899{
901
902
906 return;
907 }
908 if (
ctx->Driver.LineFunc) {
909
910 ctx->Driver.LineFunc =
ctx->Driver.LineFunc;
911 }
912 else if (
ctx->Texture.Enabled) {
915 }
916 else {
918 }
919 }
920 else if (
ctx->Line.Width!=1.0 ||
ctx->Line.StippleFlag
921 ||
ctx->Line.SmoothFlag ||
ctx->Texture.Enabled) {
923 if (rgbmode)
925 else
927 }
928 else {
929 if (rgbmode)
931 else
933 }
934 }
935 else {
937
940 if (rgbmode)
942 else
944 }
945 else {
946 if (rgbmode)
948 else
950 }
951 }
952 else {
953
956 if (rgbmode)
958 else
960 }
961 else {
962 if (rgbmode)
964 else
966 }
967 }
968 }
969 }
972 }
973 else {
974
976 }
977}
static void flat_rgba_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void smooth_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void smooth_rgba_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void null_line(GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv)
static void feedback_line(GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv)
static void general_flat_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void flat_ci_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void general_smooth_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void general_flat_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void general_smooth_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void smooth_textured_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv)
static void smooth_ci_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void flat_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void flat_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void select_line(GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv)
static void flat_textured_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv)
static void smooth_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)