ReactOS 0.4.16-dev-1457-g02ea0aa
bootvid.c File Reference
#include "precomp.h"
#include <debug.h>
Include dependency graph for bootvid.c:

Go to the source code of this file.

Macros

#define NDEBUG
 

Functions

FORCEINLINE USHORT VidpBuildColor (_In_ UCHAR Color)
 
VOID PrepareForSetPixel (VOID)
 
FORCEINLINE VOID SetPixel (_In_ ULONG Left, _In_ ULONG Top, _In_ UCHAR Color)
 
VOID DisplayCharacter (_In_ CHAR Character, _In_ ULONG Left, _In_ ULONG Top, _In_ ULONG TextColor, _In_ ULONG BackColor)
 
VOID DoScroll (_In_ ULONG Scroll)
 
VOID PreserveRow (_In_ ULONG CurrentTop, _In_ ULONG TopDelta, _In_ BOOLEAN Restore)
 
VOID VidpInitializeDisplay (VOID)
 
VOID InitPaletteWithTable (_In_ PULONG Table, _In_ ULONG Count)
 
BOOLEAN NTAPI VidInitialize (_In_ BOOLEAN SetMode)
 
VOID NTAPI VidResetDisplay (_In_ BOOLEAN HalReset)
 
VOID NTAPI VidCleanUp (VOID)
 
VOID NTAPI VidScreenToBufferBlt (_Out_writes_bytes_(Delta *Height) PUCHAR Buffer, _In_ ULONG Left, _In_ ULONG Top, _In_ ULONG Width, _In_ ULONG Height, _In_ ULONG Delta)
 
VOID NTAPI VidSolidColorFill (_In_ ULONG Left, _In_ ULONG Top, _In_ ULONG Right, _In_ ULONG Bottom, _In_ UCHAR Color)
 

Variables

PUSHORT VgaArmBase
 
PHYSICAL_ADDRESS VgaPhysical
 

Macro Definition Documentation

◆ NDEBUG

#define NDEBUG

Definition at line 10 of file bootvid.c.

Function Documentation

◆ DisplayCharacter()

VOID DisplayCharacter ( _In_ CHAR  Character,
_In_ ULONG  Left,
_In_ ULONG  Top,
_In_ ULONG  TextColor,
_In_ ULONG  BackColor 
)

Definition at line 58 of file bootvid.c.

64{
65 PUCHAR FontChar;
66 ULONG i, j, XOffset;
67
68 /* Get the font line for this character */
69 FontChar = &VidpFontData[Character * BOOTCHAR_HEIGHT - Top];
70
71 /* Loop each pixel height */
72 for (i = BOOTCHAR_HEIGHT; i > 0; --i)
73 {
74 /* Loop each pixel width */
75 XOffset = Left;
76 for (j = (1 << 7); j > 0; j >>= 1)
77 {
78 /* Check if we should draw this pixel */
79 if (FontChar[Top] & (UCHAR)j)
80 {
81 /* We do, use the given Text Color */
82 SetPixel(XOffset, Top, (UCHAR)TextColor);
83 }
84 else if (BackColor < BV_COLOR_NONE)
85 {
86 /*
87 * This is a background pixel. We're drawing it
88 * unless it's transparent.
89 */
90 SetPixel(XOffset, Top, (UCHAR)BackColor);
91 }
92
93 /* Increase X Offset */
94 XOffset++;
95 }
96
97 /* Move to the next Y ordinate */
98 Top++;
99 }
100}
FORCEINLINE VOID SetPixel(_In_ ULONG Left, _In_ ULONG Top, _In_ UCHAR Color)
Definition: bootvid.c:43
static LPHIST_ENTRY Top
Definition: history.c:53
#define BOOTCHAR_HEIGHT
Definition: precomp.h:36
UCHAR VidpFontData[256 *BOOTCHAR_HEIGHT]
Definition: fontdata.c:16
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define BV_COLOR_NONE
Definition: display.h:31
unsigned char * PUCHAR
Definition: typedefs.h:53
uint32_t ULONG
Definition: typedefs.h:59
unsigned char UCHAR
Definition: xmlstorage.h:181

◆ DoScroll()

VOID DoScroll ( _In_ ULONG  Scroll)

Definition at line 103 of file bootvid.c.

105{
107 PUSHORT SourceOffset, DestOffset;
108 PUSHORT i, j;
109
110 /* Set memory positions of the scroll */
112 DestOffset = &SourceOffset[Scroll * (SCREEN_WIDTH / 8)];
113
114 /* Start loop */
115 for (Top = VidpScrollRegion[1]; Top <= VidpScrollRegion[3]; ++Top)
116 {
117 /* Set number of bytes to loop and start offset */
118 Offset = VidpScrollRegion[0] >> 3;
119 j = SourceOffset;
120
121 /* Check if this is part of the scroll region */
122 if (Offset <= (VidpScrollRegion[2] >> 3))
123 {
124 /* Update position */
125 i = (PUSHORT)(DestOffset - SourceOffset);
126
127 /* Loop the X axis */
128 do
129 {
130 /* Write value in the new position so that we can do the scroll */
132
133 /* Move to the next memory location to write to */
134 j++;
135
136 /* Move to the next byte in the region */
137 Offset++;
138
139 /* Make sure we don't go past the scroll region */
140 } while (Offset <= (VidpScrollRegion[2] >> 3));
141 }
142
143 /* Move to the next line */
144 SourceOffset += (SCREEN_WIDTH / 8);
145 DestOffset += (SCREEN_WIDTH / 8);
146 }
147}
PUSHORT VgaArmBase
Definition: bootvid.c:13
#define WRITE_REGISTER_USHORT(r, v)
Definition: arm.h:30
#define READ_REGISTER_USHORT(r)
Definition: arm.h:29
ULONG VidpScrollRegion[4]
Definition: common.c:19
_In_ ULONG _In_ ULONG Offset
Definition: ntddpcm.h:101
#define SCREEN_WIDTH
Definition: pc98video.c:27
uint16_t * PUSHORT
Definition: typedefs.h:56
uint32_t ULONG_PTR
Definition: typedefs.h:65
_Must_inspect_result_ _In_ WDFMEMORY _In_ size_t SourceOffset
Definition: wdfmemory.h:320

◆ InitPaletteWithTable()

VOID InitPaletteWithTable ( _In_ PULONG  Table,
_In_ ULONG  Count 
)

Definition at line 211 of file bootvid.c.

214{
216}
#define UNIMPLEMENTED
Definition: ntoskrnl.c:15

◆ PrepareForSetPixel()

VOID PrepareForSetPixel ( VOID  )

Definition at line 35 of file bootvid.c.

36{
37 /* Nothing to prepare */
38 NOTHING;
39}
#define NOTHING
Definition: input_list.c:10

◆ PreserveRow()

VOID PreserveRow ( _In_ ULONG  CurrentTop,
_In_ ULONG  TopDelta,
_In_ BOOLEAN  Restore 
)

Definition at line 150 of file bootvid.c.

154{
155 PUSHORT Position1, Position2;
156 ULONG Count;
157
158 /* Calculate the position in memory for the row */
159 if (Restore)
160 {
161 /* Restore the row by copying back the contents saved off-screen */
162 Position1 = &VgaArmBase[CurrentTop * (SCREEN_WIDTH / 8)];
163 Position2 = &VgaArmBase[SCREEN_HEIGHT * (SCREEN_WIDTH / 8)];
164 }
165 else
166 {
167 /* Preserve the row by saving its contents off-screen */
168 Position1 = &VgaArmBase[SCREEN_HEIGHT * (SCREEN_WIDTH / 8)];
169 Position2 = &VgaArmBase[CurrentTop * (SCREEN_WIDTH / 8)];
170 }
171
172 /* Set the count and loop every pixel */
173 Count = TopDelta * (SCREEN_WIDTH / 8);
174 while (Count--)
175 {
176 /* Write the data back on the other position */
177 WRITE_REGISTER_USHORT(Position1, READ_REGISTER_USHORT(Position2));
178
179 /* Increase both positions */
180 Position1++;
181 Position2++;
182 }
183}
int Count
Definition: noreturn.cpp:7
#define SCREEN_HEIGHT
Definition: pc98video.c:28

