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00001 /* 00002 * Direct3D 8 private include file 00003 * 00004 * Copyright 2002-2004 Jason Edmeades 00005 * Copyright 2003-2004 Raphael Junqueira 00006 * Copyright 2004 Christian Costa 00007 * 00008 * This library is free software; you can redistribute it and/or 00009 * modify it under the terms of the GNU Lesser General Public 00010 * License as published by the Free Software Foundation; either 00011 * version 2.1 of the License, or (at your option) any later version. 00012 * 00013 * This library is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 * Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public 00019 * License along with this library; if not, write to the Free Software 00020 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00021 */ 00022 00023 #ifndef __WINE_D3D8_PRIVATE_H 00024 #define __WINE_D3D8_PRIVATE_H 00025 00026 #include <stdarg.h> 00027 00028 #define NONAMELESSUNION 00029 #define NONAMELESSSTRUCT 00030 #define COBJMACROS 00031 #include "windef.h" 00032 #include "winbase.h" 00033 #include "wingdi.h" 00034 #include "wine/debug.h" 00035 #include "d3d8.h" 00036 #include "wine/wined3d.h" 00037 00038 /* CreateVertexShader can return > 0xFFFF */ 00039 #define VS_HIGHESTFIXEDFXF 0xF0000000 00040 00041 /* =========================================================================== 00042 Macros 00043 =========================================================================== */ 00044 /* Not nice, but it lets wined3d support different versions of directx */ 00045 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \ 00046 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \ 00047 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \ 00048 _pD3D8Caps->Caps = _pWineCaps->Caps; \ 00049 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \ 00050 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \ 00051 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \ 00052 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \ 00053 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \ 00054 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \ 00055 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \ 00056 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \ 00057 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \ 00058 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \ 00059 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \ 00060 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \ 00061 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \ 00062 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \ 00063 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \ 00064 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \ 00065 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \ 00066 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \ 00067 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \ 00068 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \ 00069 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \ 00070 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \ 00071 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \ 00072 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \ 00073 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \ 00074 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \ 00075 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \ 00076 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \ 00077 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \ 00078 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \ 00079 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \ 00080 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \ 00081 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \ 00082 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \ 00083 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \ 00084 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \ 00085 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \ 00086 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \ 00087 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \ 00088 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \ 00089 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \ 00090 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \ 00091 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \ 00092 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \ 00093 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \ 00094 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \ 00095 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \ 00096 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \ 00097 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \ 00098 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue; 00099 00100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN; 00101 00102 /* Direct3D8 Interfaces: */ 00103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; 00104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; 00105 typedef struct IDirect3D8Impl IDirect3D8Impl; 00106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; 00107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; 00108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; 00109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; 00110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; 00111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; 00112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; 00113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; 00114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl; 00115 00116 /* =========================================================================== 00117 The interfaces themselves 00118 =========================================================================== */ 00119 00120 /* ---------- */ 00121 /* IDirect3D8 */ 00122 /* ---------- */ 00123 00124 /***************************************************************************** 00125 * Predeclare the interface implementation structures 00126 */ 00127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN; 00128 00129 /***************************************************************************** 00130 * IDirect3D implementation structure 00131 */ 00132 struct IDirect3D8Impl 00133 { 00134 IDirect3D8 IDirect3D8_iface; 00135 LONG ref; 00136 struct wined3d *WineD3D; 00137 }; 00138 00139 /***************************************************************************** 00140 * IDirect3DDevice8 implementation structure 00141 */ 00142 00143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64 00144 #define D3D8_INVALID_HANDLE ~0U 00145 00146 enum d3d8_handle_type 00147 { 00148 D3D8_HANDLE_FREE, 00149 D3D8_HANDLE_VS, 00150 D3D8_HANDLE_PS, 00151 D3D8_HANDLE_SB, 00152 }; 00153 00154 struct d3d8_handle_entry 00155 { 00156 void *object; 00157 enum d3d8_handle_type type; 00158 }; 00159 00160 struct d3d8_handle_table 00161 { 00162 struct d3d8_handle_entry *entries; 00163 struct d3d8_handle_entry *free_entries; 00164 UINT table_size; 00165 UINT entry_count; 00166 }; 00167 00168 struct FvfToDecl 00169 { 00170 DWORD fvf; 00171 struct IDirect3DVertexDeclaration8 *decl; 00172 }; 00173 00174 struct IDirect3DDevice8Impl 00175 { 00176 /* IUnknown fields */ 00177 IDirect3DDevice8 IDirect3DDevice8_iface; 00178 struct wined3d_device_parent device_parent; 00179 LONG ref; 00180 struct wined3d_device *wined3d_device; 00181 IDirect3D8 *d3d_parent; 00182 struct d3d8_handle_table handle_table; 00183 00184 /* FVF management */ 00185 struct FvfToDecl *decls; 00186 UINT numConvertedDecls, declArraySize; 00187 00188 /* Avoids recursion with nested ReleaseRef to 0 */ 00189 BOOL inDestruction; 00190 BOOL lost; 00191 }; 00192 00193 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter, 00194 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN; 00195 00196 /* ---------------- */ 00197 /* IDirect3DVolume8 */ 00198 /* ---------------- */ 00199 00200 /***************************************************************************** 00201 * IDirect3DVolume8 implementation structure 00202 */ 00203 struct IDirect3DVolume8Impl 00204 { 00205 IDirect3DVolume8 IDirect3DVolume8_iface; 00206 LONG ref; 00207 struct wined3d_volume *wined3d_volume; 00208 IUnknown *container; 00209 IUnknown *forwardReference; 00210 }; 00211 00212 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height, 00213 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN; 00214 00215 /* ------------------- */ 00216 /* IDirect3DSwapChain8 */ 00217 /* ------------------- */ 00218 00219 /***************************************************************************** 00220 * IDirect3DSwapChain8 implementation structure 00221 */ 00222 struct IDirect3DSwapChain8Impl 00223 { 00224 /* IUnknown fields */ 00225 IDirect3DSwapChain8 IDirect3DSwapChain8_iface; 00226 LONG ref; 00227 struct wined3d_swapchain *wined3d_swapchain; 00228 IDirect3DDevice8 *parentDevice; 00229 }; 00230 00231 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device, 00232 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN; 00233 00234 /* ----------------- */ 00235 /* IDirect3DSurface8 */ 00236 /* ----------------- */ 00237 00238 /***************************************************************************** 00239 * IDirect3DSurface8 implementation structure 00240 */ 00241 struct IDirect3DSurface8Impl 00242 { 00243 IDirect3DSurface8 IDirect3DSurface8_iface; 00244 LONG ref; 00245 struct wined3d_surface *wined3d_surface; 00246 IDirect3DDevice8 *parentDevice; 00247 00248 /* The surface container */ 00249 IUnknown *container; 00250 00251 /* If set forward refcounting to this object */ 00252 IUnknown *forwardReference; 00253 }; 00254 00255 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device, 00256 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, 00257 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN; 00258 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN; 00259 00260 /* ---------------------- */ 00261 /* IDirect3DVertexBuffer8 */ 00262 /* ---------------------- */ 00263 00264 /***************************************************************************** 00265 * IDirect3DVertexBuffer8 implementation structure 00266 */ 00267 struct IDirect3DVertexBuffer8Impl 00268 { 00269 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface; 00270 LONG ref; 00271 struct wined3d_buffer *wineD3DVertexBuffer; 00272 IDirect3DDevice8 *parentDevice; 00273 DWORD fvf; 00274 }; 00275 00276 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, 00277 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; 00278 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN; 00279 00280 /* --------------------- */ 00281 /* IDirect3DIndexBuffer8 */ 00282 /* --------------------- */ 00283 00284 /***************************************************************************** 00285 * IDirect3DIndexBuffer8 implementation structure 00286 */ 00287 struct IDirect3DIndexBuffer8Impl 00288 { 00289 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface; 00290 LONG ref; 00291 struct wined3d_buffer *wineD3DIndexBuffer; 00292 IDirect3DDevice8 *parentDevice; 00293 enum wined3d_format_id format; 00294 }; 00295 00296 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, 00297 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 00298 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN; 00299 00300 /* --------------------- */ 00301 /* IDirect3DBaseTexture8 */ 00302 /* --------------------- */ 00303 00304 /***************************************************************************** 00305 * IDirect3DBaseTexture8 implementation structure 00306 */ 00307 struct IDirect3DBaseTexture8Impl 00308 { 00309 /* IUnknown fields */ 00310 const IDirect3DBaseTexture8Vtbl *lpVtbl; 00311 LONG ref; 00312 struct wined3d_texture *wined3d_texture; 00313 }; 00314 00315 /* --------------------- */ 00316 /* IDirect3DCubeTexture8 */ 00317 /* --------------------- */ 00318 00319 /***************************************************************************** 00320 * IDirect3DCubeTexture8 implementation structure 00321 */ 00322 struct IDirect3DCubeTexture8Impl 00323 { 00324 IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface; 00325 LONG ref; 00326 struct wined3d_texture *wined3d_texture; 00327 IDirect3DDevice8 *parentDevice; 00328 }; 00329 00330 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device, 00331 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 00332 00333 /* ----------------- */ 00334 /* IDirect3DTexture8 */ 00335 /* ----------------- */ 00336 00337 /***************************************************************************** 00338 * IDirect3DTexture8 implementation structure 00339 */ 00340 struct IDirect3DTexture8Impl 00341 { 00342 IDirect3DTexture8 IDirect3DTexture8_iface; 00343 LONG ref; 00344 struct wined3d_texture *wined3d_texture; 00345 IDirect3DDevice8 *parentDevice; 00346 }; 00347 00348 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device, 00349 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 00350 00351 /* ----------------------- */ 00352 /* IDirect3DVolumeTexture8 */ 00353 /* ----------------------- */ 00354 00355 /***************************************************************************** 00356 * IDirect3DVolumeTexture8 implementation structure 00357 */ 00358 struct IDirect3DVolumeTexture8Impl 00359 { 00360 IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface; 00361 LONG ref; 00362 struct wined3d_texture *wined3d_texture; 00363 IDirect3DDevice8 *parentDevice; 00364 }; 00365 00366 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device, 00367 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 00368 00369 DEFINE_GUID(IID_IDirect3DVertexDeclaration8, 00370 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90); 00371 00372 DEFINE_GUID(IID_IDirect3DVertexShader8, 00373 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); 00374 00375 DEFINE_GUID(IID_IDirect3DPixelShader8, 00376 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); 00377 00378 /***************************************************************************** 00379 * IDirect3DVertexDeclaration8 interface 00380 */ 00381 #define INTERFACE IDirect3DVertexDeclaration8 00382 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown) 00383 { 00384 /*** IUnknown methods ***/ 00385 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE; 00386 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00387 STDMETHOD_(ULONG,Release)(THIS) PURE; 00388 }; 00389 #undef INTERFACE 00390 00391 /*** IUnknown methods ***/ 00392 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00393 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p) 00394 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p) 00395 00396 typedef struct { 00397 const IDirect3DVertexDeclaration8Vtbl *lpVtbl; 00398 LONG ref_count; 00399 00400 DWORD *elements; 00401 DWORD elements_size; /* Size of elements, in bytes */ 00402 00403 struct wined3d_vertex_declaration *wined3d_vertex_declaration; 00404 DWORD shader_handle; 00405 } IDirect3DVertexDeclaration8Impl; 00406 00407 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, 00408 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; 00409 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration, 00410 IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN; 00411 00412 /***************************************************************************** 00413 * IDirect3DVertexShader8 interface 00414 */ 00415 #define INTERFACE IDirect3DVertexShader8 00416 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown) 00417 { 00418 /*** IUnknown methods ***/ 00419 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00420 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00421 STDMETHOD_(ULONG,Release)(THIS) PURE; 00422 }; 00423 #undef INTERFACE 00424 00425 /*** IUnknown methods ***/ 00426 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00427 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p) 00428 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p) 00429 00430 /* ------------------------- */ 00431 /* IDirect3DVertexShader8Impl */ 00432 /* ------------------------- */ 00433 00434 /***************************************************************************** 00435 * IDirect3DPixelShader8 interface 00436 */ 00437 #define INTERFACE IDirect3DPixelShader8 00438 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown) 00439 { 00440 /*** IUnknown methods ***/ 00441 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00442 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00443 STDMETHOD_(ULONG,Release)(THIS) PURE; 00444 }; 00445 #undef INTERFACE 00446 00447 /*** IUnknown methods ***/ 00448 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00449 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p) 00450 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p) 00451 00452 /***************************************************************************** 00453 * IDirect3DVertexShader implementation structure 00454 */ 00455 00456 struct IDirect3DVertexShader8Impl { 00457 IDirect3DVertexShader8 IDirect3DVertexShader8_iface; 00458 LONG ref; 00459 IDirect3DVertexDeclaration8 *vertex_declaration; 00460 struct wined3d_shader *wined3d_shader; 00461 }; 00462 00463 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device, 00464 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; 00465 00466 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 00467 00468 /***************************************************************************** 00469 * IDirect3DPixelShader implementation structure 00470 */ 00471 typedef struct IDirect3DPixelShader8Impl { 00472 IDirect3DPixelShader8 IDirect3DPixelShader8_iface; 00473 LONG ref; 00474 DWORD handle; 00475 struct wined3d_shader *wined3d_shader; 00476 } IDirect3DPixelShader8Impl; 00477 00478 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device, 00479 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN; 00480 00481 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; 00482 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; 00483 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN; 00484 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN; 00485 00486 #endif /* __WINE_D3DX8_PRIVATE_H */ Generated on Sat May 26 2012 04:20:34 for ReactOS by
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