break;
1548 *params = (GLdouble) ctx->Unpack.SkipPixels;
1549 break;
1551 *params = (GLdouble) ctx->Unpack.SkipRows;
1552 break;
1554 *params = (GLdouble) ctx->Unpack.SwapBytes;
1555 break;
1556 case GL_VIEWPORT:
1557 params[0] = (GLdouble) ctx->Viewport.X;
1558 params[1] = (GLdouble) ctx->Viewport.Y;
1559 params[2] = (GLdouble) ctx->Viewport.Width;
1560 params[3] = (GLdouble) ctx->Viewport.Height;
1561 break;
1562 case GL_ZOOM_X:
1563 *params = (GLdouble) ctx->Pixel.ZoomX;
1564 break;
1565 case GL_ZOOM_Y:
1566 *params = (GLdouble) ctx->Pixel.ZoomY;
1567 break;
1569 *params = (GLdouble) ctx->Array.VertexSize;
1570 break;
1572 *params = ENUM_TO_DOUBLE(ctx->Array.VertexType);
1573 break;
1575 *params = (GLdouble) ctx->Array.VertexStride;
1576 break;
1578 *params = 0.0;
1579 break;
1581 *params = ENUM_TO_DOUBLE(ctx->Array.NormalType);
1582 break;
1584 *params = (GLdouble) ctx->Array.NormalStride;
1585 break;
1587 *params = 0.0;
1588 break;
1590 *params = (GLdouble) ctx->Array.ColorSize;
1591 break;
1593 *params = ENUM_TO_DOUBLE(ctx->Array.ColorType);
1594 break;
1596 *params = (GLdouble) ctx->Array.ColorStride;
1597 break;
1599 *params = 0.0;
1600 break;
1602 *params = ENUM_TO_DOUBLE(ctx->Array.IndexType);
1603 break;
1605 *params = (GLdouble) ctx->Array.IndexStride;
1606 break;
1608 *params = 0.0;
1609 break;
1611 *params = (GLdouble) ctx->Array.TexCoordSize;
1612 break;
1614 *params = ENUM_TO_DOUBLE(ctx->Array.TexCoordType);
1615 break;
1617 *params = (GLdouble) ctx->Array.TexCoordStride;
1618 break;
1620 *params = 0.0;
1621 break;
1623 *params = (GLdouble) ctx->Array.EdgeFlagStride;
1624 break;
1626 *params = 0.0;
1627 break;
1629 *params = (GLdouble) ctx->Texture.Current1D->Name;
1630 break;
1632 *params = (GLdouble) ctx->Texture.Current2D->Name;
1633 break;
1634
1635 default:
1636 gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
1637 }
1638}
#define ENUM_TO_DOUBLE(X)
Definition: get.c:112
double GLdouble
Definition: gl.h:163
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT
Definition: glext.h:2689

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_GetFloatv()

void gl_GetFloatv ( GLcontext ctx,
GLenum  pname,
GLfloat params 
)

Definition at line 1643 of file get.c.

1644{
1645 GLuint i;
1646
1647 if (INSIDE_BEGIN_END(ctx)) {
1648 gl_error( ctx, GL_INVALID_OPERATION, "glGetFloatv" );
1649 return;
1650 }
1651 switch (pname) {
1652 case GL_ACCUM_RED_BITS:
1654 case GL_ACCUM_BLUE_BITS:
1656 *params = (GLfloat) ctx->Visual->AccumBits;
1657 break;
1659 params[0] = ctx->Accum.ClearColor[0];
1660 params[1] = ctx->Accum.ClearColor[1];
1661 params[2] = ctx->Accum.ClearColor[2];
1662 params[3] = ctx->Accum.ClearColor[3];
1663 break;
1664 case GL_ALPHA_BIAS:
1665 *params = ctx->Pixel.AlphaBias;
1666 break;
1667 case GL_ALPHA_BITS:
1668 *params = (GLfloat) ctx->Visual->AlphaBits;
1669 break;
1670 case GL_ALPHA_SCALE:
1671 *params = ctx->Pixel.AlphaScale;
1672 break;
1673 case GL_ALPHA_TEST:
1674 *params = (GLfloat) ctx->Color.AlphaEnabled;
1675 break;
1676 case GL_ALPHA_TEST_FUNC:
1677 *params = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
1678 break;
1679 case GL_ALPHA_TEST_REF:
1680 *params = (GLfloat) ctx->Color.AlphaRef;
1681 break;
1683 *params = (GLfloat ) ctx->AttribStackDepth;
1684 break;
1685 case GL_AUTO_NORMAL:
1686 *params = (GLfloat) ctx->Eval.AutoNormal;
1687 break;
1688 case GL_AUX_BUFFERS:
1690 break;
1691 case GL_BLEND:
1692 *params = (GLfloat) ctx->Color.BlendEnabled;
1693 break;
1694 case GL_BLEND_DST:
1695 *params = ENUM_TO_FLOAT(ctx->Color.BlendDst);
1696 break;
1697 case GL_BLEND_SRC:
1698 *params = ENUM_TO_FLOAT(ctx->Color.BlendSrc);
1699 break;
1700 case GL_BLUE_BIAS:
1701 *params = ctx->Pixel.BlueBias;
1702 break;
1703 case GL_BLUE_BITS:
1704 *params = (GLfloat) ctx->Visual->BlueBits;
1705 break;
1706 case GL_BLUE_SCALE:
1707 *params = ctx->Pixel.BlueScale;
1708 break;
1710 *params = (GLfloat) ctx->ClientAttribStackDepth;
1711 break;
1712 case GL_CLIP_PLANE0:
1713 case GL_CLIP_PLANE1:
1714 case GL_CLIP_PLANE2:
1715 case GL_CLIP_PLANE3:
1716 case GL_CLIP_PLANE4:
1717 case GL_CLIP_PLANE5:
1718 *params = (GLfloat) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
1719 break;
1721 params[0] = (GLfloat) ctx->Color.ClearColor[0];
1722 params[1] = (GLfloat) ctx->Color.ClearColor[1];
1723 params[2] = (GLfloat) ctx->Color.ClearColor[2];
1724 params[3] = (GLfloat) ctx->Color.ClearColor[3];
1725 break;
1726 case GL_COLOR_MATERIAL:
1727 *params = (GLfloat) ctx->Light.ColorMaterialEnabled;
1728 break;
1730 *params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
1731 break;
1733 *params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
1734 break;
1735 case GL_COLOR_WRITEMASK:
1736 params[0] = (ctx->Color.ColorMask & 8) ? 1.0F : 0.0F;
1737 params[1] = (ctx->Color.ColorMask & 4) ? 1.0F : 0.0F;
1738 params[2] = (ctx->Color.ColorMask & 2) ? 1.0F : 0.0F;
1739 params[3] = (ctx->Color.ColorMask & 1) ? 1.0F : 0.0F;
1740 break;
1741 case GL_CULL_FACE:
1742 *params = (GLfloat) ctx->Polygon.CullFlag;
1743 break;
1744 case GL_CULL_FACE_MODE:
1745 *params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
1746 break;
1747 case GL_CURRENT_COLOR:
1748 params[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
1749 params[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
