ReactOS 0.4.15-dev-7934-g1dc8d80
sensapi.c File Reference
#include <stdarg.h>
#include <stdio.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "ole2.h"
#include "sensevts.h"
#include "sensapi.h"
#include "uuids.h"
#include "wine/debug.h"
Include dependency graph for sensapi.c:

Go to the source code of this file.

Macros

#define COBJMACROS
 

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (sensapi)
 
BOOL WINAPI IsDestinationReachableA (LPCSTR lpszDestination, LPQOCINFO lpQOCInfo)
 
BOOL WINAPI IsDestinationReachableW (LPCWSTR lpszDestination, LPQOCINFO lpQOCInfo)
 
BOOL WINAPI IsNetworkAlive (LPDWORD lpdwFlags)
 

Macro Definition Documentation

◆ COBJMACROS

#define COBJMACROS

Definition at line 28 of file sensapi.c.

Function Documentation

◆ IsDestinationReachableA()

BOOL WINAPI IsDestinationReachableA ( LPCSTR  lpszDestination,
LPQOCINFO  lpQOCInfo 
)

Definition at line 44 of file sensapi.c.

45{
46 FIXME("%s,%p\n", lpszDestination, lpQOCInfo);
47 return TRUE;
48}
#define FIXME(fmt,...)
Definition: debug.h:111
#define TRUE
Definition: types.h:120

◆ IsDestinationReachableW()

BOOL WINAPI IsDestinationReachableW ( LPCWSTR  lpszDestination,
LPQOCINFO  lpQOCInfo 
)

Definition at line 49 of file sensapi.c.

50{
51 FIXME("%s,%p\n", debugstr_w(lpszDestination), lpQOCInfo);
52 return TRUE;
53}
#define debugstr_w
Definition: kernel32.h:32

◆ IsNetworkAlive()

BOOL WINAPI IsNetworkAlive ( LPDWORD  lpdwFlags)

Definition at line 55 of file sensapi.c.

56{
57 TRACE("yes, using LAN type network.\n");
58 if (lpdwFlags)
59 *lpdwFlags = NETWORK_ALIVE_LAN;
60 return TRUE;
61}
#define NETWORK_ALIVE_LAN
Definition: sensapi.h:26
#define TRACE(s)
Definition: solgame.cpp:4

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( sensapi  )