#include "ntvdm.h"
#include <debug.h>
#include "keyboard.h"
#include "ps2.h"
Go to the source code of this file.
◆ NDEBUG
◆ KeyboardCommand()
Definition at line 29 of file keyboard.c.
30{
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33 {
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37 {
38
39 case 0xED:
40 {
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42 break;
43 }
44
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46 case 0xF0:
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48 case 0xF3:
49 {
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56 break;
57 }
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59 default:
60 {
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64 }
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67 return;
68 }
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71 {
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73 case 0xED:
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75 case 0xF0:
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77 case 0xF3:
78 {
81 break;
82 }
83
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85 case 0xEE:
86 {
88 break;
89 }
90
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92 case 0xF2:
93 {
96 break;
97 }
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100 case 0xF4:
101 {
104 break;
105 }
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108 case 0xF5:
109 {
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113 }
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116 case 0xF6:
117 {
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120 break;
121 }
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124 case 0xF7: case 0xF8: case 0xF9:
125 case 0xFA: case 0xFB: case 0xFC: case 0xFD:
126 {
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133 }
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136 case 0xFE:
137 {
140 break;
141 }
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144 case 0xFF:
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154 break;
155 }
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158 default:
159 {
161 }
162 }
163}
BOOLEAN PS2QueuePush(BYTE PS2Port, BYTE Data)
static BOOLEAN KeyboardReporting
static BYTE KbdDataByteWait
#define KEYBOARD_BAT_SUCCESS
Referenced by KeyboardInit().
◆ KeyboardEventHandler()
Definition at line 167 of file keyboard.c.
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GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Referenced by ConsoleEventThread().
◆ KeyboardInit()
Definition at line 188 of file keyboard.c.
189{
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VOID PS2SetDeviceCmdProc(BYTE PS2Port, LPVOID Param, PS2_DEVICE_CMDPROC DeviceCommand)
static VOID WINAPI KeyboardCommand(LPVOID Param, BYTE Command)
Referenced by EmulatorInitialize().
◆ KbdDataByteWait
◆ KbdPS2Port
◆ KeyboardId
◆ KeyboardReporting