19#ifndef __D3D10_1SHADER_H__
20#define __D3D10_1SHADER_H__
22#include "d3d10shader.h"
24DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
26#define INTERFACE ID3D10ShaderReflection1
#define DECLARE_INTERFACE_(i, b)
_Check_return_ _In_ PQUERY_INTERFACE QueryInterface
GLuint GLuint GLsizei count
D3D11_SHADER_VARIABLE_DESC desc
static ULONG WINAPI AddRef(IStream *iface)
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out