ReactOS 0.4.15-dev-7788-g1ad9096
vga.c
Go to the documentation of this file.
1#include "precomp.h"
2
3/* GLOBALS *******************************************************************/
4
5static UCHAR lMaskTable[8] =
6{
7 (1 << 8) - (1 << 0),
8 (1 << 7) - (1 << 0),
9 (1 << 6) - (1 << 0),
10 (1 << 5) - (1 << 0),
11 (1 << 4) - (1 << 0),
12 (1 << 3) - (1 << 0),
13 (1 << 2) - (1 << 0),
14 (1 << 1) - (1 << 0)
15};
16static UCHAR rMaskTable[8] =
17{
18 (1 << 7),
19 (1 << 7) + (1 << 6),
20 (1 << 7) + (1 << 6) + (1 << 5),
21 (1 << 7) + (1 << 6) + (1 << 5) + (1 << 4),
22 (1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3),
23 (1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2),
24 (1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1),
25 (1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1) + (1 << 0),
26};
28{
29 (1 << 7),
30 (1 << 6),
31 (1 << 5),
32 (1 << 4),
33 (1 << 3),
34 (1 << 2),
35 (1 << 1),
36 (1 << 0),
37};
38static ULONG lookup[16] =
39{
40 0x0000,
41 0x0100,
42 0x1000,
43 0x1100,
44 0x0001,
45 0x0101,
46 0x1001,
47 0x1101,
48 0x0010,
49 0x0110,
50 0x1010,
51 0x1110,
52 0x0011,
53 0x0111,
54 0x1011,
55 0x1111,
56};
57
60
61/* PRIVATE FUNCTIONS *********************************************************/
62
63static VOID
67{
69
70 /* Switch to graphics mode register */
72
73 /* Get the current register value, minus the current mode */
75
76 /* Set the new mode */
78}
79
80VOID
82{
83 /* Switch to mode 10 */
84 ReadWriteMode(10);
85
86 /* Clear the 4 planes (we're already in unchained mode here) */
88
89 /* Select the color don't care register */
91}
92
93#define SET_PIXELS(_PixelPtr, _PixelMask, _TextColor) \
94do { \
95 /* Select the bitmask register and write the mask */ \
96 __outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, ((_PixelMask) << 8) | IND_BIT_MASK); \
97 /* Dummy read to load latch registers */ \
98 (VOID)READ_REGISTER_UCHAR((_PixelPtr)); \
99 /* Set the new color */ \
100 WRITE_REGISTER_UCHAR((_PixelPtr), (UCHAR)(_TextColor)); \
101} while (0);
102
103VOID
104NTAPI
106 _In_ CHAR Character,
107 _In_ ULONG Left,
108 _In_ ULONG Top,
109 _In_ ULONG TextColor,
110 _In_ ULONG BackColor)
111{
112 PUCHAR FontChar, PixelPtr;
114 UCHAR Shift;
115
117
118 /* Calculate shift */
119 Shift = Left & 7;
120
121 /* Get the font and pixel pointer */
122 FontChar = GetFontPtr(Character);
123 PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
124
125 /* Loop all pixel rows */
126 for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
127 {
128 SET_PIXELS(PixelPtr, *FontChar >> Shift, TextColor);
129 PixelPtr += (SCREEN_WIDTH / 8);
130 FontChar += FONT_PTR_DELTA;
131 }
132
133 /* Check if we need to update neighbor bytes */
134 if (Shift)
135 {
136 /* Calculate shift for 2nd byte */
137 Shift = 8 - Shift;
138
139 /* Get the font and pixel pointer (2nd byte) */
140 FontChar = GetFontPtr(Character);
141 PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)) + 1);
142
143 /* Loop all pixel rows */
144 for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
145 {
146 SET_PIXELS(PixelPtr, *FontChar << Shift, TextColor);
147 PixelPtr += (SCREEN_WIDTH / 8);
148 FontChar += FONT_PTR_DELTA;
149 }
150 }
151
152 /* Check if the background color is transparent */
153 if (BackColor >= BV_COLOR_NONE)
154 {
155 /* We are done */
156 return;
157 }
158
159 /* Calculate shift */
160 Shift = Left & 7;
161
162 /* Get the font and pixel pointer */
163 FontChar = GetFontPtr(Character);
164 PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
165
166 /* Loop all pixel rows */
167 for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
168 {
169 SET_PIXELS(PixelPtr, ~*FontChar >> Shift, BackColor);
170 PixelPtr += (SCREEN_WIDTH / 8);
171 FontChar += FONT_PTR_DELTA;
172 }
173
174 /* Check if we need to update neighbor bytes */
175 if (Shift)
176 {
177 /* Calculate shift for 2nd byte */
178 Shift = 8 - Shift;
179
180 /* Get the font and pixel pointer (2nd byte) */
181 FontChar = GetFontPtr(Character);
182 PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)) + 1);
183
184 /* Loop all pixel rows */
185 for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
186 {
187 SET_PIXELS(PixelPtr, ~*FontChar << Shift, BackColor);
188 PixelPtr += (SCREEN_WIDTH / 8);
189 FontChar += FONT_PTR_DELTA;
190 }
191 }
192}
193
194static VOID
195NTAPI
197 _In_ ULONG Id,
198 _In_ RGBQUAD Rgb)
199{
200 /* Set the palette index */
202
203 /* Set RGB colors */
207}
208
209VOID
210NTAPI
214{
215 ULONG i;
217
218 for (i = 0; i < Count; i++, Entry++)
219 {
221 }
222}
223
224VOID
225NTAPI
227 _In_ ULONG Scroll)
228{
229 ULONG Top, RowSize;
230 PUCHAR OldPosition, NewPosition;
231
232 /* Clear the 4 planes */
234
235 /* Set the bitmask to 0xFF for all 4 planes */
237
238 /* Set Mode 1 */
239 ReadWriteMode(1);
240
241 RowSize = (VidpScrollRegion[2] - VidpScrollRegion[0] + 1) / 8;
242
243 /* Calculate the position in memory for the row */
244 OldPosition = (PUCHAR)(VgaBase + (VidpScrollRegion[1] + Scroll) * (SCREEN_WIDTH / 8) + VidpScrollRegion[0] / 8);
245 NewPosition = (PUCHAR)(VgaBase + VidpScrollRegion[1] * (SCREEN_WIDTH / 8) + VidpScrollRegion[0] / 8);
246
247 /* Start loop */
248 for (Top = VidpScrollRegion[1]; Top <= VidpScrollRegion[3]; ++Top)
249 {
250#if defined(_M_IX86) || defined(_M_AMD64)
251 __movsb(NewPosition, OldPosition, RowSize);
252#else
253 ULONG i;
254
255 /* Scroll the row */
256 for (i = 0; i < RowSize; ++i)
257 WRITE_REGISTER_UCHAR(NewPosition + i, READ_REGISTER_UCHAR(OldPosition + i));
258#endif
259 OldPosition += (SCREEN_WIDTH / 8);
260 NewPosition += (SCREEN_WIDTH / 8);
261 }
262}
263
264VOID
265NTAPI
267 _In_ ULONG CurrentTop,
268 _In_ ULONG TopDelta,
269 _In_ BOOLEAN Restore)
270{
271 PUCHAR Position1, Position2;
272 ULONG Count;
273
274 /* Clear the 4 planes */
276
277 /* Set the bitmask to 0xFF for all 4 planes */
279
280 /* Set Mode 1 */
281 ReadWriteMode(1);
282
283 /* Calculate the position in memory for the row */
284 if (Restore)
285 {
286 /* Restore the row by copying back the contents saved off-screen */
287 Position1 = (PUCHAR)(VgaBase + CurrentTop * (SCREEN_WIDTH / 8));
288 Position2 = (PUCHAR)(VgaBase + SCREEN_HEIGHT * (SCREEN_WIDTH / 8));
289 }
290 else
291 {
292 /* Preserve the row by saving its contents off-screen */
293 Position1 = (PUCHAR)(VgaBase + SCREEN_HEIGHT * (SCREEN_WIDTH / 8));
294 Position2 = (PUCHAR)(VgaBase + CurrentTop * (SCREEN_WIDTH / 8));
295 }
296
297 /* Set the count and loop every pixel */
298 Count = TopDelta * (SCREEN_WIDTH / 8);
299#if defined(_M_IX86) || defined(_M_AMD64)
300 __movsb(Position1, Position2, Count);
301#else
302 while (Count--)
303 {
304 /* Write the data back on the other position */
305 WRITE_REGISTER_UCHAR(Position1, READ_REGISTER_UCHAR(Position2));
306
307 /* Increase both positions */
308 Position1++;
309 Position2++;
310 }
311#endif
312}
313
314/* PUBLIC FUNCTIONS **********************************************************/
315
316/*
317 * @implemented
318 */
319VOID
320NTAPI
322{
323 /* Select bit mask register and clear it */
326}
327
328/*
329 * @implemented
330 */
331VOID
332NTAPI
335 _In_ ULONG Left,
336 _In_ ULONG Top,
340{
341 ULONG Plane;
342 ULONG XDistance;
343 ULONG LeftDelta, RightDelta;
344 ULONG PixelOffset;
345 PUCHAR PixelPosition;
346 PUCHAR k, i;
347 PULONG m;
348 UCHAR Value, Value2;
349 UCHAR a;
350 ULONG b;
351 ULONG x, y;
352
353 /* Calculate total distance to copy on X */
354 XDistance = Left + Width - 1;
355
356 /* Calculate the 8-byte left and right deltas */
357 LeftDelta = Left & 7;
358 RightDelta = 8 - LeftDelta;
359
360 /* Clear the destination buffer */
362
363 /* Calculate the pixel offset and convert the X distance into byte form */
364 PixelOffset = Top * (SCREEN_WIDTH / 8) + (Left >> 3);
365 XDistance >>= 3;
366
367 /* Loop the 4 planes */
368 for (Plane = 0; Plane < 4; ++Plane)
369 {
370 /* Set the current pixel position and reset buffer loop variable */
371 PixelPosition = (PUCHAR)(VgaBase + PixelOffset);
372 i = Buffer;
373
374 /* Set Mode 0 */
375 ReadWriteMode(0);
376
377 /* Set the current plane */
379
380 /* Start the outer Y height loop */
381 for (y = Height; y > 0; --y)
382 {
383 /* Read the current value */
384 m = (PULONG)i;
385 Value = READ_REGISTER_UCHAR(PixelPosition);
386
387 /* Set Pixel Position loop variable */
388 k = PixelPosition + 1;
389
390 /* Check if we're still within bounds */
391 if (Left <= XDistance)
392 {
393 /* Start the X inner loop */
394 for (x = (XDistance - Left) + 1; x > 0; --x)
395 {
396 /* Read the current value */
397 Value2 = READ_REGISTER_UCHAR(k);
398
399 /* Increase pixel position */
400 k++;
401
402 /* Do the blt */
403 a = Value2 >> (UCHAR)RightDelta;
404 a |= Value << (UCHAR)LeftDelta;
405 b = lookup[a & 0xF];
406 a >>= 4;
407 b <<= 16;
408 b |= lookup[a];
409
410 /* Save new value to buffer */
411 *m |= (b << Plane);
412
413 /* Move to next destination location */
414 m++;
415
416 /* Write new value */
417 Value = Value2;
418 }
419 }
420
421 /* Update pixel position */
422 PixelPosition += (SCREEN_WIDTH / 8);
423 i += Delta;
424 }
425 }
426}
427
428/*
429 * @implemented
430 */
431VOID
432NTAPI
434 _In_ ULONG Left,
435 _In_ ULONG Top,
436 _In_ ULONG Right,
439{
440 ULONG rMask, lMask;
441 ULONG LeftOffset, RightOffset, Distance;
443 ULONG i, j;
444
445 /* Get the left and right masks, shifts, and delta */
446 LeftOffset = Left >> 3;
447 lMask = (lMaskTable[Left & 0x7] << 8) | IND_BIT_MASK;
448 RightOffset = Right >> 3;
449 rMask = (rMaskTable[Right & 0x7] << 8) | IND_BIT_MASK;
450 Distance = RightOffset - LeftOffset;
451
452 /* If there is no distance, then combine the right and left masks */
453 if (!Distance) lMask &= rMask;
454
456
457 /* Calculate pixel position for the read */
458 Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + LeftOffset);
459
460 /* Select the bitmask register and write the mask */
462
463 /* Check if the top coord is below the bottom one */
464 if (Top <= Bottom)
465 {
466 /* Start looping each line */
467 for (i = (Bottom - Top) + 1; i > 0; --i)
468 {
469 /* Read the previous value and add our color */
471
472 /* Move to the next line */
473 Offset += (SCREEN_WIDTH / 8);
474 }
475 }
476
477 /* Check if we have a delta */
478 if (Distance > 0)
479 {
480 /* Calculate new pixel position */
481 Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + RightOffset);
482 Distance--;
483
484 /* Select the bitmask register and write the mask */
486
487 /* Check if the top coord is below the bottom one */
488 if (Top <= Bottom)
489 {
490 /* Start looping each line */