1750 params[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
1751 params[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
1752 break;
1753 case GL_CURRENT_INDEX:
1754 *params = (GLfloat) ctx->Current.Index;
1755 break;
1756 case GL_CURRENT_NORMAL:
1757 params[0] = ctx->Current.Normal[0];
1758 params[1] = ctx->Current.Normal[1];
1759 params[2] = ctx->Current.Normal[2];
1760 break;
1762 params[0] = ctx->Current.RasterColor[0];
1763 params[1] = ctx->Current.RasterColor[1];
1764 params[2] = ctx->Current.RasterColor[2];
1765 params[3] = ctx->Current.RasterColor[3];
1766 break;
1768 params[0] = ctx->Current.RasterDistance;
1769 break;
1771 *params = (GLfloat) ctx->Current.RasterIndex;
1772 break;
1774 params[0] = ctx->Current.RasterPos[0];
1775 params[1] = ctx->Current.RasterPos[1];
1776 params[2] = ctx->Current.RasterPos[2];
1777 params[3] = ctx->Current.RasterPos[3];
1778 break;
1780 params[0] = ctx->Current.RasterTexCoord[0];
1781 params[1] = ctx->Current.RasterTexCoord[1];
1782 params[2] = ctx->Current.RasterTexCoord[2];
1783 params[3] = ctx->Current.RasterTexCoord[3];
1784 break;
1786 *params = (GLfloat) ctx->Current.RasterPosValid;
1787 break;
1789 params[0] = (GLfloat) ctx->Current.TexCoord[0];
1790 params[1] = (GLfloat) ctx->Current.TexCoord[1];
1791 params[2] = (GLfloat) ctx->Current.TexCoord[2];
1792 params[3] = (GLfloat) ctx->Current.TexCoord[3];
1793 break;
1794 case GL_DEPTH_BIAS:
1795 *params = (GLfloat) ctx->Pixel.DepthBias;
1796 break;
1797 case GL_DEPTH_BITS:
1798 *params = (GLfloat) ctx->Visual->DepthBits;
1799 break;
1801 *params = (GLfloat) ctx->Depth.Clear;
1802 break;
1803 case GL_DEPTH_FUNC:
1804 *params = ENUM_TO_FLOAT(ctx->Depth.Func);
1805 break;
1806 case GL_DEPTH_RANGE:
1807 params[0] = (GLfloat) ctx->Viewport.Near;
1808 params[1] = (GLfloat) ctx->Viewport.Far;
1809 break;
1810 case GL_DEPTH_SCALE:
1811 *params = (GLfloat) ctx->Pixel.DepthScale;
1812 break;
1813 case GL_DEPTH_TEST:
1814 *params = (GLfloat) ctx->Depth.Test;
1815 break;
1816 case GL_DEPTH_WRITEMASK:
1817 *params = (GLfloat) ctx->Depth.Mask;
1818 break;
1819 case GL_DITHER:
1820 *params = (GLfloat) ctx->Color.DitherFlag;
1821 break;
1822 case GL_DOUBLEBUFFER:
1823 *params = (GLfloat) ctx->Visual->DBflag;
1824 break;
1825 case GL_DRAW_BUFFER:
1826 *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer);
1827 break;
1828 case GL_EDGE_FLAG:
1829 *params = (GLfloat) ctx->Current.EdgeFlag;
1830 break;
1832 /* TODO: is this right? Or, return number of entries in buffer? */
1833 *params = (GLfloat) ctx->Feedback.BufferSize;
1834 break;
1836 *params = ENUM_TO_FLOAT(ctx->Feedback.Type);
1837 break;
1838 case GL_FOG:
1839 *params = (GLfloat) ctx->Fog.Enabled;
1840 break;
1841 case GL_FOG_COLOR:
1842 params[0] = ctx->Fog.Color[0];
1843 params[1] = ctx->Fog.Color[1];
1844 params[2] = ctx->Fog.Color[2];
1845 params[3] = ctx->Fog.Color[3];
1846 break;
1847 case GL_FOG_DENSITY:
1848 *params = ctx->Fog.Density;
1849 break;
1850 case GL_FOG_END:
1851 *params = ctx->Fog.End;
1852 break;
1853 case GL_FOG_HINT:
1854 *params = ENUM_TO_FLOAT(ctx->Hint.Fog);
1855 break;
1856 case GL_FOG_INDEX:
1857 *params = ctx->Fog.Index;
1858 break;
1859 case GL_FOG_MODE:
1860 *params = ENUM_TO_FLOAT(ctx->Fog.Mode);
1861 break;
1862 case GL_FOG_START:
1863 *params = ctx->Fog.Start;
1864 break;
1865 case GL_FRONT_FACE:
1866 *params = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
1867 break;
1868 case GL_GREEN_BIAS:
1869 *params = (GLfloat) ctx->Pixel.GreenBias;
1870 break;
1871 case GL_GREEN_BITS:
1872 *params = (GLfloat) ctx->Visual->GreenBits;
1873 break;
1874 case GL_GREEN_SCALE:
1875 *params = (GLfloat) ctx->Pixel.GreenScale;
1876 break;
1877 case GL_INDEX_BITS:
1878 *params = (GLfloat) ctx->Visual->IndexBits;
1879 break;
1881 *params = (GLfloat) ctx->Color.ClearIndex;
1882 break;
1883 case GL_INDEX_MODE:
1884 *params = ctx->Visual->RGBAflag ? 0.0F : 1.0F;
1885 break;
1886 case GL_INDEX_OFFSET:
1887 *params = (GLfloat) ctx->Pixel.IndexOffset;
1888 break;
1889 case GL_INDEX_SHIFT:
1890 *params = (GLfloat) ctx->Pixel.IndexShift;
1891 break;
1892 case GL_INDEX_WRITEMASK:
1893 *params = (GLfloat) ctx->Color.IndexMask;
1894 break;
1895 case GL_LIGHT0:
1896 case GL_LIGHT1:
1897 case GL_LIGHT2:
1898 case GL_LIGHT3:
1899 case GL_LIGHT4:
1900 case GL_LIGHT5:
1901 case GL_LIGHT6:
1902 case GL_LIGHT7:
1903 *params = (GLfloat) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
1904 break;
1905 case GL_LIGHTING:
1906 *params = (GLfloat) ctx->Light.Enabled;
1907 break;
1909 params[0] = ctx->Light.Model.Ambient[0];
1910 params[1] = ctx->Light.Model.Ambient[1];
1911 params[2] = ctx->Light.Model.Ambient[2];
1912 params[3] = ctx->Light.Model.Ambient[3];
1913 break;
1915 *params = (GLfloat) ctx->Light.Model.LocalViewer;
1916 break;
1918 *params = (GLfloat) ctx->Light.Model.TwoSide;
1919 break;
1920 case GL_LINE_SMOOTH:
1921 *params = (GLfloat) ctx->Line.SmoothFlag;
1922 break;
1924 *params = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
1925 break;
1926 case GL_LINE_STIPPLE:
1927 *params = (GLfloat) ctx->Line.StippleFlag;
1928 break;
1930 *params = (GLfloat) ctx->Line.StipplePattern;
1931 break;
1933 *params = (GLfloat) ctx->Line.StippleFactor;
1934 break;
1935 case GL_LINE_WIDTH:
1936 *params = (GLfloat) ctx->Line.Width;
1937 break;
1940 break;
1944 break;
1945 case GL_LIST_BASE:
1946 *params = (GLfloat) ctx->List.ListBase;
1947 break;
1948 case GL_LIST_INDEX:
1949 *params = (GLfloat) ctx->CurrentListNum;
1950 break;
1951 case GL_LIST_MODE:
1954 break;
1955 case GL_INDEX_LOGIC_OP:
1956 *params = (GLfloat) ctx->Color.IndexLogicOpEnabled;
1957 break;
1958 case GL_COLOR_LOGIC_OP:
1959 *params = (GLfloat) ctx->Color.ColorLogicOpEnabled;
1960 break;
1961 case GL_LOGIC_OP_MODE:
1962 *params = ENUM_TO_FLOAT(ctx->Color.LogicOp);
1963 break;
1964 case GL_MAP1_COLOR_4:
1965 *params = (GLfloat) ctx->Eval.Map1Color4;
1966 break;
1968 params[0] = ctx->Eval.MapGrid1u1;
1969 params[1] = ctx->Eval.MapGrid1u2;
1970 break;
1972 *params = (GLfloat) ctx->Eval.MapGrid1un;
1973 break;
1974 case GL_MAP1_INDEX:
1975 *params = (GLfloat) ctx->Eval.Map1Index;
1976 break;
1977 case GL_MAP1_NORMAL:
1978 *params = (GLfloat) ctx->Eval.Map1Normal;
1979 break;
1981 *params = (GLfloat) ctx->Eval.Map1TextureCoord1;
1982 break;
1984 *params = (GLfloat) ctx->Eval.Map1TextureCoord2;
1985 break;
1987 *params = (GLfloat) ctx->Eval.Map1TextureCoord3;
1988 break;
1990 *params = (GLfloat) ctx->Eval.Map1TextureCoord4;
1991 break;
1992 case GL_MAP1_VERTEX_3:
1993 *params = (GLfloat) ctx->Eval.Map1Vertex3;
1994 break;
1995 case GL_MAP1_VERTEX_4:
1996 *params = (GLfloat) ctx->Eval.Map1Vertex4;
1997 break;
1998 case GL_MAP2_COLOR_4:
1999 *params = (GLfloat) ctx->Eval.Map2Color4;
2000 break;
2002 params[0] = ctx->Eval.MapGrid2u1;
2003 params[1] = ctx->Eval.MapGrid2u2;
2004 params[2] = ctx->Eval.MapGrid2v1;
2005 params[3] = ctx->Eval.MapGrid2v2;
2006 break;
2008 params[0] = (GLfloat) ctx->Eval.MapGrid2un;
2009 params[1] = (GLfloat) ctx->Eval.MapGrid2vn;
2010 break;
2011 case GL_MAP2_INDEX:
2012 *params = (GLfloat) ctx->Eval.Map2Index;
2013 break;
2014 case GL_MAP2_NORMAL:
2015 *params = (GLfloat) ctx->Eval.Map2Normal;
2016 break;
2018 *params = ctx->Eval.Map2TextureCoord1;
2019 break;
2021 *params = ctx->Eval.Map2TextureCoord2;
2022 break;
2024 *params = ctx->Eval.Map2TextureCoord3;
2025 break;
2027 *params = ctx->Eval.Map2TextureCoord4;
2028 break;
2029 case GL_MAP2_VERTEX_3:
2030 *params = (GLfloat) ctx->Eval.Map2Vertex3;
2031 break;
2032 case GL_MAP2_VERTEX_4:
2033 *params = (GLfloat) ctx->Eval.Map2Vertex4;
2034 break;
2035 case GL_MAP_COLOR:
2036 *params = (GLfloat) ctx->Pixel.MapColorFlag;
2037 break;
2038 case GL_MAP_STENCIL:
2039 *params = (GLfloat) ctx->Pixel.MapStencilFlag;
2040 break;
2041 case GL_MATRIX_MODE:
2042 *params = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
2043 break;
2046 break;
2049 break;
2050 case GL_MAX_CLIP_PLANES:
2052 break;
2053 case GL_MAX_EVAL_ORDER:
2055 break;
2056 case GL_MAX_LIGHTS:
2058 break;
2061 break;
2064 break;
2067 break;
2070 break;
2073 break;
2076 break;
2079 break;
2081 params[0] = (GLfloat) MAX_WIDTH;
2082 params[1] = (GLfloat) MAX_HEIGHT;
2083 break;
2085 for (i=0;i<16;i++) {
2086 params[i] = ctx->ModelViewMatrix[i];
2087 }
2088 break;
2090 *params = (GLfloat) ctx->ModelViewStackDepth;
2091 break;
2093 *params = (GLfloat) ctx->Select.NameStackDepth;
2094 break;
2095 case GL_NORMALIZE:
2096 *params = (GLfloat) ctx->Transform.Normalize;
2097 break;
2098 case GL_PACK_ALIGNMENT:
2099 *params = (GLfloat) ctx->Pack.Alignment;
2100 break;
2101 case GL_PACK_LSB_FIRST:
2102 *params = (GLfloat) ctx->Pack.LsbFirst;
2103 break;
2104 case GL_PACK_ROW_LENGTH:
2105 *params = (GLfloat) ctx->Pack.RowLength;
2106 break;
2108 *params = (GLfloat) ctx->Pack.SkipPixels;
2109 break;
2110 case GL_PACK_SKIP_ROWS:
2111 *params = (GLfloat) ctx->Pack.SkipRows;
2112 break;
2113 case GL_PACK_SWAP_BYTES:
2114 *params = (GLfloat) ctx->Pack.SwapBytes;
2115 break;
2117 *params = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
2118 break;
2120 *params = (GLfloat) ctx->Pixel.MapAtoAsize;
2121 break;
2123 *params = (GLfloat) ctx->Pixel.MapBtoBsize;
2124 break;
2126 *params = (GLfloat) ctx->Pixel.MapGtoGsize;
2127 break;
2129 *params = (GLfloat) ctx->Pixel.MapItoAsize;
2130 break;
2132 *params = (GLfloat) ctx->Pixel.MapItoBsize;
2133 break;
2135 *params = (GLfloat) ctx->Pixel.MapItoGsize;
2136 break;
2138 *params = (GLfloat) ctx->Pixel.MapItoIsize;
2139 break;
2141 *params = (GLfloat) ctx->Pixel.MapItoRsize;
2142 break;
2144 *params = (GLfloat) ctx->Pixel.MapRtoRsize;
2145 break;
2147 *params = (GLfloat) ctx->Pixel.MapStoSsize;
2148 break;
2149 case GL_POINT_SIZE:
2150 *params = (GLfloat) ctx->Point.Size;
2151 break;
2154 break;
2158 break;
2159 case GL_POINT_SMOOTH:
2160 *params = (GLfloat) ctx->Point.SmoothFlag;
2161 break;
2163 *params = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
2164 break;
2165 case GL_POLYGON_MODE:
2166 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
2167 params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
2168 break;
2169#ifdef GL_EXT_polygon_offset
2171 *params = ctx->Polygon.OffsetUnits;
2172 break;
2173#endif
2175 *params = ctx->Polygon.OffsetFactor;
2176 break;
2178 *params = ctx->Polygon.OffsetUnits;
2179 break;
2180 case GL_POLYGON_SMOOTH:
2181 *params = (GLfloat) ctx->Polygon.SmoothFlag;
2182 break;
2184 *params = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
2185 break;
2186 case GL_POLYGON_STIPPLE:
2187 for (i=0;i<32;i++) { /* RIGHT? */
2188 params[i] = (GLfloat) ctx->PolygonStipple[i];
2189 }
2190 break;
2192 for (i=0;i<16;i++) {
2193 params[i] = ctx->ProjectionMatrix[i];
