#include "d3d10shader.h"
Go to the source code of this file.
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| | DEFINE_GUID (IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47) |
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| | DECLARE_INTERFACE_ (ID3D10ShaderReflection1, IUnknown) |
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◆ INTERFACE
◆ DECLARE_INTERFACE_()
| DECLARE_INTERFACE_ |
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ID3D10ShaderReflection1 |
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IUnknown |
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Definition at line 27 of file d3d10_1shader.h.
28{
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49};
_Check_return_ _In_ PQUERY_INTERFACE QueryInterface
GLuint GLuint GLsizei count
D3D11_SHADER_VARIABLE_DESC desc
static ULONG WINAPI AddRef(IStream *iface)
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
◆ DEFINE_GUID()
| DEFINE_GUID |
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IID_ID3D10ShaderReflection1 |
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0xc3457783 |
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0xa846 |
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0x47ce |
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0x95 |
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0x20 |
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0xce |
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0xa6 |
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0xf6 |
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0x6e |
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0x74 |
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0x47 |
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