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ReactOS Development > Doxygen

wined3d_device Struct Reference

#include <wined3d_private.h>

Data Fields

LONG ref
struct wined3d_device_parentdevice_parent
struct wined3dwined3d
struct wined3d_adapteradapter
LONG style
LONG exStyle
GLenum offscreenBuffer
int vs_selected_mode
int ps_selected_mode
struct wined3d_shader_backend_opsshader_backend
voidshader_priv
voidfragment_priv
voidblit_priv
struct StateEntry StateTable [STATE_HIGHEST+1]
APPLYSTATEFUNCmultistate_funcs [STATE_HIGHEST+1]
struct fragment_pipelinefrag_pipe
struct blit_shaderblitter
unsigned int max_ffp_textures
DWORD vshader_version
DWORD pshader_version
DWORD d3d_vshader_constantF
DWORD d3d_pshader_constantF
DWORD vs_clipping
WORD view_ident: 1
WORD vertexBlendUsed: 1
WORD isRecordingState: 1
WORD isInDraw: 1
WORD bCursorVisible: 1
WORD d3d_initialized: 1
WORD inScene: 1
WORD softwareVertexProcessing: 1
WORD useDrawStridedSlow: 1
WORD instancedDraw: 1
WORD filter_messages: 1
WORD padding: 5
BYTE fixed_function_usage_map
unsigned char surface_alignment
struct wined3d_stateblockstateBlock
struct wined3d_stateblockupdateStateBlock
struct
wined3d_device_creation_parameters 
create_parms
HWND focus_window
struct wined3d_swapchain ** swapchains
UINT swapchain_count
struct list resources
struct list shaders
DWORD valid_rt_mask
struct wined3d_fb_state fb
struct wined3d_surfaceonscreen_depth_stencil
struct wined3d_surfaceauto_depth_stencil
GLuint depth_blt_texture
UINT xHotSpot
UINT yHotSpot
UINT xScreenSpace
UINT yScreenSpace
UINT cursorWidth
UINT cursorHeight
GLuint cursorTexture
HCURSOR hardwareCursor
struct wined3d_surfacelogo_surface
UINT dummy_texture_2d [MAX_COMBINED_SAMPLERS]
UINT dummy_texture_rect [MAX_COMBINED_SAMPLERS]
UINT dummy_texture_3d [MAX_COMBINED_SAMPLERS]
UINT dummy_texture_cube [MAX_COMBINED_SAMPLERS]
DWORD texUnitMap [MAX_COMBINED_SAMPLERS]
DWORD rev_tex_unit_map [MAX_COMBINED_SAMPLERS]
struct wined3d_stream_info strided_streams
struct wined3d_strided_dataup_strided
struct wined3d_event_querybuffer_queries [MAX_ATTRIBS]
unsigned int num_buffer_queries
struct wined3d_context ** contexts
UINT context_count
struct list patches [PATCHMAP_SIZE]

Detailed Description

Definition at line 1675 of file wined3d_private.h.


The documentation for this struct was generated from the following file:

Generated on Sat May 26 2012 06:46:00 for ReactOS by doxygen 1.7.6.1

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