ReactOS 0.4.16-dev-340-g0540c21
wined3d_color_key_conversion Struct Reference

#include <wined3d_private.h>

Collaboration diagram for wined3d_color_key_conversion:

Public Attributes

enum wined3d_format_id dst_format
 
void(* convert )(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
 

Detailed Description

Definition at line 4300 of file wined3d_private.h.

Member Data Documentation

◆ convert

void(* wined3d_color_key_conversion::convert) (const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)

Definition at line 4303 of file wined3d_private.h.

Referenced by surface_load_texture().

◆ dst_format

enum wined3d_format_id wined3d_color_key_conversion::dst_format

Definition at line 4302 of file wined3d_private.h.

Referenced by surface_load_texture(), and texture2d_prepare_texture().


The documentation for this struct was generated from the following file: