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00001 /* DirectDraw Base Functions 00002 * 00003 * Copyright 1997-1999 Marcus Meissner 00004 * Copyright 1998 Lionel Ulmer 00005 * Copyright 2000-2001 TransGaming Technologies Inc. 00006 * Copyright 2006 Stefan Dösinger 00007 * Copyright 2008 Denver Gingerich 00008 * 00009 * This file contains the (internal) driver registration functions, 00010 * driver enumeration APIs and DirectDraw creation functions. 00011 * 00012 * This library is free software; you can redistribute it and/or 00013 * modify it under the terms of the GNU Lesser General Public 00014 * License as published by the Free Software Foundation; either 00015 * version 2.1 of the License, or (at your option) any later version. 00016 * 00017 * This library is distributed in the hope that it will be useful, 00018 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00019 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00020 * Lesser General Public License for more details. 00021 * 00022 * You should have received a copy of the GNU Lesser General Public 00023 * License along with this library; if not, write to the Free Software 00024 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00025 */ 00026 00027 #include "config.h" 00028 #include "wine/port.h" 00029 00030 #define DDRAW_INIT_GUID 00031 #include "ddraw_private.h" 00032 #include "rpcproxy.h" 00033 00034 #include "wine/exception.h" 00035 #include "winreg.h" 00036 00037 WINE_DEFAULT_DEBUG_CHANNEL(ddraw); 00038 00039 /* The configured default surface */ 00040 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_OPENGL; 00041 00042 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list); 00043 00044 static HINSTANCE instance; 00045 00046 /* value of ForceRefreshRate */ 00047 DWORD force_refresh_rate = 0; 00048 00049 /* Handle table functions */ 00050 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) 00051 { 00052 t->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(*t->entries)); 00053 if (!t->entries) 00054 { 00055 ERR("Failed to allocate handle table memory.\n"); 00056 return FALSE; 00057 } 00058 t->free_entries = NULL; 00059 t->table_size = initial_size; 00060 t->entry_count = 0; 00061 00062 return TRUE; 00063 } 00064 00065 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) 00066 { 00067 HeapFree(GetProcessHeap(), 0, t->entries); 00068 memset(t, 0, sizeof(*t)); 00069 } 00070 00071 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) 00072 { 00073 struct ddraw_handle_entry *entry; 00074 00075 if (t->free_entries) 00076 { 00077 DWORD idx = t->free_entries - t->entries; 00078 /* Use a free handle */ 00079 entry = t->free_entries; 00080 if (entry->type != DDRAW_HANDLE_FREE) 00081 { 00082 ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx, entry->object, entry->type); 00083 return DDRAW_INVALID_HANDLE; 00084 } 00085 t->free_entries = entry->object; 00086 entry->object = object; 00087 entry->type = type; 00088 00089 return idx; 00090 } 00091 00092 if (!(t->entry_count < t->table_size)) 00093 { 00094 /* Grow the table */ 00095 UINT new_size = t->table_size + (t->table_size >> 1); 00096 struct ddraw_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), 00097 0, t->entries, new_size * sizeof(*t->entries)); 00098 if (!new_entries) 00099 { 00100 ERR("Failed to grow the handle table.\n"); 00101 return DDRAW_INVALID_HANDLE; 00102 } 00103 t->entries = new_entries; 00104 t->table_size = new_size; 00105 } 00106 00107 entry = &t->entries[t->entry_count]; 00108 entry->object = object; 00109 entry->type = type; 00110 00111 return t->entry_count++; 00112 } 00113 00114 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) 00115 { 00116 struct ddraw_handle_entry *entry; 00117 void *object; 00118 00119 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count) 00120 { 00121 WARN("Invalid handle %#x passed.\n", handle); 00122 return NULL; 00123 } 00124 00125 entry = &t->entries[handle]; 00126 if (entry->type != type) 00127 { 00128 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type); 00129 return NULL; 00130 } 00131 00132 object = entry->object; 00133 entry->object = t->free_entries; 00134 entry->type = DDRAW_HANDLE_FREE; 00135 t->free_entries = entry; 00136 00137 return object; 00138 } 00139 00140 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) 00141 { 00142 struct ddraw_handle_entry *entry; 00143 00144 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count) 00145 { 00146 WARN("Invalid handle %#x passed.\n", handle); 00147 return NULL; 00148 } 00149 00150 entry = &t->entries[handle]; 00151 if (entry->type != type) 00152 { 00153 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type); 00154 return NULL; 00155 } 00156 00157 return entry->object; 00158 } 00159 00160 /*********************************************************************** 00161 * 00162 * Helper function for DirectDrawCreate and friends 00163 * Creates a new DDraw interface with the given REFIID 00164 * 00165 * Interfaces that can be created: 00166 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7 00167 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return 00168 * IDirect3D interfaces?) 00169 * 00170 * Arguments: 00171 * guid: ID of the requested driver, NULL for the default driver. 00172 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W 00173 * DD: Used to return the pointer to the created object 00174 * UnkOuter: For aggregation, which is unsupported. Must be NULL 00175 * iid: requested version ID. 00176 * 00177 * Returns: 00178 * DD_OK if the Interface was created successfully 00179 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL 00180 * E_OUTOFMEMORY if some allocation failed 00181 * 00182 ***********************************************************************/ 00183 static HRESULT 00184 DDRAW_Create(const GUID *guid, 00185 void **DD, 00186 IUnknown *UnkOuter, 00187 REFIID iid) 00188 { 00189 enum wined3d_device_type device_type; 00190 IDirectDrawImpl *This; 00191 HRESULT hr; 00192 00193 TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n", 00194 debugstr_guid(guid), DD, UnkOuter, debugstr_guid(iid)); 00195 00196 *DD = NULL; 00197 00198 /* We don't care about this guids. Well, there's no special guid anyway 00199 * OK, we could 00200 */ 00201 if (guid == (GUID *) DDCREATE_EMULATIONONLY) 00202 { 00203 /* Use the reference device id. This doesn't actually change anything, 00204 * WineD3D always uses OpenGL for D3D rendering. One could make it request 00205 * indirect rendering 00206 */ 00207 device_type = WINED3D_DEVICE_TYPE_REF; 00208 } 00209 else if(guid == (GUID *) DDCREATE_HARDWAREONLY) 00210 { 00211 device_type = WINED3D_DEVICE_TYPE_HAL; 00212 } 00213 else 00214 { 00215 device_type = 0; 00216 } 00217 00218 /* DDraw doesn't support aggregation, according to msdn */ 00219 if (UnkOuter != NULL) 00220 return CLASS_E_NOAGGREGATION; 00221 00222 /* DirectDraw creation comes here */ 00223 This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl)); 00224 if(!This) 00225 { 00226 ERR("Out of memory when creating DirectDraw\n"); 00227 return E_OUTOFMEMORY; 00228 } 00229 00230 hr = ddraw_init(This, device_type); 00231 if (FAILED(hr)) 00232 { 00233 WARN("Failed to initialize ddraw object, hr %#x.\n", hr); 00234 HeapFree(GetProcessHeap(), 0, This); 00235 return hr; 00236 } 00237 00238 hr = IDirectDraw7_QueryInterface(&This->IDirectDraw7_iface, iid, DD); 00239 IDirectDraw7_Release(&This->IDirectDraw7_iface); 00240 if (SUCCEEDED(hr)) list_add_head(&global_ddraw_list, &This->ddraw_list_entry); 00241 else WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), This); 00242 00243 return hr; 00244 } 00245 00246 /*********************************************************************** 00247 * DirectDrawCreate (DDRAW.@) 00248 * 00249 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7 00250 * interfaces in theory 00251 * 00252 * Arguments, return values: See DDRAW_Create 00253 * 00254 ***********************************************************************/ 00255 HRESULT WINAPI DECLSPEC_HOTPATCH 00256 DirectDrawCreate(GUID *GUID, 00257 LPDIRECTDRAW *DD, 00258 IUnknown *UnkOuter) 00259 { 00260 HRESULT hr; 00261 00262 TRACE("driver_guid %s, ddraw %p, outer_unknown %p.\n", 00263 debugstr_guid(GUID), DD, UnkOuter); 00264 00265 wined3d_mutex_lock(); 00266 hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw); 00267 wined3d_mutex_unlock(); 00268 00269 if (SUCCEEDED(hr)) 00270 { 00271 hr = IDirectDraw_Initialize(*DD, GUID); 00272 if (FAILED(hr)) 00273 IDirectDraw_Release(*DD); 00274 } 00275 00276 return hr; 00277 } 00278 00279 /*********************************************************************** 00280 * DirectDrawCreateEx (DDRAW.@) 00281 * 00282 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy 00283 * interfaces are requested. 00284 * 00285 * Arguments, return values: See DDRAW_Create 00286 * 00287 ***********************************************************************/ 00288 HRESULT WINAPI DECLSPEC_HOTPATCH 00289 DirectDrawCreateEx(GUID *guid, 00290 LPVOID *dd, 00291 REFIID iid, 00292 IUnknown *UnkOuter) 00293 { 00294 HRESULT hr; 00295 00296 TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer_unknown %p.\n", 00297 debugstr_guid(guid), dd, debugstr_guid(iid), UnkOuter); 00298 00299 if (!IsEqualGUID(iid, &IID_IDirectDraw7)) 00300 return DDERR_INVALIDPARAMS; 00301 00302 wined3d_mutex_lock(); 00303 hr = DDRAW_Create(guid, dd, UnkOuter, iid); 00304 wined3d_mutex_unlock(); 00305 00306 if (SUCCEEDED(hr)) 00307 { 00308 IDirectDraw7 *ddraw7 = *(IDirectDraw7 **)dd; 00309 hr = IDirectDraw7_Initialize(ddraw7, guid); 00310 if (FAILED(hr)) 00311 IDirectDraw7_Release(ddraw7); 00312 } 00313 00314 return hr; 00315 } 00316 00317 /*********************************************************************** 00318 * DirectDrawEnumerateA (DDRAW.@) 00319 * 00320 * Enumerates legacy ddraw drivers, ascii version. We only have one 00321 * driver, which relays to WineD3D. If we were sufficiently cool, 00322 * we could offer various interfaces, which use a different default surface 00323 * implementation, but I think it's better to offer this choice in 00324 * winecfg, because some apps use the default driver, so we would need 00325 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting 00326 * 00327 * Arguments: 00328 * Callback: Callback function from the app 00329 * Context: Argument to the call back. 00330 * 00331 * Returns: 00332 * DD_OK on success 00333 * E_INVALIDARG if the Callback caused a page fault 00334 * 00335 * 00336 ***********************************************************************/ 00337 HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback, void *Context) 00338 { 00339 TRACE("callback %p, context %p.\n", Callback, Context); 00340 00341 TRACE(" Enumerating default DirectDraw HAL interface\n"); 00342 /* We only have one driver */ 00343 __TRY 00344 { 00345 static CHAR driver_desc[] = "DirectDraw HAL", 00346 driver_name[] = "display"; 00347 00348 Callback(NULL, driver_desc, driver_name, Context); 00349 } 00350 __EXCEPT_PAGE_FAULT 00351 { 00352 return DDERR_INVALIDPARAMS; 00353 } 00354 __ENDTRY 00355 00356 TRACE(" End of enumeration\n"); 00357 return DD_OK; 00358 } 00359 00360 /*********************************************************************** 00361 * DirectDrawEnumerateExA (DDRAW.@) 00362 * 00363 * Enumerates DirectDraw7 drivers, ascii version. See 00364 * the comments above DirectDrawEnumerateA for more details. 00365 * 00366 * The Flag member is not supported right now. 00367 * 00368 ***********************************************************************/ 00369 HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback, void *Context, DWORD Flags) 00370 { 00371 TRACE("callback %p, context %p, flags %#x.\n", Callback, Context, Flags); 00372 00373 if (Flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES | 00374 DDENUM_DETACHEDSECONDARYDEVICES | 00375 DDENUM_NONDISPLAYDEVICES)) 00376 return DDERR_INVALIDPARAMS; 00377 00378 if (Flags) 00379 FIXME("flags 0x%08x not handled\n", Flags); 00380 00381 TRACE("Enumerating default DirectDraw HAL interface\n"); 00382 00383 /* We only have one driver by now */ 00384 __TRY 00385 { 00386 static CHAR driver_desc[] = "DirectDraw HAL", 00387 driver_name[] = "display"; 00388 00389 /* QuickTime expects the description "DirectDraw HAL" */ 00390 Callback(NULL, driver_desc, driver_name, Context, 0); 00391 } 00392 __EXCEPT_PAGE_FAULT 00393 { 00394 return DDERR_INVALIDPARAMS; 00395 } 00396 __ENDTRY; 00397 00398 TRACE("End of enumeration\n"); 00399 return DD_OK; 00400 } 00401 00402 /*********************************************************************** 00403 * DirectDrawEnumerateW (DDRAW.@) 00404 * 00405 * Enumerates legacy drivers, unicode version. 00406 * This function is not implemented on Windows. 00407 * 00408 ***********************************************************************/ 00409 HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW callback, void *context) 00410 { 00411 TRACE("callback %p, context %p.\n", callback, context); 00412 00413 if (!callback) 00414 return DDERR_INVALIDPARAMS; 00415 else 00416 return DDERR_UNSUPPORTED; 00417 } 00418 00419 /*********************************************************************** 00420 * DirectDrawEnumerateExW (DDRAW.@) 00421 * 00422 * Enumerates DirectDraw7 drivers, unicode version. 00423 * This function is not implemented on Windows. 00424 * 00425 ***********************************************************************/ 00426 HRESULT WINAPI DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback, void *context, DWORD flags) 00427 { 00428 TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags); 00429 00430 return DDERR_UNSUPPORTED; 00431 } 00432 00433 /*********************************************************************** 00434 * Classfactory implementation. 00435 ***********************************************************************/ 00436 00437 /*********************************************************************** 00438 * CF_CreateDirectDraw 00439 * 00440 * DDraw creation function for the class factory 00441 * 00442 * Params: 00443 * UnkOuter: Set to NULL 00444 * iid: ID of the wanted interface 00445 * obj: Address to pass the interface pointer back 00446 * 00447 * Returns 00448 * DD_OK / DDERR*, see DDRAW_Create 00449 * 00450 ***********************************************************************/ 00451 static HRESULT 00452 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid, 00453 void **obj) 00454 { 00455 HRESULT hr; 00456 00457 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj); 00458 00459 wined3d_mutex_lock(); 00460 hr = DDRAW_Create(NULL, obj, UnkOuter, iid); 00461 wined3d_mutex_unlock(); 00462 00463 return hr; 00464 } 00465 00466 /*********************************************************************** 00467 * CF_CreateDirectDraw 00468 * 00469 * Clipper creation function for the class factory 00470 * 00471 * Params: 00472 * UnkOuter: Set to NULL 00473 * iid: ID of the wanted interface 00474 * obj: Address to pass the interface pointer back 00475 * 00476 * Returns 00477 * DD_OK / DDERR*, see DDRAW_Create 00478 * 00479 ***********************************************************************/ 00480 static HRESULT 00481 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid, 00482 void **obj) 00483 { 00484 HRESULT hr; 00485 IDirectDrawClipper *Clip; 00486 00487 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj); 00488 00489 wined3d_mutex_lock(); 00490 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter); 00491 if (hr != DD_OK) 00492 { 00493 wined3d_mutex_unlock(); 00494 return hr; 00495 } 00496 00497 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj); 00498 IDirectDrawClipper_Release(Clip); 00499 00500 wined3d_mutex_unlock(); 00501 00502 return hr; 00503 } 00504 00505 static const struct object_creation_info object_creation[] = 00506 { 00507 { &CLSID_DirectDraw, CF_CreateDirectDraw }, 00508 { &CLSID_DirectDraw7, CF_CreateDirectDraw }, 00509 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper } 00510 }; 00511 00512 00513 /****************************************************************************** 00514 * DirectDraw ClassFactory implementation 00515 ******************************************************************************/ 00516 typedef struct 00517 { 00518 IClassFactory IClassFactory_iface; 00519 00520 LONG ref; 00521 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj); 00522 } IClassFactoryImpl; 00523 00524 static inline IClassFactoryImpl *impl_from_IClassFactory(IClassFactory *iface) 00525 { 00526 return CONTAINING_RECORD(iface, IClassFactoryImpl, IClassFactory_iface); 00527 } 00528 00529 /******************************************************************************* 00530 * IDirectDrawClassFactory::QueryInterface 00531 * 00532 * QueryInterface for the class factory 00533 * 00534 * PARAMS 00535 * riid Reference to identifier of queried interface 00536 * ppv Address to return the interface pointer at 00537 * 00538 * RETURNS 00539 * Success: S_OK 00540 * Failure: E_NOINTERFACE 00541 * 00542 *******************************************************************************/ 00543 static HRESULT WINAPI IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface, REFIID riid, 00544 void **obj) 00545 { 00546 IClassFactoryImpl *This = impl_from_IClassFactory(iface); 00547 00548 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj); 00549 00550 if (IsEqualGUID(riid, &IID_IUnknown) 00551 || IsEqualGUID(riid, &IID_IClassFactory)) 00552 { 00553 IClassFactory_AddRef(iface); 00554 *obj = This; 00555 return S_OK; 00556 } 00557 00558 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj); 00559 return E_NOINTERFACE; 00560 } 00561 00562 /******************************************************************************* 00563 * IDirectDrawClassFactory::AddRef 00564 * 00565 * AddRef for the class factory 00566 * 00567 * RETURNS 00568 * The new refcount 00569 * 00570 *******************************************************************************/ 00571 static ULONG WINAPI IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface) 00572 { 00573 IClassFactoryImpl *This = impl_from_IClassFactory(iface); 00574 ULONG ref = InterlockedIncrement(&This->ref); 00575 00576 TRACE("%p increasing refcount to %u.\n", This, ref); 00577 00578 return ref; 00579 } 00580 00581 /******************************************************************************* 00582 * IDirectDrawClassFactory::Release 00583 * 00584 * Release for the class factory. If the refcount falls to 0, the object 00585 * is destroyed 00586 * 00587 * RETURNS 00588 * The new refcount 00589 * 00590 *******************************************************************************/ 00591 static ULONG WINAPI IDirectDrawClassFactoryImpl_Release(IClassFactory *iface) 00592 { 00593 IClassFactoryImpl *This = impl_from_IClassFactory(iface); 00594 ULONG ref = InterlockedDecrement(&This->ref); 00595 00596 TRACE("%p decreasing refcount to %u.\n", This, ref); 00597 00598 if (ref == 0) 00599 HeapFree(GetProcessHeap(), 0, This); 00600 00601 return ref; 00602 } 00603 00604 00605 /******************************************************************************* 00606 * IDirectDrawClassFactory::CreateInstance 00607 * 00608 * What is this? Seems to create DirectDraw objects... 00609 * 00610 * Params 00611 * The usual things??? 00612 * 00613 * RETURNS 00614 * ??? 00615 * 00616 *******************************************************************************/ 00617 static HRESULT WINAPI IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface, 00618 IUnknown *UnkOuter, REFIID riid, void **obj) 00619 { 00620 IClassFactoryImpl *This = impl_from_IClassFactory(iface); 00621 00622 TRACE("iface %p, outer_unknown %p, riid %s, object %p.\n", 00623 iface, UnkOuter, debugstr_guid(riid), obj); 00624 00625 return This->pfnCreateInstance(UnkOuter, riid, obj); 00626 } 00627 00628 /******************************************************************************* 00629 * IDirectDrawClassFactory::LockServer 00630 * 00631 * What is this? 00632 * 00633 * Params 00634 * ??? 00635 * 00636 * RETURNS 00637 * S_OK, because it's a stub 00638 * 00639 *******************************************************************************/ 00640 static HRESULT WINAPI IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface, BOOL dolock) 00641 { 00642 FIXME("iface %p, dolock %#x stub!\n", iface, dolock); 00643 00644 return S_OK; 00645 } 00646 00647 /******************************************************************************* 00648 * The class factory VTable 00649 *******************************************************************************/ 00650 static const IClassFactoryVtbl IClassFactory_Vtbl = 00651 { 00652 IDirectDrawClassFactoryImpl_QueryInterface, 00653 IDirectDrawClassFactoryImpl_AddRef, 00654 IDirectDrawClassFactoryImpl_Release, 00655 IDirectDrawClassFactoryImpl_CreateInstance, 00656 IDirectDrawClassFactoryImpl_LockServer 00657 }; 00658 00659 /******************************************************************************* 00660 * DllGetClassObject [DDRAW.@] 00661 * Retrieves class object from a DLL object 00662 * 00663 * NOTES 00664 * Docs say returns STDAPI 00665 * 00666 * PARAMS 00667 * rclsid [I] CLSID for the class object 00668 * riid [I] Reference to identifier of interface for class object 00669 * ppv [O] Address of variable to receive interface pointer for riid 00670 * 00671 * RETURNS 00672 * Success: S_OK 00673 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG, 00674 * E_UNEXPECTED 00675 */ 00676 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) 00677 { 00678 unsigned int i; 00679 IClassFactoryImpl *factory; 00680 00681 TRACE("rclsid %s, riid %s, object %p.\n", 00682 debugstr_guid(rclsid), debugstr_guid(riid), ppv); 00683 00684 if (!IsEqualGUID(&IID_IClassFactory, riid) 00685 && !IsEqualGUID(&IID_IUnknown, riid)) 00686 return E_NOINTERFACE; 00687 00688 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++) 00689 { 00690 if (IsEqualGUID(object_creation[i].clsid, rclsid)) 00691 break; 00692 } 00693 00694 if (i == sizeof(object_creation)/sizeof(object_creation[0])) 00695 { 00696 FIXME("%s: no class found.\n", debugstr_guid(rclsid)); 00697 return CLASS_E_CLASSNOTAVAILABLE; 00698 } 00699 00700 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory)); 00701 if (factory == NULL) return E_OUTOFMEMORY; 00702 00703 factory->IClassFactory_iface.lpVtbl = &IClassFactory_Vtbl; 00704 factory->ref = 1; 00705 00706 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance; 00707 00708 *ppv = factory; 00709 return S_OK; 00710 } 00711 00712 00713 /******************************************************************************* 00714 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use. 00715 * 00716 * RETURNS 00717 * Success: S_OK 00718 * Failure: S_FALSE 00719 */ 00720 HRESULT WINAPI DllCanUnloadNow(void) 00721 { 00722 TRACE("\n"); 00723 00724 return S_FALSE; 00725 } 00726 00727 00728 /*********************************************************************** 00729 * DllRegisterServer (DDRAW.@) 00730 */ 00731 HRESULT WINAPI DllRegisterServer(void) 00732 { 00733 return __wine_register_resources( instance ); 00734 } 00735 00736 /*********************************************************************** 00737 * DllUnregisterServer (DDRAW.@) 00738 */ 00739 HRESULT WINAPI DllUnregisterServer(void) 00740 { 00741 return __wine_unregister_resources( instance ); 00742 } 00743 00744 /******************************************************************************* 00745 * DestroyCallback 00746 * 00747 * Callback function for the EnumSurfaces call in DllMain. 00748 * Dumps some surface info and releases the surface 00749 * 00750 * Params: 00751 * surf: The enumerated surface 00752 * desc: it's description 00753 * context: Pointer to the ddraw impl 00754 * 00755 * Returns: 00756 * DDENUMRET_OK; 00757 *******************************************************************************/ 00758 static HRESULT WINAPI 00759 DestroyCallback(IDirectDrawSurface7 *surf, 00760 DDSURFACEDESC2 *desc, 00761 void *context) 00762 { 00763 IDirectDrawSurfaceImpl *Impl = impl_from_IDirectDrawSurface7(surf); 00764 ULONG ref7, ref4, ref3, ref2, ref1, gamma_count, iface_count; 00765 00766 ref7 = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */ 00767 ref4 = Impl->ref4; 00768 ref3 = Impl->ref3; 00769 ref2 = Impl->ref2; 00770 ref1 = Impl->ref1; 00771 gamma_count = Impl->gamma_count; 00772 00773 WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n", 00774 Impl, ref7, ref4, ref3, ref2, ref1, gamma_count); 00775 00776 /* Skip surfaces which are attached somewhere or which are 00777 * part of a complex compound. They will get released when destroying 00778 * the root 00779 */ 00780 if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) ) 00781 return DDENUMRET_OK; 00782 00783 /* Destroy the surface */ 00784 iface_count = ddraw_surface_release_iface(Impl); 00785 while (iface_count) iface_count = ddraw_surface_release_iface(Impl); 00786 00787 return DDENUMRET_OK; 00788 } 00789 00790 /*********************************************************************** 00791 * get_config_key 00792 * 00793 * Reads a config key from the registry. Taken from WineD3D 00794 * 00795 ***********************************************************************/ 00796 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) 00797 { 00798 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; 00799 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; 00800 return ERROR_FILE_NOT_FOUND; 00801 } 00802 00803 /*********************************************************************** 00804 * DllMain (DDRAW.0) 00805 * 00806 * Could be used to register DirectDraw drivers, if we have more than 00807 * one. Also used to destroy any objects left at unload if the 00808 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...) 00809 * 00810 ***********************************************************************/ 00811 BOOL WINAPI 00812 DllMain(HINSTANCE hInstDLL, 00813 DWORD Reason, 00814 LPVOID lpv) 00815 { 00816 TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv); 00817 if (Reason == DLL_PROCESS_ATTACH) 00818 { 00819 char buffer[MAX_PATH+10]; 00820 DWORD size = sizeof(buffer); 00821 HKEY hkey = 0; 00822 HKEY appkey = 0; 00823 WNDCLASSA wc; 00824 DWORD len; 00825 00826 /* Register the window class. This is used to create a hidden window 00827 * for D3D rendering, if the application didn't pass one. It can also 00828 * be used for creating a device window from SetCooperativeLevel(). */ 00829 wc.style = CS_HREDRAW | CS_VREDRAW; 00830 wc.lpfnWndProc = DefWindowProcA; 00831 wc.cbClsExtra = 0; 00832 wc.cbWndExtra = 0; 00833 wc.hInstance = hInstDLL; 00834 wc.hIcon = 0; 00835 wc.hCursor = 0; 00836 wc.hbrBackground = GetStockObject(BLACK_BRUSH); 00837 wc.lpszMenuName = NULL; 00838 wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME; 00839 if (!RegisterClassA(&wc)) 00840 { 00841 ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError()); 00842 return FALSE; 00843 } 00844 00845 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ 00846 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; 00847 00848 len = GetModuleFileNameA( 0, buffer, MAX_PATH ); 00849 if (len && len < MAX_PATH) 00850 { 00851 HKEY tmpkey; 00852 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ 00853 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) 00854 { 00855 char *p, *appname = buffer; 00856 if ((p = strrchr( appname, '/' ))) appname = p + 1; 00857 if ((p = strrchr( appname, '\\' ))) appname = p + 1; 00858 strcat( appname, "\\Direct3D" ); 00859 TRACE("appname = [%s]\n", appname); 00860 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; 00861 RegCloseKey( tmpkey ); 00862 } 00863 } 00864 00865 if ( 0 != hkey || 0 != appkey ) 00866 { 00867 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) ) 00868 { 00869 if (!strcmp(buffer,"gdi")) 00870 { 00871 TRACE("Defaulting to GDI surfaces\n"); 00872 DefaultSurfaceType = SURFACE_GDI; 00873 } 00874 else if (!strcmp(buffer,"opengl")) 00875 { 00876 TRACE("Defaulting to opengl surfaces\n"); 00877 DefaultSurfaceType = SURFACE_OPENGL; 00878 } 00879 else 00880 { 00881 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n"); 00882 } 00883 } 00884 } 00885 00886 /* On Windows one can force the refresh rate that DirectDraw uses by 00887 * setting an override value in dxdiag. This is documented in KB315614 00888 * (main article), KB230002, and KB217348. By comparing registry dumps 00889 * before and after setting the override, we see that the override value 00890 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a 00891 * DWORD that represents the refresh rate to force. We use this 00892 * registry entry to modify the behavior of SetDisplayMode so that Wine 00893 * users can override the refresh rate in a Windows-compatible way. 00894 * 00895 * dxdiag will not accept a refresh rate lower than 40 or higher than 00896 * 120 so this value should be within that range. It is, of course, 00897 * possible for a user to set the registry entry value directly so that 00898 * assumption might not hold. 00899 * 00900 * There is no current mechanism for setting this value through the Wine 00901 * GUI. It would be most appropriate to set this value through a dxdiag 00902 * clone, but it may be sufficient to use winecfg. 00903 * 00904 * TODO: Create a mechanism for setting this value through the Wine GUI. 00905 */ 00906 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) ) 00907 { 00908 DWORD type, data; 00909 size = sizeof(data); 00910 if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD) 00911 { 00912 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data); 00913 force_refresh_rate = data; 00914 } 00915 RegCloseKey( hkey ); 00916 } 00917 00918 instance = hInstDLL; 00919 DisableThreadLibraryCalls(hInstDLL); 00920 } 00921 else if (Reason == DLL_PROCESS_DETACH) 00922 { 00923 if(!list_empty(&global_ddraw_list)) 00924 { 00925 struct list *entry, *entry2; 00926 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n"); 00927 00928 /* We remove elements from this loop */ 00929 LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list) 00930 { 00931 HRESULT hr; 00932 DDSURFACEDESC2 desc; 00933 int i; 00934 IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry); 00935 00936 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1); 00937 00938 /* Add references to each interface to avoid freeing them unexpectedly */ 00939 IDirectDraw_AddRef(&ddraw->IDirectDraw_iface); 00940 IDirectDraw2_AddRef(&ddraw->IDirectDraw2_iface); 00941 IDirectDraw4_AddRef(&ddraw->IDirectDraw4_iface); 00942 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface); 00943 00944 /* Does a D3D device exist? Destroy it 00945 * TODO: Destroy all Vertex buffers, Lights, Materials 00946 * and execute buffers too 00947 */ 00948 if(ddraw->d3ddevice) 00949 { 00950 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice); 00951 while(IDirect3DDevice7_Release(&ddraw->d3ddevice->IDirect3DDevice7_iface)); 00952 } 00953 00954 /* Destroy the swapchain after any 3D device. The 3D device 00955 * cleanup code needs a swapchain. Specifically, it tries to 00956 * set the current render target to the front buffer. */ 00957 if (ddraw->wined3d_swapchain) 00958 ddraw_destroy_swapchain(ddraw); 00959 00960 /* Try to release the objects 00961 * Do an EnumSurfaces to find any hanging surfaces 00962 */ 00963 memset(&desc, 0, sizeof(desc)); 00964 desc.dwSize = sizeof(desc); 00965 for(i = 0; i <= 1; i++) 00966 { 00967 hr = IDirectDraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, DDENUMSURFACES_ALL, 00968 &desc, ddraw, DestroyCallback); 00969 if(hr != D3D_OK) 00970 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw); 00971 } 00972 00973 if (!list_empty(&ddraw->surface_list)) 00974 ERR("DDraw %p still has surfaces attached.\n", ddraw); 00975 00976 /* Release all hanging references to destroy the objects. This 00977 * restores the screen mode too 00978 */ 00979 while(IDirectDraw_Release(&ddraw->IDirectDraw_iface)); 00980 while(IDirectDraw2_Release(&ddraw->IDirectDraw2_iface)); 00981 while(IDirectDraw4_Release(&ddraw->IDirectDraw4_iface)); 00982 while(IDirectDraw7_Release(&ddraw->IDirectDraw7_iface)); 00983 } 00984 } 00985 00986 /* Unregister the window class. */ 00987 UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, hInstDLL); 00988 } 00989 00990 return TRUE; 00991 } Generated on Sun May 27 2012 04:16:39 for ReactOS by
1.7.6.1
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