2194 }
2195 break;
2197 *params = (GLfloat) ctx->ProjectionStackDepth;
2198 break;
2199 case GL_READ_BUFFER:
2200 *params = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
2201 break;
2202 case GL_RED_BIAS:
2203 *params = ctx->Pixel.RedBias;
2204 break;
2205 case GL_RED_BITS:
2206 *params = (GLfloat) ctx->Visual->RedBits;
2207 break;
2208 case GL_RED_SCALE:
2209 *params = ctx->Pixel.RedScale;
2210 break;
2211 case GL_RENDER_MODE:
2212 *params = ENUM_TO_FLOAT(ctx->RenderMode);
2213 break;
2214 case GL_RGBA_MODE:
2215 *params = (GLfloat) ctx->Visual->RGBAflag;
2216 break;
2217 case GL_SCISSOR_BOX:
2218 params[0] = (GLfloat) ctx->Scissor.X;
2219 params[1] = (GLfloat) ctx->Scissor.Y;
2220 params[2] = (GLfloat) ctx->Scissor.Width;
2221 params[3] = (GLfloat) ctx->Scissor.Height;
2222 break;
2223 case GL_SCISSOR_TEST:
2224 *params = (GLfloat) ctx->Scissor.Enabled;
2225 break;
2226 case GL_SHADE_MODEL:
2227 *params = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
2228 break;
2229 case GL_STENCIL_BITS:
2230 *params = (GLfloat) ctx->Visual->StencilBits;
2231 break;
2233 *params = (GLfloat) ctx->Stencil.Clear;
2234 break;
2235 case GL_STENCIL_FAIL:
2236 *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc);
2237 break;
2238 case GL_STENCIL_FUNC:
2239 *params = ENUM_TO_FLOAT(ctx->Stencil.Function);
2240 break;
2242 *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc);
2243 break;
2245 *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc);
2246 break;
2247 case GL_STENCIL_REF:
2248 *params = (GLfloat) ctx->Stencil.Ref;
2249 break;
2250 case GL_STENCIL_TEST:
2251 *params = (GLfloat) ctx->Stencil.Enabled;
2252 break;
2254 *params = (GLfloat) ctx->Stencil.ValueMask;
2255 break;
2257 *params = (GLfloat) ctx->Stencil.WriteMask;
2258 break;
2259 case GL_STEREO:
2260 *params = 0.0F; /* TODO */
2261 break;
2262 case GL_SUBPIXEL_BITS:
2263 *params = 0.0F; /* TODO */
2264 break;
2265 case GL_TEXTURE_1D:
2266 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
2267 break;
2268 case GL_TEXTURE_2D:
2269 *params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
2270 break;
2272 params[0] = ctx->Texture.EnvColor[0];
2273 params[1] = ctx->Texture.EnvColor[1];
2274 params[2] = ctx->Texture.EnvColor[2];
2275 params[3] = ctx->Texture.EnvColor[3];
2276 break;
2278 *params = ENUM_TO_FLOAT(ctx->Texture.EnvMode);
2279 break;
2280 case GL_TEXTURE_GEN_S:
2281 *params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
2282 break;
2283 case GL_TEXTURE_GEN_T:
2284 *params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
2285 break;
2286 case GL_TEXTURE_GEN_R:
2287 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
2288 break;
2289 case GL_TEXTURE_GEN_Q:
2290 *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
2291 break;
2292 case GL_TEXTURE_MATRIX:
2293 for (i=0;i<16;i++) {
2294 params[i] = ctx->TextureMatrix[i];
2295 }
2296 break;
2298 *params = (GLfloat) ctx->TextureStackDepth;
2299 break;
2301 *params = (GLfloat) ctx->Unpack.Alignment;
2302 break;
2304 *params = (GLfloat) ctx->Unpack.LsbFirst;
2305 break;
2307 *params = (GLfloat) ctx->Unpack.RowLength;
2308 break;
2310 *params = (GLfloat) ctx->Unpack.SkipPixels;
2311 break;
2313 *params = (GLfloat) ctx->Unpack.SkipRows;
2314 break;
2316 *params = (GLfloat) ctx->Unpack.SwapBytes;
2317 break;
2318 case GL_VIEWPORT:
2319 params[0] = (GLfloat) ctx->Viewport.X;
2320 params[1] = (GLfloat) ctx->Viewport.Y;
2321 params[2] = (GLfloat) ctx->Viewport.Width;
2322 params[3] = (GLfloat) ctx->Viewport.Height;
2323 break;
2324 case GL_ZOOM_X:
2325 *params = (GLfloat) ctx->Pixel.ZoomX;
2326 break;
2327 case GL_ZOOM_Y:
2328 *params = (GLfloat) ctx->Pixel.ZoomY;
2329 break;
2331 *params = (GLfloat) ctx->Array.VertexSize;
2332 break;
2334 *params = ENUM_TO_FLOAT(ctx->Array.VertexType);
2335 break;
2337 *params = (GLfloat) ctx->Array.VertexStride;
2338 break;
2340 *params = 0.0;
2341 break;
2343 *params = ENUM_TO_FLOAT(ctx->Array.NormalType);
2344 break;
2346 *params = (GLfloat) ctx->Array.NormalStride;
2347 break;
2349 *params = 0.0;
2350 break;
2352 *params = (GLfloat) ctx->Array.ColorSize;
2353 break;
2355 *params = ENUM_TO_FLOAT(ctx->Array.ColorType);
2356 break;
2358 *params = (GLfloat) ctx->Array.ColorStride;
2359 break;
2361 *params = 0.0;
2362 break;
2364 *params = ENUM_TO_FLOAT(ctx->Array.IndexType);
2365 break;
2367 *params = (GLfloat) ctx->Array.IndexStride;
2368 break;
2370 *params = 0.0;
2371 break;
2373 *params = (GLfloat) ctx->Array.TexCoordSize;
2374 break;
2376 *params = ENUM_TO_FLOAT(ctx->Array.TexCoordType);
2377 break;
2379 *params = (GLfloat) ctx->Array.TexCoordStride;
2380 break;
2382 *params = 0.0;
2383 break;
2385 *params = (GLfloat) ctx->Array.EdgeFlagStride;
2386 break;
2388 *params = 0.0;
2389 break;
2391 *params = (GLfloat) ctx->Texture.Current1D->Name;
2392 break;
2394 *params = (GLfloat) ctx->Texture.Current2D->Name;
2395 break;
2397 *params = (GLfloat) ctx->Texture.Current2D->Name;
2398 break;
2399
2400 default:
2401 gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
2402 }
2403}
#define ENUM_TO_FLOAT(X)
Definition: get.c:111
float GLfloat
Definition: gl.h:161

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_GetIntegerv()

void gl_GetIntegerv ( GLcontext ctx,
GLenum  pname,
GLint params 
)

Definition at line 2408 of file get.c.

2409{
2410 GLuint i;
2411
2412 if (INSIDE_BEGIN_END(ctx)) {
2413 gl_error( ctx, GL_INVALID_OPERATION, "glGetIntegerv" );
2414 return;
2415 }
2416 switch (pname) {
2417 case GL_ACCUM_RED_BITS:
2419 case GL_ACCUM_BLUE_BITS:
2421 *params = (GLint) ctx->Visual->AccumBits;
2422 break;
2424 params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] );
2425 params[1] = FLOAT_TO_INT( ctx->Accum.ClearColor[1] );
2426 params[2] = FLOAT_TO_INT( ctx->Accum.ClearColor[2] );
2427 params[3] = FLOAT_TO_INT( ctx->Accum.ClearColor[3] );
2428 break;
2429 case GL_ALPHA_BIAS:
2430 *params = (GLint) ctx->Pixel.AlphaBias;
2431 break;
2432 case GL_ALPHA_BITS:
2433 *params = ctx->Visual->AlphaBits;
2434 break;
2435 case GL_ALPHA_SCALE:
2436 *params = (GLint) ctx->Pixel.AlphaScale;
2437 break;
2438 case GL_ALPHA_TEST:
2439 *params = (GLint) ctx->Color.AlphaEnabled;
2440 break;
2441 case GL_ALPHA_TEST_REF:
2442 *params = FLOAT_TO_INT( ctx->Color.AlphaRef );
2443 break;
2444 case GL_ALPHA_TEST_FUNC:
2445 *params = (GLint) ctx->Color.AlphaFunc;
2446 break;
2448 *params = (GLint) ctx->AttribStackDepth;
2449 break;
2450 case GL_AUTO_NORMAL:
2451 *params = (GLint) ctx->Eval.AutoNormal;
2452 break;
2453 case GL_AUX_BUFFERS:
2455 break;
2456 case GL_BLEND:
2457 *params = (GLint) ctx->Color.BlendEnabled;
2458 break;
2459 case GL_BLEND_DST:
2460 *params = (GLint) ctx->Color.BlendDst;
2461 break;
2462 case GL_BLEND_SRC:
2463 *params = (GLint) ctx->Color.BlendSrc;
2464 break;
2465 case GL_BLUE_BIAS:
2466 *params = (GLint) ctx->Pixel.BlueBias;
2467 break;
2468 case GL_BLUE_BITS:
2469 *params = (GLint) ctx->Visual->BlueBits;
2470 break;
2471 case GL_BLUE_SCALE:
2472 *params = (GLint) ctx->Pixel.BlueScale;
2473 break;
2475 *params = ctx->ClientAttribStackDepth;
2476 break;
2477 case GL_CLIP_PLANE0:
2478 case GL_CLIP_PLANE1:
2479 case GL_CLIP_PLANE2:
2480 case GL_CLIP_PLANE3:
2481 case GL_CLIP_PLANE4:
2482 case GL_CLIP_PLANE5:
2483 i = (GLint) (pname - GL_CLIP_PLANE0);
2484 *params = (GLint) ctx->Transform.ClipEnabled[i];
2485 break;
2487 params[0] = FLOAT_TO_INT( ctx->Color.ClearColor[0] );
2488 params[1] = FLOAT_TO_INT( ctx->Color.ClearColor[1] );
2489 params[2] = FLOAT_TO_INT( ctx->Color.ClearColor[2] );
2490 params[3] = FLOAT_TO_INT( ctx->Color.ClearColor[3] );
2491 break;
2492 case GL_COLOR_MATERIAL:
2493 *params = (GLint) ctx->Light.ColorMaterialEnabled;
2494 break;
2496 *params = (GLint) ctx->Light.ColorMaterialFace;
2497 break;
2499 *params = (GLint) ctx->Light.ColorMaterialMode;
2500 break;
2501 case GL_COLOR_WRITEMASK:
2502 params[0] = (ctx->Color.ColorMask & 8) ? 1 : 0;
2503 params[1] = (ctx->Color.ColorMask & 4) ? 1 : 0;
2504 params[2] = (ctx->Color.ColorMask & 2) ? 1 : 0;
2505 params[3] = (ctx->Color.ColorMask & 1) ? 1 : 0;
2506 break;
2507 case GL_CULL_FACE:
2508 *params = (GLint) ctx->Polygon.CullFlag;
2509 break;
2510 case GL_CULL_FACE_MODE:
2511 *params = (GLint) ctx->Polygon.CullFaceMode;
2512 break;
2513 case GL_CURRENT_COLOR:
2514 params[0] = FLOAT_TO_INT( (ctx->Current.ByteColor[0]*ctx->Visual->InvRedScale) );
2515 params[1] = FLOAT_TO_INT( (ctx->Current.ByteColor[1]*ctx->Visual->InvGreenScale) );
2516 params[2] = FLOAT_TO_INT( (ctx->Current.ByteColor[2]*ctx->Visual->InvBlueScale) );
2517 params[3] = FLOAT_TO_INT( (ctx->Current.ByteColor[3]*ctx->Visual->InvAlphaScale) );
2518 break;
2519 case GL_CURRENT_INDEX:
2520 *params = (GLint) ctx->Current.Index;
2521 break;
2522 case GL_CURRENT_NORMAL:
2523 params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] );
2524 params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] );
2525 params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] );
2526 break;
2528 params[0] = FLOAT_TO_INT( ctx->Current.RasterColor[0] );
2529 params[1] = FLOAT_TO_INT( ctx->Current.RasterColor[1] );
2530 params[2] = FLOAT_TO_INT( ctx->Current.RasterColor[2] );
2531 params[3] = FLOAT_TO_INT( ctx->Current.RasterColor[3] );
2532 break;
2534 params[0] = (GLint) ctx->Current.RasterDistance;
2535 break;
2537 *params = (GLint) ctx->Current.RasterIndex;
2538 break;
2540 params[0] = (GLint) ctx->Current.RasterPos[0];
2541 params[1] = (GLint) ctx->Current.RasterPos[1];
2542 params[2] = (GLint) ctx->Current.RasterPos[2];
2543 params[3] = (GLint) ctx->Current.RasterPos[3];
2544 break;
2546 params[0] = (GLint) ctx->Current.RasterTexCoord[0];
2547 params[1] = (GLint) ctx->Current.RasterTexCoord[1];
2548 params[2] = (GLint) ctx->Current.RasterTexCoord[2];
2549 params[3] = (GLint) ctx->Current.RasterTexCoord[3];
2550 break;
2552 *params = (GLint) ctx->Current.RasterPosValid;
2553 break;
2555 params[0] = (GLint) ctx->Current.TexCoord[0];
2556 params[1] = (GLint) ctx->Current.TexCoord[1];
2557 params[2] = (GLint) ctx->Current.TexCoord[2];
2558 params[3] = (GLint) ctx->Current.TexCoord[3];
2559 break;
2560 case GL_DEPTH_BIAS:
2561 *params = (GLint) ctx->Pixel.DepthBias;
2562 break;
2563 case GL_DEPTH_BITS:
2564 *params = ctx->Visual->DepthBits;
2565 break;
2567 *params = (GLint) ctx->Depth.Clear;
2568 break;
2569 case GL_DEPTH_FUNC:
2570 *params = (GLint) ctx->Depth.Func;
2571 break;
2572 case GL_DEPTH_RANGE:
2573 params[0] = (GLint) ctx->Viewport.Near;
2574 params[1] = (GLint) ctx->Viewport.Far;
2575 break;
2576 case GL_DEPTH_SCALE:
2577 *params = (GLint) ctx->Pixel.DepthScale;
2578 break;
2579 case GL_DEPTH_TEST:
2580 *params = (GLint) ctx->Depth.Test;
2581 break;
2582 case GL_DEPTH_WRITEMASK:
2583 *params = (GLint) ctx->Depth.Mask;
2584 break;
2585 case GL_DITHER:
2586 *params = (GLint) ctx->Color.DitherFlag;
2587 break;
2588 case GL_DOUBLEBUFFER:
2589 *params = (GLint) ctx->Visual->DBflag;
2590 break;
2591 case GL_DRAW_BUFFER:
2592 *params = (GLint) ctx->Color.DrawBuffer;
2593 break;
2594 case GL_EDGE_FLAG:
2595 *params = (GLint) ctx->Current.EdgeFlag;
2596 break;
2598 /* TODO: is this right? Or, return number of entries in buffer? */
2599 *params = ctx->Feedback.BufferSize;
2600 break;
2602 *params = ctx->Feedback.Type;
2603 break;
2604 case GL_FOG:
2605 *params = (GLint) ctx->Fog.Enabled;
2606 break;
2607 case GL_FOG_COLOR:
2608 params[0] = FLOAT_TO_INT( ctx->Fog.Color[0] );
2609 params[1] = FLOAT_TO_INT( ctx->Fog.Color[1] );
2610 params[2] = FLOAT_TO_INT( ctx->Fog.Color[2] );
2611 params[3] = FLOAT_TO_INT( ctx->Fog.Color[3] );
2612 break;
2613 case GL_FOG_DENSITY:
2614 *params = (GLint) ctx->Fog.Density;
2615 break;
2616 case GL_FOG_END:
2617 *params = (GLint) ctx->Fog.End;
2618 break;
2619 case GL_FOG_HINT:
2620 *params = (GLint) ctx->Hint.Fog;
2621 break;
2622 case GL_FOG_INDEX:
2623 *params = (GLint) ctx->Fog.Index;
2624 break;
2625 case GL_FOG_MODE:
2626 *params = (GLint) ctx->Fog.Mode;
2627 break;
2628 case GL_FOG_START:
2629 *params = (GLint) ctx->Fog.Start;
2630 break;
2631 case GL_FRONT_FACE:
2632 *params = (GLint) ctx->Polygon.FrontFace;
2633 break;
2634 case GL_GREEN_BIAS:
2635 *params = (GLint) ctx->Pixel.GreenBias;
2636 break;
2637 case GL_GREEN_BITS:
2638 *params = (GLint) ctx->Visual->GreenBits;
2639 break;
2640 case GL_GREEN_SCALE:
2641 *params = (GLint) ctx->Pixel.GreenScale;
2642 break;
2643 case GL_INDEX_BITS:
2644 *params = (GLint) ctx->Visual->IndexBits;
2645 break;
2647 *params = (GLint) ctx->Color.ClearIndex;
2648 break;
2649 case GL_INDEX_MODE:
2650 *params = ctx->Visual->RGBAflag ? 0 : 1;
2651 break;
2652 case GL_INDEX_OFFSET:
2653 *params = ctx->Pixel.IndexOffset;
2654 break;
2655 case GL_INDEX_SHIFT:
2656 *params = ctx->Pixel.IndexShift;
2657 break;
2658 case GL_INDEX_WRITEMASK:
2659 *params = (GLint) ctx->Color.IndexMask;
2660 break;
2661 case GL_LIGHT0:
2662 case GL_LIGHT1:
2663 case GL_LIGHT2:
2664 case GL_LIGHT3:
2665 case GL_LIGHT4:
2666 case GL_LIGHT5:
2667 case GL_LIGHT6:
2668 case GL_LIGHT7:
2669 *params = (GLint) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
2670 break;
2671 case GL_LIGHTING:
2672 *params = (GLint) ctx->Light.Enabled;
2673 break;
2675 params[0] = FLOAT_TO_INT( ctx->Light.Model.Ambient[0] );
2676 params[1] = FLOAT_TO_INT( ctx->Light.Model.Ambient[1] );
2677 params[2] = FLOAT_TO_INT( ctx->Light.Model.Ambient[2] );
2678 params[3] = FLOAT_TO_INT( ctx->Light.Model.Ambient[3] );
2679 break;
2681 *params = (GLint) ctx->Light.Model.LocalViewer;
2682 break;
2684 *params = (GLint) ctx->Light.Model.TwoSide;
2685 break;
2686 case GL_LINE_SMOOTH:
2687 *params = (GLint) ctx->Line.SmoothFlag;
2688 break;
2690 *params = (GLint) ctx->Hint.LineSmooth;
2691 break;
2692 case GL_LINE_STIPPLE:
2693 *params = (GLint) ctx->Line.StippleFlag;
2694 break;
2696 *params = (GLint) ctx->Line.StipplePattern;
2697 break;
2699 *params = (GLint) ctx->Line.StippleFactor;
2700 break;
2701 case GL_LINE_WIDTH:
2702 *params = (GLint) ctx->Line.Width;
2703 break;
2706 break;
2710 break;
2711 case GL_LIST_BASE:
2712 *params = (GLint) ctx->List.ListBase;
2713 break;
2714 case GL_LIST_INDEX:
2715 *params = (GLint) ctx->CurrentListNum;
2716 break;
2717 case GL_LIST_MODE:
2718 *params = ctx->ExecuteFlag ? (GLint) GL_COMPILE_AND_EXECUTE
2719 : (GLint) GL_COMPILE;
2720 break;
2721 case GL_INDEX_LOGIC_OP:
2722 *params = (GLint) ctx->Color.IndexLogicOpEnabled;
2723 break;
2724 case GL_COLOR_LOGIC_OP:
2725 *params = (GLint) ctx->Color.ColorLogicOpEnabled;
2726 break;
2727 case GL_LOGIC_OP_MODE:
2728 *params = (GLint) ctx->Color.LogicOp;
2729 break;
2730 case GL_MAP1_COLOR_4:
2731 *params = (GLint) ctx->Eval.Map1Color4;
2732 break;
2734 params[0] = (GLint) ctx->Eval.MapGrid1u1;
2735 params[1] = (GLint) ctx->Eval.MapGrid1u2;
