ReactOS 0.4.16-dev-338-g34e76ad
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#include "d3d9_texture.h"
Go to the source code of this file.
Macros | |
#define | LOCK_D3DDEVICE9() D3D9BaseObject_LockDevice(&This->BaseResource.BaseObject) |
#define | UNLOCK_D3DDEVICE9() D3D9BaseObject_UnlockDevice(&This->BaseResource.BaseObject) |
Functions | |
Direct3DBaseTexture9_INT * | IDirect3DBaseTexture9ToImpl (LPDIRECT3DBASETEXTURE9 iface) |
void | InitDirect3DBaseTexture9 (Direct3DBaseTexture9_INT *pBaseTexture, IDirect3DBaseTexture9Vtbl *pVtbl, DWORD Usage, UINT Levels, D3DFORMAT Format, D3DPOOL Pool, struct _Direct3DDevice9_INT *pDevice, enum REF_TYPE RefType) |
D3DTEXTUREFILTERTYPE WINAPI | D3D9Texture_GetAutoGenFilterType (LPDIRECT3DBASETEXTURE9 iface) |
DWORD WINAPI | D3D9Texture_GetLOD (LPDIRECT3DBASETEXTURE9 iface) |
DWORD WINAPI | D3D9Texture_GetLevelCount (LPDIRECT3DBASETEXTURE9 iface) |
#define LOCK_D3DDEVICE9 | ( | ) | D3D9BaseObject_LockDevice(&This->BaseResource.BaseObject) |
Definition at line 10 of file d3d9_texture.c.
#define UNLOCK_D3DDEVICE9 | ( | ) | D3D9BaseObject_UnlockDevice(&This->BaseResource.BaseObject) |
Definition at line 11 of file d3d9_texture.c.
D3DTEXTUREFILTERTYPE WINAPI D3D9Texture_GetAutoGenFilterType | ( | LPDIRECT3DBASETEXTURE9 | iface | ) |
Definition at line 58 of file d3d9_texture.c.
Referenced by D3D9MipMap_GetAutoGenFilterType().
DWORD WINAPI D3D9Texture_GetLevelCount | ( | LPDIRECT3DBASETEXTURE9 | iface | ) |
Definition at line 111 of file d3d9_texture.c.
Referenced by D3D9MipMap_GetLevelCount().
DWORD WINAPI D3D9Texture_GetLOD | ( | LPDIRECT3DBASETEXTURE9 | iface | ) |
Definition at line 84 of file d3d9_texture.c.
Referenced by D3D9MipMap_GetLOD().
Direct3DBaseTexture9_INT * IDirect3DBaseTexture9ToImpl | ( | LPDIRECT3DBASETEXTURE9 | iface | ) |
Definition at line 14 of file d3d9_texture.c.
Referenced by D3D9Texture_GetAutoGenFilterType(), D3D9Texture_GetLevelCount(), and D3D9Texture_GetLOD().
void InitDirect3DBaseTexture9 | ( | Direct3DBaseTexture9_INT * | pBaseTexture, |
IDirect3DBaseTexture9Vtbl * | pVtbl, | ||
DWORD | Usage, | ||
UINT | Levels, | ||
D3DFORMAT | Format, | ||
D3DPOOL | Pool, | ||
struct _Direct3DDevice9_INT * | pDevice, | ||
enum REF_TYPE | RefType | ||
) |
Definition at line 22 of file d3d9_texture.c.
Referenced by CreateD3D9MipMap().