46 INT XY = OldCursorY *
Buffer->ScreenBufferSize.X + OldCursorX;
51 else if (XY >=
Buffer->ScreenBufferSize.Y *
Buffer->ScreenBufferSize.X)
52 XY =
Buffer->ScreenBufferSize.Y *
Buffer->ScreenBufferSize.X - 1;
54 Buffer->CursorPosition.X = XY %
Buffer->ScreenBufferSize.X;
55 Buffer->CursorPosition.Y = XY /
Buffer->ScreenBufferSize.X;
216 while (Pos < Console->LineSize &&
Console->LineBuffer[
Pos] !=
L' ')
Pos++;
217 while (Pos < Console->LineSize &&
Console->LineBuffer[
Pos] ==
L' ')
Pos++;
224 if (Pos < Console->LineSize)
370 if (--HistPos < 0) HistPos += Hist->
NumEntries;
371 }
while (HistPos != Hist->
Position);
413 DPRINT1(
"TODO: Expand aliases\n");
456 DPRINT(
"Overstrike = %s\n", Overstrike ?
"true" :
"false");
_Must_inspect_result_ _In_ USHORT NewSize
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
#define memcpy(s1, s2, n)
#define memmove(s1, s2, n)
_In_ UINT _In_ UINT _In_ PNDIS_PACKET Source
NTSYSAPI BOOLEAN NTAPI RtlPrefixUnicodeString(IN PUNICODE_STRING String1, IN PUNICODE_STRING String2, IN BOOLEAN CaseInSensitive)
_In_ ULONG _In_ ULONG Offset
base of all file and directory entries
union _KEY_EVENT_RECORD::@3286 uChar
#define TermWriteStream(Console, ScreenBuffer, Buffer, Length, Attrib)
#define TermSetScreenInfo(Console, ScreenBuffer, OldCursorX, OldCursorY)
#define TermSetCursorInfo(Console, ScreenBuffer)
VOID HistoryGetCurrentEntry(PCONSRV_CONSOLE Console, PUNICODE_STRING ExeName, PUNICODE_STRING Entry)
static PHISTORY_BUFFER HistoryCurrentBuffer(IN PCONSRV_CONSOLE Console, IN PUNICODE_STRING ExeName)
VOID HistoryDeleteCurrentBuffer(PCONSRV_CONSOLE Console, PUNICODE_STRING ExeName)
BOOL HistoryFindEntryByPrefix(PCONSRV_CONSOLE Console, PUNICODE_STRING ExeName, PUNICODE_STRING Prefix, PUNICODE_STRING Entry)
VOID HistoryAddEntry(PCONSRV_CONSOLE Console, PUNICODE_STRING ExeName, PUNICODE_STRING Entry)
BOOL HistoryRecallHistory(PCONSRV_CONSOLE Console, PUNICODE_STRING ExeName, INT Offset, PUNICODE_STRING Entry)
#define GetConsoleInputBufferMode(Console)
struct _TEXTMODE_SCREEN_BUFFER * PTEXTMODE_SCREEN_BUFFER
#define LEFT_CTRL_PRESSED
#define ENABLE_ECHO_INPUT
#define RIGHT_CTRL_PRESSED
#define RIGHT_ALT_PRESSED
#define ENABLE_PROCESSED_INPUT