ReactOS  0.4.15-dev-2720-g5ee0925
_D3D10_SHADER_DESC Struct Reference

#include <d3d10shader.h>

Public Attributes

UINT Version
 
const charCreator
 
UINT Flags
 
UINT ConstantBuffers
 
UINT BoundResources
 
UINT InputParameters
 
UINT OutputParameters
 
UINT InstructionCount
 
UINT TempRegisterCount
 
UINT TempArrayCount
 
UINT DefCount
 
UINT DclCount
 
UINT TextureNormalInstructions
 
UINT TextureLoadInstructions
 
UINT TextureCompInstructions
 
UINT TextureBiasInstructions
 
UINT TextureGradientInstructions
 
UINT FloatInstructionCount
 
UINT IntInstructionCount
 
UINT UintInstructionCount
 
UINT StaticFlowControlCount
 
UINT DynamicFlowControlCount
 
UINT MacroInstructionCount
 
UINT ArrayInstructionCount
 
UINT CutInstructionCount
 
UINT EmitInstructionCount
 
D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology
 
UINT GSMaxOutputVertexCount
 

Detailed Description

Definition at line 96 of file d3d10shader.h.

Member Data Documentation

◆ ArrayInstructionCount

UINT _D3D10_SHADER_DESC::ArrayInstructionCount

Definition at line 121 of file d3d10shader.h.

◆ BoundResources

UINT _D3D10_SHADER_DESC::BoundResources

Definition at line 102 of file d3d10shader.h.

◆ ConstantBuffers

UINT _D3D10_SHADER_DESC::ConstantBuffers

Definition at line 101 of file d3d10shader.h.

◆ Creator

const char* _D3D10_SHADER_DESC::Creator

Definition at line 99 of file d3d10shader.h.

◆ CutInstructionCount

UINT _D3D10_SHADER_DESC::CutInstructionCount

Definition at line 122 of file d3d10shader.h.

◆ DclCount

UINT _D3D10_SHADER_DESC::DclCount

Definition at line 109 of file d3d10shader.h.

◆ DefCount

UINT _D3D10_SHADER_DESC::DefCount

Definition at line 108 of file d3d10shader.h.

◆ DynamicFlowControlCount

UINT _D3D10_SHADER_DESC::DynamicFlowControlCount

Definition at line 119 of file d3d10shader.h.

◆ EmitInstructionCount

UINT _D3D10_SHADER_DESC::EmitInstructionCount

Definition at line 123 of file d3d10shader.h.

◆ Flags

UINT _D3D10_SHADER_DESC::Flags

Definition at line 100 of file d3d10shader.h.

◆ FloatInstructionCount

UINT _D3D10_SHADER_DESC::FloatInstructionCount

Definition at line 115 of file d3d10shader.h.

◆ GSMaxOutputVertexCount

UINT _D3D10_SHADER_DESC::GSMaxOutputVertexCount

Definition at line 125 of file d3d10shader.h.

◆ GSOutputTopology

D3D10_PRIMITIVE_TOPOLOGY _D3D10_SHADER_DESC::GSOutputTopology

Definition at line 124 of file d3d10shader.h.

◆ InputParameters

UINT _D3D10_SHADER_DESC::InputParameters

Definition at line 103 of file d3d10shader.h.

◆ InstructionCount

UINT _D3D10_SHADER_DESC::InstructionCount

Definition at line 105 of file d3d10shader.h.

◆ IntInstructionCount

UINT _D3D10_SHADER_DESC::IntInstructionCount

Definition at line 116 of file d3d10shader.h.

◆ MacroInstructionCount

UINT _D3D10_SHADER_DESC::MacroInstructionCount

Definition at line 120 of file d3d10shader.h.

◆ OutputParameters

UINT _D3D10_SHADER_DESC::OutputParameters

Definition at line 104 of file d3d10shader.h.

◆ StaticFlowControlCount

UINT _D3D10_SHADER_DESC::StaticFlowControlCount

Definition at line 118 of file d3d10shader.h.

◆ TempArrayCount

UINT _D3D10_SHADER_DESC::TempArrayCount

Definition at line 107 of file d3d10shader.h.

◆ TempRegisterCount

UINT _D3D10_SHADER_DESC::TempRegisterCount

Definition at line 106 of file d3d10shader.h.

◆ TextureBiasInstructions

UINT _D3D10_SHADER_DESC::TextureBiasInstructions

Definition at line 113 of file d3d10shader.h.

◆ TextureCompInstructions

UINT _D3D10_SHADER_DESC::TextureCompInstructions

Definition at line 112 of file d3d10shader.h.

◆ TextureGradientInstructions

UINT _D3D10_SHADER_DESC::TextureGradientInstructions

Definition at line 114 of file d3d10shader.h.

◆ TextureLoadInstructions

UINT _D3D10_SHADER_DESC::TextureLoadInstructions

Definition at line 111 of file d3d10shader.h.

◆ TextureNormalInstructions

UINT _D3D10_SHADER_DESC::TextureNormalInstructions

Definition at line 110 of file d3d10shader.h.

◆ UintInstructionCount

UINT _D3D10_SHADER_DESC::UintInstructionCount

Definition at line 117 of file d3d10shader.h.

◆ Version

UINT _D3D10_SHADER_DESC::Version

Definition at line 98 of file d3d10shader.h.


The documentation for this struct was generated from the following file: