ReactOS 0.4.16-dev-816-g135a9a9
_D3D10_SHADER_INPUT_BIND_DESC Struct Reference

#include <d3d10shader.h>

Public Attributes

const charName
 
D3D10_SHADER_INPUT_TYPE Type
 
UINT BindPoint
 
UINT BindCount
 
UINT uFlags
 
D3D10_RESOURCE_RETURN_TYPE ReturnType
 
D3D10_SRV_DIMENSION Dimension
 
UINT NumSamples
 

Detailed Description

Definition at line 73 of file d3d10shader.h.

Member Data Documentation

◆ BindCount

UINT _D3D10_SHADER_INPUT_BIND_DESC::BindCount

Definition at line 78 of file d3d10shader.h.

◆ BindPoint

UINT _D3D10_SHADER_INPUT_BIND_DESC::BindPoint

Definition at line 77 of file d3d10shader.h.

◆ Dimension

D3D10_SRV_DIMENSION _D3D10_SHADER_INPUT_BIND_DESC::Dimension

Definition at line 81 of file d3d10shader.h.

◆ Name

const char* _D3D10_SHADER_INPUT_BIND_DESC::Name

Definition at line 75 of file d3d10shader.h.

◆ NumSamples

UINT _D3D10_SHADER_INPUT_BIND_DESC::NumSamples

Definition at line 82 of file d3d10shader.h.

◆ ReturnType

D3D10_RESOURCE_RETURN_TYPE _D3D10_SHADER_INPUT_BIND_DESC::ReturnType

Definition at line 80 of file d3d10shader.h.

◆ Type

D3D10_SHADER_INPUT_TYPE _D3D10_SHADER_INPUT_BIND_DESC::Type

Definition at line 76 of file d3d10shader.h.

◆ uFlags

UINT _D3D10_SHADER_INPUT_BIND_DESC::uFlags

Definition at line 79 of file d3d10shader.h.


The documentation for this struct was generated from the following file: