void InitDirect3DBaseTexture9(Direct3DBaseTexture9_INT *pBaseTexture, IDirect3DBaseTexture9Vtbl *pVtbl, DWORD Usage, UINT Levels, D3DFORMAT Format, D3DPOOL Pool, struct _Direct3DDevice9_INT *pDevice, enum REF_TYPE RefType)
#define UNLOCK_D3DDEVICE9()
#define LOCK_D3DDEVICE9()
Direct3DBaseTexture9_INT * IDirect3DBaseTexture9ToImpl(LPDIRECT3DBASETEXTURE9 iface)
DWORD WINAPI D3D9Texture_GetLOD(LPDIRECT3DBASETEXTURE9 iface)
DWORD WINAPI D3D9Texture_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface)
D3DTEXTUREFILTERTYPE WINAPI D3D9Texture_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface)
Direct3DResource9_INT BaseResource
IDirect3DBaseTexture9Vtbl * lpVtbl
D3DTEXTUREFILTERTYPE FilterType