ReactOS 0.4.15-dev-7924-g5949c20
executebuffer.c
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1/* Direct3D ExecuteBuffer
2 * Copyright (c) 1998-2004 Lionel ULMER
3 * Copyright (c) 2002-2004 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21#include "config.h"
22#include "wine/port.h"
23
24#include "ddraw_private.h"
25
27
28/*****************************************************************************
29 * _dump_executedata
30 * _dump_D3DEXECUTEBUFFERDESC
31 *
32 * Debug functions which write the executebuffer data to the console
33 *
34 *****************************************************************************/
35
36static void _dump_executedata(const D3DEXECUTEDATA *lpData) {
37 TRACE("dwSize : %d\n", lpData->dwSize);
38 TRACE("Vertex Offset : %d Count : %d\n", lpData->dwVertexOffset, lpData->dwVertexCount);
39 TRACE("Instruction Offset : %d Length : %d\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
40 TRACE("HVertex Offset : %d\n", lpData->dwHVertexOffset);
41}
42
44 TRACE("dwSize : %d\n", lpDesc->dwSize);
45 TRACE("dwFlags : %x\n", lpDesc->dwFlags);
46 TRACE("dwCaps : %x\n", lpDesc->dwCaps);
47 TRACE("dwBufferSize : %d\n", lpDesc->dwBufferSize);
48 TRACE("lpData : %p\n", lpDesc->lpData);
49}
50
52 struct d3d_device *device, struct d3d_viewport *viewport)
53{
54 DWORD is = buffer->data.dwInstructionOffset;
55 char *instr = (char *)buffer->desc.lpData + is;
56 unsigned int i, primitive_size;
57 struct wined3d_map_desc map_desc;
58 struct wined3d_box box = {0};
59 HRESULT hr;
60
61 if (viewport->active_device != device)
62 {
63 WARN("Viewport %p active device is %p.\n",
64 viewport, viewport->active_device);
66 }
67
68 /* Activate the viewport */
69 viewport_activate(viewport, FALSE);
70
71 TRACE("ExecuteData :\n");
72 if (TRACE_ON(ddraw))
73 _dump_executedata(&(buffer->data));
74
75 for (;;)
76 {
78 BYTE size;
79 WORD count;
80
81 count = current->wCount;
82 size = current->bSize;
83 instr += sizeof(*current);
84 primitive_size = 0;
85
86 switch (current->bOpcode)
87 {
88 case D3DOP_POINT:
89 {
90 const D3DPOINT *p = (D3DPOINT *)instr;
93 buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
96
97 for (i = 0; i < count; ++i)
98 wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
99
100 instr += sizeof(*p) * count;
101 break;
102 }
103
104 case D3DOP_LINE:
105 primitive_size = 2;
107 /* Drop through. */
108 case D3DOP_TRIANGLE:
109 {
110 WORD *indices;
111 unsigned int index_pos = buffer->index_pos, index_count;
112 TRACE("TRIANGLE (%d)\n", count);
113
114 if (!count)
115 break;
116
117 if (!primitive_size)
118 {
120 primitive_size = 3;
121 }
122
123 index_count = count * primitive_size;
124
125 if (buffer->index_size < index_count)
126 {
127 unsigned int new_size = max(buffer->index_size * 2, index_count);
128 struct wined3d_buffer *new_buffer;
130
131 desc.byte_width = new_size * sizeof(*indices);
133 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
136 desc.misc_flags = 0;
137 desc.structure_byte_stride = 0;
138
139 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
140 NULL, NULL, &ddraw_null_wined3d_parent_ops, &new_buffer)))
141 return hr;
142
143 buffer->index_size = new_size;
144 if (buffer->index_buffer)
145 wined3d_buffer_decref(buffer->index_buffer);
146 buffer->index_buffer = new_buffer;
147 index_pos = 0;
148 }
149 else if (buffer->index_size - index_count < index_pos)
150 {
151 index_pos = 0;
152 }
153
154 box.left = index_pos * sizeof(*indices);
155 box.right = (index_pos + index_count) * sizeof(*indices);
156 if (FAILED(hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0, &map_desc,
158 return hr;
159 indices = map_desc.data;
160
161 for (i = 0; i < count; ++i)
162 {
163 D3DTRIANGLE *ci = (D3DTRIANGLE *)instr;
164 TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3);
165 TRACE(" Flags : ");
166 if (TRACE_ON(ddraw))
167 {
168 /* Wireframe */
170 TRACE("EDGEENABLE1 ");
172 TRACE("EDGEENABLE2 ");
174 TRACE("EDGEENABLE3 ");
175 /* Strips / Fans */
176 if (ci->wFlags == D3DTRIFLAG_EVEN)
177 TRACE("EVEN ");
178 if (ci->wFlags == D3DTRIFLAG_ODD)
179 TRACE("ODD ");
180 if (ci->wFlags == D3DTRIFLAG_START)
181 TRACE("START ");
182 if ((ci->wFlags > 0) && (ci->wFlags < 30))
183 TRACE("STARTFLAT(%u) ", ci->wFlags);
184 TRACE("\n");
185 }
186
187 switch (primitive_size)
188 {
189 case 3:
190 indices[(i * primitive_size) + 2] = ci->u3.v3;
191 /* Drop through. */
192 case 2:
193 indices[(i * primitive_size) + 1] = ci->u2.v2;
194 indices[(i * primitive_size) ] = ci->u1.v1;
195 }
196 instr += size;
197 }
198
200
201 wined3d_device_set_stream_source(device->wined3d_device, 0,
202 buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
205 wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
206 wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
207
208 buffer->index_pos = index_pos + index_count;
209 break;
210 }
211
212 case D3DOP_MATRIXLOAD:
213 WARN("MATRIXLOAD-s (%u)\n", count);
214 instr += count * size;
215 break;
216
218 TRACE("MATRIXMULTIPLY (%d)\n", count);
219 for (i = 0; i < count; ++i)
220 {
222 D3DMATRIX *a, *b, *c;
223
224 a = ddraw_get_object(&device->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
225 b = ddraw_get_object(&device->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
226 c = ddraw_get_object(&device->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
227
228 if (!a || !b || !c)
229 {
230 ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
231 ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c);
232 }
233 else
234 {
235 TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c);
236 multiply_matrix(a, c, b);
237 }
238
239 instr += size;
240 }
241 break;
242
244 TRACE("STATETRANSFORM (%d)\n", count);
245 for (i = 0; i < count; ++i)
246 {
247 D3DSTATE *ci = (D3DSTATE *)instr;
248 D3DMATRIX *m;
249
250 m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
251 if (!m)
252 {
253 ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
254 }
255 else
256 {
258 device->world = ci->u2.dwArg[0];
260 device->view = ci->u2.dwArg[0];
262 device->proj = ci->u2.dwArg[0];
263 IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface,
264 ci->u1.dtstTransformStateType, m);
265 }
266
267 instr += size;
268 }
269 break;
270
271 case D3DOP_STATELIGHT:
272 TRACE("STATELIGHT (%d)\n", count);
273 for (i = 0; i < count; ++i)
274 {
275 D3DSTATE *ci = (D3DSTATE *)instr;
276
277 if (FAILED(IDirect3DDevice3_SetLightState(&device->IDirect3DDevice3_iface,
278 ci->u1.dlstLightStateType, ci->u2.dwArg[0])))
279 WARN("Failed to set light state.\n");
280
281 instr += size;
282 }
283 break;
284
286 TRACE("STATERENDER (%d)\n", count);
287 for (i = 0; i < count; ++i)
288 {
289 D3DSTATE *ci = (D3DSTATE *)instr;
290
291 if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
292 ci->u1.drstRenderStateType, ci->u2.dwArg[0])))
293 WARN("Failed to set render state.\n");
294
295 instr += size;
296 }
297 break;
298
300 TRACE("PROCESSVERTICES (%d)\n", count);
301
302 for (i = 0; i < count; ++i)
303 {
306
307 TRACE(" start %u, dest %u, count %u, flags %#x.\n",
308 ci->wStart, ci->wDest, ci->dwCount, ci->dwFlags);
309
311 {
312 static int once;
313 if (!once++) FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n");
314 }
316 FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n");
317
318 switch (op)
319 {
322 wined3d_device_set_stream_source(device->wined3d_device, 0,
323 buffer->src_vertex_buffer, buffer->src_vertex_pos, sizeof(D3DVERTEX));
325 {
330 }
331 else
332 {
337 }
338
339 wined3d_device_process_vertices(device->wined3d_device, ci->wStart, ci->wDest,
340 ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX);
341 break;
342
344 box.left = (buffer->src_vertex_pos + ci->wStart) * sizeof(D3DTLVERTEX);
345 box.right = box.left + ci->dwCount * sizeof(D3DTLVERTEX);
346 box.top = box.front = 0;
347 box.bottom = box.back = 1;
349 wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0,
350 ci->wDest * sizeof(D3DTLVERTEX), 0, 0,
351 wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box);
352 break;
353
354 default:
355 FIXME("Unhandled vertex processing op %#x.\n", op);
356 break;
357 }
358
359 instr += size;
360 }
361 break;
362
364 TRACE("TEXTURELOAD (%u)\n", count);
365
366 for (i = 0; i < count; ++i)
367 {
368 D3DTEXTURELOAD *ci = (D3DTEXTURELOAD *)instr;
369 struct ddraw_surface *dst, *src;
370
371 instr += size;
372
373 if (!(dst = ddraw_get_object(&device->handle_table,
375 {
376 WARN("Invalid destination texture handle %#x.\n", ci->hDestTexture);
377 continue;
378 }
379 if (!(src = ddraw_get_object(&device->handle_table,
381 {
382 WARN("Invalid source texture handle %#x.\n", ci->hSrcTexture);
383 continue;
384 }
385
386 IDirect3DTexture2_Load(&dst->IDirect3DTexture2_iface, &src->IDirect3DTexture2_iface);
387 }
388 break;
389
390 case D3DOP_EXIT:
391 TRACE("EXIT (%u)\n", count);
392 instr += size;
393 goto end_of_buffer;
394
396 TRACE("BRANCHFORWARD (%d)\n", count);
397 for (i = 0; i < count; ++i)
398 {
399 D3DBRANCH *ci = (D3DBRANCH *)instr;
400
401 if ((buffer->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue)
402 {
403 if (!ci->bNegate)
404 {
405 TRACE(" Branch to %d\n", ci->dwOffset);
406 if (ci->dwOffset) {
407 instr = (char*)current + ci->dwOffset;
408 break;
409 }
410 }
411 }
412 else
413 {
414 if (ci->bNegate)
415 {
416 TRACE(" Branch to %d\n", ci->dwOffset);
417 if (ci->dwOffset) {
418 instr = (char*)current + ci->dwOffset;
419 break;
420 }
421 }
422 }
423
424 instr += size;
425 }
426 break;
427
428 case D3DOP_SPAN:
429 WARN("SPAN-s (%u)\n", count);
430 instr += count * size;
431 break;
432
433 case D3DOP_SETSTATUS:
434 TRACE("SETSTATUS (%d)\n", count);
435 for (i = 0; i < count; ++i)
436 {
437 buffer->data.dsStatus = *(D3DSTATUS *)instr;
438 instr += size;
439 }
440 break;
441
442 default:
443 ERR("Unhandled OpCode %#x.\n",current->bOpcode);
444 instr += count * size;
445 break;
446 }
447 }
448
449end_of_buffer:
450 return D3D_OK;
451}
452
453static inline struct d3d_execute_buffer *impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
454{
456}
457
458static HRESULT WINAPI d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer *iface, REFIID iid, void **out)
459{
460 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
461