2736 break;
2738 *params = (GLint) ctx->Eval.MapGrid1un;
2739 break;
2740 case GL_MAP1_INDEX:
2741 *params = (GLint) ctx->Eval.Map1Index;
2742 break;
2743 case GL_MAP1_NORMAL:
2744 *params = (GLint) ctx->Eval.Map1Normal;
2745 break;
2747 *params = (GLint) ctx->Eval.Map1TextureCoord1;
2748 break;
2750 *params = (GLint) ctx->Eval.Map1TextureCoord2;
2751 break;
2753 *params = (GLint) ctx->Eval.Map1TextureCoord3;
2754 break;
2756 *params = (GLint) ctx->Eval.Map1TextureCoord4;
2757 break;
2758 case GL_MAP1_VERTEX_3:
2759 *params = (GLint) ctx->Eval.Map1Vertex3;
2760 break;
2761 case GL_MAP1_VERTEX_4:
2762 *params = (GLint) ctx->Eval.Map1Vertex4;
2763 break;
2764 case GL_MAP2_COLOR_4:
2765 *params = (GLint) ctx->Eval.Map2Color4;
2766 break;
2768 params[0] = (GLint) ctx->Eval.MapGrid2u1;
2769 params[1] = (GLint) ctx->Eval.MapGrid2u2;
2770 params[2] = (GLint) ctx->Eval.MapGrid2v1;
2771 params[3] = (GLint) ctx->Eval.MapGrid2v2;
2772 break;
2774 params[0] = (GLint) ctx->Eval.MapGrid2un;
2775 params[1] = (GLint) ctx->Eval.MapGrid2vn;
2776 break;
2777 case GL_MAP2_INDEX:
2778 *params = (GLint) ctx->Eval.Map2Index;
2779 break;
2780 case GL_MAP2_NORMAL:
2781 *params = (GLint) ctx->Eval.Map2Normal;
2782 break;
2784 *params = (GLint) ctx->Eval.Map2TextureCoord1;
2785 break;
2787 *params = (GLint) ctx->Eval.Map2TextureCoord2;
2788 break;
2790 *params = (GLint) ctx->Eval.Map2TextureCoord3;
2791 break;
2793 *params = (GLint) ctx->Eval.Map2TextureCoord4;
2794 break;
2795 case GL_MAP2_VERTEX_3:
2796 *params = (GLint) ctx->Eval.Map2Vertex3;
2797 break;
2798 case GL_MAP2_VERTEX_4:
2799 *params = (GLint) ctx->Eval.Map2Vertex4;
2800 break;
2801 case GL_MAP_COLOR:
2802 *params = (GLint) ctx->Pixel.MapColorFlag;
2803 break;
2804 case GL_MAP_STENCIL:
2805 *params = (GLint) ctx->Pixel.MapStencilFlag;
2806 break;
2807 case GL_MATRIX_MODE:
2808 *params = (GLint) ctx->Transform.MatrixMode;
2809 break;
2812 break;
2815 break;
2816 case GL_MAX_CLIP_PLANES:
2818 break;
2819 case GL_MAX_EVAL_ORDER:
2821 break;
2822 case GL_MAX_LIGHTS:
2823 *params = (GLint) MAX_LIGHTS;
2824 break;
2827 break;
2830 break;
2833 break;
2836 break;
2839 break;
2842 break;
2845 break;
2847 params[0] = (GLint) MAX_WIDTH;
2848 params[1] = (GLint) MAX_HEIGHT;
2849 break;
2851 for (i=0;i<16;i++) {
2852 params[i] = (GLint) ctx->ModelViewMatrix[i];
2853 }
2854 break;
2856 *params = (GLint) ctx->ModelViewStackDepth;
2857 break;
2859 *params = (GLint) ctx->Select.NameStackDepth;
2860 break;
2861 case GL_NORMALIZE:
2862 *params = (GLint) ctx->Transform.Normalize;
2863 break;
2864 case GL_PACK_ALIGNMENT:
2865 *params = ctx->Pack.Alignment;
2866 break;
2867 case GL_PACK_LSB_FIRST:
2868 *params = (GLint) ctx->Pack.LsbFirst;
2869 break;
2870 case GL_PACK_ROW_LENGTH:
2871 *params = ctx->Pack.RowLength;
2872 break;
2874 *params = ctx->Pack.SkipPixels;
2875 break;
2876 case GL_PACK_SKIP_ROWS:
2877 *params = ctx->Pack.SkipRows;
2878 break;
2879 case GL_PACK_SWAP_BYTES:
2880 *params = (GLint) ctx->Pack.SwapBytes;
2881 break;
2883 *params = (GLint) ctx->Hint.PerspectiveCorrection;
2884 break;
2886 *params = ctx->Pixel.MapAtoAsize;
2887 break;
2889 *params = ctx->Pixel.MapBtoBsize;
2890 break;
2892 *params = ctx->Pixel.MapGtoGsize;
2893 break;
2895 *params = ctx->Pixel.MapItoAsize;
2896 break;
2898 *params = ctx->Pixel.MapItoBsize;
2899 break;
2901 *params = ctx->Pixel.MapItoGsize;
2902 break;
2904 *params = ctx->Pixel.MapItoIsize;
2905 break;
2907 *params = ctx->Pixel.MapItoRsize;
2908 break;
2910 *params = ctx->Pixel.MapRtoRsize;
2911 break;
2913 *params = ctx->Pixel.MapStoSsize;
2914 break;
2915 case GL_POINT_SIZE:
2916 *params = (GLint) ctx->Point.Size;
2917 break;
2920 break;
2924 break;
2925 case GL_POINT_SMOOTH:
2926 *params = (GLint) ctx->Point.SmoothFlag;
2927 break;
2929 *params = (GLint) ctx->Hint.PointSmooth;
2930 break;
2931 case GL_POLYGON_MODE:
2932 params[0] = (GLint) ctx->Polygon.FrontMode;
2933 params[1] = (GLint) ctx->Polygon.BackMode;
2934 break;
2935#ifdef GL_EXT_polygon_offset
2937 *params = (GLint) ctx->Polygon.OffsetUnits;
2938 break;
2939#endif
2941 *params = (GLint) ctx->Polygon.OffsetFactor;
2942 break;
2944 *params = (GLint) ctx->Polygon.OffsetUnits;
2945 break;
2946 case GL_POLYGON_SMOOTH:
2947 *params = (GLint) ctx->Polygon.SmoothFlag;
2948 break;
2950 *params = (GLint) ctx->Hint.PolygonSmooth;
2951 break;
2952 case GL_POLYGON_STIPPLE:
2953 for (i=0;i<32;i++) { /* RIGHT? */
2954 params[i] = (GLint) ctx->PolygonStipple[i];
2955 }
2956 break;
2958 for (i=0;i<16;i++) {
2959 params[i] = (GLint) ctx->ProjectionMatrix[i];
2960 }
2961 break;
2963 *params = (GLint) ctx->ProjectionStackDepth;
2964 break;
2965 case GL_READ_BUFFER:
2966 *params = (GLint) ctx->Pixel.ReadBuffer;