◆ SetPixel()

FORCEINLINE VOID SetPixel ( _In_ ULONG  Left,
_In_ ULONG  Top,
_In_ UCHAR  Color 
)

Definition at line 43 of file bootvid.c.

47{
48 PUSHORT PixelPosition;
49
50 /* Calculate the pixel position */
51 PixelPosition = &VgaArmBase[Left + (Top * SCREEN_WIDTH)];
52
53 /* Set our color */
55}
FORCEINLINE USHORT VidpBuildColor(_In_ UCHAR Color)
Definition: bootvid.c:20

Referenced by DisplayCharacter(), and VidSolidColorFill().

◆ VidCleanUp()

VOID NTAPI VidCleanUp ( VOID  )

Definition at line 278 of file bootvid.c.

279{
281 while (TRUE);
282}
#define TRUE
Definition: types.h:120

Referenced by InbvEnableBootDriver(), and InbvNotifyDisplayOwnershipLost().

◆ VidInitialize()

BOOLEAN NTAPI VidInitialize ( _In_ BOOLEAN  SetMode)

Definition at line 222 of file bootvid.c.

224{
225 DPRINT1("bv-arm v0.1\n");
226
227 //
228 // Allocate framebuffer
229 // 600kb works out to 640x480@16bpp
230 //
233 if (!VgaArmBase) return FALSE;
234
235 //
236 // Get physical address
237 //
239 if (!VgaPhysical.QuadPart) return FALSE;
240 DPRINT1("[BV-ARM] Frame Buffer @ 0x%p 0p%p\n", VgaArmBase, VgaPhysical.LowPart);
241
242 //
243 // Setup the display
244 //
246
247 //
248 // We are done!
249 //
250 return TRUE;
251}
PHYSICAL_ADDRESS VgaPhysical
Definition: bootvid.c:14
VOID VidpInitializeDisplay(VOID)
Definition: bootvid.c:186
#define DPRINT1
Definition: precomp.h:8
PVOID NTAPI MmAllocateContiguousMemory(IN SIZE_T NumberOfBytes, IN PHYSICAL_ADDRESS HighestAcceptableAddress)
Definition: contmem.c:626
#define FALSE
Definition: types.h:117
PHYSICAL_ADDRESS NTAPI MmGetPhysicalAddress(IN PVOID Address)
Definition: stubs.c:685
LONGLONG QuadPart
Definition: typedefs.h:114
ULONG LowPart
Definition: typedefs.h:106

Referenced by InbvDriverInitialize().

◆ VidpBuildColor()

FORCEINLINE USHORT VidpBuildColor ( _In_ UCHAR  Color)

Definition at line 20 of file bootvid.c.

22{
24
25 /* Extract color components */
29
30 /* Build the 16-bit color mask */
31 return ((Red & 0x1F) << 11) | ((Green & 0x1F) << 6) | ((Blue & 0x1F));
32}
@ Green
Definition: bl.h:199
@ Red
Definition: bl.h:201
@ Blue
Definition: bl.h:198
const RGBQUAD VidpDefaultPalette[BV_MAX_COLORS]
Definition: common.c:32
#define GetBValue(quad)
Definition: precomp.h:75
#define GetGValue(quad)
Definition: precomp.h:74
#define GetRValue(quad)
Definition: precomp.h:73

Referenced by SetPixel().

◆ VidpInitializeDisplay()

VOID VidpInitializeDisplay ( VOID  )

Definition at line 186 of file bootvid.c.

187{
188 //
189 // Set framebuffer address
190 //
193
194 //
195 // Initialize timings to 640x480
196 //
199
200 //
201 // Enable the LCD Display
202 //
208}
#define WRITE_REGISTER_ULONG(r, v)
Definition: arm.h:27
#define PL110_LCDCONTROL
Definition: hwclcd.c:23
#define LCDCONTROL_LCDBPP(x)
Definition: hwclcd.c:15
#define PL110_LCDTIMING1
Definition: hwclcd.c:19
#define PL110_LCDUPBASE
Definition: hwclcd.c:21
#define PL110_LCDTIMING0
Definition: hwclcd.c:18
#define LCDTIMING0_PPL(x)
Definition: hwclcd.c:11
#define LCDCONTROL_LCDPWR
Definition: hwclcd.c:13
#define LCDCONTROL_LCDEN
Definition: hwclcd.c:14
#define LCDCONTROL_LCDTFT
Definition: hwclcd.c:16
#define LCDTIMING1_LPP(x)
Definition: hwclcd.c:12
#define PL110_LCDLPBASE
Definition: hwclcd.c:22

Referenced by VidInitialize(), and VidResetDisplay().

◆ VidResetDisplay()

VOID NTAPI VidResetDisplay ( _In_ BOOLEAN  HalReset)

Definition at line 255 of file bootvid.c.

257{
258 //
259 // Clear the current position
260 //
261 VidpCurrentX = 0;
262 VidpCurrentY = 0;
263
264 //
265 // Re-initialize the VGA Display
266 //
268
269 //
270 // Re-initialize the palette and fill the screen black
271 //
274}
VOID NTAPI VidSolidColorFill(_In_ ULONG Left, _In_ ULONG Top, _In_ ULONG Right, _In_ ULONG Bottom, _In_ UCHAR Color)
Definition: bootvid.c:300
ULONG VidpCurrentY
Definition: common.c:17
ULONG VidpCurrentX
Definition: common.c:16
#define InitializePalette()
Definition: precomp.h:77
#define BV_COLOR_BLACK
Definition: display.h:15

Referenced by InbvResetDisplay(), and VidInitialize().

◆ VidScreenToBufferBlt()

VOID NTAPI VidScreenToBufferBlt ( _Out_writes_bytes_(Delta *Height) PUCHAR  Buffer,
_In_ ULONG  Left,
_In_ ULONG  Top,
_In_ ULONG  Width,
_In_ ULONG  Height,
_In_ ULONG  Delta 
)

Definition at line 286 of file bootvid.c.

293{
295 while (TRUE);
296}

Referenced by InbvScreenToBufferBlt().

◆ VidSolidColorFill()

VOID NTAPI VidSolidColorFill ( _In_ ULONG  Left,
_In_ ULONG  Top,
_In_ ULONG  Right,
_In_ ULONG  Bottom,
_In_ UCHAR  Color 
)

Definition at line 300 of file bootvid.c.

306{
307 int y, x;
308
309 //
310 // Loop along the Y-axis
311 //
312 for (y = Top; y <= Bottom; y++)
313 {
314 //
315 // Loop along the X-axis
316 //
317 for (x = Left; x <= Right; x++)
318 {
319 //
320 // Draw the pixel
321 //
322 SetPixel(x, y, Color);
323 }
324 }
325}
static LPHIST_ENTRY Bottom
Definition: history.c:54
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548

Referenced by BootAnimTickProgressBar(), FinalizeBootLogo(), InbvRotationThread(), InbvSolidColorFill(), RleBitBlt(), VidCleanUp(), and VidResetDisplay().

Variable Documentation

◆ VgaArmBase

PUSHORT VgaArmBase

Definition at line 13 of file bootvid.c.

Referenced by DoScroll(), PreserveRow(), SetPixel(), and VidInitialize().

◆ VgaPhysical

PHYSICAL_ADDRESS VgaPhysical

Definition at line 14 of file bootvid.c.

Referenced by VidInitialize(), and VidpInitializeDisplay().