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ReactOS Development > Doxygen

wined3d_context Struct Reference

#include <wined3d_private.h>

Data Fields

struct wined3d_gl_infogl_info
struct StateEntrystate_table
DWORD dirtyArray [STATE_HIGHEST+1]
DWORD numDirtyEntries
DWORD isStateDirty [STATE_HIGHEST/(sizeof(DWORD)*CHAR_BIT)+1]
struct wined3d_swapchainswapchain
struct wined3d_surfacecurrent_rt
DWORD tid
WORD render_offscreen: 1
WORD last_was_rhw: 1
WORD last_was_pshader: 1
WORD last_was_vshader: 1
WORD namedArraysLoaded: 1
WORD numberedArraysLoaded: 1
WORD last_was_blit: 1
WORD last_was_ckey: 1
WORD fog_coord: 1
WORD fog_enabled: 1
WORD num_untracked_materials: 2
WORD current: 1
WORD destroyed: 1
WORD valid: 1
WORD padding: 1
BYTE texShaderBumpMap
BYTE lastWasPow2Texture
DWORD numbered_array_mask
GLenum tracking_parm
GLenum untracked_materials [2]
UINT blit_w
UINT blit_h
enum fogsource fog_source
DWORD active_texture
DWORD texture_type [MAX_COMBINED_SAMPLERS]
UINT level
HGLRC restore_ctx
HDC restore_dc
int restore_pf
HGLRC glCtx
HWND win_handle
HDC hdc
int pixel_format
GLint aux_buffers
UINT fbo_entry_count
struct list fbo_list
struct list fbo_destroy_list
struct fbo_entrycurrent_fbo
GLuint fbo_read_binding
GLuint fbo_draw_binding
BOOL rebind_fbo
struct wined3d_surface ** blit_targets
GLenumdraw_buffers
DWORD draw_buffers_mask
GLuintfree_occlusion_queries
UINT free_occlusion_query_size
UINT free_occlusion_query_count
struct list occlusion_queries
union wined3d_gl_query_objectfree_event_queries
UINT free_event_query_size
UINT free_event_query_count
struct list event_queries
GLint gl_fog_source
GLfloat fog_coord_value
GLfloat color [4]
GLfloat fogstart
GLfloat fogend
GLfloat fogcolor [4]
GLuint dummy_arbfp_prog

Detailed Description

Definition at line 1057 of file wined3d_private.h.


The documentation for this struct was generated from the following file:

Generated on Sun May 27 2012 06:46:32 for ReactOS by doxygen 1.7.6.1

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