2967 break;
2968 case GL_RED_BIAS:
2969 *params = (GLint) ctx->Pixel.RedBias;
2970 break;
2971 case GL_RED_BITS:
2972 *params = (GLint) ctx->Visual->RedBits;
2973 break;
2974 case GL_RED_SCALE:
2975 *params = (GLint) ctx->Pixel.RedScale;
2976 break;
2977 case GL_RENDER_MODE:
2978 *params = (GLint) ctx->RenderMode;
2979 break;
2980 case GL_RGBA_MODE:
2981 *params = (GLint) ctx->Visual->RGBAflag;
2982 break;
2983 case GL_SCISSOR_BOX:
2984 params[0] = (GLint) ctx->Scissor.X;
2985 params[1] = (GLint) ctx->Scissor.Y;
2986 params[2] = (GLint) ctx->Scissor.Width;
2987 params[3] = (GLint) ctx->Scissor.Height;
2988 break;
2989 case GL_SCISSOR_TEST:
2990 *params = (GLint) ctx->Scissor.Enabled;
2991 break;
2992 case GL_SHADE_MODEL:
2993 *params = (GLint) ctx->Light.ShadeModel;
2994 break;
2995 case GL_STENCIL_BITS:
2996 *params = ctx->Visual->StencilBits;
2997 break;
2999 *params = (GLint) ctx->Stencil.Clear;
3000 break;
3001 case GL_STENCIL_FAIL:
3002 *params = (GLint) ctx->Stencil.FailFunc;
3003 break;
3004 case GL_STENCIL_FUNC:
3005 *params = (GLint) ctx->Stencil.Function;
3006 break;
3008 *params = (GLint) ctx->Stencil.ZFailFunc;
3009 break;
3011 *params = (GLint) ctx->Stencil.ZPassFunc;
3012 break;
3013 case GL_STENCIL_REF:
3014 *params = (GLint) ctx->Stencil.Ref;
3015 break;
3016 case GL_STENCIL_TEST:
3017 *params = (GLint) ctx->Stencil.Enabled;
3018 break;
3020 *params = (GLint) ctx->Stencil.ValueMask;
3021 break;
3023 *params = (GLint) ctx->Stencil.WriteMask;
3024 break;
3025 case GL_STEREO:
3026 *params = 0; /* TODO */
3027 break;
3028 case GL_SUBPIXEL_BITS:
3029 *params = 0; /* TODO */
3030 break;
3031 case GL_TEXTURE_1D:
3032 *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
3033 break;
3034 case GL_TEXTURE_2D:
3035 *params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
3036 break;
3038 params[0] = FLOAT_TO_INT( ctx->Texture.EnvColor[0] );
3039 params[1] = FLOAT_TO_INT( ctx->Texture.EnvColor[1] );
3040 params[2] = FLOAT_TO_INT( ctx->Texture.EnvColor[2] );
3041 params[3] = FLOAT_TO_INT( ctx->Texture.EnvColor[3] );
3042 break;
3044 *params = (GLint) ctx->Texture.EnvMode;
3045 break;
3046 case GL_TEXTURE_GEN_S:
3047 *params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1 : 0;
3048 break;
3049 case GL_TEXTURE_GEN_T:
3050 *params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1 : 0;
3051 break;
3052 case GL_TEXTURE_GEN_R:
3053 *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1 : 0;
3054 break;
3055 case GL_TEXTURE_GEN_Q:
3056 *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1 : 0;
3057 break;
3058 case GL_TEXTURE_MATRIX:
3059 for (i=0;i<16;i++) {
3060 params[i] = (GLint) ctx->TextureMatrix[i];
3061 }
3062 break;
3064 *params = (GLint) ctx->TextureStackDepth;
3065 break;
3067 *params = ctx->Unpack.Alignment;
3068 break;
3070 *params = (GLint) ctx->Unpack.LsbFirst;
3071 break;
3073 *params = ctx->Unpack.RowLength;
3074 break;
3076 *params = ctx->Unpack.SkipPixels;
3077 break;
3079 *params = ctx->Unpack.SkipRows;
3080 break;
3082 *params = (GLint) ctx->Unpack.SwapBytes;
3083 break;
3084 case GL_VIEWPORT:
3085 params[0] = (GLint) ctx->Viewport.X;
3086 params[1] = (GLint) ctx->Viewport.Y;
3087 params[2] = (GLint) ctx->Viewport.Width;
3088 params[3] = (GLint) ctx->Viewport.Height;
3089 break;
3090 case GL_ZOOM_X:
3091 *params = (GLint) ctx->Pixel.ZoomX;
3092 break;
3093 case GL_ZOOM_Y:
3094 *params = (GLint) ctx->Pixel.ZoomY;
3095 break;
3097 *params = ctx->Array.VertexSize;
3098 break;
3100 *params = ctx->Array.VertexType;
3101 break;
3103 *params = ctx->Array.VertexStride;
3104 break;
3106 *params = 0;
3107 break;
3109 *params = ctx->Array.NormalType;
3110 break;
3112 *params = ctx->Array.NormalStride;
3113 break;
3115 *params = 0;
3116 break;
3118 *params = ctx->Array.ColorSize;
3119 break;
3121 *params = ctx->Array.ColorType;
3122 break;
3124 *params = ctx->Array.ColorStride;
3125 break;
3127 *params = 0;
3128 break;
3130 *params = ctx->Array.IndexType;
3131 break;
3133 *params = ctx->Array.IndexStride;
3134 break;
3136 *params = 0;
3137 break;
3139 *params = ctx->Array.TexCoordSize;
3140 break;
3142 *params = ctx->Array.TexCoordType;
3143 break;
3145 *params = ctx->Array.TexCoordStride;
3146 break;
3148 *params = 0;
3149 break;
3151 *params = ctx->Array.EdgeFlagStride;
3152 break;
3154 *params = 0;
3155 break;
3157 *params = ctx->Texture.Current1D->Name;
3158 break;
3160 *params = ctx->Texture.Current2D->Name;
3161 break;
3162
3163 default:
3164 gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
3165 }
3166}
int GLint
Definition: gl.h:156
#define FLOAT_TO_INT(X)
Definition: macros.h:222
#define for
Definition: utility.h:88

Referenced by init_dlist_pointers(), and init_exec_pointers().