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00001 /* 00002 * Copyright 2002-2003 The wine-d3d team 00003 * Copyright 2002-2003 Jason Edmeades 00004 * Copyright 2002-2003 Raphael Junqueira 00005 * Copyright 2005 Oliver Stieber 00006 * Copyright 2006 Stefan Dösinger 00007 * Copyright 2006 Stefan Dösinger for CodeWeavers 00008 * Copyright 2007 Henri Verbeet 00009 * Copyright 2008 Henri Verbeet for CodeWeavers 00010 * 00011 * This library is free software; you can redistribute it and/or 00012 * modify it under the terms of the GNU Lesser General Public 00013 * License as published by the Free Software Foundation; either 00014 * version 2.1 of the License, or (at your option) any later version. 00015 * 00016 * This library is distributed in the hope that it will be useful, 00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00019 * Lesser General Public License for more details. 00020 * 00021 * You should have received a copy of the GNU Lesser General Public 00022 * License along with this library; if not, write to the Free Software 00023 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00024 */ 00025 00026 #ifndef __WINE_WINED3D_H 00027 #define __WINE_WINED3D_H 00028 00029 #define WINED3D_OK S_OK 00030 00031 #define _FACWINED3D 0x876 00032 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code) 00033 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159) 00034 00035 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code) 00036 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072) 00037 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073) 00038 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074) 00039 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075) 00040 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076) 00041 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077) 00042 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078) 00043 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079) 00044 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) 00045 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) 00046 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086) 00047 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087) 00048 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150) 00049 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151) 00050 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152) 00051 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153) 00052 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) 00053 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) 00054 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155) 00055 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) 00056 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157) 00057 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540) 00058 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) 00059 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584) 00060 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586) 00061 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620) 00062 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582) 00063 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) 00064 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) 00065 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205) 00066 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) 00067 00068 enum wined3d_light_type 00069 { 00070 WINED3D_LIGHT_POINT = 1, 00071 WINED3D_LIGHT_SPOT = 2, 00072 WINED3D_LIGHT_DIRECTIONAL = 3, 00073 WINED3D_LIGHT_PARALLELPOINT = 4, /* D3D7 */ 00074 WINED3D_LIGHT_GLSPOT = 5, /* D3D7 */ 00075 }; 00076 00077 enum wined3d_primitive_type 00078 { 00079 WINED3D_PT_UNDEFINED = 0, 00080 WINED3D_PT_POINTLIST = 1, 00081 WINED3D_PT_LINELIST = 2, 00082 WINED3D_PT_LINESTRIP = 3, 00083 WINED3D_PT_TRIANGLELIST = 4, 00084 WINED3D_PT_TRIANGLESTRIP = 5, 00085 WINED3D_PT_TRIANGLEFAN = 6, 00086 WINED3D_PT_LINELIST_ADJ = 10, 00087 WINED3D_PT_LINESTRIP_ADJ = 11, 00088 WINED3D_PT_TRIANGLELIST_ADJ = 12, 00089 WINED3D_PT_TRIANGLESTRIP_ADJ = 13, 00090 }; 00091 00092 enum wined3d_device_type 00093 { 00094 WINED3D_DEVICE_TYPE_HAL = 1, 00095 WINED3D_DEVICE_TYPE_REF = 2, 00096 WINED3D_DEVICE_TYPE_SW = 3, 00097 WINED3D_DEVICE_TYPE_NULLREF = 4, 00098 }; 00099 00100 enum wined3d_degree_type 00101 { 00102 WINED3D_DEGREE_LINEAR = 1, 00103 WINED3D_DEGREE_QUADRATIC = 2, 00104 WINED3D_DEGREE_CUBIC = 3, 00105 WINED3D_DEGREE_QUINTIC = 5, 00106 }; 00107 00108 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \ 00109 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 00110 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24)) 00111 00112 enum wined3d_format_id 00113 { 00114 WINED3DFMT_UNKNOWN, 00115 WINED3DFMT_B8G8R8_UNORM, 00116 WINED3DFMT_B5G5R5X1_UNORM, 00117 WINED3DFMT_B4G4R4A4_UNORM, 00118 WINED3DFMT_B2G3R3_UNORM, 00119 WINED3DFMT_B2G3R3A8_UNORM, 00120 WINED3DFMT_B4G4R4X4_UNORM, 00121 WINED3DFMT_R8G8B8X8_UNORM, 00122 WINED3DFMT_B10G10R10A2_UNORM, 00123 WINED3DFMT_P8_UINT_A8_UNORM, 00124 WINED3DFMT_P8_UINT, 00125 WINED3DFMT_L8_UNORM, 00126 WINED3DFMT_L8A8_UNORM, 00127 WINED3DFMT_L4A4_UNORM, 00128 WINED3DFMT_R5G5_SNORM_L6_UNORM, 00129 WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 00130 WINED3DFMT_R10G11B11_SNORM, 00131 WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 00132 WINED3DFMT_D16_LOCKABLE, 00133 WINED3DFMT_D32_UNORM, 00134 WINED3DFMT_S1_UINT_D15_UNORM, 00135 WINED3DFMT_X8D24_UNORM, 00136 WINED3DFMT_S4X4_UINT_D24_UNORM, 00137 WINED3DFMT_L16_UNORM, 00138 WINED3DFMT_S8_UINT_D24_FLOAT, 00139 WINED3DFMT_VERTEXDATA, 00140 WINED3DFMT_R8G8_SNORM_Cx, 00141 WINED3DFMT_R32G32B32A32_TYPELESS, 00142 WINED3DFMT_R32G32B32A32_FLOAT, 00143 WINED3DFMT_R32G32B32A32_UINT, 00144 WINED3DFMT_R32G32B32A32_SINT, 00145 WINED3DFMT_R32G32B32_TYPELESS, 00146 WINED3DFMT_R32G32B32_FLOAT, 00147 WINED3DFMT_R32G32B32_UINT, 00148 WINED3DFMT_R32G32B32_SINT, 00149 WINED3DFMT_R16G16B16A16_TYPELESS, 00150 WINED3DFMT_R16G16B16A16_FLOAT, 00151 WINED3DFMT_R16G16B16A16_UNORM, 00152 WINED3DFMT_R16G16B16A16_UINT, 00153 WINED3DFMT_R16G16B16A16_SNORM, 00154 WINED3DFMT_R16G16B16A16_SINT, 00155 WINED3DFMT_R32G32_TYPELESS, 00156 WINED3DFMT_R32G32_FLOAT, 00157 WINED3DFMT_R32G32_UINT, 00158 WINED3DFMT_R32G32_SINT, 00159 WINED3DFMT_R32G8X24_TYPELESS, 00160 WINED3DFMT_D32_FLOAT_S8X24_UINT, 00161 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, 00162 WINED3DFMT_X32_TYPELESS_G8X24_UINT, 00163 WINED3DFMT_R10G10B10A2_TYPELESS, 00164 WINED3DFMT_R10G10B10A2_UNORM, 00165 WINED3DFMT_R10G10B10A2_UINT, 00166 WINED3DFMT_R10G10B10A2_SNORM, 00167 WINED3DFMT_R11G11B10_FLOAT, 00168 WINED3DFMT_R8G8B8A8_TYPELESS, 00169 WINED3DFMT_R8G8B8A8_UNORM, 00170 WINED3DFMT_R8G8B8A8_UNORM_SRGB, 00171 WINED3DFMT_R8G8B8A8_UINT, 00172 WINED3DFMT_R8G8B8A8_SNORM, 00173 WINED3DFMT_R8G8B8A8_SINT, 00174 WINED3DFMT_R16G16_TYPELESS, 00175 WINED3DFMT_R16G16_FLOAT, 00176 WINED3DFMT_R16G16_UNORM, 00177 WINED3DFMT_R16G16_UINT, 00178 WINED3DFMT_R16G16_SNORM, 00179 WINED3DFMT_R16G16_SINT, 00180 WINED3DFMT_R32_TYPELESS, 00181 WINED3DFMT_D32_FLOAT, 00182 WINED3DFMT_R32_FLOAT, 00183 WINED3DFMT_R32_UINT, 00184 WINED3DFMT_R32_SINT, 00185 WINED3DFMT_R24G8_TYPELESS, 00186 WINED3DFMT_D24_UNORM_S8_UINT, 00187 WINED3DFMT_R24_UNORM_X8_TYPELESS, 00188 WINED3DFMT_X24_TYPELESS_G8_UINT, 00189 WINED3DFMT_R8G8_TYPELESS, 00190 WINED3DFMT_R8G8_UNORM, 00191 WINED3DFMT_R8G8_UINT, 00192 WINED3DFMT_R8G8_SNORM, 00193 WINED3DFMT_R8G8_SINT, 00194 WINED3DFMT_R16_TYPELESS, 00195 WINED3DFMT_R16_FLOAT, 00196 WINED3DFMT_D16_UNORM, 00197 WINED3DFMT_R16_UNORM, 00198 WINED3DFMT_R16_UINT, 00199 WINED3DFMT_R16_SNORM, 00200 WINED3DFMT_R16_SINT, 00201 WINED3DFMT_R8_TYPELESS, 00202 WINED3DFMT_R8_UNORM, 00203 WINED3DFMT_R8_UINT, 00204 WINED3DFMT_R8_SNORM, 00205 WINED3DFMT_R8_SINT, 00206 WINED3DFMT_A8_UNORM, 00207 WINED3DFMT_R1_UNORM, 00208 WINED3DFMT_R9G9B9E5_SHAREDEXP, 00209 WINED3DFMT_R8G8_B8G8_UNORM, 00210 WINED3DFMT_G8R8_G8B8_UNORM, 00211 WINED3DFMT_BC1_TYPELESS, 00212 WINED3DFMT_BC1_UNORM, 00213 WINED3DFMT_BC1_UNORM_SRGB, 00214 WINED3DFMT_BC2_TYPELESS, 00215 WINED3DFMT_BC2_UNORM, 00216 WINED3DFMT_BC2_UNORM_SRGB, 00217 WINED3DFMT_BC3_TYPELESS, 00218 WINED3DFMT_BC3_UNORM, 00219 WINED3DFMT_BC3_UNORM_SRGB, 00220 WINED3DFMT_BC4_TYPELESS, 00221 WINED3DFMT_BC4_UNORM, 00222 WINED3DFMT_BC4_SNORM, 00223 WINED3DFMT_BC5_TYPELESS, 00224 WINED3DFMT_BC5_UNORM, 00225 WINED3DFMT_BC5_SNORM, 00226 WINED3DFMT_B5G6R5_UNORM, 00227 WINED3DFMT_B5G5R5A1_UNORM, 00228 WINED3DFMT_B8G8R8A8_UNORM, 00229 WINED3DFMT_B8G8R8X8_UNORM, 00230 /* FOURCC formats. */ 00231 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'), 00232 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'), 00233 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'), 00234 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'), 00235 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'), 00236 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'), 00237 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'), 00238 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'), 00239 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'), 00240 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'), 00241 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'), 00242 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'), 00243 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'), 00244 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'), 00245 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'), 00246 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'), 00247 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'), 00248 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'), 00249 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'), 00250 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'), 00251 00252 WINED3DFMT_FORCE_DWORD = 0xffffffff 00253 }; 00254 00255 enum wined3d_render_state 00256 { 00257 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */ 00258 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */ 00259 WINED3D_RS_WRAPU = 5, /* d3d7 */ 00260 WINED3D_RS_WRAPV = 6, /* d3d7 */ 00261 WINED3D_RS_ZENABLE = 7, 00262 WINED3D_RS_FILLMODE = 8, 00263 WINED3D_RS_SHADEMODE = 9, 00264 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */ 00265 WINED3D_RS_MONOENABLE = 11, /* d3d7 */ 00266 WINED3D_RS_ROP2 = 12, /* d3d7 */ 00267 WINED3D_RS_PLANEMASK = 13, /* d3d7 */ 00268 WINED3D_RS_ZWRITEENABLE = 14, 00269 WINED3D_RS_ALPHATESTENABLE = 15, 00270 WINED3D_RS_LASTPIXEL = 16, 00271 WINED3D_RS_SRCBLEND = 19, 00272 WINED3D_RS_DESTBLEND = 20, 00273 WINED3D_RS_CULLMODE = 22, 00274 WINED3D_RS_ZFUNC = 23, 00275 WINED3D_RS_ALPHAREF = 24, 00276 WINED3D_RS_ALPHAFUNC = 25, 00277 WINED3D_RS_DITHERENABLE = 26, 00278 WINED3D_RS_ALPHABLENDENABLE = 27, 00279 WINED3D_RS_FOGENABLE = 28, 00280 WINED3D_RS_SPECULARENABLE = 29, 00281 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */ 00282 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */ 00283 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */ 00284 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */ 00285 WINED3D_RS_FOGCOLOR = 34, 00286 WINED3D_RS_FOGTABLEMODE = 35, 00287 WINED3D_RS_FOGSTART = 36, 00288 WINED3D_RS_FOGEND = 37, 00289 WINED3D_RS_FOGDENSITY = 38, 00290 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */ 00291 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */ 00292 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */ 00293 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */ 00294 WINED3D_RS_RANGEFOGENABLE = 48, 00295 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */ 00296 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */ 00297 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */ 00298 WINED3D_RS_STENCILENABLE = 52, 00299 WINED3D_RS_STENCILFAIL = 53, 00300 WINED3D_RS_STENCILZFAIL = 54, 00301 WINED3D_RS_STENCILPASS = 55, 00302 WINED3D_RS_STENCILFUNC = 56, 00303 WINED3D_RS_STENCILREF = 57, 00304 WINED3D_RS_STENCILMASK = 58, 00305 WINED3D_RS_STENCILWRITEMASK = 59, 00306 WINED3D_RS_TEXTUREFACTOR = 60, 00307 WINED3D_RS_WRAP0 = 128, 00308 WINED3D_RS_WRAP1 = 129, 00309 WINED3D_RS_WRAP2 = 130, 00310 WINED3D_RS_WRAP3 = 131, 00311 WINED3D_RS_WRAP4 = 132, 00312 WINED3D_RS_WRAP5 = 133, 00313 WINED3D_RS_WRAP6 = 134, 00314 WINED3D_RS_WRAP7 = 135, 00315 WINED3D_RS_CLIPPING = 136, 00316 WINED3D_RS_LIGHTING = 137, 00317 WINED3D_RS_EXTENTS = 138, /* d3d7 */ 00318 WINED3D_RS_AMBIENT = 139, 00319 WINED3D_RS_FOGVERTEXMODE = 140, 00320 WINED3D_RS_COLORVERTEX = 141, 00321 WINED3D_RS_LOCALVIEWER = 142, 00322 WINED3D_RS_NORMALIZENORMALS = 143, 00323 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */ 00324 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145, 00325 WINED3D_RS_SPECULARMATERIALSOURCE = 146, 00326 WINED3D_RS_AMBIENTMATERIALSOURCE = 147, 00327 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148, 00328 WINED3D_RS_VERTEXBLEND = 151, 00329 WINED3D_RS_CLIPPLANEENABLE = 152, 00330 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */ 00331 WINED3D_RS_POINTSIZE = 154, 00332 WINED3D_RS_POINTSIZE_MIN = 155, 00333 WINED3D_RS_POINTSPRITEENABLE = 156, 00334 WINED3D_RS_POINTSCALEENABLE = 157, 00335 WINED3D_RS_POINTSCALE_A = 158, 00336 WINED3D_RS_POINTSCALE_B = 159, 00337 WINED3D_RS_POINTSCALE_C = 160, 00338 WINED3D_RS_MULTISAMPLEANTIALIAS = 161, 00339 WINED3D_RS_MULTISAMPLEMASK = 162, 00340 WINED3D_RS_PATCHEDGESTYLE = 163, 00341 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */ 00342 WINED3D_RS_DEBUGMONITORTOKEN = 165, 00343 WINED3D_RS_POINTSIZE_MAX = 166, 00344 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167, 00345 WINED3D_RS_COLORWRITEENABLE = 168, 00346 WINED3D_RS_TWEENFACTOR = 170, 00347 WINED3D_RS_BLENDOP = 171, 00348 WINED3D_RS_POSITIONDEGREE = 172, 00349 WINED3D_RS_NORMALDEGREE = 173, 00350 WINED3D_RS_SCISSORTESTENABLE = 174, 00351 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175, 00352 WINED3D_RS_ANTIALIASEDLINEENABLE = 176, 00353 WINED3D_RS_MINTESSELLATIONLEVEL = 178, 00354 WINED3D_RS_MAXTESSELLATIONLEVEL = 179, 00355 WINED3D_RS_ADAPTIVETESS_X = 180, 00356 WINED3D_RS_ADAPTIVETESS_Y = 181, 00357 WINED3D_RS_ADAPTIVETESS_Z = 182, 00358 WINED3D_RS_ADAPTIVETESS_W = 183, 00359 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184, 00360 WINED3D_RS_TWOSIDEDSTENCILMODE = 185, 00361 WINED3D_RS_CCW_STENCILFAIL = 186, 00362 WINED3D_RS_CCW_STENCILZFAIL = 187, 00363 WINED3D_RS_CCW_STENCILPASS = 188, 00364 WINED3D_RS_CCW_STENCILFUNC = 189, 00365 WINED3D_RS_COLORWRITEENABLE1 = 190, 00366 WINED3D_RS_COLORWRITEENABLE2 = 191, 00367 WINED3D_RS_COLORWRITEENABLE3 = 192, 00368 WINED3D_RS_BLENDFACTOR = 193, 00369 WINED3D_RS_SRGBWRITEENABLE = 194, 00370 WINED3D_RS_DEPTHBIAS = 195, 00371 WINED3D_RS_WRAP8 = 198, 00372 WINED3D_RS_WRAP9 = 199, 00373 WINED3D_RS_WRAP10 = 200, 00374 WINED3D_RS_WRAP11 = 201, 00375 WINED3D_RS_WRAP12 = 202, 00376 WINED3D_RS_WRAP13 = 203, 00377 WINED3D_RS_WRAP14 = 204, 00378 WINED3D_RS_WRAP15 = 205, 00379 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206, 00380 WINED3D_RS_SRCBLENDALPHA = 207, 00381 WINED3D_RS_DESTBLENDALPHA = 208, 00382 WINED3D_RS_BLENDOPALPHA = 209, 00383 }; 00384 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA 00385 00386 enum wined3d_blend 00387 { 00388 WINED3D_BLEND_ZERO = 1, 00389 WINED3D_BLEND_ONE = 2, 00390 WINED3D_BLEND_SRCCOLOR = 3, 00391 WINED3D_BLEND_INVSRCCOLOR = 4, 00392 WINED3D_BLEND_SRCALPHA = 5, 00393 WINED3D_BLEND_INVSRCALPHA = 6, 00394 WINED3D_BLEND_DESTALPHA = 7, 00395 WINED3D_BLEND_INVDESTALPHA = 8, 00396 WINED3D_BLEND_DESTCOLOR = 9, 00397 WINED3D_BLEND_INVDESTCOLOR = 10, 00398 WINED3D_BLEND_SRCALPHASAT = 11, 00399 WINED3D_BLEND_BOTHSRCALPHA = 12, 00400 WINED3D_BLEND_BOTHINVSRCALPHA = 13, 00401 WINED3D_BLEND_BLENDFACTOR = 14, 00402 WINED3D_BLEND_INVBLENDFACTOR = 15, 00403 }; 00404 00405 enum wined3d_blend_op 00406 { 00407 WINED3D_BLEND_OP_ADD = 1, 00408 WINED3D_BLEND_OP_SUBTRACT = 2, 00409 WINED3D_BLEND_OP_REVSUBTRACT = 3, 00410 WINED3D_BLEND_OP_MIN = 4, 00411 WINED3D_BLEND_OP_MAX = 5, 00412 }; 00413 00414 enum wined3d_vertex_blend_flags 00415 { 00416 WINED3D_VBF_DISABLE = 0, 00417 WINED3D_VBF_1WEIGHTS = 1, 00418 WINED3D_VBF_2WEIGHTS = 2, 00419 WINED3D_VBF_3WEIGHTS = 3, 00420 WINED3D_VBF_TWEENING = 255, 00421 WINED3D_VBF_0WEIGHTS = 256, 00422 }; 00423 00424 enum wined3d_cmp_func 00425 { 00426 WINED3D_CMP_NEVER = 1, 00427 WINED3D_CMP_LESS = 2, 00428 WINED3D_CMP_EQUAL = 3, 00429 WINED3D_CMP_LESSEQUAL = 4, 00430 WINED3D_CMP_GREATER = 5, 00431 WINED3D_CMP_NOTEQUAL = 6, 00432 WINED3D_CMP_GREATEREQUAL = 7, 00433 WINED3D_CMP_ALWAYS = 8, 00434 }; 00435 00436 enum wined3d_depth_buffer_type 00437 { 00438 WINED3D_ZB_FALSE = 0, 00439 WINED3D_ZB_TRUE = 1, 00440 WINED3D_ZB_USEW = 2, 00441 }; 00442 00443 enum wined3d_fog_mode 00444 { 00445 WINED3D_FOG_NONE = 0, 00446 WINED3D_FOG_EXP = 1, 00447 WINED3D_FOG_EXP2 = 2, 00448 WINED3D_FOG_LINEAR = 3, 00449 }; 00450 00451 enum wined3d_shade_mode 00452 { 00453 WINED3D_SHADE_FLAT = 1, 00454 WINED3D_SHADE_GOURAUD = 2, 00455 WINED3D_SHADE_PHONG = 3, 00456 }; 00457 00458 enum wined3d_fill_mode 00459 { 00460 WINED3D_FILL_POINT = 1, 00461 WINED3D_FILL_WIREFRAME = 2, 00462 WINED3D_FILL_SOLID = 3, 00463 }; 00464 00465 enum wined3d_cull 00466 { 00467 WINED3D_CULL_NONE = 1, 00468 WINED3D_CULL_CW = 2, 00469 WINED3D_CULL_CCW = 3, 00470 }; 00471 00472 enum wined3d_stencil_op 00473 { 00474 WINED3D_STENCIL_OP_KEEP = 1, 00475 WINED3D_STENCIL_OP_ZERO = 2, 00476 WINED3D_STENCIL_OP_REPLACE = 3, 00477 WINED3D_STENCIL_OP_INCR_SAT = 4, 00478 WINED3D_STENCIL_OP_DECR_SAT = 5, 00479 WINED3D_STENCIL_OP_INVERT = 6, 00480 WINED3D_STENCIL_OP_INCR = 7, 00481 WINED3D_STENCIL_OP_DECR = 8, 00482 }; 00483 00484 enum wined3d_material_color_source 00485 { 00486 WINED3D_MCS_MATERIAL = 0, 00487 WINED3D_MCS_COLOR1 = 1, 00488 WINED3D_MCS_COLOR2 = 2, 00489 }; 00490 00491 enum wined3d_patch_edge_style 00492 { 00493 WINED3D_PATCH_EDGE_DISCRETE = 0, 00494 WINED3D_PATCH_EDGE_CONTINUOUS = 1, 00495 }; 00496 00497 enum wined3d_backbuffer_type 00498 { 00499 WINED3D_BACKBUFFER_TYPE_MONO = 0, 00500 WINED3D_BACKBUFFER_TYPE_LEFT = 1, 00501 WINED3D_BACKBUFFER_TYPE_RIGHT = 2, 00502 }; 00503 00504 enum wined3d_swap_effect 00505 { 00506 WINED3D_SWAP_EFFECT_DISCARD = 1, 00507 WINED3D_SWAP_EFFECT_FLIP = 2, 00508 WINED3D_SWAP_EFFECT_COPY = 3, 00509 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4, 00510 }; 00511 00512 enum wined3d_sampler_state 00513 { 00514 WINED3D_SAMP_ADDRESS_U = 1, 00515 WINED3D_SAMP_ADDRESS_V = 2, 00516 WINED3D_SAMP_ADDRESS_W = 3, 00517 WINED3D_SAMP_BORDER_COLOR = 4, 00518 WINED3D_SAMP_MAG_FILTER = 5, 00519 WINED3D_SAMP_MIN_FILTER = 6, 00520 WINED3D_SAMP_MIP_FILTER = 7, 00521 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8, 00522 WINED3D_SAMP_MAX_MIP_LEVEL = 9, 00523 WINED3D_SAMP_MAX_ANISOTROPY = 10, 00524 WINED3D_SAMP_SRGB_TEXTURE = 11, 00525 WINED3D_SAMP_ELEMENT_INDEX = 12, 00526 WINED3D_SAMP_DMAP_OFFSET = 13, 00527 }; 00528 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET 00529 00530 enum wined3d_multisample_type 00531 { 00532 WINED3D_MULTISAMPLE_NONE = 0, 00533 WINED3D_MULTISAMPLE_NON_MASKABLE = 1, 00534 WINED3D_MULTISAMPLE_2_SAMPLES = 2, 00535 WINED3D_MULTISAMPLE_3_SAMPLES = 3, 00536 WINED3D_MULTISAMPLE_4_SAMPLES = 4, 00537 WINED3D_MULTISAMPLE_5_SAMPLES = 5, 00538 WINED3D_MULTISAMPLE_6_SAMPLES = 6, 00539 WINED3D_MULTISAMPLE_7_SAMPLES = 7, 00540 WINED3D_MULTISAMPLE_8_SAMPLES = 8, 00541 WINED3D_MULTISAMPLE_9_SAMPLES = 9, 00542 WINED3D_MULTISAMPLE_10_SAMPLES = 10, 00543 WINED3D_MULTISAMPLE_11_SAMPLES = 11, 00544 WINED3D_MULTISAMPLE_12_SAMPLES = 12, 00545 WINED3D_MULTISAMPLE_13_SAMPLES = 13, 00546 WINED3D_MULTISAMPLE_14_SAMPLES = 14, 00547 WINED3D_MULTISAMPLE_15_SAMPLES = 15, 00548 WINED3D_MULTISAMPLE_16_SAMPLES = 16, 00549 }; 00550 00551 enum wined3d_texture_stage_state 00552 { 00553 WINED3D_TSS_COLOR_OP = 0, 00554 WINED3D_TSS_COLOR_ARG1 = 1, 00555 WINED3D_TSS_COLOR_ARG2 = 2, 00556 WINED3D_TSS_ALPHA_OP = 3, 00557 WINED3D_TSS_ALPHA_ARG1 = 4, 00558 WINED3D_TSS_ALPHA_ARG2 = 5, 00559 WINED3D_TSS_BUMPENV_MAT00 = 6, 00560 WINED3D_TSS_BUMPENV_MAT01 = 7, 00561 WINED3D_TSS_BUMPENV_MAT10 = 8, 00562 WINED3D_TSS_BUMPENV_MAT11 = 9, 00563 WINED3D_TSS_TEXCOORD_INDEX = 10, 00564 WINED3D_TSS_BUMPENV_LSCALE = 11, 00565 WINED3D_TSS_BUMPENV_LOFFSET = 12, 00566 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13, 00567 WINED3D_TSS_COLOR_ARG0 = 14, 00568 WINED3D_TSS_ALPHA_ARG0 = 15, 00569 WINED3D_TSS_RESULT_ARG = 16, 00570 WINED3D_TSS_CONSTANT = 17, 00571 WINED3D_TSS_INVALID = ~0U, 00572 }; 00573 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT 00574 00575 enum wined3d_texture_transform_flags 00576 { 00577 WINED3D_TTFF_DISABLE = 0, 00578 WINED3D_TTFF_COUNT1 = 1, 00579 WINED3D_TTFF_COUNT2 = 2, 00580 WINED3D_TTFF_COUNT3 = 3, 00581 WINED3D_TTFF_COUNT4 = 4, 00582 WINED3D_TTFF_PROJECTED = 256, 00583 }; 00584 00585 enum wined3d_texture_op 00586 { 00587 WINED3D_TOP_DISABLE = 1, 00588 WINED3D_TOP_SELECT_ARG1 = 2, 00589 WINED3D_TOP_SELECT_ARG2 = 3, 00590 WINED3D_TOP_MODULATE = 4, 00591 WINED3D_TOP_MODULATE_2X = 5, 00592 WINED3D_TOP_MODULATE_4X = 6, 00593 WINED3D_TOP_ADD = 7, 00594 WINED3D_TOP_ADD_SIGNED = 8, 00595 WINED3D_TOP_ADD_SIGNED_2X = 9, 00596 WINED3D_TOP_SUBTRACT = 10, 00597 WINED3D_TOP_ADD_SMOOTH = 11, 00598 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12, 00599 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13, 00600 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14, 00601 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15, 00602 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16, 00603 WINED3D_TOP_PREMODULATE = 17, 00604 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18, 00605 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19, 00606 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20, 00607 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21, 00608 WINED3D_TOP_BUMPENVMAP = 22, 00609 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23, 00610 WINED3D_TOP_DOTPRODUCT3 = 24, 00611 WINED3D_TOP_MULTIPLY_ADD = 25, 00612 WINED3D_TOP_LERP = 26, 00613 }; 00614 00615 enum wined3d_texture_address 00616 { 00617 WINED3D_TADDRESS_WRAP = 1, 00618 WINED3D_TADDRESS_MIRROR = 2, 00619 WINED3D_TADDRESS_CLAMP = 3, 00620 WINED3D_TADDRESS_BORDER = 4, 00621 WINED3D_TADDRESS_MIRROR_ONCE = 5, 00622 }; 00623 00624 enum wined3d_transform_state 00625 { 00626 WINED3D_TS_VIEW = 2, 00627 WINED3D_TS_PROJECTION = 3, 00628 WINED3D_TS_TEXTURE0 = 16, 00629 WINED3D_TS_TEXTURE1 = 17, 00630 WINED3D_TS_TEXTURE2 = 18, 00631 WINED3D_TS_TEXTURE3 = 19, 00632 WINED3D_TS_TEXTURE4 = 20, 00633 WINED3D_TS_TEXTURE5 = 21, 00634 WINED3D_TS_TEXTURE6 = 22, 00635 WINED3D_TS_TEXTURE7 = 23, 00636 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */ 00637 WINED3D_TS_WORLD1 = 257, 00638 WINED3D_TS_WORLD2 = 258, 00639 WINED3D_TS_WORLD3 = 259, 00640 }; 00641 00642 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256) 00643 00644 enum wined3d_basis_type 00645 { 00646 WINED3D_BASIS_BEZIER = 0, 00647 WINED3D_BASIS_BSPLINE = 1, 00648 WINED3D_BASIS_INTERPOLATE = 2, 00649 }; 00650 00651 enum wined3d_cubemap_face 00652 { 00653 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0, 00654 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1, 00655 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2, 00656 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3, 00657 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4, 00658 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5, 00659 }; 00660 00661 enum wined3d_texture_filter_type 00662 { 00663 WINED3D_TEXF_NONE = 0, 00664 WINED3D_TEXF_POINT = 1, 00665 WINED3D_TEXF_LINEAR = 2, 00666 WINED3D_TEXF_ANISOTROPIC = 3, 00667 WINED3D_TEXF_FLAT_CUBIC = 4, 00668 WINED3D_TEXF_GAUSSIAN_CUBIC = 5, 00669 WINED3D_TEXF_PYRAMIDAL_QUAD = 6, 00670 WINED3D_TEXF_GAUSSIAN_QUAD = 7, 00671 }; 00672 00673 enum wined3d_resource_type 00674 { 00675 WINED3D_RTYPE_SURFACE = 1, 00676 WINED3D_RTYPE_VOLUME = 2, 00677 WINED3D_RTYPE_TEXTURE = 3, 00678 WINED3D_RTYPE_VOLUME_TEXTURE = 4, 00679 WINED3D_RTYPE_CUBE_TEXTURE = 5, 00680 WINED3D_RTYPE_BUFFER = 6, 00681 }; 00682 00683 enum wined3d_pool 00684 { 00685 WINED3D_POOL_DEFAULT = 0, 00686 WINED3D_POOL_MANAGED = 1, 00687 WINED3D_POOL_SYSTEM_MEM = 2, 00688 WINED3D_POOL_SCRATCH = 3, 00689 }; 00690 00691 enum wined3d_query_type 00692 { 00693 WINED3D_QUERY_TYPE_VCACHE = 4, 00694 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5, 00695 WINED3D_QUERY_TYPE_VERTEX_STATS = 6, 00696 WINED3D_QUERY_TYPE_EVENT = 8, 00697 WINED3D_QUERY_TYPE_OCCLUSION = 9, 00698 WINED3D_QUERY_TYPE_TIMESTAMP = 10, 00699 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11, 00700 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12, 00701 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13, 00702 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14, 00703 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15, 00704 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16, 00705 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17, 00706 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18 00707 }; 00708 00709 #define WINED3DISSUE_BEGIN (1 << 1) 00710 #define WINED3DISSUE_END (1 << 0) 00711 #define WINED3DGETDATA_FLUSH (1 << 0) 00712 00713 enum wined3d_stateblock_type 00714 { 00715 WINED3D_SBT_INIT = 0, 00716 WINED3D_SBT_ALL = 1, 00717 WINED3D_SBT_PIXEL_STATE = 2, 00718 WINED3D_SBT_VERTEX_STATE = 3, 00719 WINED3D_SBT_RECORDED = 4, /* WineD3D private */ 00720 }; 00721 00722 typedef enum _WINED3DDECLMETHOD 00723 { 00724 WINED3DDECLMETHOD_DEFAULT = 0, 00725 WINED3DDECLMETHOD_PARTIALU = 1, 00726 WINED3DDECLMETHOD_PARTIALV = 2, 00727 WINED3DDECLMETHOD_CROSSUV = 3, 00728 WINED3DDECLMETHOD_UV = 4, 00729 WINED3DDECLMETHOD_LOOKUP = 5, 00730 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 00731 } WINED3DDECLMETHOD; 00732 00733 typedef enum _WINED3DDECLUSAGE 00734 { 00735 WINED3DDECLUSAGE_POSITION = 0, 00736 WINED3DDECLUSAGE_BLENDWEIGHT = 1, 00737 WINED3DDECLUSAGE_BLENDINDICES = 2, 00738 WINED3DDECLUSAGE_NORMAL = 3, 00739 WINED3DDECLUSAGE_PSIZE = 4, 00740 WINED3DDECLUSAGE_TEXCOORD = 5, 00741 WINED3DDECLUSAGE_TANGENT = 6, 00742 WINED3DDECLUSAGE_BINORMAL = 7, 00743 WINED3DDECLUSAGE_TESSFACTOR = 8, 00744 WINED3DDECLUSAGE_POSITIONT = 9, 00745 WINED3DDECLUSAGE_COLOR = 10, 00746 WINED3DDECLUSAGE_FOG = 11, 00747 WINED3DDECLUSAGE_DEPTH = 12, 00748 WINED3DDECLUSAGE_SAMPLE = 13 00749 } WINED3DDECLUSAGE; 00750 00751 typedef enum _WINED3DSURFTYPE 00752 { 00753 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */ 00754 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */ 00755 } WINED3DSURFTYPE; 00756 00757 enum wined3d_sysval_semantic 00758 { 00759 WINED3D_SV_DEPTH = 0xffffffff, 00760 WINED3D_SV_TARGET0 = 0, 00761 WINED3D_SV_TARGET1 = 1, 00762 WINED3D_SV_TARGET2 = 2, 00763 WINED3D_SV_TARGET3 = 3, 00764 WINED3D_SV_TARGET4 = 4, 00765 WINED3D_SV_TARGET5 = 5, 00766 WINED3D_SV_TARGET6 = 6, 00767 WINED3D_SV_TARGET7 = 7, 00768 }; 00769 00770 #define WINED3DCOLORWRITEENABLE_RED (1 << 0) 00771 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1) 00772 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2) 00773 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3) 00774 00775 #define WINED3DADAPTER_DEFAULT 0 00776 #define WINED3DENUM_NO_WHQL_LEVEL 2 00777 #define WINED3DPRESENT_BACK_BUFFER_MAX 3 00778 00779 #define WINED3DTSS_TCI_PASSTHRU 0x00000 00780 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000 00781 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000 00782 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 00783 #define WINED3DTSS_TCI_SPHEREMAP 0x40000 00784 00785 #define WINED3DTA_SELECTMASK 0x0000000f 00786 #define WINED3DTA_DIFFUSE 0x00000000 00787 #define WINED3DTA_CURRENT 0x00000001 00788 #define WINED3DTA_TEXTURE 0x00000002 00789 #define WINED3DTA_TFACTOR 0x00000003 00790 #define WINED3DTA_SPECULAR 0x00000004 00791 #define WINED3DTA_TEMP 0x00000005 00792 #define WINED3DTA_CONSTANT 0x00000006 00793 #define WINED3DTA_COMPLEMENT 0x00000010 00794 #define WINED3DTA_ALPHAREPLICATE 0x00000020 00795 00796 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 00797 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 00798 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004 00799 #define WINED3DPRESENTFLAG_VIDEO 0x00000010 00800 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020 00801 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 00802 00803 #define WINED3DDP_MAXTEXCOORD 8 00804 00805 #define WINED3DUSAGE_RENDERTARGET 0x00000001 00806 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002 00807 #define WINED3DUSAGE_WRITEONLY 0x00000008 00808 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010 00809 #define WINED3DUSAGE_DONOTCLIP 0x00000020 00810 #define WINED3DUSAGE_POINTS 0x00000040 00811 #define WINED3DUSAGE_RTPATCHES 0x00000080 00812 #define WINED3DUSAGE_NPATCHES 0x00000100 00813 #define WINED3DUSAGE_DYNAMIC 0x00000200 00814 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400 00815 #define WINED3DUSAGE_DMAP 0x00004000 00816 #define WINED3DUSAGE_MASK 0x00004fff 00817 #define WINED3DUSAGE_OWNDC 0x20000000 00818 #define WINED3DUSAGE_STATICDECL 0x40000000 00819 #define WINED3DUSAGE_OVERLAY 0x80000000 00820 00821 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000 00822 #define WINED3DUSAGE_QUERY_FILTER 0x00020000 00823 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000 00824 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000 00825 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000 00826 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000 00827 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000 00828 #define WINED3DUSAGE_QUERY_MASK 0x003f8000 00829 00830 #define WINED3DLOCK_READONLY 0x0010 00831 #define WINED3DLOCK_NOSYSLOCK 0x0800 00832 #define WINED3DLOCK_NOOVERWRITE 0x1000 00833 #define WINED3DLOCK_DISCARD 0x2000 00834 #define WINED3DLOCK_DONOTWAIT 0x4000 00835 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000 00836 00837 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000 00838 00839 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000 00840 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001 00841 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002 00842 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004 00843 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 00844 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 00845 00846 #define WINED3DMAXUSERCLIPPLANES 32 00847 #define WINED3DCLIPPLANE0 (1 << 0) 00848 #define WINED3DCLIPPLANE1 (1 << 1) 00849 #define WINED3DCLIPPLANE2 (1 << 2) 00850 #define WINED3DCLIPPLANE3 (1 << 3) 00851 #define WINED3DCLIPPLANE4 (1 << 4) 00852 #define WINED3DCLIPPLANE5 (1 << 5) 00853 00854 /* FVF (Flexible Vertex Format) codes */ 00855 #define WINED3DFVF_RESERVED0 0x0001 00856 #define WINED3DFVF_POSITION_MASK 0x400e 00857 #define WINED3DFVF_XYZ 0x0002 00858 #define WINED3DFVF_XYZRHW 0x0004 00859 #define WINED3DFVF_XYZB1 0x0006 00860 #define WINED3DFVF_XYZB2 0x0008 00861 #define WINED3DFVF_XYZB3 0x000a 00862 #define WINED3DFVF_XYZB4 0x000c 00863 #define WINED3DFVF_XYZB5 0x000e 00864 #define WINED3DFVF_XYZW 0x4002 00865 #define WINED3DFVF_NORMAL 0x0010 00866 #define WINED3DFVF_PSIZE 0x0020 00867 #define WINED3DFVF_DIFFUSE 0x0040 00868 #define WINED3DFVF_SPECULAR 0x0080 00869 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00 00870 #define WINED3DFVF_TEXCOUNT_SHIFT 8 00871 #define WINED3DFVF_TEX0 0x0000 00872 #define WINED3DFVF_TEX1 0x0100 00873 #define WINED3DFVF_TEX2 0x0200 00874 #define WINED3DFVF_TEX3 0x0300 00875 #define WINED3DFVF_TEX4 0x0400 00876 #define WINED3DFVF_TEX5 0x0500 00877 #define WINED3DFVF_TEX6 0x0600 00878 #define WINED3DFVF_TEX7 0x0700 00879 #define WINED3DFVF_TEX8 0x0800 00880 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000 00881 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000 00882 #define WINED3DFVF_RESERVED2 0x6000 00883 00884 #define WINED3DFVF_TEXTUREFORMAT1 3 00885 #define WINED3DFVF_TEXTUREFORMAT2 0 00886 #define WINED3DFVF_TEXTUREFORMAT3 1 00887 #define WINED3DFVF_TEXTUREFORMAT4 2 00888 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16)) 00889 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16)) 00890 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16)) 00891 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16)) 00892 00893 /* Clear flags */ 00894 #define WINED3DCLEAR_TARGET 0x00000001 00895 #define WINED3DCLEAR_ZBUFFER 0x00000002 00896 #define WINED3DCLEAR_STENCIL 0x00000004 00897 00898 /* Stream source flags */ 00899 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30) 00900 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30) 00901 00902 /* SetPrivateData flags */ 00903 #define WINED3DSPD_IUNKNOWN 0x00000001 00904 00905 /* IWineD3D::CreateDevice behaviour flags */ 00906 #define WINED3DCREATE_FPU_PRESERVE 0x00000002 00907 #define WINED3DCREATE_PUREDEVICE 0x00000010 00908 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 00909 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 00910 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080 00911 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 00912 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200 00913 00914 /* VTF defines */ 00915 #define WINED3DDMAPSAMPLER 0x100 00916 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) 00917 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) 00918 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) 00919 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) 00920 00921 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 00922 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 00923 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100 00924 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 00925 #define WINED3DCAPS3_RESERVED 0x8000001f 00926 00927 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001 00928 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002 00929 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 00930 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 00931 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 00932 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 00933 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 00934 00935 #define WINED3DDTCAPS_UBYTE4 0x00000001 00936 #define WINED3DDTCAPS_UBYTE4N 0x00000002 00937 #define WINED3DDTCAPS_SHORT2N 0x00000004 00938 #define WINED3DDTCAPS_SHORT4N 0x00000008 00939 #define WINED3DDTCAPS_USHORT2N 0x00000010 00940 #define WINED3DDTCAPS_USHORT4N 0x00000020 00941 #define WINED3DDTCAPS_UDEC3 0x00000040 00942 #define WINED3DDTCAPS_DEC3N 0x00000080 00943 #define WINED3DDTCAPS_FLOAT16_2 0x00000100 00944 #define WINED3DDTCAPS_FLOAT16_4 0x00000200 00945 00946 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff 00947 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 00948 #define WINED3DFVFCAPS_PSIZE 0x00100000 00949 00950 #define WINED3DLINECAPS_TEXTURE 0x00000001 00951 #define WINED3DLINECAPS_ZTEST 0x00000002 00952 #define WINED3DLINECAPS_BLEND 0x00000004 00953 #define WINED3DLINECAPS_ALPHACMP 0x00000008 00954 #define WINED3DLINECAPS_FOG 0x00000010 00955 #define WINED3DLINECAPS_ANTIALIAS 0x00000020 00956 00957 #define WINED3DMAX30SHADERINSTRUCTIONS 32768 00958 #define WINED3DMIN30SHADERINSTRUCTIONS 512 00959 00960 #define WINED3DPBLENDCAPS_ZERO 0x00000001 00961 #define WINED3DPBLENDCAPS_ONE 0x00000002 00962 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004 00963 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008 00964 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010 00965 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020 00966 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040 00967 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080 00968 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100 00969 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200 00970 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400 00971 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 00972 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 00973 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000 00974 00975 #define WINED3DPCMPCAPS_NEVER 0x00000001 00976 #define WINED3DPCMPCAPS_LESS 0x00000002 00977 #define WINED3DPCMPCAPS_EQUAL 0x00000004 00978 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008 00979 #define WINED3DPCMPCAPS_GREATER 0x00000010 00980 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020 00981 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040 00982 #define WINED3DPCMPCAPS_ALWAYS 0x00000080 00983 00984 #define WINED3DPMISCCAPS_MASKZ 0x00000002 00985 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004 00986 #define WINED3DPMISCCAPS_CULLNONE 0x00000010 00987 #define WINED3DPMISCCAPS_CULLCW 0x00000020 00988 #define WINED3DPMISCCAPS_CULLCCW 0x00000040 00989 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080 00990 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 00991 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200 00992 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400 00993 #define WINED3DPMISCCAPS_BLENDOP 0x00000800 00994 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000 00995 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 00996 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 00997 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 00998 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 00999 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 01000 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 01001 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 01002 01003 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 01004 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 01005 #define WINED3DPS20_MAX_NUMTEMPS 32 01006 #define WINED3DPS20_MIN_NUMTEMPS 12 01007 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 01008 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 01009 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 01010 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 01011 01012 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001 01013 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002 01014 #define WINED3DPS20CAPS_PREDICATION 0x00000004 01015 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008 01016 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010 01017 01018 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001 01019 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002 01020 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004 01021 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008 01022 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 01023 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020 01024 01025 #define WINED3DSTENCILCAPS_KEEP 0x00000001 01026 #define WINED3DSTENCILCAPS_ZERO 0x00000002 01027 #define WINED3DSTENCILCAPS_REPLACE 0x00000004 01028 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008 01029 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010 01030 #define WINED3DSTENCILCAPS_INVERT 0x00000020 01031 #define WINED3DSTENCILCAPS_INCR 0x00000040 01032 #define WINED3DSTENCILCAPS_DECR 0x00000080 01033 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100 01034 01035 #define WINED3DTEXOPCAPS_DISABLE 0x00000001 01036 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002 01037 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004 01038 #define WINED3DTEXOPCAPS_MODULATE 0x00000008 01039 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010 01040 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020 01041 #define WINED3DTEXOPCAPS_ADD 0x00000040 01042 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080 01043 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100 01044 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200 01045 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400 01046 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 01047 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 01048 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 01049 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 01050 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 01051 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000 01052 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 01053 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 01054 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 01055 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 01056 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000 01057 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 01058 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000 01059 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000 01060 #define WINED3DTEXOPCAPS_LERP 0x02000000 01061 01062 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 01063 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 01064 #define WINED3DVS20_MAX_NUMTEMPS 32 01065 #define WINED3DVS20_MIN_NUMTEMPS 12 01066 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 01067 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 01068 01069 #define WINED3DVS20CAPS_PREDICATION 0x00000001 01070 01071 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002 01072 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000 01073 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000 01074 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000 01075 #define WINED3DCAPS2_RESERVED 0x02000000 01076 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000 01077 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000 01078 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000 01079 01080 #define WINED3DPRASTERCAPS_DITHER 0x00000001 01081 #define WINED3DPRASTERCAPS_ROP2 0x00000002 01082 #define WINED3DPRASTERCAPS_XOR 0x00000004 01083 #define WINED3DPRASTERCAPS_PAT 0x00000008 01084 #define WINED3DPRASTERCAPS_ZTEST 0x00000010 01085 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020 01086 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040 01087 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080 01088 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100 01089 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200 01090 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 01091 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 01092 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 01093 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 01094 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000 01095 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 01096 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000 01097 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000 01098 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000 01099 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000 01100 #define WINED3DPRASTERCAPS_WFOG 0x00100000 01101 #define WINED3DPRASTERCAPS_ZFOG 0x00200000 01102 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 01103 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000 01104 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 01105 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000 01106 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 01107 01108 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001 01109 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002 01110 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 01111 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 01112 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010 01113 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020 01114 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040 01115 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080 01116 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 01117 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 01118 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 01119 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 01120 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 01121 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 01122 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 01123 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 01124 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 01125 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 01126 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000 01127 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000 01128 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000 01129 01130 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001 01131 #define WINED3DPTEXTURECAPS_POW2 0x00000002 01132 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004 01133 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008 01134 #define WINED3DPTEXTURECAPS_BORDER 0x00000010 01135 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020 01136 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 01137 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 01138 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 01139 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400 01140 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800 01141 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000 01142 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000 01143 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000 01144 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 01145 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 01146 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 01147 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 01148 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 01149 01150 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001 01151 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002 01152 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004 01153 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008 01154 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 01155 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 01156 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100 01157 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200 01158 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 01159 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000 01160 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000 01161 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000 01162 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000 01163 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 01164 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 01165 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 01166 01167 #define WINED3DVTXPCAPS_TEXGEN 0x00000001 01168 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002 01169 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004 01170 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 01171 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 01172 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020 01173 #define WINED3DVTXPCAPS_TWEENING 0x00000040 01174 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 01175 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 01176 01177 #define WINED3DCURSORCAPS_COLOR 0x00000001 01178 #define WINED3DCURSORCAPS_LOWRES 0x00000002 01179 01180 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001 01181 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002 01182 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004 01183 #define WINED3DDEVCAPS_SORTEXACT 0x00000008 01184 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 01185 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 01186 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 01187 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 01188 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 01189 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 01190 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 01191 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 01192 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 01193 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 01194 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 01195 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 01196 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 01197 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 01198 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000 01199 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000 01200 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000 01201 #define WINED3DDEVCAPS_RTPATCHES 0x00400000 01202 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 01203 #define WINED3DDEVCAPS_NPATCHES 0x01000000 01204 01205 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001 01206 01207 /* dwDDFX */ 01208 /* arithmetic stretching along y axis */ 01209 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001 01210 /* mirror on y axis */ 01211 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002 01212 /* mirror on x axis */ 01213 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004 01214 /* do not tear */ 01215 #define WINEDDBLTFX_NOTEARING 0x00000008 01216 /* 180 degrees clockwise rotation */ 01217 #define WINEDDBLTFX_ROTATE180 0x00000010 01218 /* 270 degrees clockwise rotation */ 01219 #define WINEDDBLTFX_ROTATE270 0x00000020 01220 /* 90 degrees clockwise rotation */ 01221 #define WINEDDBLTFX_ROTATE90 0x00000040 01222 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */ 01223 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080 01224 /* add dwZBufferBaseDest to every source z value before compare */ 01225 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100 01226 01227 /* dwFlags for Blt* */ 01228 #define WINEDDBLT_ALPHADEST 0x00000001 01229 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002 01230 #define WINEDDBLT_ALPHADESTNEG 0x00000004 01231 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008 01232 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010 01233 #define WINEDDBLT_ALPHASRC 0x00000020 01234 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040 01235 #define WINEDDBLT_ALPHASRCNEG 0x00000080 01236 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100 01237 #define WINEDDBLT_ASYNC 0x00000200 01238 #define WINEDDBLT_COLORFILL 0x00000400 01239 #define WINEDDBLT_DDFX 0x00000800 01240 #define WINEDDBLT_DDROPS 0x00001000 01241 #define WINEDDBLT_KEYDEST 0x00002000 01242 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000 01243 #define WINEDDBLT_KEYSRC 0x00008000 01244 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000 01245 #define WINEDDBLT_ROP 0x00020000 01246 #define WINEDDBLT_ROTATIONANGLE 0x00040000 01247 #define WINEDDBLT_ZBUFFER 0x00080000 01248 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000 01249 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000 01250 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000 01251 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000 01252 #define WINEDDBLT_WAIT 0x01000000 01253 #define WINEDDBLT_DEPTHFILL 0x02000000 01254 #define WINEDDBLT_DONOTWAIT 0x08000000 01255 01256 /* DDSURFACEDESC.dwFlags */ 01257 #define WINEDDSD_CAPS 0x00000001 01258 #define WINEDDSD_HEIGHT 0x00000002 01259 #define WINEDDSD_WIDTH 0x00000004 01260 #define WINEDDSD_PITCH 0x00000008 01261 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020 01262 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040 01263 #define WINEDDSD_ALPHABITDEPTH 0x00000080 01264 #define WINEDDSD_LPSURFACE 0x00000800 01265 #define