908 if (
ctx->Driver.LineFunc) {
910 ctx->Driver.LineFunc =
ctx->Driver.LineFunc;
912 else if (
ctx->Texture.Enabled) {
920 else if (
ctx->Line.Width!=1.0 ||
ctx->Line.StippleFlag
921 ||
ctx->Line.SmoothFlag ||
ctx->Texture.Enabled) {
static void flat_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void feedback_line(GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv)
static void flat_textured_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv)
static void general_smooth_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void general_smooth_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void flat_rgba_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void smooth_rgba_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void flat_ci_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void smooth_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void smooth_ci_z_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void select_line(GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv)
static void general_flat_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void general_flat_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void flat_ci_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void smooth_textured_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv)
static void smooth_rgba_line(GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert)
static void null_line(GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv)