#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "objbase.h"
#include "d3dx11.h"
#include "d3dx11core.h"
#include "d3dx11tex.h"
#include "wine/debug.h"
Go to the source code of this file.
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| | WINE_DEFAULT_DEBUG_CHANNEL (d3dx) |
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| BOOL WINAPI | D3DX11CheckVersion (UINT d3d_sdk_ver, UINT d3dx_sdk_ver) |
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| HRESULT WINAPI | D3DX11FilterTexture (ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter) |
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| HRESULT WINAPI | D3DX11GetImageInfoFromFileA (const char *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11GetImageInfoFromFileW (const WCHAR *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult) |
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| HRESULT WINAPI | D3DX11GetImageInfoFromMemory (const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult) |
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◆ COBJMACROS
◆ D3DX11CheckVersion()
Definition at line 36 of file main.c.
37{
38 return d3d_sdk_ver == D3D11_SDK_VERSION && d3dx_sdk_ver == D3DX11_SDK_VERSION;
39}
◆ D3DX11FilterTexture()
| HRESULT WINAPI D3DX11FilterTexture |
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ID3D11DeviceContext * |
context, |
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ID3D11Resource * |
texture, |
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UINT |
src_level, |
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UINT |
filter |
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) |
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◆ D3DX11GetImageInfoFromFileA()
◆ D3DX11GetImageInfoFromFileW()
◆ D3DX11GetImageInfoFromMemory()
Definition at line 70 of file main.c.
72{
73 FIXME(
"src_data %p, src_data_size %Iu, pump %p, img_info %p, hresult %p stub!\n",
74 src_data, src_data_size, pump, img_info, hresult);
75
77}
◆ WINE_DEFAULT_DEBUG_CHANNEL()
| WINE_DEFAULT_DEBUG_CHANNEL |
( |
d3dx |
| ) |
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