WINEDDSD_PIXELFORMAT 0x00001000 01266 #define WINEDDSD_CKDESTOVERLAY 0x00002000 01267 #define WINEDDSD_CKDESTBLT 0x00004000 01268 #define WINEDDSD_CKSRCOVERLAY 0x00008000 01269 #define WINEDDSD_CKSRCBLT 0x00010000 01270 #define WINEDDSD_MIPMAPCOUNT 0x00020000 01271 #define WINEDDSD_REFRESHRATE 0x00040000 01272 #define WINEDDSD_LINEARSIZE 0x00080000 01273 #define WINEDDSD_TEXTURESTAGE 0x00100000 01274 #define WINEDDSD_FVF 0x00200000 01275 #define WINEDDSD_SRCVBHANDLE 0x00400000 01276 #define WINEDDSD_ALL 0x007ff9ee 01277 01278 /* Set/Get Colour Key Flags */ 01279 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */ 01280 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */ 01281 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */ 01282 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */ 01283 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */ 01284 01285 /* dwFlags for GetBltStatus */ 01286 #define WINEDDGBS_CANBLT 0x00000001 01287 #define WINEDDGBS_ISBLTDONE 0x00000002 01288 01289 /* dwFlags for GetFlipStatus */ 01290 #define WINEDDGFS_CANFLIP 0x00000001 01291 #define WINEDDGFS_ISFLIPDONE 0x00000002 01292 01293 /* dwFlags for Flip */ 01294 #define WINEDDFLIP_WAIT 0x00000001 01295 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */ 01296 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */ 01297 #define WINEDDFLIP_NOVSYNC 0x00000008 01298 #define WINEDDFLIP_STEREO 0x00000010 01299 #define WINEDDFLIP_DONOTWAIT 0x00000020 01300 #define WINEDDFLIP_INTERVAL2 0x02000000 01301 #define WINEDDFLIP_INTERVAL3 0x03000000 01302 #define WINEDDFLIP_INTERVAL4 0x04000000 01303 01304 #define WINEDDOVER_ALPHADEST 0x00000001 01305 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002 01306 #define WINEDDOVER_ALPHADESTNEG 0x00000004 01307 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008 01308 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010 01309 #define WINEDDOVER_ALPHASRC 0x00000020 01310 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040 01311 #define WINEDDOVER_ALPHASRCNEG 0x00000080 01312 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100 01313 #define WINEDDOVER_HIDE 0x00000200 01314 #define WINEDDOVER_KEYDEST 0x00000400 01315 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800 01316 #define WINEDDOVER_KEYSRC 0x00001000 01317 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000 01318 #define WINEDDOVER_SHOW 0x00004000 01319 #define WINEDDOVER_ADDDIRTYRECT 0x00008000 01320 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000 01321 #define WINEDDOVER_REFRESHALL 0x00020000 01322 #define WINEDDOVER_DDFX 0x00080000 01323 #define WINEDDOVER_AUTOFLIP 0x00100000 01324 #define WINEDDOVER_BOB 0x00200000 01325 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000 01326 #define WINEDDOVER_INTERLEAVED 0x00800000 01327 01328 /* DirectDraw Caps */ 01329 #define WINEDDSCAPS_RESERVED1 0x00000001 01330 #define WINEDDSCAPS_ALPHA 0x00000002 01331 #define WINEDDSCAPS_BACKBUFFER 0x00000004 01332 #define WINEDDSCAPS_COMPLEX 0x00000008 01333 #define WINEDDSCAPS_FLIP 0x00000010 01334 #define WINEDDSCAPS_FRONTBUFFER 0x00000020 01335 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040 01336 #define WINEDDSCAPS_OVERLAY 0x00000080 01337 #define WINEDDSCAPS_PALETTE 0x00000100 01338 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200 01339 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400 01340 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800 01341 #define WINEDDSCAPS_TEXTURE 0x00001000 01342 #define WINEDDSCAPS_3DDEVICE 0x00002000 01343 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000 01344 #define WINEDDSCAPS_VISIBLE 0x00008000 01345 #define WINEDDSCAPS_WRITEONLY 0x00010000 01346 #define WINEDDSCAPS_ZBUFFER 0x00020000 01347 #define WINEDDSCAPS_OWNDC 0x00040000 01348 #define WINEDDSCAPS_LIVEVIDEO 0x00080000 01349 #define WINEDDSCAPS_HWCODEC 0x00100000 01350 #define WINEDDSCAPS_MODEX 0x00200000 01351 #define WINEDDSCAPS_MIPMAP 0x00400000 01352 #define WINEDDSCAPS_RESERVED2 0x00800000 01353 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000 01354 #define WINEDDSCAPS_VIDEOPORT 0x08000000 01355 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000 01356 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000 01357 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000 01358 #define WINEDDSCAPS_OPTIMIZED 0x80000000 01359 01360 #define WINEDDCKEYCAPS_DESTBLT 0x00000001 01361 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002 01362 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004 01363 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008 01364 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010 01365 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020 01366 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040 01367 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080 01368 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100 01369 #define WINEDDCKEYCAPS_SRCBLT 0x00000200 01370 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400 01371 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800 01372 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000 01373 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000 01374 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000 01375 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000 01376 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000 01377 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000 01378 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000 01379 01380 #define WINEDDFXCAPS_BLTALPHA 0x00000001 01381 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004 01382 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010 01383 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020 01384 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040 01385 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080 01386 #define WINEDDFXCAPS_BLTROTATION 0x00000100 01387 #define WINEDDFXCAPS_BLTROTATION90 0x00000200 01388 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400 01389 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800 01390 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000 01391 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000 01392 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000 01393 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000 01394 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000 01395 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000 01396 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000 01397 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008 01398 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000 01399 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000 01400 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000 01401 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000 01402 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000 01403 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000 01404 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000 01405 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000 01406 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000 01407 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000 01408 01409 #define WINEDDCAPS_3D 0x00000001 01410 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002 01411 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004 01412 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008 01413 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010 01414 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020 01415 #define WINEDDCAPS_BLT 0x00000040 01416 #define WINEDDCAPS_BLTQUEUE 0x00000080 01417 #define WINEDDCAPS_BLTFOURCC 0x00000100 01418 #define WINEDDCAPS_BLTSTRETCH 0x00000200 01419 #define WINEDDCAPS_GDI 0x00000400 01420 #define WINEDDCAPS_OVERLAY 0x00000800 01421 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000 01422 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000 01423 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000 01424 #define WINEDDCAPS_PALETTE 0x00008000 01425 #define WINEDDCAPS_PALETTEVSYNC 0x00010000 01426 #define WINEDDCAPS_READSCANLINE 0x00020000 01427 #define WINEDDCAPS_STEREOVIEW 0x00040000 01428 #define WINEDDCAPS_VBI 0x00080000 01429 #define WINEDDCAPS_ZBLTS 0x00100000 01430 #define WINEDDCAPS_ZOVERLAYS 0x00200000 01431 #define WINEDDCAPS_COLORKEY 0x00400000 01432 #define WINEDDCAPS_ALPHA 0x00800000 01433 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000 01434 #define WINEDDCAPS_NOHARDWARE 0x02000000 01435 #define WINEDDCAPS_BLTCOLORFILL 0x04000000 01436 #define WINEDDCAPS_BANKSWITCHED 0x08000000 01437 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000 01438 #define WINEDDCAPS_CANCLIP 0x20000000 01439 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000 01440 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000 01441 01442 #define WINEDDCAPS2_CERTIFIED 0x00000001 01443 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002 01444 #define WINEDDCAPS2_VIDEOPORT 0x00000004 01445 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008 01446 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010 01447 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020 01448 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040 01449 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080 01450 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100 01451 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200 01452 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400 01453 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800 01454 #define WINEDDCAPS2_WIDESURFACES 0x00001000 01455 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000 01456 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000 01457 #define WINEDDCAPS2_COPYFOURCC 0x00008000 01458 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000 01459 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000 01460 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000 01461 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000 01462 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000 01463 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000 01464 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000 01465 #define WINEDDCAPS2_STEREO 0x02000000 01466 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000 01467 01468 /* DDCAPS.d */ 01469 #define WINEDDPCAPS_4BIT 0x00000001 01470 #define WINEDDPCAPS_8BITENTRIES 0x00000002 01471 #define WINEDDPCAPS_8BIT 0x00000004 01472 #define WINEDDPCAPS_INITIALIZE 0x00000008 01473 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010 01474 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020 01475 #define WINEDDPCAPS_ALLOW256 0x00000040 01476 #define WINEDDPCAPS_VSYNC 0x00000080 01477 #define WINEDDPCAPS_1BIT 0x00000100 01478 #define WINEDDPCAPS_2BIT 0x00000200 01479 #define WINEDDPCAPS_ALPHA 0x00000400 01480 01481 #define WINED3D_SURFACE_MAPPABLE 0x00000001 01482 #define WINED3D_SURFACE_DISCARD 0x00000002 01483 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004 01484 01485 struct wined3d_display_mode 01486 { 01487 UINT width; 01488 UINT height; 01489 UINT refresh_rate; 01490 enum wined3d_format_id format_id; 01491 }; 01492 01493 struct wined3d_color 01494 { 01495 float r; 01496 float g; 01497 float b; 01498 float a; 01499 }; 01500 01501 struct wined3d_vec3 01502 { 01503 float x; 01504 float y; 01505 float z; 01506 }; 01507 01508 struct wined3d_matrix 01509 { 01510 union 01511 { 01512 struct 01513 { 01514 float _11, _12, _13, _14; 01515 float _21, _22, _23, _24; 01516 float _31, _32, _33, _34; 01517 float _41, _42, _43, _44; 01518 } DUMMYSTRUCTNAME; 01519 float m[4][4]; 01520 } DUMMYUNIONNAME; 01521 }; 01522 01523 struct wined3d_light 01524 { 01525 enum wined3d_light_type type; 01526 struct wined3d_color diffuse; 01527 struct wined3d_color specular; 01528 struct wined3d_color ambient; 01529 struct wined3d_vec3 position; 01530 struct wined3d_vec3 direction; 01531 float range; 01532 float falloff; 01533 float attenuation0; 01534 float attenuation1; 01535 float attenuation2; 01536 float theta; 01537 float phi; 01538 }; 01539 01540 struct wined3d_material 01541 { 01542 struct wined3d_color diffuse; 01543 struct wined3d_color ambient; 01544 struct wined3d_color specular; 01545 struct wined3d_color emissive; 01546 float power; 01547 }; 01548 01549 struct wined3d_viewport 01550 { 01551 UINT x; 01552 UINT y; 01553 UINT width; 01554 UINT height; 01555 float min_z; 01556 float max_z; 01557 }; 01558 01559 struct wined3d_gamma_ramp 01560 { 01561 WORD red[256]; 01562 WORD green[256]; 01563 WORD blue[256]; 01564 }; 01565 01566 struct wined3d_line_pattern 01567 { 01568 WORD repeat_factor; 01569 WORD line_pattern; 01570 }; 01571 01572 struct wined3d_rect_patch_info 01573 { 01574 UINT start_vertex_offset_width; 01575 UINT start_vertex_offset_height; 01576 UINT width; 01577 UINT height; 01578 UINT stride; 01579 enum wined3d_basis_type basis; 01580 enum wined3d_degree_type degree; 01581 }; 01582 01583 struct wined3d_tri_patch_info 01584 { 01585 UINT start_vertex_offset; 01586 UINT vertex_count; 01587 enum wined3d_basis_type basis; 01588 enum wined3d_degree_type degree; 01589 }; 01590 01591 struct wined3d_adapter_identifier 01592 { 01593 char *driver; 01594 UINT driver_size; 01595 char *description; 01596 UINT description_size; 01597 char *device_name; 01598 UINT device_name_size; 01599 LARGE_INTEGER driver_version; 01600 DWORD vendor_id; 01601 DWORD device_id; 01602 DWORD subsystem_id; 01603 DWORD revision; 01604 GUID device_identifier; 01605 DWORD whql_level; 01606 LUID adapter_luid; 01607 SIZE_T video_memory; 01608 }; 01609 01610 struct wined3d_swapchain_desc 01611 { 01612 UINT backbuffer_width; 01613 UINT backbuffer_height; 01614 enum wined3d_format_id backbuffer_format; 01615 UINT backbuffer_count; 01616 enum wined3d_multisample_type multisample_type; 01617 DWORD multisample_quality; 01618 enum wined3d_swap_effect swap_effect; 01619 HWND device_window; 01620 BOOL windowed; 01621 BOOL enable_auto_depth_stencil; 01622 enum wined3d_format_id auto_depth_stencil_format; 01623 DWORD flags; 01624 UINT refresh_rate; 01625 UINT swap_interval; 01626 BOOL auto_restore_display_mode; 01627 }; 01628 01629 struct wined3d_resource_desc 01630 { 01631 enum wined3d_resource_type resource_type; 01632 enum wined3d_format_id format; 01633 enum wined3d_multisample_type multisample_type; 01634 UINT multisample_quality; 01635 DWORD usage; 01636 enum wined3d_pool pool; 01637 UINT width; 01638 UINT height; 01639 UINT depth; 01640 UINT size; 01641 }; 01642 01643 struct wined3d_clip_status 01644 { 01645 DWORD clip_union; 01646 DWORD clip_intersection; 01647 }; 01648 01649 struct wined3d_vertex_element 01650 { 01651 enum wined3d_format_id format; 01652 WORD input_slot; 01653 WORD offset; 01654 UINT output_slot; /* D3D 8 & 10 */ 01655 BYTE method; 01656 BYTE usage; 01657 BYTE usage_idx; 01658 }; 01659 01660 struct wined3d_device_creation_parameters 01661 { 01662 UINT adapter_idx; 01663 enum wined3d_device_type device_type; 01664 HWND focus_window; 01665 DWORD flags; 01666 }; 01667 01668 struct wined3d_raster_status 01669 { 01670 BOOL in_vblank; 01671 UINT scan_line; 01672 }; 01673 01674 struct wined3d_mapped_rect 01675 { 01676 UINT row_pitch; 01677 void *data; 01678 }; 01679 01680 struct wined3d_mapped_box 01681 { 01682 UINT row_pitch; 01683 UINT slice_pitch; 01684 void *data; 01685 }; 01686 01687 struct wined3d_box 01688 { 01689 UINT left; 01690 UINT top; 01691 UINT right; 01692 UINT bottom; 01693 UINT front; 01694 UINT back; 01695 }; 01696 01697 struct wined3d_strided_element 01698 { 01699 enum wined3d_format_id format; /* Format of the data */ 01700 const BYTE *data; /* Pointer to start of data */ 01701 UINT stride; /* Stride between occurrences of this data */ 01702 }; 01703 01704 struct wined3d_strided_data 01705 { 01706 struct wined3d_strided_element position; 01707 struct wined3d_strided_element normal; 01708 struct wined3d_strided_element diffuse; 01709 struct wined3d_strided_element specular; 01710 struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD]; 01711 BOOL position_transformed; 01712 }; 01713 01714 struct wined3d_vertex_shader_caps 01715 { 01716 DWORD caps; 01717 INT dynamic_flow_control_depth; 01718 INT temp_count; 01719 INT static_flow_control_depth; 01720 }; 01721 01722 struct wined3d_pixel_shader_caps 01723 { 01724 DWORD caps; 01725 INT dynamic_flow_control_depth; 01726 INT temp_count; 01727 INT static_flow_control_depth; 01728 INT instruction_slot_count; 01729 }; 01730 01731 struct wined3d_ddraw_caps 01732 { 01733 DWORD caps; 01734 DWORD caps2; 01735 DWORD color_key_caps; 01736 DWORD fx_caps; 01737 DWORD fx_alpha_caps; 01738 DWORD pal_caps; 01739 DWORD sv_caps; 01740 DWORD svb_caps; 01741 DWORD svb_color_key_caps; 01742 DWORD svb_fx_caps; 01743 DWORD vsb_caps; 01744 DWORD vsb_color_key_caps; 01745 DWORD vsb_fx_caps; 01746 DWORD ssb_caps; 01747 DWORD ssb_color_key_caps; 01748 DWORD ssb_fx_caps; 01749 DWORD dds_caps; 01750 DWORD stride_align; 01751 }; 01752 01753 typedef struct _WINED3DCAPS 01754 { 01755 enum wined3d_device_type DeviceType; 01756 UINT AdapterOrdinal; 01757 01758 DWORD Caps; 01759 DWORD Caps2; 01760 DWORD Caps3; 01761 DWORD PresentationIntervals; 01762 01763 DWORD CursorCaps; 01764 DWORD DevCaps; 01765 DWORD PrimitiveMiscCaps; 01766 DWORD RasterCaps; 01767 DWORD ZCmpCaps; 01768 DWORD SrcBlendCaps; 01769 DWORD DestBlendCaps; 01770 DWORD AlphaCmpCaps; 01771 DWORD ShadeCaps; 01772 DWORD TextureCaps; 01773 DWORD TextureFilterCaps; 01774 DWORD CubeTextureFilterCaps; 01775 DWORD VolumeTextureFilterCaps; 01776 DWORD TextureAddressCaps; 01777 DWORD VolumeTextureAddressCaps; 01778 DWORD LineCaps; 01779 01780 DWORD MaxTextureWidth; 01781 DWORD MaxTextureHeight; 01782 DWORD MaxVolumeExtent; 01783 DWORD MaxTextureRepeat; 01784 DWORD MaxTextureAspectRatio; 01785 DWORD MaxAnisotropy; 01786 float MaxVertexW; 01787 01788 float GuardBandLeft; 01789 float GuardBandTop; 01790 float GuardBandRight; 01791 float GuardBandBottom; 01792 01793 float ExtentsAdjust; 01794 DWORD StencilCaps; 01795 01796 DWORD FVFCaps; 01797 DWORD TextureOpCaps; 01798 DWORD MaxTextureBlendStages; 01799 DWORD MaxSimultaneousTextures; 01800 01801 DWORD VertexProcessingCaps; 01802 DWORD MaxActiveLights; 01803 DWORD MaxUserClipPlanes; 01804 DWORD MaxVertexBlendMatrices; 01805 DWORD MaxVertexBlendMatrixIndex; 01806 01807 float MaxPointSize; 01808 01809 DWORD MaxPrimitiveCount; 01810 DWORD MaxVertexIndex; 01811 DWORD MaxStreams; 01812 DWORD MaxStreamStride; 01813 01814 DWORD VertexShaderVersion; 01815 DWORD MaxVertexShaderConst; 01816 01817 DWORD PixelShaderVersion; 01818 float PixelShader1xMaxValue; 01819 01820 /* DX 9 */ 01821 DWORD DevCaps2; 01822 01823 float MaxNpatchTessellationLevel; 01824 DWORD Reserved5; /* undocumented */ 01825 01826 UINT MasterAdapterOrdinal; 01827 UINT AdapterOrdinalInGroup; 01828 UINT NumberOfAdaptersInGroup; 01829 DWORD DeclTypes; 01830 DWORD NumSimultaneousRTs; 01831 DWORD StretchRectFilterCaps; 01832 struct wined3d_vertex_shader_caps VS20Caps; 01833 struct wined3d_pixel_shader_caps PS20Caps; 01834 DWORD VertexTextureFilterCaps; 01835 DWORD MaxVShaderInstructionsExecuted; 01836 DWORD MaxPShaderInstructionsExecuted; 01837 DWORD MaxVertexShader30InstructionSlots; 01838 DWORD MaxPixelShader30InstructionSlots; 01839 DWORD Reserved2; /* Not in the microsoft headers but documented */ 01840 DWORD Reserved3; 01841 01842 struct wined3d_ddraw_caps ddraw_caps; 01843 } WINED3DCAPS; 01844 01845 struct wined3d_color_key 01846 { 01847 DWORD color_space_low_value; /* low boundary of color space that is to 01848 * be treated as Color Key, inclusive */ 01849 DWORD color_space_high_value; /* high boundary of color space that is 01850 * to be treated as Color Key, inclusive */ 01851 }; 01852 01853 typedef struct _WINEDDBLTFX 01854 { 01855 DWORD dwSize; /* size of structure */ 01856 DWORD dwDDFX; /* FX operations */ 01857 DWORD dwROP; /* Win32 raster operations */ 01858 DWORD dwDDROP; /* Raster operations new for DirectDraw */ 01859 DWORD dwRotationAngle; /* Rotation angle for blt */ 01860 DWORD dwZBufferOpCode; /* ZBuffer compares */ 01861 DWORD dwZBufferLow; /* Low limit of Z buffer */ 01862 DWORD dwZBufferHigh; /* High limit of Z buffer */ 01863 DWORD dwZBufferBaseDest; /* Destination base value */ 01864 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */ 01865 union 01866 { 01867 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */ 01868 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */ 01869 } DUMMYUNIONNAME1; 01870 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */ 01871 union 01872 { 01873 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */ 01874 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */ 01875 } DUMMYUNIONNAME2; 01876 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ 01877 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */ 01878 DWORD dwReserved; 01879 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ 01880 union 01881 { 01882 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */ 01883 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */ 01884 } DUMMYUNIONNAME3; 01885 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ 01886 union 01887 { 01888 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */ 01889 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */ 01890 } DUMMYUNIONNAME4; 01891 union 01892 { 01893 DWORD dwFillColor; /* color in RGB or Palettized */ 01894 DWORD dwFillDepth; /* depth value for z-buffer */ 01895 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */ 01896 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */ 01897 } DUMMYUNIONNAME5; 01898 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */ 01899 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */ 01900 } WINEDDBLTFX,*LPWINEDDBLTFX; 01901 01902 typedef struct _WINEDDOVERLAYFX 01903 { 01904 DWORD dwSize; /* size of structure */ 01905 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ 01906 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */ 01907 DWORD dwReserved; 01908 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ 01909 union 01910 { 01911 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */ 01912 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */ 01913 } DUMMYUNIONNAME1; 01914 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ 01915 union 01916 { 01917 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */ 01918 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */ 01919 } DUMMYUNIONNAME2; 01920 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */ 01921 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */ 01922 DWORD dwDDFX; /* Overlay FX */ 01923 DWORD dwFlags; /* flags */ 01924 } WINEDDOVERLAYFX; 01925 01926 struct wined3d_buffer_desc 01927 { 01928 UINT byte_width; 01929 DWORD usage; 01930 UINT bind_flags; 01931 UINT cpu_access_flags; 01932 UINT misc_flags; 01933 }; 01934 01935 struct wined3d_shader_signature_element 01936 { 01937 const char *semantic_name; 01938 UINT semantic_idx; 01939 enum wined3d_sysval_semantic sysval_semantic; 01940 DWORD component_type; 01941 UINT register_idx; 01942 DWORD mask; 01943 }; 01944 01945 struct wined3d_shader_signature 01946 { 01947 UINT element_count; 01948 struct wined3d_shader_signature_element *elements; 01949 char *string_data; 01950 }; 01951 01952 struct wined3d_parent_ops 01953 { 01954 void (__stdcall *wined3d_object_destroyed)(void *parent); 01955 }; 01956 01957 struct wined3d; 01958 struct wined3d_buffer; 01959 struct wined3d_device; 01960 struct wined3d_palette; 01961 struct wined3d_query; 01962 struct wined3d_rendertarget_view; 01963 struct wined3d_resource; 01964 struct wined3d_shader; 01965 struct wined3d_stateblock; 01966 struct wined3d_surface; 01967 struct wined3d_swapchain; 01968 struct wined3d_texture; 01969 struct wined3d_vertex_declaration; 01970 struct wined3d_volume; 01971 01972 struct wined3d_device_parent 01973 { 01974 const struct wined3d_device_parent_ops *ops; 01975 }; 01976 01977 struct wined3d_device_parent_ops 01978 { 01979 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device); 01980 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent); 01981 HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent, 01982 UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool, 01983 UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface); 01984 HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent, 01985 UINT width, UINT height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, 01986 DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface); 01987 HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent, 01988 UINT width, UINT height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, 01989 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface); 01990 HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent, 01991 UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, enum wined3d_pool pool, DWORD usage, 01992 struct wined3d_volume **volume); 01993 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent, 01994 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain); 01995 }; 01996 01997 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource); 01998 01999 void __stdcall wined3d_mutex_lock(void); 02000 void __stdcall wined3d_mutex_unlock(void); 02001 02002 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx, 02003 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, 02004 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id); 02005 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx, 02006 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, 02007 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id, 02008 WINED3DSURFTYPE surface_type); 02009 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, 02010 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id, 02011 enum wined3d_format_id target_format_id); 02012 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, 02013 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, 02014 enum wined3d_multisample_type multisample_type, DWORD *quality_levels); 02015 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, 02016 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id, 02017 enum wined3d_format_id backbuffer_format_id, BOOL windowed); 02018 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent); 02019 ULONG __cdecl wined3d_decref(struct wined3d *wined3d); 02020 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, 02021 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode); 02022 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d); 02023 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, 02024 struct wined3d_display_mode *mode); 02025 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx, 02026 DWORD flags, struct wined3d_adapter_identifier *identifier); 02027 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, 02028 UINT adapter_idx, enum wined3d_format_id format_id); 02029 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx); 02030 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, 02031 enum wined3d_device_type device_type, WINED3DCAPS *caps); 02032 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d); 02033 ULONG __cdecl wined3d_incref(struct wined3d *wined3d); 02034 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function); 02035 02036 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc, 02037 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer); 02038 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, 02039 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops, 02040 struct wined3d_buffer **buffer); 02041 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, 02042 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops, 02043 struct wined3d_buffer **buffer); 02044 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer); 02045 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer); 02046 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer); 02047 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer); 02048 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer); 02049 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags); 02050 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer); 02051 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority); 02052 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer); 02053 02054 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window); 02055 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device); 02056 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device); 02057 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags, 02058 const struct wined3d_color *color, float z, DWORD stencil); 02059 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device, 02060 struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color); 02061 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface, 02062 const RECT *rect, const struct wined3d_color *color); 02063 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, 02064 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment, 02065 struct wined3d_device_parent *device_parent, struct wined3d_device **device); 02066 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device); 02067 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle); 02068 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count); 02069 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count, 02070 const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data, 02071 enum wined3d_format_id index_data_format_id); 02072 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device, 02073 UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id, 02074 const void *stream_data, UINT stream_stride); 02075 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count); 02076 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device, 02077 UINT vertex_count, const struct wined3d_strided_data *strided_data); 02078 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device, 02079 UINT vertex_count, const void *stream_data, UINT stream_stride); 02080 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle, 02081 const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info); 02082 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle, 02083 const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info); 02084 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device); 02085 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock); 02086 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device); 02087 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device); 02088 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx, 02089 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer); 02090 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device); 02091 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane); 02092 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, 02093 struct wined3d_clip_status *clip_status); 02094 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device, 02095 struct wined3d_device_creation_parameters *creation_parameters); 02096 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device, 02097 struct wined3d_surface **depth_stencil); 02098 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps); 02099 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, 02100 UINT swapchain_idx, struct wined3d_display_mode *mode); 02101 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device, 02102 UINT swapchain_idx, struct wined3d_surface *dst_surface); 02103 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, 02104 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); 02105 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, 02106 struct wined3d_buffer **index_buffer); 02107 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, 02108 UINT light_idx, struct wined3d_light *light); 02109 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable); 02110 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material); 02111 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device); 02112 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device); 02113 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device, 02114 enum wined3d_primitive_type *primitive_topology); 02115 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device, 02116 UINT start_register, BOOL *constants, UINT bool_count); 02117 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device, 02118 UINT start_register, float *constants, UINT vector4f_count); 02119 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device, 02120 UINT start_register, int *constants, UINT vector4i_count); 02121 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device, 02122 UINT swapchain_idx, struct wined3d_raster_status *raster_status); 02123 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, 02124 enum wined3d_render_state state, DWORD *value); 02125 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device, 02126 UINT render_target_idx, struct wined3d_surface **render_target); 02127 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device, 02128 UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value); 02129 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect); 02130 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device); 02131 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device, 02132 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride); 02133 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device, 02134 UINT stream_idx, UINT *divider); 02135 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, 02136 HDC dc, struct wined3d_surface **surface); 02137 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device, 02138 UINT swapchain_idx, struct wined3d_swapchain **swapchain); 02139 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device); 02140 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device, 02141 UINT stage, struct wined3d_texture **texture); 02142 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device, 02143 UINT stage, enum wined3d_texture_stage_state state, DWORD *value); 02144 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device, 02145 enum wined3d_transform_state state, struct wined3d_matrix *matrix); 02146 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device, 02147 struct wined3d_vertex_declaration **declaration); 02148 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device); 02149 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport); 02150 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device, 02151 UINT start_register, BOOL *constants, UINT bool_count); 02152 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device, 02153 UINT start_register, float *constants, UINT vector4f_count); 02154 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device, 02155 UINT start_register, int *constants, UINT vector4i_count); 02156 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d); 02157 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device); 02158 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc); 02159 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc); 02160 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device, 02161 enum wined3d_transform_state state, const struct wined3d_matrix *matrix); 02162 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect, 02163 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region); 02164 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device, 02165 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer, 02166 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf); 02167 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device); 02168 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device, 02169 const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback); 02170 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window); 02171 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index); 02172 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane); 02173 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, 02174 const struct wined3d_clip_status *clip_status); 02175 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device, 02176 int x_screen_space, int y_screen_space, DWORD flags); 02177 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device, 02178 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface); 02179 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil); 02180 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs); 02181 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device, 02182 UINT swapchain_idx, const struct wined3d_display_mode *mode); 02183 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device, 02184 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp); 02185 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device, 02186 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id); 02187 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device, 02188 UINT light_idx, const struct wined3d_light *light); 02189 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable); 02190 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material); 02191 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device); 02192 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments); 02193 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader); 02194 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, 02195 enum wined3d_primitive_type primitive_topology); 02196 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device, 02197 UINT start_register, const BOOL *constants, UINT bool_count); 02198 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device, 02199 UINT start_register, const float *constants, UINT vector4f_count); 02200 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device, 02201 UINT start_register, const int *constants, UINT vector4i_count); 02202 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device, 02203 enum wined3d_render_state state, DWORD value); 02204 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device, 02205 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport); 02206 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device, 02207 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value); 02208 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect); 02209 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software); 02210 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device, 02211 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride); 02212 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider); 02213 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture); 02214 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device, 02215 UINT stage, enum wined3d_texture_stage_state state, DWORD value); 02216 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device, 02217 enum wined3d_transform_state state, const struct wined3d_matrix *matrix); 02218 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device, 02219 struct wined3d_vertex_declaration *declaration); 02220 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader); 02221 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport); 02222 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device, 02223 UINT start_register, const BOOL *constants, UINT bool_count); 02224 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device, 02225 UINT start_register, const float *constants, UINT vector4f_count); 02226 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device, 02227 UINT start_register, const int *constants, UINT vector4i_count); 02228 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h); 02229 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show); 02230 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device); 02231 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device); 02232 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface, 02233 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point); 02234 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device, 02235 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); 02236 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes); 02237 02238 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags, 02239 const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette); 02240 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette); 02241 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette, 02242 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries); 02243 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette); 02244 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette); 02245 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette); 02246 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette, 02247 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries); 02248 02249 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, 02250 enum wined3d_query_type type, struct wined3d_query **query); 02251 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query); 02252 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags); 02253 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query); 02254 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query); 02255 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query); 02256 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags); 02257 02258 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid); 02259 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource, 02260 struct wined3d_resource_desc *desc); 02261 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource); 02262 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource, 02263 REFGUID guid, void *data, DWORD *data_size); 02264 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource, 02265 REFGUID guid, const void *data, DWORD data_size, DWORD flags); 02266 02267 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource, 02268 void *parent, struct wined3d_rendertarget_view **rendertarget_view); 02269 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view); 02270 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view); 02271 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view); 02272 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view); 02273 02274 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code, 02275 const struct wined3d_shader_signature *output_signature, void *parent, 02276 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version); 02277 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code, 02278 const struct wined3d_shader_signature *output_signature, void *parent, 02279 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version); 02280 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code, 02281 const struct wined3d_shader_signature *output_signature, void *parent, 02282 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version); 02283 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader); 02284 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader, 02285 void *byte_code, UINT *byte_code_size); 02286 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader); 02287 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader); 02288 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader, 02289 UINT start_idx, const float *src_data, UINT vector4f_count); 02290 02291 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock); 02292 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock); 02293 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, 02294 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock); 02295 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); 02296 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); 02297 02298 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect, 02299 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, 02300 const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter); 02301 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height, 02302 enum wined3d_format_id format_id, UINT level, DWORD usage, enum wined3d_pool pool, 02303 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type, 02304 DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface); 02305 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface); 02306 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags); 02307 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags); 02308 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags); 02309 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y); 02310 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface); 02311 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface); 02312 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface); 02313 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface); 02314 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface, 02315 struct wined3d_surface *render_target); 02316 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface); 02317 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc); 02318 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface); 02319 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface); 02320 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface, 02321 struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags); 02322 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface); 02323 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc); 02324 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface); 02325 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface, 02326 DWORD flags, const struct wined3d_color_key *color_key); 02327 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem); 02328 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y); 02329 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette); 02330 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority); 02331 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface); 02332 HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface, 02333 UINT width, UINT height, enum wined3d_format_id format_id, 02334 enum wined3d_multisample_type multisample_type, UINT multisample_quality); 02335 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect, 02336 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx); 02337 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface, 02338 DWORD flags, struct wined3d_surface *ref); 02339 02340 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, 02341 struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent, 02342 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain); 02343 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain); 02344 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain, 02345 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer); 02346 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain); 02347 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain, 02348 struct wined3d_display_mode *mode); 02349 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain, 02350 struct wined3d_surface *dst_surface); 02351 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain, 02352 struct wined3d_gamma_ramp *ramp); 02353 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain); 02354 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain, 02355 struct wined3d_swapchain_desc *desc); 02356 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain, 02357 struct wined3d_raster_status *raster_status); 02358 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain); 02359 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, 02360 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, 02361 const RGNDATA *dirty_region, DWORD flags); 02362 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain, 02363 DWORD flags, const struct wined3d_gamma_ramp *ramp); 02364 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window); 02365 02366 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture, 02367 UINT layer, const struct wined3d_box *dirty_region); 02368 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height, 02369 UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent, 02370 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); 02371 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth, 02372 UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent, 02373 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); 02374 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length, 02375 UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent, 02376 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); 02377 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture); 02378 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture); 02379 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture); 02380 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture); 02381 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture); 02382 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture); 02383 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture); 02384 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture); 02385 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture, 02386 UINT sub_resource_idx); 02387 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture); 02388 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture); 02389 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture, 02390 enum wined3d_texture_filter_type filter_type); 02391 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod); 02392 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority); 02393 02394 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device, 02395 const struct wined3d_vertex_element *elements, UINT element_count, void *parent, 02396 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration); 02397 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device, 02398 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops, 02399 struct wined3d_vertex_declaration **declaration); 02400 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration); 02401 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration); 02402 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration); 02403 02404 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth, 02405 DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent, 02406 const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume); 02407 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume); 02408 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource); 02409 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume); 02410 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume); 02411 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume); 02412 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume); 02413 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume, 02414 struct wined3d_mapped_box *mapped_box, const struct wined3d_box *box, DWORD flags); 02415 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume); 02416 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority); 02417 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume); 02418 02419 #endif /* __WINE_WINED3D_H */ Generated on Sun May 27 2012 04:33:21 for ReactOS by
1.7.6.1
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