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00001 /* 00002 * Copyright 2006 Stefan Dösinger 00003 * 00004 * This library is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU Lesser General Public 00006 * License as published by the Free Software Foundation; either 00007 * version 2.1 of the License, or (at your option) any later version. 00008 * 00009 * This library is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 * Lesser General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU Lesser General Public 00015 * License along with this library; if not, write to the Free Software 00016 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00017 */ 00018 00019 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H 00020 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H 00021 00022 #include <assert.h> 00023 #define COBJMACROS 00024 #define NONAMELESSSTRUCT 00025 #define NONAMELESSUNION 00026 #include "wine/debug.h" 00027 00028 #include "winbase.h" 00029 #include "wingdi.h" 00030 #include "winuser.h" 00031 00032 #include "d3d.h" 00033 #include "ddraw.h" 00034 #ifdef DDRAW_INIT_GUID 00035 #include "initguid.h" 00036 #endif 00037 #include "wine/list.h" 00038 #include "wine/wined3d.h" 00039 #include "legacy.h" 00040 00041 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN; 00042 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN; 00043 00044 /* Typdef the interfaces */ 00045 typedef struct IDirectDrawImpl IDirectDrawImpl; 00046 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl; 00047 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl; 00048 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; 00049 typedef struct IDirect3DLightImpl IDirect3DLightImpl; 00050 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl; 00051 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl; 00052 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; 00053 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; 00054 00055 extern DWORD force_refresh_rate DECLSPEC_HIDDEN; 00056 00057 /***************************************************************************** 00058 * IDirectDraw implementation structure 00059 *****************************************************************************/ 00060 struct FvfToDecl 00061 { 00062 DWORD fvf; 00063 struct wined3d_vertex_declaration *decl; 00064 }; 00065 00066 struct IDirectDrawImpl 00067 { 00068 /* Interfaces */ 00069 IDirectDraw7 IDirectDraw7_iface; 00070 IDirectDraw4 IDirectDraw4_iface; 00071 IDirectDraw2 IDirectDraw2_iface; 00072 IDirectDraw IDirectDraw_iface; 00073 IDirect3D7 IDirect3D7_iface; 00074 IDirect3D3 IDirect3D3_iface; 00075 IDirect3D2 IDirect3D2_iface; 00076 IDirect3D IDirect3D_iface; 00077 struct wined3d_device_parent device_parent; 00078 00079 /* See comment in IDirectDraw::AddRef */ 00080 LONG ref7, ref4, ref2, ref3, ref1, numIfaces; 00081 BOOL initialized; 00082 00083 struct wined3d *wined3d; 00084 struct wined3d_device *wined3d_device; 00085 BOOL d3d_initialized; 00086 00087 IDirectDrawSurfaceImpl *primary; 00088 RECT primary_lock; 00089 struct wined3d_surface *wined3d_frontbuffer; 00090 struct wined3d_swapchain *wined3d_swapchain; 00091 HWND swapchain_window; 00092 00093 /* DirectDraw things, which are not handled by WineD3D */ 00094 DWORD cooperative_level; 00095 00096 DWORD orig_width, orig_height; 00097 DWORD orig_bpp; 00098 00099 /* D3D things */ 00100 HWND d3d_window; 00101 IDirect3DDeviceImpl *d3ddevice; 00102 int d3dversion; 00103 00104 /* Various HWNDs */ 00105 HWND focuswindow; 00106 HWND devicewindow; 00107 HWND dest_window; 00108 00109 /* Helpers for surface creation */ 00110 IDirectDrawSurfaceImpl *tex_root; 00111 00112 /* For the dll unload cleanup code */ 00113 struct list ddraw_list_entry; 00114 /* The surface list - can't relay this to WineD3D 00115 * because of IParent 00116 */ 00117 struct list surface_list; 00118 00119 /* FVF management */ 00120 struct FvfToDecl *decls; 00121 UINT numConvertedDecls, declArraySize; 00122 }; 00123 00124 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd" 00125 00126 HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN; 00127 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; 00128 00129 static inline void ddraw_set_swapchain_window(struct IDirectDrawImpl *ddraw, HWND window) 00130 { 00131 if (window == GetDesktopWindow()) 00132 window = NULL; 00133 ddraw->swapchain_window = window; 00134 } 00135 00136 /* Utility functions */ 00137 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN; 00138 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN; 00139 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN; 00140 00141 /* The default surface type */ 00142 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN; 00143 00144 /***************************************************************************** 00145 * IDirectDrawSurface implementation structure 00146 *****************************************************************************/ 00147 00148 struct IDirectDrawSurfaceImpl 00149 { 00150 /* IUnknown fields */ 00151 IDirectDrawSurface7 IDirectDrawSurface7_iface; 00152 IDirectDrawSurface4 IDirectDrawSurface4_iface; 00153 IDirectDrawSurface3 IDirectDrawSurface3_iface; 00154 IDirectDrawSurface2 IDirectDrawSurface2_iface; 00155 IDirectDrawSurface IDirectDrawSurface_iface; 00156 IDirectDrawGammaControl IDirectDrawGammaControl_iface; 00157 IDirect3DTexture2 IDirect3DTexture2_iface; 00158 IDirect3DTexture IDirect3DTexture_iface; 00159 00160 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count; 00161 IUnknown *ifaceToRelease; 00162 00163 int version; 00164 00165 /* Connections to other Objects */ 00166 IDirectDrawImpl *ddraw; 00167 struct wined3d_surface *wined3d_surface; 00168 struct wined3d_texture *wined3d_texture; 00169 00170 /* This implementation handles attaching surfaces to other surfaces */ 00171 IDirectDrawSurfaceImpl *next_attached; 00172 IDirectDrawSurfaceImpl *first_attached; 00173 IUnknown *attached_iface; 00174 00175 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases. 00176 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level. 00177 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached 00178 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill. 00179 */ 00180 #define MAX_COMPLEX_ATTACHED 6 00181 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED]; 00182 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there, 00183 * but no pointer to prevent temptations to traverse it in the wrong direction. 00184 */ 00185 BOOL is_complex_root; 00186 00187 /* Surface description, for GetAttachedSurface */ 00188 DDSURFACEDESC2 surface_desc; 00189 00190 /* Misc things */ 00191 DWORD uniqueness_value; 00192 UINT mipmap_level; 00193 00194 /* Clipper objects */ 00195 struct ddraw_clipper *clipper; 00196 00197 /* For the ddraw surface list */ 00198 struct list surface_list_entry; 00199 00200 DWORD Handle; 00201 }; 00202 00203 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN; 00204 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw, 00205 DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN; 00206 ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN; 00207 00208 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface) 00209 { 00210 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface); 00211 } 00212 00213 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) 00214 { 00215 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface); 00216 } 00217 00218 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) 00219 { 00220 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface); 00221 } 00222 00223 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface) 00224 { 00225 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface); 00226 } 00227 00228 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface) 00229 { 00230 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface); 00231 } 00232 00233 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) 00234 { 00235 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface); 00236 } 00237 00238 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) 00239 { 00240 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface); 00241 } 00242 00243 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN; 00244 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN; 00245 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN; 00246 00247 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN; 00248 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN; 00249 00250 #define DDRAW_INVALID_HANDLE ~0U 00251 00252 enum ddraw_handle_type 00253 { 00254 DDRAW_HANDLE_FREE, 00255 DDRAW_HANDLE_MATERIAL, 00256 DDRAW_HANDLE_MATRIX, 00257 DDRAW_HANDLE_STATEBLOCK, 00258 DDRAW_HANDLE_SURFACE, 00259 }; 00260 00261 struct ddraw_handle_entry 00262 { 00263 void *object; 00264 enum ddraw_handle_type type; 00265 }; 00266 00267 struct ddraw_handle_table 00268 { 00269 struct ddraw_handle_entry *entries; 00270 struct ddraw_handle_entry *free_entries; 00271 UINT table_size; 00272 UINT entry_count; 00273 }; 00274 00275 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN; 00276 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN; 00277 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 00278 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 00279 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 00280 00281 struct IDirect3DDeviceImpl 00282 { 00283 /* IUnknown */ 00284 IDirect3DDevice7 IDirect3DDevice7_iface; 00285 IDirect3DDevice3 IDirect3DDevice3_iface; 00286 IDirect3DDevice2 IDirect3DDevice2_iface; 00287 IDirect3DDevice IDirect3DDevice_iface; 00288 LONG ref; 00289 00290 /* Other object connections */ 00291 struct wined3d_device *wined3d_device; 00292 IDirectDrawImpl *ddraw; 00293 struct wined3d_buffer *indexbuffer; 00294 IDirectDrawSurfaceImpl *target; 00295 00296 /* Viewport management */ 00297 struct list viewport_list; 00298 IDirect3DViewportImpl *current_viewport; 00299 D3DVIEWPORT7 active_viewport; 00300 00301 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */ 00302 BOOL legacyTextureBlending; 00303 BOOL from_surface; 00304 00305 D3DMATRIX legacy_projection; 00306 D3DMATRIX legacy_clipspace; 00307 00308 /* Light state */ 00309 DWORD material; 00310 00311 /* Rendering functions to wrap D3D(1-3) to D3D7 */ 00312 D3DPRIMITIVETYPE primitive_type; 00313 DWORD vertex_type; 00314 DWORD render_flags; 00315 DWORD nb_vertices; 00316 LPBYTE vertex_buffer; 00317 DWORD vertex_size; 00318 DWORD buffer_size; 00319 00320 /* Handle management */ 00321 struct ddraw_handle_table handle_table; 00322 D3DMATRIXHANDLE world, proj, view; 00323 }; 00324 00325 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, 00326 IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN; 00327 00328 /* The IID */ 00329 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN; 00330 00331 /* Helper functions */ 00332 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, 00333 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN; 00334 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN; 00335 00336 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface) 00337 { 00338 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface); 00339 } 00340 00341 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) 00342 { 00343 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface); 00344 } 00345 00346 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) 00347 { 00348 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface); 00349 } 00350 00351 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) 00352 { 00353 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface); 00354 } 00355 00356 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN; 00357 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN; 00358 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN; 00359 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN; 00360 00361 struct ddraw_clipper 00362 { 00363 IDirectDrawClipper IDirectDrawClipper_iface; 00364 LONG ref; 00365 HWND window; 00366 HRGN region; 00367 BOOL initialized; 00368 }; 00369 00370 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN; 00371 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN; 00372 00373 /***************************************************************************** 00374 * IDirectDrawPalette implementation structure 00375 *****************************************************************************/ 00376 struct IDirectDrawPaletteImpl 00377 { 00378 /* IUnknown fields */ 00379 IDirectDrawPalette IDirectDrawPalette_iface; 00380 LONG ref; 00381 00382 struct wined3d_palette *wineD3DPalette; 00383 00384 /* IDirectDrawPalette fields */ 00385 IUnknown *ifaceToRelease; 00386 }; 00387 00388 static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) 00389 { 00390 return CONTAINING_RECORD(iface, IDirectDrawPaletteImpl, IDirectDrawPalette_iface); 00391 } 00392 00393 IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN; 00394 00395 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette, 00396 IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN; 00397 00398 /* Helper structures */ 00399 struct object_creation_info 00400 { 00401 const CLSID *clsid; 00402 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid, 00403 void **ppObj); 00404 }; 00405 00406 /****************************************************************************** 00407 * IDirect3DLight implementation structure - Wraps to D3D7 00408 ******************************************************************************/ 00409 struct IDirect3DLightImpl 00410 { 00411 IDirect3DLight IDirect3DLight_iface; 00412 LONG ref; 00413 00414 /* IDirect3DLight fields */ 00415 IDirectDrawImpl *ddraw; 00416 00417 /* If this light is active for one viewport, put the viewport here */ 00418 IDirect3DViewportImpl *active_viewport; 00419 00420 D3DLIGHT2 light; 00421 D3DLIGHT7 light7; 00422 00423 DWORD dwLightIndex; 00424 00425 struct list entry; 00426 }; 00427 00428 /* Helper functions */ 00429 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN; 00430 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN; 00431 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; 00432 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN; 00433 00434 /****************************************************************************** 00435 * IDirect3DMaterial implementation structure - Wraps to D3D7 00436 ******************************************************************************/ 00437 struct IDirect3DMaterialImpl 00438 { 00439 IDirect3DMaterial3 IDirect3DMaterial3_iface; 00440 IDirect3DMaterial2 IDirect3DMaterial2_iface; 00441 IDirect3DMaterial IDirect3DMaterial_iface; 00442 LONG ref; 00443 00444 /* IDirect3DMaterial2 fields */ 00445 IDirectDrawImpl *ddraw; 00446 IDirect3DDeviceImpl *active_device; 00447 00448 D3DMATERIAL mat; 00449 DWORD Handle; 00450 }; 00451 00452 /* Helper functions */ 00453 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN; 00454 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; 00455 00456 /***************************************************************************** 00457 * IDirect3DViewport - Wraps to D3D7 00458 *****************************************************************************/ 00459 struct IDirect3DViewportImpl 00460 { 00461 IDirect3DViewport3 IDirect3DViewport3_iface; 00462 LONG ref; 00463 00464 /* IDirect3DViewport fields */ 00465 IDirectDrawImpl *ddraw; 00466 00467 /* If this viewport is active for one device, put the device here */ 00468 IDirect3DDeviceImpl *active_device; 00469 00470 DWORD num_lights; 00471 DWORD map_lights; 00472 00473 int use_vp2; 00474 00475 union 00476 { 00477 D3DVIEWPORT vp1; 00478 D3DVIEWPORT2 vp2; 00479 } viewports; 00480 00481 struct list entry; 00482 struct list light_list; 00483 00484 /* Background material */ 00485 IDirect3DMaterialImpl *background; 00486 }; 00487 00488 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN; 00489 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN; 00490 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN; 00491 00492 /* Helper functions */ 00493 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN; 00494 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; 00495 00496 /***************************************************************************** 00497 * IDirect3DExecuteBuffer - Wraps to D3D7 00498 *****************************************************************************/ 00499 struct IDirect3DExecuteBufferImpl 00500 { 00501 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface; 00502 LONG ref; 00503 /* IDirect3DExecuteBuffer fields */ 00504 IDirectDrawImpl *ddraw; 00505 IDirect3DDeviceImpl *d3ddev; 00506 00507 D3DEXECUTEBUFFERDESC desc; 00508 D3DEXECUTEDATA data; 00509 00510 /* This buffer will store the transformed vertices */ 00511 void *vertex_data; 00512 WORD *indices; 00513 int nb_indices; 00514 00515 /* This flags is set to TRUE if we allocated ourselves the 00516 * data buffer 00517 */ 00518 BOOL need_free; 00519 }; 00520 00521 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer, 00522 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN; 00523 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN; 00524 00525 /* The execute function */ 00526 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer, 00527 IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN; 00528 00529 /***************************************************************************** 00530 * IDirect3DVertexBuffer 00531 *****************************************************************************/ 00532 struct IDirect3DVertexBufferImpl 00533 { 00534 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface; 00535 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface; 00536 LONG ref; 00537 00538 /*** WineD3D and ddraw links ***/ 00539 struct wined3d_buffer *wineD3DVertexBuffer; 00540 struct wined3d_vertex_declaration *wineD3DVertexDeclaration; 00541 IDirectDrawImpl *ddraw; 00542 00543 /*** Storage for D3D7 specific things ***/ 00544 DWORD Caps; 00545 DWORD fvf; 00546 }; 00547 00548 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw, 00549 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN; 00550 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN; 00551 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN; 00552 00553 /***************************************************************************** 00554 * Helper functions from utils.c 00555 *****************************************************************************/ 00556 00557 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \ 00558 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) 00559 00560 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ 00561 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) 00562 00563 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN; 00564 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN; 00565 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN; 00566 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN; 00567 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN; 00568 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; 00569 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN; 00570 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN; 00571 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN; 00572 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN; 00573 00574 /* This only needs to be here as long the processvertices functionality of 00575 * IDirect3DExecuteBuffer isn't in WineD3D */ 00576 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN; 00577 00578 /* Used for generic dumping */ 00579 typedef struct 00580 { 00581 DWORD val; 00582 const char* name; 00583 } flag_info; 00584 00585 #define FE(x) { x, #x } 00586 00587 typedef struct 00588 { 00589 DWORD val; 00590 const char* name; 00591 void (*func)(const void *); 00592 ptrdiff_t offset; 00593 } member_info; 00594 00595 /* Structure copy */ 00596 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) } 00597 00598 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \ 00599 do { \ 00600 DWORD __size = (to)->dwSize; \ 00601 DWORD __resetsize = min(__size, sizeof(*to)); \ 00602 DWORD __copysize = min(__resetsize, from_size); \ 00603 assert(to != from); \ 00604 memcpy(to, from, __copysize); \ 00605 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \ 00606 (to)->dwSize = __size; /* restore size */ \ 00607 } while (0) 00608 00609 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize) 00610 00611 #define SIZEOF_END_PADDING(type, last_field) \ 00612 (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field)) 00613 00614 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from) 00615 { 00616 DWORD from_size = from->dwSize; 00617 if (from_size == sizeof(DDSURFACEDESC)) 00618 from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps); 00619 to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */ 00620 DD_STRUCT_COPY_BYSIZE_(to, from, from_size); 00621 } 00622 00623 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN; 00624 00625 #endif Generated on Sun May 27 2012 04:22:15 for ReactOS by
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