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ReactOS Development > Doxygen

d3dtypes.h File Reference
#include <float.h>
#include <ddraw.h>

Go to the source code of this file.

Data Structures

struct  LPD3DVECTOR
struct  LPD3DCOLORVALUE
struct  D3DRECT
struct  LPD3DHVERTEX
struct  LPD3DTLVERTEX
struct  LPD3DLVERTEX
struct  LPD3DVERTEX
struct  LPD3DMATRIX
struct  LPD3DVIEWPORT
struct  LPD3DVIEWPORT2
struct  LPD3DVIEWPORT7
struct  LPD3DTRANSFORMDATA
struct  LPD3DLIGHTINGELEMENT
struct  LPD3DMATERIAL
struct  LPD3DMATERIAL7
struct  LPD3DLIGHT
struct  LPD3DLIGHT7
struct  LPD3DLIGHT2
struct  LPD3DLIGHTDATA
struct  LPD3DINSTRUCTION
struct  LPD3DTEXTURELOAD
struct  LPD3DPICKRECORD
struct  D3DLINEPATTERN
struct  LPD3DSTATE
struct  LPD3DMATRIXLOAD
struct  LPD3DMATRIXMULTIPLY
struct  LPD3DPROCESSVERTICES
struct  LPD3DTRIANGLE
struct  LPD3DLINE
struct  LPD3DSPAN
struct  LPD3DPOINT
struct  LPD3DBRANCH
struct  LPD3DSTATUS
struct  LPD3DCLIPSTATUS
struct  D3DSTATS
struct  LPD3DEXECUTEDATA
struct  LPD3DVERTEXBUFFERDESC
struct  D3DDP_PTRSTRIDE
struct  LPD3DDRAWPRIMITIVESTRIDEDDATA

Defines

#define D3DVALP(val, prec)   ((float)(val))
#define D3DVAL(val)   ((float)(val))
#define D3DDivide(a, b)   (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b)   ((a) * (b))
#define CI_GETALPHA(ci)   ((ci) >> 24)
#define CI_GETINDEX(ci)   (((ci) >> 8) & 0xffff)
#define CI_GETFRACTION(ci)   ((ci) & 0xff)
#define CI_ROUNDINDEX(ci)   CI_GETINDEX((ci) + 0x80)
#define CI_MASKALPHA(ci)   ((ci) & 0xffffff)
#define CI_MAKE(a, i, f)   (((a) << 24) | ((i) << 8) | (f))
#define RGBA_GETALPHA(rgb)   ((rgb) >> 24)
#define RGBA_GETRED(rgb)   (((rgb) >> 16) & 0xff)
#define RGBA_GETGREEN(rgb)   (((rgb) >> 8) & 0xff)
#define RGBA_GETBLUE(rgb)   ((rgb) & 0xff)
#define RGBA_MAKE(r, g, b, a)   ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
#define D3DRGB(r, g, b)   (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
#define D3DRGBA(r, g, b, a)
#define RGB_GETRED(rgb)   (((rgb) >> 16) & 0xff)
#define RGB_GETGREEN(rgb)   (((rgb) >> 8) & 0xff)
#define RGB_GETBLUE(rgb)   ((rgb) & 0xff)
#define RGBA_SETALPHA(rgba, x)   (((x) << 24) | ((rgba) & 0x00ffffff))
#define RGB_MAKE(r, g, b)   ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
#define RGBA_TORGB(rgba)   ((D3DCOLOR) ((rgba) & 0xffffff))
#define RGB_TORGBA(rgb)   ((D3DCOLOR) ((rgb) | 0xff000000))
#define D3DENUMRET_CANCEL   DDENUMRET_CANCEL
#define D3DENUMRET_OK   DDENUMRET_OK
#define D3DCOLOR_DEFINED
#define D3DVECTOR_DEFINED
#define DX_SHARED_DEFINES
#define D3DMAXUSERCLIPPLANES   32
#define D3DCLIPPLANE0   (1 << 0)
#define D3DCLIPPLANE1   (1 << 1)
#define D3DCLIPPLANE2   (1 << 2)
#define D3DCLIPPLANE3   (1 << 3)
#define D3DCLIPPLANE4   (1 << 4)
#define D3DCLIPPLANE5   (1 << 5)
#define D3DCLIP_LEFT   0x00000001
#define D3DCLIP_RIGHT   0x00000002
#define D3DCLIP_TOP   0x00000004
#define D3DCLIP_BOTTOM   0x00000008
#define D3DCLIP_FRONT   0x00000010
#define D3DCLIP_BACK   0x00000020
#define D3DCLIP_GEN0   0x00000040
#define D3DCLIP_GEN1   0x00000080
#define D3DCLIP_GEN2   0x00000100
#define D3DCLIP_GEN3   0x00000200
#define D3DCLIP_GEN4   0x00000400
#define D3DCLIP_GEN5   0x00000800
#define D3DSTATUS_CLIPUNIONLEFT   D3DCLIP_LEFT
#define D3DSTATUS_CLIPUNIONRIGHT   D3DCLIP_RIGHT
#define D3DSTATUS_CLIPUNIONTOP   D3DCLIP_TOP
#define D3DSTATUS_CLIPUNIONBOTTOM   D3DCLIP_BOTTOM
#define D3DSTATUS_CLIPUNIONFRONT   D3DCLIP_FRONT
#define D3DSTATUS_CLIPUNIONBACK   D3DCLIP_BACK
#define D3DSTATUS_CLIPUNIONGEN0   D3DCLIP_GEN0
#define D3DSTATUS_CLIPUNIONGEN1   D3DCLIP_GEN1
#define D3DSTATUS_CLIPUNIONGEN2   D3DCLIP_GEN2
#define D3DSTATUS_CLIPUNIONGEN3   D3DCLIP_GEN3
#define D3DSTATUS_CLIPUNIONGEN4   D3DCLIP_GEN4
#define D3DSTATUS_CLIPUNIONGEN5   D3DCLIP_GEN5
#define D3DSTATUS_CLIPINTERSECTIONLEFT   0x00001000
#define D3DSTATUS_CLIPINTERSECTIONRIGHT   0x00002000
#define D3DSTATUS_CLIPINTERSECTIONTOP   0x00004000
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM   0x00008000
#define D3DSTATUS_CLIPINTERSECTIONFRONT   0x00010000
#define D3DSTATUS_CLIPINTERSECTIONBACK   0x00020000
#define D3DSTATUS_CLIPINTERSECTIONGEN0   0x00040000
#define D3DSTATUS_CLIPINTERSECTIONGEN1   0x00080000
#define D3DSTATUS_CLIPINTERSECTIONGEN2   0x00100000
#define D3DSTATUS_CLIPINTERSECTIONGEN3   0x00200000
#define D3DSTATUS_CLIPINTERSECTIONGEN4   0x00400000
#define D3DSTATUS_CLIPINTERSECTIONGEN5   0x00800000
#define D3DSTATUS_ZNOTVISIBLE   0x01000000
#define D3DSTATUS_CLIPUNIONALL
#define D3DSTATUS_CLIPINTERSECTIONALL
#define D3DSTATUS_DEFAULT
#define D3DTRANSFORM_CLIPPED   0x00000001
#define D3DTRANSFORM_UNCLIPPED   0x00000002
#define D3DLIGHT_ACTIVE   0x00000001
#define D3DLIGHT_NO_SPECULAR   0x00000002
#define D3DLIGHT_ALL   (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
#define D3DLIGHT_RANGE_MAX   ((float)sqrt(FLT_MAX))
#define D3DCOLOR_MONO   1
#define D3DCOLOR_RGB   2
#define D3DCLEAR_TARGET   0x00000001
#define D3DCLEAR_ZBUFFER   0x00000002
#define D3DCLEAR_STENCIL   0x00000004
#define D3DSTATE_OVERRIDE_BIAS   256
#define D3DSTATE_OVERRIDE(type)   (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
#define D3DRENDERSTATE_BLENDENABLE   D3DRENDERSTATE_ALPHABLENDENABLE
#define D3DRENDERSTATE_WRAPBIAS   128UL
#define D3DWRAP_U   0x00000001L
#define D3DWRAP_V   0x00000002L
#define D3DWRAPCOORD_0   0x00000001L
#define D3DWRAPCOORD_1   0x00000002L
#define D3DWRAPCOORD_2   0x00000004L
#define D3DWRAPCOORD_3   0x00000008L
#define D3DRENDERSTATE_STIPPLEPATTERN(y)   (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
#define D3DPROCESSVERTICES_TRANSFORMLIGHT   0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM   0x00000001L
#define D3DPROCESSVERTICES_COPY   0x00000002L
#define D3DPROCESSVERTICES_OPMASK   0x00000007L
#define D3DPROCESSVERTICES_UPDATEEXTENTS   0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR   0x00000010L
#define D3DTSS_TCI_PASSTHRU   0x00000000
#define D3DTSS_TCI_CAMERASPACENORMAL   0x00010000
#define D3DTSS_TCI_CAMERASPACEPOSITION   0x00020000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR   0x00030000
#define D3DTA_SELECTMASK   0x0000000f
#define D3DTA_DIFFUSE   0x00000000
#define D3DTA_CURRENT   0x00000001
#define D3DTA_TEXTURE   0x00000002
#define D3DTA_TFACTOR   0x00000003
#define D3DTA_SPECULAR   0x00000004
#define D3DTA_COMPLEMENT   0x00000010
#define D3DTA_ALPHAREPLICATE   0x00000020
#define D3DTRIFLAG_START   0x00000000L
#define D3DTRIFLAG_STARTFLAT(len)   (len)
#define D3DTRIFLAG_ODD   0x0000001eL
#define D3DTRIFLAG_EVEN   0x0000001fL
#define D3DTRIFLAG_EDGEENABLE1   0x00000100L
#define D3DTRIFLAG_EDGEENABLE2   0x00000200L
#define D3DTRIFLAG_EDGEENABLE3   0x00000400L
#define D3DTRIFLAG_EDGEENABLETRIANGLE   (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
#define D3DSETSTATUS_STATUS   0x00000001L
#define D3DSETSTATUS_EXTENTS   0x00000002L
#define D3DSETSTATUS_ALL   (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
#define D3DCLIPSTATUS_STATUS   0x00000001L
#define D3DCLIPSTATUS_EXTENTS2   0x00000002L
#define D3DCLIPSTATUS_EXTENTS3   0x00000004L
#define D3DEXECUTE_CLIPPED   0x00000001l
#define D3DEXECUTE_UNCLIPPED   0x00000002l
#define D3DPAL_FREE   0x00
#define D3DPAL_READONLY   0x40
#define D3DPAL_RESERVED   0x80
#define D3DVBCAPS_SYSTEMMEMORY   0x00000800l
#define D3DVBCAPS_WRITEONLY   0x00010000l
#define D3DVBCAPS_OPTIMIZED   0x80000000l
#define D3DVBCAPS_DONOTCLIP   0x00000001l
#define D3DVOP_LIGHT   (1 << 10)
#define D3DVOP_TRANSFORM   (1 << 0)
#define D3DVOP_CLIP   (1 << 2)
#define D3DVOP_EXTENTS   (1 << 3)
#define D3DMAXNUMVERTICES   ((1<<16) - 1)
#define D3DMAXNUMPRIMITIVES   ((1<<16) - 1)
#define D3DPV_DONOTCOPYDATA   (1 << 0)
#define D3DFVF_RESERVED0   0x001
#define D3DFVF_POSITION_MASK   0x00E
#define D3DFVF_XYZ   0x002
#define D3DFVF_XYZRHW   0x004
#define D3DFVF_XYZB1   0x006
#define D3DFVF_XYZB2   0x008
#define D3DFVF_XYZB3   0x00a
#define D3DFVF_XYZB4   0x00c
#define D3DFVF_XYZB5   0x00e
#define D3DFVF_NORMAL   0x010
#define D3DFVF_RESERVED1   0x020
#define D3DFVF_DIFFUSE   0x040
#define D3DFVF_SPECULAR   0x080
#define D3DFVF_TEXCOUNT_MASK   0xf00
#define D3DFVF_TEXCOUNT_SHIFT   8
#define D3DFVF_TEX0   0x000
#define D3DFVF_TEX1   0x100
#define D3DFVF_TEX2   0x200
#define D3DFVF_TEX3   0x300
#define D3DFVF_TEX4   0x400
#define D3DFVF_TEX5   0x500
#define D3DFVF_TEX6   0x600
#define D3DFVF_TEX7   0x700
#define D3DFVF_TEX8   0x800
#define D3DFVF_RESERVED2   0xf000
#define D3DFVF_VERTEX   ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
#define D3DFVF_LVERTEX
#define D3DFVF_TLVERTEX
#define D3DDP_MAXTEXCOORD   8
#define D3DVIS_INSIDE_FRUSTUM   0
#define D3DVIS_INTERSECT_FRUSTUM   1
#define D3DVIS_OUTSIDE_FRUSTUM   2
#define D3DVIS_INSIDE_LEFT   0
#define D3DVIS_INTERSECT_LEFT   (1 << 2)
#define D3DVIS_OUTSIDE_LEFT   (2 << 2)
#define D3DVIS_INSIDE_RIGHT   0
#define D3DVIS_INTERSECT_RIGHT   (1 << 4)
#define D3DVIS_OUTSIDE_RIGHT   (2 << 4)
#define D3DVIS_INSIDE_TOP   0
#define D3DVIS_INTERSECT_TOP   (1 << 6)
#define D3DVIS_OUTSIDE_TOP   (2 << 6)
#define D3DVIS_INSIDE_BOTTOM   0
#define D3DVIS_INTERSECT_BOTTOM   (1 << 8)
#define D3DVIS_OUTSIDE_BOTTOM   (2 << 8)
#define D3DVIS_INSIDE_NEAR   0
#define D3DVIS_INTERSECT_NEAR   (1 << 10)
#define D3DVIS_OUTSIDE_NEAR   (2 << 10)
#define D3DVIS_INSIDE_FAR   0
#define D3DVIS_INTERSECT_FAR   (1 << 12)
#define D3DVIS_OUTSIDE_FAR   (2 << 12)
#define D3DVIS_MASK_FRUSTUM   (3 << 0)
#define D3DVIS_MASK_LEFT   (3 << 2)
#define D3DVIS_MASK_RIGHT   (3 << 4)
#define D3DVIS_MASK_TOP   (3 << 6)
#define D3DVIS_MASK_BOTTOM   (3 << 8)
#define D3DVIS_MASK_NEAR   (3 << 10)
#define D3DVIS_MASK_FAR   (3 << 12)
#define D3DDEVINFOID_TEXTUREMANAGER   1
#define D3DDEVINFOID_D3DTEXTUREMANAGER   2
#define D3DDEVINFOID_TEXTURING   3
#define D3DFVF_TEXTUREFORMAT2   0
#define D3DFVF_TEXTUREFORMAT1   3
#define D3DFVF_TEXTUREFORMAT3   1
#define D3DFVF_TEXTUREFORMAT4   2
#define D3DFVF_TEXCOORDSIZE3(CoordIndex)   (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex)   (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE4(CoordIndex)   (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE1(CoordIndex)   (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))

Typedefs

typedef LONG D3DFIXED
typedef HRESULT(CALLBACK * LPD3DVALIDATECALLBACK )(LPVOID lpUserArg, DWORD dwOffset)
typedef HRESULT(CALLBACK * LPD3DENUMTEXTUREFORMATSCALLBACK )(LPDDSURFACEDESC lpDdsd, LPVOID lpContext)
typedef HRESULT(CALLBACK * LPD3DENUMPIXELFORMATSCALLBACK )(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext)
typedef float D3DVALUE
typedef float * LPD3DVALUE
typedef DWORD D3DCOLOR
typedef DWORDLPD3DCOLOR
typedef DWORD D3DMATERIALHANDLE
typedef DWORDLPD3DMATERIALHANDLE
typedef DWORD D3DTEXTUREHANDLE
typedef DWORDLPD3DTEXTUREHANDLE
typedef DWORD D3DMATRIXHANDLE
typedef DWORDLPD3DMATRIXHANDLE
typedef struct _D3DRECT * LPD3DRECT
typedef DWORD D3DCOLORMODEL
typedef struct D3DSTATSLPD3DSTATS

Enumerations

enum  D3DLIGHTTYPE {
  D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_FORCE_DWORD = 0x7fffffff,
  D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_PARALLELPOINT = 4,
  D3DLIGHT_GLSPOT = 5, D3DLIGHT_FORCE_DWORD = 0x7fffffff
}
enum  D3DOPCODE {
  D3DOP_POINT = 1, D3DOP_LINE = 2, D3DOP_TRIANGLE = 3, D3DOP_MATRIXLOAD = 4,
  D3DOP_MATRIXMULTIPLY = 5, D3DOP_STATETRANSFORM = 6, D3DOP_STATELIGHT = 7, D3DOP_STATERENDER = 8,
  D3DOP_PROCESSVERTICES = 9, D3DOP_TEXTURELOAD = 10, D3DOP_EXIT = 11, D3DOP_BRANCHFORWARD = 12,
  D3DOP_SPAN = 13, D3DOP_SETSTATUS = 14, D3DOP_FORCE_DWORD = 0x7fffffff
}
enum  D3DSHADEMODE {
  D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3, D3DSHADE_FORCE_DWORD = 0x7fffffff,
  D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3, D3DSHADE_FORCE_DWORD = 0x7fffffff
}
enum  D3DFILLMODE {
  D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3, D3DFILL_FORCE_DWORD = 0x7fffffff,
  D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3, D3DFILL_FORCE_DWORD = 0x7fffffff
}
enum  D3DTEXTUREFILTER {
  D3DFILTER_NEAREST = 1, D3DFILTER_LINEAR = 2, D3DFILTER_MIPNEAREST = 3, D3DFILTER_MIPLINEAR = 4,
  D3DFILTER_LINEARMIPNEAREST = 5, D3DFILTER_LINEARMIPLINEAR = 6, D3DFILTER_FORCE_DWORD = 0x7fffffff
}
enum  D3DBLEND {
  D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4,
  D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8,
  D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12,
  D3DBLEND_BOTHINVSRCALPHA = 13, D3DBLEND_FORCE_DWORD = 0x7fffffff, D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2,
  D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6,
  D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10,
  D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13, D3DBLEND_FORCE_DWORD = 0x7fffffff
}
enum  D3DTEXTUREBLEND {
  D3DTBLEND_DECAL = 1, D3DTBLEND_MODULATE = 2, D3DTBLEND_DECALALPHA = 3, D3DTBLEND_MODULATEALPHA = 4,
  D3DTBLEND_DECALMASK = 5, D3DTBLEND_MODULATEMASK = 6, D3DTBLEND_COPY = 7, D3DTBLEND_ADD = 8,
  D3DTBLEND_FORCE_DWORD = 0x7fffffff
}
enum  D3DTEXTUREADDRESS {
  D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4,
  D3DTADDRESS_MIRRORONCE = 5, D3DTADDRESS_FORCE_DWORD = 0x7fffffff, D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2,
  D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4, D3DTADDRESS_FORCE_DWORD = 0x7fffffff
}
enum  D3DCULL {
  D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3, D3DCULL_FORCE_DWORD = 0x7fffffff,
  D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3, D3DCULL_FORCE_DWORD = 0x7fffffff
}
enum  D3DCMPFUNC {
  D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4,
  D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8,
  D3DCMP_FORCE_DWORD = 0x7fffffff, D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3,
  D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7,
  D3DCMP_ALWAYS = 8, D3DCMP_FORCE_DWORD = 0x7fffffff
}
enum  D3DSTENCILOP {
  D3DSTENCILOP_KEEP = 1, D3DSTENCILOP_ZERO = 2, D3DSTENCILOP_REPLACE = 3, D3DSTENCILOP_INCRSAT = 4,
  D3DSTENCILOP_DECRSAT = 5, D3DSTENCILOP_INVERT = 6, D3DSTENCILOP_INCR = 7, D3DSTENCILOP_DECR = 8,
  D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, D3DSTENCILOP_KEEP = 1, D3DSTENCILOP_ZERO = 2, D3DSTENCILOP_REPLACE = 3,
  D3DSTENCILOP_INCRSAT = 4, D3DSTENCILOP_DECRSAT = 5, D3DSTENCILOP_INVERT = 6, D3DSTENCILOP_INCR = 7,
  D3DSTENCILOP_DECR = 8, D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
}
enum  D3DFOGMODE {
  D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3,
  D3DFOG_FORCE_DWORD = 0x7fffffff, D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2,
  D3DFOG_LINEAR = 3, D3DFOG_FORCE_DWORD = 0x7fffffff
}
enum  D3DZBUFFERTYPE {
  D3DZB_FALSE = 0, D3DZB_TRUE = 1, D3DZB_USEW = 2, D3DZB_FORCE_DWORD = 0x7fffffff,
  D3DZB_FALSE = 0, D3DZB_TRUE = 1, D3DZB_USEW = 2, D3DZB_FORCE_DWORD = 0x7fffffff
}
enum  D3DANTIALIASMODE { D3DANTIALIAS_NONE = 0, D3DANTIALIAS_SORTDEPENDENT = 1, D3DANTIALIAS_SORTINDEPENDENT = 2, D3DANTIALIAS_FORCE_DWORD = 0x7fffffff }
enum  D3DVERTEXTYPE { D3DVT_VERTEX = 1, D3DVT_LVERTEX = 2, D3DVT_TLVERTEX = 3, D3DVT_FORCE_DWORD = 0x7fffffff }
enum  D3DPRIMITIVETYPE {
  D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4,
  D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6, D3DPT_FORCE_DWORD = 0x7fffffff, D3DPT_POINTLIST = 1,
  D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5,
  D3DPT_TRIANGLEFAN = 6, D3DPT_FORCE_DWORD = 0x7fffffff
}
enum  D3DTRANSFORMSTATETYPE {
  D3DTS_VIEW = 2, D3DTS_PROJECTION = 3, D3DTS_TEXTURE0 = 16, D3DTS_TEXTURE1 = 17,
  D3DTS_TEXTURE2 = 18, D3DTS_TEXTURE3 = 19, D3DTS_TEXTURE4 = 20, D3DTS_TEXTURE5 = 21,
  D3DTS_TEXTURE6 = 22, D3DTS_TEXTURE7 = 23, D3DTS_FORCE_DWORD = 0x7fffffff, D3DTRANSFORMSTATE_WORLD = 1,
  D3DTRANSFORMSTATE_VIEW = 2, D3DTRANSFORMSTATE_PROJECTION = 3, D3DTRANSFORMSTATE_WORLD1 = 4, D3DTRANSFORMSTATE_WORLD2 = 5,
  D3DTRANSFORMSTATE_WORLD3 = 6, D3DTRANSFORMSTATE_TEXTURE0 = 16, D3DTRANSFORMSTATE_TEXTURE1 = 17, D3DTRANSFORMSTATE_TEXTURE2 = 18,
  D3DTRANSFORMSTATE_TEXTURE3 = 19, D3DTRANSFORMSTATE_TEXTURE4 = 20, D3DTRANSFORMSTATE_TEXTURE5 = 21, D3DTRANSFORMSTATE_TEXTURE6 = 22,
  D3DTRANSFORMSTATE_TEXTURE7 = 23, D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
}
enum  D3DLIGHTSTATETYPE {
  D3DLIGHTSTATE_MATERIAL = 1, D3DLIGHTSTATE_AMBIENT = 2, D3DLIGHTSTATE_COLORMODEL = 3, D3DLIGHTSTATE_FOGMODE = 4,
  D3DLIGHTSTATE_FOGSTART = 5, D3DLIGHTSTATE_FOGEND = 6, D3DLIGHTSTATE_FOGDENSITY = 7, D3DLIGHTSTATE_COLORVERTEX = 8,
  D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
}
enum  D3DRENDERSTATETYPE {
  D3DRS_ZENABLE = 7, D3DRS_FILLMODE = 8, D3DRS_SHADEMODE = 9, D3DRS_LINEPATTERN = 10,
  D3DRS_ZWRITEENABLE = 14, D3DRS_ALPHATESTENABLE = 15, D3DRS_LASTPIXEL = 16, D3DRS_SRCBLEND = 19,
  D3DRS_DESTBLEND = 20, D3DRS_CULLMODE = 22, D3DRS_ZFUNC = 23, D3DRS_ALPHAREF = 24,
  D3DRS_ALPHAFUNC = 25, D3DRS_DITHERENABLE = 26, D3DRS_ALPHABLENDENABLE = 27, D3DRS_FOGENABLE = 28,
  D3DRS_SPECULARENABLE = 29, D3DRS_ZVISIBLE = 30, D3DRS_FOGCOLOR = 34, D3DRS_FOGTABLEMODE = 35,
  D3DRS_FOGSTART = 36, D3DRS_FOGEND = 37, D3DRS_FOGDENSITY = 38, D3DRS_EDGEANTIALIAS = 40,
  D3DRS_ZBIAS = 47, D3DRS_RANGEFOGENABLE = 48, D3DRS_STENCILENABLE = 52, D3DRS_STENCILFAIL = 53,
  D3DRS_STENCILZFAIL = 54, D3DRS_STENCILPASS = 55, D3DRS_STENCILFUNC = 56, D3DRS_STENCILREF = 57,
  D3DRS_STENCILMASK = 58, D3DRS_STENCILWRITEMASK = 59, D3DRS_TEXTUREFACTOR = 60, D3DRS_WRAP0 = 128,
  D3DRS_WRAP1 = 129, D3DRS_WRAP2 = 130, D3DRS_WRAP3 = 131, D3DRS_WRAP4 = 132,
  D3DRS_WRAP5 = 133, D3DRS_WRAP6 = 134, D3DRS_WRAP7 = 135, D3DRS_CLIPPING = 136,
  D3DRS_LIGHTING = 137, D3DRS_AMBIENT = 139, D3DRS_FOGVERTEXMODE = 140, D3DRS_COLORVERTEX = 141,
  D3DRS_LOCALVIEWER = 142, D3DRS_NORMALIZENORMALS = 143, D3DRS_DIFFUSEMATERIALSOURCE = 145, D3DRS_SPECULARMATERIALSOURCE = 146,
  D3DRS_AMBIENTMATERIALSOURCE = 147, D3DRS_EMISSIVEMATERIALSOURCE = 148, D3DRS_VERTEXBLEND = 151, D3DRS_CLIPPLANEENABLE = 152,
  D3DRS_SOFTWAREVERTEXPROCESSING = 153, D3DRS_POINTSIZE = 154, D3DRS_POINTSIZE_MIN = 155, D3DRS_POINTSPRITEENABLE = 156,
  D3DRS_POINTSCALEENABLE = 157, D3DRS_POINTSCALE_A = 158, D3DRS_POINTSCALE_B = 159, D3DRS_POINTSCALE_C = 160,
  D3DRS_MULTISAMPLEANTIALIAS = 161, D3DRS_MULTISAMPLEMASK = 162, D3DRS_PATCHEDGESTYLE = 163, D3DRS_PATCHSEGMENTS = 164,
  D3DRS_DEBUGMONITORTOKEN = 165, D3DRS_POINTSIZE_MAX = 166, D3DRS_INDEXEDVERTEXBLENDENABLE = 167, D3DRS_COLORWRITEENABLE = 168,
  D3DRS_TWEENFACTOR = 170, D3DRS_BLENDOP = 171, D3DRS_POSITIONORDER = 172, D3DRS_NORMALORDER = 173,
  D3DRS_FORCE_DWORD = 0x7fffffff, D3DRENDERSTATE_TEXTUREHANDLE = 1, D3DRENDERSTATE_ANTIALIAS = 2, D3DRENDERSTATE_TEXTUREADDRESS = 3,
  D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, D3DRENDERSTATE_WRAPU = 5, D3DRENDERSTATE_WRAPV = 6, D3DRENDERSTATE_ZENABLE = 7,
  D3DRENDERSTATE_FILLMODE = 8, D3DRENDERSTATE_SHADEMODE = 9, D3DRENDERSTATE_LINEPATTERN = 10, D3DRENDERSTATE_MONOENABLE = 11,
  D3DRENDERSTATE_ROP2 = 12, D3DRENDERSTATE_PLANEMASK = 13, D3DRENDERSTATE_ZWRITEENABLE = 14, D3DRENDERSTATE_ALPHATESTENABLE = 15,
  D3DRENDERSTATE_LASTPIXEL = 16, D3DRENDERSTATE_TEXTUREMAG = 17, D3DRENDERSTATE_TEXTUREMIN = 18, D3DRENDERSTATE_SRCBLEND = 19,
  D3DRENDERSTATE_DESTBLEND = 20, D3DRENDERSTATE_TEXTUREMAPBLEND = 21, D3DRENDERSTATE_CULLMODE = 22, D3DRENDERSTATE_ZFUNC = 23,
  D3DRENDERSTATE_ALPHAREF = 24, D3DRENDERSTATE_ALPHAFUNC = 25, D3DRENDERSTATE_DITHERENABLE = 26, D3DRENDERSTATE_ALPHABLENDENABLE = 27,
  D3DRENDERSTATE_FOGENABLE = 28, D3DRENDERSTATE_SPECULARENABLE = 29, D3DRENDERSTATE_ZVISIBLE = 30, D3DRENDERSTATE_SUBPIXEL = 31,
  D3DRENDERSTATE_SUBPIXELX = 32, D3DRENDERSTATE_STIPPLEDALPHA = 33, D3DRENDERSTATE_FOGCOLOR = 34, D3DRENDERSTATE_FOGTABLEMODE = 35,
  D3DRENDERSTATE_FOGTABLESTART = 36, D3DRENDERSTATE_FOGTABLEEND = 37, D3DRENDERSTATE_FOGTABLEDENSITY = 38, D3DRENDERSTATE_FOGSTART = 36,
  D3DRENDERSTATE_FOGEND = 37, D3DRENDERSTATE_FOGDENSITY = 38, D3DRENDERSTATE_STIPPLEENABLE = 39, D3DRENDERSTATE_EDGEANTIALIAS = 40,
  D3DRENDERSTATE_COLORKEYENABLE = 41, D3DRENDERSTATE_BORDERCOLOR = 43, D3DRENDERSTATE_TEXTUREADDRESSU = 44, D3DRENDERSTATE_TEXTUREADDRESSV = 45,
  D3DRENDERSTATE_MIPMAPLODBIAS = 46, D3DRENDERSTATE_ZBIAS = 47, D3DRENDERSTATE_RANGEFOGENABLE = 48, D3DRENDERSTATE_ANISOTROPY = 49,
  D3DRENDERSTATE_FLUSHBATCH = 50, D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, D3DRENDERSTATE_STENCILENABLE = 52, D3DRENDERSTATE_STENCILFAIL = 53,
  D3DRENDERSTATE_STENCILZFAIL = 54, D3DRENDERSTATE_STENCILPASS = 55, D3DRENDERSTATE_STENCILFUNC = 56, D3DRENDERSTATE_STENCILREF = 57,
  D3DRENDERSTATE_STENCILMASK = 58, D3DRENDERSTATE_STENCILWRITEMASK = 59, D3DRENDERSTATE_TEXTUREFACTOR = 60, D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
  D3DRENDERSTATE_STIPPLEPATTERN01 = 65, D3DRENDERSTATE_STIPPLEPATTERN02 = 66, D3DRENDERSTATE_STIPPLEPATTERN03 = 67, D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
  D3DRENDERSTATE_STIPPLEPATTERN05 = 69, D3DRENDERSTATE_STIPPLEPATTERN06 = 70, D3DRENDERSTATE_STIPPLEPATTERN07 = 71, D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
  D3DRENDERSTATE_STIPPLEPATTERN09 = 73, D3DRENDERSTATE_STIPPLEPATTERN10 = 74, D3DRENDERSTATE_STIPPLEPATTERN11 = 75, D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
  D3DRENDERSTATE_STIPPLEPATTERN13 = 77, D3DRENDERSTATE_STIPPLEPATTERN14 = 78, D3DRENDERSTATE_STIPPLEPATTERN15 = 79, D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
  D3DRENDERSTATE_STIPPLEPATTERN17 = 81, D3DRENDERSTATE_STIPPLEPATTERN18 = 82, D3DRENDERSTATE_STIPPLEPATTERN19 = 83, D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
  D3DRENDERSTATE_STIPPLEPATTERN21 = 85, D3DRENDERSTATE_STIPPLEPATTERN22 = 86, D3DRENDERSTATE_STIPPLEPATTERN23 = 87, D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
  D3DRENDERSTATE_STIPPLEPATTERN25 = 89, D3DRENDERSTATE_STIPPLEPATTERN26 = 90, D3DRENDERSTATE_STIPPLEPATTERN27 = 91, D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
  D3DRENDERSTATE_STIPPLEPATTERN29 = 93, D3DRENDERSTATE_STIPPLEPATTERN30 = 94, D3DRENDERSTATE_STIPPLEPATTERN31 = 95, D3DRENDERSTATE_WRAP0 = 128,
  D3DRENDERSTATE_WRAP1 = 129, D3DRENDERSTATE_WRAP2 = 130, D3DRENDERSTATE_WRAP3 = 131, D3DRENDERSTATE_WRAP4 = 132,
  D3DRENDERSTATE_WRAP5 = 133, D3DRENDERSTATE_WRAP6 = 134, D3DRENDERSTATE_WRAP7 = 135, D3DRENDERSTATE_CLIPPING = 136,
  D3DRENDERSTATE_LIGHTING = 137, D3DRENDERSTATE_EXTENTS = 138, D3DRENDERSTATE_AMBIENT = 139, D3DRENDERSTATE_FOGVERTEXMODE = 140,
  D3DRENDERSTATE_COLORVERTEX = 141, D3DRENDERSTATE_LOCALVIEWER = 142, D3DRENDERSTATE_NORMALIZENORMALS = 143, D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
  D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
  D3DRENDERSTATE_VERTEXBLEND = 151, D3DRENDERSTATE_CLIPPLANEENABLE = 152, D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
}
enum  D3DMATERIALCOLORSOURCE {
  D3DMCS_MATERIAL = 0, D3DMCS_COLOR1 = 1, D3DMCS_COLOR2 = 2, D3DMCS_FORCE_DWORD = 0x7fffffff,
  D3DMCS_MATERIAL = 0, D3DMCS_COLOR1 = 1, D3DMCS_COLOR2 = 2, D3DMCS_FORCE_DWORD = 0x7fffffff
}
enum  D3DTEXTURESTAGESTATETYPE {
  D3DTSS_COLOROP = 1, D3DTSS_COLORARG1 = 2, D3DTSS_COLORARG2 = 3, D3DTSS_ALPHAOP = 4,
  D3DTSS_ALPHAARG1 = 5, D3DTSS_ALPHAARG2 = 6, D3DTSS_BUMPENVMAT00 = 7, D3DTSS_BUMPENVMAT01 = 8,
  D3DTSS_BUMPENVMAT10 = 9, D3DTSS_BUMPENVMAT11 = 10, D3DTSS_TEXCOORDINDEX = 11, D3DTSS_ADDRESSU = 13,
  D3DTSS_ADDRESSV = 14, D3DTSS_BORDERCOLOR = 15, D3DTSS_MAGFILTER = 16, D3DTSS_MINFILTER = 17,
  D3DTSS_MIPFILTER = 18, D3DTSS_MIPMAPLODBIAS = 19, D3DTSS_MAXMIPLEVEL = 20, D3DTSS_MAXANISOTROPY = 21,
  D3DTSS_BUMPENVLSCALE = 22, D3DTSS_BUMPENVLOFFSET = 23, D3DTSS_TEXTURETRANSFORMFLAGS = 24, D3DTSS_ADDRESSW = 25,
  D3DTSS_COLORARG0 = 26, D3DTSS_ALPHAARG0 = 27, D3DTSS_RESULTARG = 28, D3DTSS_FORCE_DWORD = 0x7fffffff,
  D3DTSS_COLOROP = 1, D3DTSS_COLORARG1 = 2, D3DTSS_COLORARG2 = 3, D3DTSS_ALPHAOP = 4,
  D3DTSS_ALPHAARG1 = 5, D3DTSS_ALPHAARG2 = 6, D3DTSS_BUMPENVMAT00 = 7, D3DTSS_BUMPENVMAT01 = 8,
  D3DTSS_BUMPENVMAT10 = 9, D3DTSS_BUMPENVMAT11 = 10, D3DTSS_TEXCOORDINDEX = 11, D3DTSS_ADDRESS = 12,
  D3DTSS_ADDRESSU = 13, D3DTSS_ADDRESSV = 14, D3DTSS_BORDERCOLOR = 15, D3DTSS_MAGFILTER = 16,
  D3DTSS_MINFILTER = 17, D3DTSS_MIPFILTER = 18, D3DTSS_MIPMAPLODBIAS = 19, D3DTSS_MAXMIPLEVEL = 20,
  D3DTSS_MAXANISOTROPY = 21, D3DTSS_BUMPENVLSCALE = 22, D3DTSS_BUMPENVLOFFSET = 23, D3DTSS_TEXTURETRANSFORMFLAGS = 24,
  D3DTSS_FORCE_DWORD = 0x7fffffff
}
enum  D3DTEXTUREOP {
  D3DTOP_DISABLE = 1, D3DTOP_SELECTARG1 = 2, D3DTOP_SELECTARG2 = 3, D3DTOP_MODULATE = 4,
  D3DTOP_MODULATE2X = 5, D3DTOP_MODULATE4X = 6, D3DTOP_ADD = 7, D3DTOP_ADDSIGNED = 8,
  D3DTOP_ADDSIGNED2X = 9, D3DTOP_SUBTRACT = 10, D3DTOP_ADDSMOOTH = 11, D3DTOP_BLENDDIFFUSEALPHA = 12,
  D3DTOP_BLENDTEXTUREALPHA = 13, D3DTOP_BLENDFACTORALPHA = 14, D3DTOP_BLENDTEXTUREALPHAPM = 15, D3DTOP_BLENDCURRENTALPHA = 16,
  D3DTOP_PREMODULATE = 17, D3DTOP_MODULATEALPHA_ADDCOLOR = 18, D3DTOP_MODULATECOLOR_ADDALPHA = 19, D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
  D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, D3DTOP_BUMPENVMAP = 22, D3DTOP_BUMPENVMAPLUMINANCE = 23, D3DTOP_DOTPRODUCT3 = 24,
  D3DTOP_MULTIPLYADD = 25, D3DTOP_LERP = 26, D3DTOP_FORCE_DWORD = 0x7fffffff, D3DTOP_DISABLE = 1,
  D3DTOP_SELECTARG1 = 2, D3DTOP_SELECTARG2 = 3, D3DTOP_MODULATE = 4, D3DTOP_MODULATE2X = 5,
  D3DTOP_MODULATE4X = 6, D3DTOP_ADD = 7, D3DTOP_ADDSIGNED = 8, D3DTOP_ADDSIGNED2X = 9,
  D3DTOP_SUBTRACT = 10, D3DTOP_ADDSMOOTH = 11, D3DTOP_BLENDDIFFUSEALPHA = 12, D3DTOP_BLENDTEXTUREALPHA = 13,
  D3DTOP_BLENDFACTORALPHA = 14, D3DTOP_BLENDTEXTUREALPHAPM = 15, D3DTOP_BLENDCURRENTALPHA = 16, D3DTOP_PREMODULATE = 17,
  D3DTOP_MODULATEALPHA_ADDCOLOR = 18, D3DTOP_MODULATECOLOR_ADDALPHA = 19, D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
  D3DTOP_BUMPENVMAP = 22, D3DTOP_BUMPENVMAPLUMINANCE = 23, D3DTOP_DOTPRODUCT3 = 24, D3DTOP_FORCE_DWORD = 0x7fffffff
}
enum  D3DTEXTUREMAGFILTER {
  D3DTFG_POINT = 1, D3DTFG_LINEAR = 2, D3DTFG_FLATCUBIC = 3, D3DTFG_GAUSSIANCUBIC = 4,
  D3DTFG_ANISOTROPIC = 5, D3DTFG_FORCE_DWORD = 0x7fffffff
}
enum  D3DTEXTUREMINFILTER { D3DTFN_POINT = 1, D3DTFN_LINEAR = 2, D3DTFN_ANISOTROPIC = 3, D3DTFN_FORCE_DWORD = 0x7fffffff }
enum  D3DTEXTUREMIPFILTER { D3DTFP_NONE = 1, D3DTFP_POINT = 2, D3DTFP_LINEAR = 3, D3DTFP_FORCE_DWORD = 0x7fffffff }
enum  D3DSTATEBLOCKTYPE {
  D3DSBT_ALL = 1, D3DSBT_PIXELSTATE = 2, D3DSBT_VERTEXSTATE = 3, D3DSBT_FORCE_DWORD = 0xffffffff,
  D3DSBT_ALL = 1, D3DSBT_PIXELSTATE = 2, D3DSBT_VERTEXSTATE = 3, D3DSBT_FORCE_DWORD = 0xffffffff
}
enum  D3DVERTEXBLENDFLAGS {
  D3DVBF_DISABLE = 0, D3DVBF_1WEIGHTS = 1, D3DVBF_2WEIGHTS = 2, D3DVBF_3WEIGHTS = 3,
  D3DVBF_TWEENING = 255, D3DVBF_0WEIGHTS = 256, D3DVBLEND_DISABLE = 0, D3DVBLEND_1WEIGHT = 1,
  D3DVBLEND_2WEIGHTS = 2, D3DVBLEND_3WEIGHTS = 3
}
enum  D3DTEXTURETRANSFORMFLAGS {
  D3DTTFF_DISABLE = 0, D3DTTFF_COUNT1 = 1, D3DTTFF_COUNT2 = 2, D3DTTFF_COUNT3 = 3,
  D3DTTFF_COUNT4 = 4, D3DTTFF_PROJECTED = 256, D3DTTFF_FORCE_DWORD = 0x7fffffff, D3DTTFF_DISABLE = 0,
  D3DTTFF_COUNT1 = 1, D3DTTFF_COUNT2 = 2, D3DTTFF_COUNT3 = 3, D3DTTFF_COUNT4 = 4,
  D3DTTFF_PROJECTED = 256, D3DTTFF_FORCE_DWORD = 0x7fffffff
}

Generated on Sun May 27 2012 05:40:00 for ReactOS by doxygen 1.7.6.1

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