462 if (IsEqualGUID(&IID_IDirect3DExecuteBuffer, iid)
463 || IsEqualGUID(&IID_IUnknown, iid))
464 {
466 *out = iface;
467 return S_OK;
468 }
469
470 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
471
472 *out = NULL;
473 return E_NOINTERFACE;
474}
475
476/*****************************************************************************
477 * IDirect3DExecuteBuffer::AddRef
478 *
479 * A normal AddRef method, nothing special
480 *
481 * Returns:
482 * The new refcount
483 *
484 *****************************************************************************/
485static ULONG WINAPI d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer *iface)
486{
489
490 TRACE("%p increasing refcount to %u.\n", buffer, ref);
491
492 return ref;
493}
494
495/*****************************************************************************
496 * IDirect3DExecuteBuffer::Release
497 *
498 * A normal Release method, nothing special
499 *
500 * Returns:
501 * The new refcount
502 *
503 *****************************************************************************/
504static ULONG WINAPI d3d_execute_buffer_Release(IDirect3DExecuteBuffer *iface)
505{
508
509 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
510
511 if (!ref)
512 {
513 if (buffer->need_free)
514 heap_free(buffer->desc.lpData);
515 if (buffer->index_buffer)
516 wined3d_buffer_decref(buffer->index_buffer);
517 if (buffer->dst_vertex_buffer)
518 {
519 wined3d_buffer_decref(buffer->src_vertex_buffer);
520 wined3d_buffer_decref(buffer->dst_vertex_buffer);
521 }
523 }
524
525 return ref;
526}
527
528/*****************************************************************************
529 * IDirect3DExecuteBuffer::Initialize
530 *
531 * Initializes the Execute Buffer. This method exists for COM compliance
532 * Nothing to do here.
533 *
534 * Returns:
535 * D3D_OK
536 *
537 *****************************************************************************/
538static HRESULT WINAPI d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer *iface,
539 IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc)
540{
541 TRACE("iface %p, device %p, desc %p.\n", iface, device, desc);
542
543 return D3D_OK;
544}
545
546/*****************************************************************************
547 * IDirect3DExecuteBuffer::Lock
548 *
549 * Locks the buffer, so the app can write into it.
550 *
551 * Params:
552 * Desc: Pointer to return the buffer description. This Description contains
553 * a pointer to the buffer data.
554 *
555 * Returns:
556 * This implementation always returns D3D_OK
557 *
558 *****************************************************************************/
559static HRESULT WINAPI d3d_execute_buffer_Lock(IDirect3DExecuteBuffer *iface, D3DEXECUTEBUFFERDESC *desc)
560{
563
564 TRACE("iface %p, desc %p.\n", iface, desc);
565
566 dwSize = desc->dwSize;
567 memcpy(desc, &buffer->desc, dwSize);
568
569 if (TRACE_ON(ddraw))
570 {
571 TRACE(" Returning description :\n");
573 }
574 return D3D_OK;
575}
576
577/*****************************************************************************
578 * IDirect3DExecuteBuffer::Unlock
579 *
580 * Unlocks the buffer. We don't have anything to do here
581 *
582 * Returns:
583 * This implementation always returns D3D_OK
584 *
585 *****************************************************************************/
586static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface)
587{
588 TRACE("iface %p.\n", iface);
589
590 return D3D_OK;
591}
592
593/*****************************************************************************
594 * IDirect3DExecuteBuffer::SetExecuteData
595 *
596 * Sets the execute data. This data is used to describe the buffer's content
597 *
598 * Params:
599 * Data: Pointer to a D3DEXECUTEDATA structure containing the data to
600 * assign
601 *
602 * Returns:
603 * D3D_OK on success
604 * DDERR_OUTOFMEMORY if the vertex buffer allocation failed
605 *
606 *****************************************************************************/
608{
610 struct wined3d_map_desc map_desc;
611 struct wined3d_box box = {0};
612 HRESULT hr;
613
614 TRACE("iface %p, data %p.\n", iface, data);
615
616 /* Skip past previous vertex data. */
617 buffer->src_vertex_pos += buffer->data.dwVertexCount;
618
619 if (buffer->vertex_size < data->dwVertexCount)
620 {
621 unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
622 struct wined3d_buffer *src_buffer, *dst_buffer;
624
625 desc.byte_width = new_size * sizeof(D3DVERTEX);
626 desc.usage = 0;
627 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
629 desc.misc_flags = 0;
630 desc.structure_byte_stride = 0;
631
632 if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
633 NULL, NULL, &ddraw_null_wined3d_parent_ops, &src_buffer)))
634 return hr;
635
636 desc.byte_width = new_size * sizeof(D3DTLVERTEX);
639
640 if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
641 NULL, NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer)))
642 {
643 wined3d_buffer_decref(src_buffer);
644 return hr;
645 }
646
647 if (buffer->dst_vertex_buffer)
648 {
649 wined3d_buffer_decref(buffer->src_vertex_buffer);
650 wined3d_buffer_decref(buffer->dst_vertex_buffer);
651 }
652 buffer->src_vertex_buffer = src_buffer;
653 buffer->dst_vertex_buffer = dst_buffer;
654 buffer->vertex_size = new_size;
655 buffer->src_vertex_pos = 0;
656 }
657 else if (buffer->vertex_size - data->dwVertexCount < buffer->src_vertex_pos)
658 {
659 buffer->src_vertex_pos = 0;
660 }
661
662 if (data->dwVertexCount)
663 {
664 box.left = buffer->src_vertex_pos * sizeof(D3DVERTEX);
665 box.right = box.left + data->dwVertexCount * sizeof(D3DVERTEX);
667 0, &map_desc, &box, WINED3D_MAP_WRITE)))
668 return hr;
669
670 memcpy(map_desc.data, ((BYTE *)buffer->desc.lpData) + data->dwVertexOffset,
671 data->dwVertexCount * sizeof(D3DVERTEX));
672
674 }
675
676 memcpy(&buffer->data, data, data->dwSize);
677
678 if (TRACE_ON(ddraw))
680
681 return D3D_OK;
682}
683
684/*****************************************************************************
685 * IDirect3DExecuteBuffer::GetExecuteData
686 *
687 * Returns the data in the execute buffer
688 *
689 * Params:
690 * Data: Pointer to a D3DEXECUTEDATA structure used to return data
691 *
692 * Returns:
693 * D3D_OK on success
694 *
695 *****************************************************************************/
697{
700
701 TRACE("iface %p, data %p.\n", iface, data);
702
703 dwSize = data->dwSize;
704 memcpy(data, &buffer->data, dwSize);
705
706 if (TRACE_ON(ddraw))
707 {
708 TRACE("Returning data :\n");
710 }
711
712 return DD_OK;
713}
714
715/*****************************************************************************
716 * IDirect3DExecuteBuffer::Validate
717 *
718 * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
719 * currently implemented"
720 *
721 * Params:
722 * ?
723 *
724 * Returns:
725 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
726 *
727 *****************************************************************************/
728static HRESULT WINAPI d3d_execute_buffer_Validate(IDirect3DExecuteBuffer *iface,
730{
731 TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n",
732 iface, offset, callback, context, reserved);
733
734 WARN("Not implemented.\n");
735
736 return DDERR_UNSUPPORTED; /* Unchecked */
737}
738
739/*****************************************************************************
740 * IDirect3DExecuteBuffer::Optimize
741 *
742 * DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
743 * currently supported"
744 *
745 * Params:
746 * Dummy: Seems to be an unused dummy ;)
747 *
748 * Returns:
749 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
750 *
751 *****************************************************************************/
752static HRESULT WINAPI d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer *iface, DWORD reserved)
753{
754 TRACE("iface %p, reserved %#x.\n", iface, reserved);
755
756 WARN("Not implemented.\n");
757
758 return DDERR_UNSUPPORTED; /* Unchecked */
759}
760
761static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl =
762{
773};
774
777{
779 execute_buffer->ref = 1;
780 execute_buffer->d3ddev = device;
781
782 /* Initializes memory */
783 memcpy(&execute_buffer->desc, desc, desc->dwSize);
784
785 /* No buffer given */
786 if (!(execute_buffer->desc.dwFlags & D3DDEB_LPDATA))
787 execute_buffer->desc.lpData = NULL;
788
789 /* No buffer size given */
790 if (!(execute_buffer->desc.dwFlags & D3DDEB_BUFSIZE))
791 execute_buffer->desc.dwBufferSize = 0;
792
793 /* Create buffer if asked */
794 if (!execute_buffer->desc.lpData && execute_buffer->desc.dwBufferSize)
795 {
796 execute_buffer->need_free = TRUE;
797 if (!(execute_buffer->desc.lpData = heap_alloc_zero(execute_buffer->desc.dwBufferSize)))
798 {
799 ERR("Failed to allocate execute buffer data.\n");
800 return DDERR_OUTOFMEMORY;
801 }
802 }
803
804 execute_buffer->desc.dwFlags |= D3DDEB_LPDATA;
805
806 return D3D_OK;
807}
808
810{
811 if (!iface)
812 return NULL;
813 assert(iface->lpVtbl == &d3d_execute_buffer_vtbl);
814
816}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
const GUID IID_IUnknown
#define FIXME(fmt,...)
Definition: debug.h:111
#define WARN(fmt,...)
Definition: debug.h:112
#define ERR(fmt,...)
Definition: debug.h:110
#define IDirect3DDevice3_SetRenderState(p, a, b)
Definition: d3d.h:1213
#define IDirect3DDevice3_SetLightState(p, a, b)
Definition: d3d.h:1215
#define IDirect3DExecuteBuffer_AddRef(p)
Definition: d3d.h:903
#define IDirect3DTexture2_Load(p, a)
Definition: d3d.h:632
#define D3D_OK
Definition: d3d.h:106
#define IDirect3DDevice3_SetTransform(p, a, b)
Definition: d3d.h:1216
#define D3DDEB_BUFSIZE
Definition: d3dcaps.h:142
#define D3DDEB_LPDATA
Definition: d3dcaps.h:144
@ D3DOP_STATELIGHT
Definition: d3dtypes.h:650
@ D3DOP_TEXTURELOAD
Definition: d3dtypes.h:653
@ D3DOP_MATRIXMULTIPLY
Definition: d3dtypes.h:648
@ D3DOP_PROCESSVERTICES
Definition: d3dtypes.h:652
@ D3DOP_MATRIXLOAD
Definition: d3dtypes.h:647
@ D3DOP_STATETRANSFORM
Definition: d3dtypes.h:649
@ D3DOP_TRIANGLE
Definition: d3dtypes.h:646
@ D3DOP_SPAN
Definition: d3dtypes.h:656
@ D3DOP_LINE
Definition: d3dtypes.h:645
@ D3DOP_STATERENDER
Definition: d3dtypes.h:651
@ D3DOP_SETSTATUS
Definition: d3dtypes.h:657
@ D3DOP_POINT
Definition: d3dtypes.h:644
@ D3DOP_EXIT
Definition: d3dtypes.h:654
@ D3DOP_BRANCHFORWARD
Definition: d3dtypes.h:655
#define D3DTRIFLAG_ODD
Definition: d3dtypes.h:1172
#define D3DTRIFLAG_START
Definition: d3dtypes.h:1170
struct _D3DVERTEX D3DVERTEX
#define D3DTRIFLAG_EDGEENABLE1
Definition: d3dtypes.h:1175
#define D3DFVF_VERTEX
Definition: d3dtypes.h:1328
#define D3DPROCESSVERTICES_COPY
Definition: d3dtypes.h:1056
#define D3DTRIFLAG_EVEN
Definition: d3dtypes.h:1173
#define D3DPROCESSVERTICES_OPMASK
Definition: d3dtypes.h:1057
#define D3DPROCESSVERTICES_NOCOLOR
Definition: d3dtypes.h:1060
HRESULT(CALLBACK * LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset)
Definition: d3dtypes.h:83
#define D3DFVF_LVERTEX
Definition: d3dtypes.h:1329
#define D3DFVF_TLVERTEX
Definition: d3dtypes.h:1331
struct _D3DTLVERTEX D3DTLVERTEX
#define D3DPROCESSVERTICES_UPDATEEXTENTS
Definition: d3dtypes.h:1059
#define D3DPROCESSVERTICES_TRANSFORMLIGHT
Definition: d3dtypes.h:1054
#define D3DPROCESSVERTICES_TRANSFORM
Definition: d3dtypes.h:1055
#define D3DTRIFLAG_EDGEENABLE2
Definition: d3dtypes.h:1176
void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN
Definition: utils.c:1173
@ DDRAW_HANDLE_SURFACE
@ DDRAW_HANDLE_MATRIX
void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN
Definition: viewport.c:55
void * ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN
Definition: main.c:182
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
UINT op
Definition: effect.c:236
struct wined3d_vertex_declaration * ddraw_find_decl(struct ddraw *This, DWORD fvf)
Definition: ddraw.c:4797
const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
Definition: ddraw.c:83
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1436
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:791
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device, struct wined3d_vertex_declaration *declaration)
Definition: device.c:2157
HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
Definition: device.c:3769
HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *device, struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
Definition: device.c:4121
HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer, const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
Definition: device.c:3340
void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device, struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset)
Definition: device.c:1874
HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count)
Definition: device.c:3740
void CDECL wined3d_device_set_render_state(struct wined3d_device *device, enum wined3d_render_state state, DWORD value)
Definition: device.c:2027
void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count)
Definition: device.c:3717
HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride)
Definition: device.c:1378
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
#define TRACE_ON(x)
Definition: compat.h:75
#define assert(x)
Definition: debug.h:53
r reserved
Definition: btrfs.c:3006
#define D3DTRANSFORMSTATE_WORLD
Definition: dx7todx8.h:22
#define D3DTRANSFORMSTATE_VIEW
Definition: dx7todx8.h:21
#define D3DTRANSFORMSTATE_PROJECTION
Definition: dx7todx8.h:12
HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d_device *device, struct d3d_viewport *viewport)
Definition: executebuffer.c:51
static ULONG WINAPI d3d_execute_buffer_Release(IDirect3DExecuteBuffer *iface)
static HRESULT WINAPI d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer *iface, REFIID iid, void **out)
static HRESULT WINAPI d3d_execute_buffer_Lock(IDirect3DExecuteBuffer *iface, D3DEXECUTEBUFFERDESC *desc)
HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer, struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc)
static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
static struct d3d_execute_buffer * impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc)
Definition: executebuffer.c:43
static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface)
static void _dump_executedata(const D3DEXECUTEDATA *lpData)
Definition: executebuffer.c:36
static HRESULT WINAPI d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer *iface, IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc)
struct d3d_execute_buffer * unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
static HRESULT WINAPI d3d_execute_buffer_Validate(IDirect3DExecuteBuffer *iface, DWORD *offset, LPD3DVALIDATECALLBACK callback, void *context, DWORD reserved)
static HRESULT WINAPI d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl
static HRESULT WINAPI d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer *iface, DWORD reserved)
static ULONG WINAPI d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer *iface)
unsigned long DWORD
Definition: ntddk_ex.h:95
unsigned short WORD
Definition: ntddk_ex.h:93
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: gl.h:1545
GLsizeiptr size
Definition: glext.h:5919
GLenum src
Definition: glext.h:6340
GLuint buffer
Definition: glext.h:5915
const GLubyte * c
Definition: glext.h:8905
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLenum GLenum dst
Definition: glext.h:6340
GLfloat GLfloat p
Definition: glext.h:8902
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLintptr offset
Definition: glext.h:5920
const GLfloat * m
Definition: glext.h:10848
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define S_OK
Definition: intsafe.h:52
#define FAILED(hr)
Definition: intsafe.h:51
#define a
Definition: ke_i.h:78
#define c
Definition: ke_i.h:80
#define b
Definition: ke_i.h:79
#define debugstr_guid
Definition: kernel32.h:35
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
struct task_struct * current
Definition: linux.c:32
PSDBQUERYRESULT_VISTA PVOID DWORD * dwSize
Definition: env.c:56
static IPrintDialogCallback callback
Definition: printdlg.c:326
static const WCHAR desc[]
Definition: protectdata.c:36
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
static FILE * out
Definition: regtests2xml.c:44
#define DDERR_OUTOFMEMORY
Definition: ddraw.h:111
#define DD_OK
Definition: ddraw.h:186
#define DDERR_UNSUPPORTED
Definition: ddraw.h:127
#define DDERR_INVALIDPARAMS
Definition: ddraw.h:79
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
BOOL bNegate
Definition: d3dtypes.h:1221
DWORD dwOffset
Definition: d3dtypes.h:1222
DWORD dwValue
Definition: d3dtypes.h:1220
DWORD dwMask
Definition: d3dtypes.h:1219
DWORD dwInstructionOffset
Definition: d3dtypes.h:1263
DWORD dwVertexCount
Definition: d3dtypes.h:1262
DWORD dwVertexOffset
Definition: d3dtypes.h:1261
DWORD dwInstructionLength
Definition: d3dtypes.h:1264
DWORD dwHVertexOffset
Definition: d3dtypes.h:1265
D3DMATRIXHANDLE hDestMatrix
Definition: d3dtypes.h:1041
D3DMATRIXHANDLE hSrcMatrix1
Definition: d3dtypes.h:1042
D3DMATRIXHANDLE hSrcMatrix2
Definition: d3dtypes.h:1043
DWORD dwArg[1]
Definition: d3dtypes.h:1030
D3DLIGHTSTATETYPE dlstLightStateType
Definition: d3dtypes.h:1026
D3DTRANSFORMSTATETYPE dtstTransformStateType
Definition: d3dtypes.h:1025
D3DRENDERSTATETYPE drstRenderStateType
Definition: d3dtypes.h:1027
D3DTEXTUREHANDLE hSrcTexture
Definition: d3dtypes.h:670
D3DTEXTUREHANDLE hDestTexture
Definition: d3dtypes.h:669
Definition: palette.c:468
Definition: http.c:7252
IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
D3DEXECUTEBUFFERDESC desc
struct d3d_device * d3ddev
Definition: devices.h:37
Definition: send.c:48
#define max(a, b)
Definition: svc.c:63
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
#define WINAPI
Definition: msvc.h:6
#define WINED3DUSAGE_WRITEONLY
Definition: wined3d.h:901
@ WINED3D_RS_LIGHTING
Definition: wined3d.h:324
@ WINED3D_PT_LINELIST
Definition: wined3d.h:73
@ WINED3D_PT_POINTLIST
Definition: wined3d.h:72
@ WINED3D_PT_TRIANGLELIST
Definition: wined3d.h:75
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:890
#define WINED3D_RESOURCE_ACCESS_GPU
Definition: wined3d.h:55
#define WINED3D_RESOURCE_ACCESS_CPU
Definition: wined3d.h:56
@ WINED3DFMT_R16_UINT
Definition: wined3d.h:193
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
#define WINED3D_MAP_DISCARD
Definition: wined3d.h:935
#define WINED3D_MAP_WRITE
Definition: wined3d.h:938
#define WINED3D_MAP_NOOVERWRITE
Definition: wined3d.h:934
#define WINED3DUSAGE_DYNAMIC
Definition: wined3d.h:907
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:920
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:891
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58
#define E_NOINTERFACE
Definition: winerror.h:2364
unsigned char BYTE
Definition: xxhash.c:193