33#define XINPUT_GAMEPAD_GUIDE 0x0400
64 FIXME(
"(index %u, vibration %p) Stub!\n",
index, vibration);
92 xinput.state.Gamepad.wButtons &= ~XINPUT_GAMEPAD_GUIDE;
93 *
state = xinput.state;
100 static int warn_once;
103 FIXME(
"(index %u, state %p) Stub!\n",
index, state_ex);
115 static int warn_once;
130 static int warn_once;
133 FIXME(
"(index %u, flags 0x%x, capabilities %p) Stub!\n",
index,
flags, capabilities);
145 FIXME(
"(index %u, render guid %p, capture guid %p) Stub!\n",
index, render_guid, capture_guid);
157 FIXME(
"(index %u, type %u, battery %p) Stub!\n",
index,
type, battery);
#define DECLSPEC_HOTPATCH
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
static WCHAR reason[MAX_STRING_RESOURCE_LEN]
#define DLL_PROCESS_ATTACH
#define ERROR_NOT_SUPPORTED
BOOL WINAPI DisableThreadLibraryCalls(IN HMODULE hLibModule)
GLuint GLuint GLsizei GLenum type
#define ERROR_DEVICE_NOT_CONNECTED
#define ERROR_BAD_ARGUMENTS
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE_EX *state_ex)
DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION *vibration)
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD index, GUID *render_guid, GUID *capture_guid)
DWORD WINAPI XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES *capabilities)
void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
struct @609 controllers[XUSER_MAX_COUNT]
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE *state)
DWORD WINAPI XInputGetBatteryInformation(DWORD index, BYTE type, XINPUT_BATTERY_INFORMATION *battery)