491 for (i = (Bottom - Top) + 1; i > 0; --i)
492 {
493 /* Read the previous value and add our color */
495
496 /* Move to the next line */
497 Offset += (SCREEN_WIDTH / 8);
498 }
499 }
500
501 /* Check if we still have a delta */
502 if (Distance > 0)
503 {
504 /* Calculate new pixel position */
505 Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + LeftOffset + 1);
506
507 /* Set the bitmask to 0xFF for all 4 planes */
509
510 /* Check if the top coord is below the bottom one */
511 if (Top <= Bottom)
512 {
513 /* Start looping each line */
514 for (i = (Bottom - Top) + 1; i > 0; --i)
515 {
516 /* Loop the shift delta */
517 for (j = Distance; j > 0; Offset++, --j)
518 {
519 /* Write the color */
521 }
522
523 /* Update position in memory */
524 Offset += ((SCREEN_WIDTH / 8) - Distance);
525 }
526 }
527 }
528 }
529}
DWORD Id
unsigned char BOOLEAN
static LPHIST_ENTRY Bottom
Definition: history.c:54
static LPHIST_ENTRY Top
Definition: history.c:53
Definition: bufpool.h:45
ULONG VidpScrollRegion[4]
Definition: common.c:10
VOID NTAPI DoScroll(_In_ ULONG Scroll)
Definition: vga.c:226
ULONG_PTR VgaRegisterBase
Definition: vga.c:58
VOID NTAPI VidScreenToBufferBlt(_Out_writes_bytes_(Delta *Height) PUCHAR Buffer, _In_ ULONG Left, _In_ ULONG Top, _In_ ULONG Width, _In_ ULONG Height, _In_ ULONG Delta)
Definition: vga.c:333
VOID NTAPI PreserveRow(_In_ ULONG CurrentTop, _In_ ULONG TopDelta, _In_ BOOLEAN Restore)
Definition: vga.c:266
VOID NTAPI VidSolidColorFill(_In_ ULONG Left, _In_ ULONG Top, _In_ ULONG Right, _In_ ULONG Bottom, _In_ UCHAR Color)
Definition: vga.c:433
static UCHAR rMaskTable[8]
Definition: vga.c:16
static VOID NTAPI ReadWriteMode(_In_ UCHAR Mode)
Definition: vga.c:65
VOID NTAPI InitPaletteWithTable(_In_ PULONG Table, _In_ ULONG Count)
Definition: vga.c:211
static UCHAR lMaskTable[8]
Definition: vga.c:5
VOID PrepareForSetPixel(VOID)
Definition: vga.c:81
VOID NTAPI VidCleanUp(VOID)
Definition: vga.c:321
ULONG_PTR VgaBase
Definition: vga.c:59
#define SET_PIXELS(_PixelPtr, _PixelMask, _TextColor)
Definition: vga.c:93
VOID NTAPI DisplayCharacter(_In_ CHAR Character, _In_ ULONG Left, _In_ ULONG Top, _In_ ULONG TextColor, _In_ ULONG BackColor)
Definition: vga.c:105
static VOID NTAPI SetPaletteEntryRGB(_In_ ULONG Id, _In_ RGBQUAD Rgb)
Definition: vga.c:196
UCHAR PixelMask[8]
Definition: vga.c:27
static ULONG lookup[16]
Definition: vga.c:38
#define DAC_DATA_REG_PORT
Definition: vga.h:77
#define DAC_ADDRESS_WRITE_PORT
Definition: vga.h:76
#define SEQ_ADDRESS_PORT
Definition: vga.h:69
#define GRAPH_ADDRESS_PORT
Definition: vga.h:81
#define GRAPH_DATA_PORT
Definition: vga.h:82
#define IND_GRAPH_MODE
Definition: vga.h:112
#define BIT_MASK_DEFAULT
Definition: vga.h:167
#define IND_BIT_MASK
Definition: vga.h:114
#define IND_READ_MAP
Definition: vga.h:111
#define VGA_BASE_IO_PORT
Definition: vga.h:38
#define GetBValue(quad)
Definition: precomp.h:66
#define GetFontPtr(_Char)
Definition: precomp.h:74
#define GetGValue(quad)
Definition: precomp.h:65
ULONG RGBQUAD
Definition: precomp.h:50
#define GetRValue(quad)
Definition: precomp.h:64
#define FONT_PTR_DELTA
Definition: precomp.h:75
#define BOOTCHAR_HEIGHT
Definition: precomp.h:27
ASMGENDATA Table[]
Definition: genincdata.c:61
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
const GLfloat * m
Definition: glext.h:10848
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
_In_ ULONG Mode
Definition: hubbusif.h:303
PPC_QUAL void __movsb(unsigned char *Destination, const unsigned char *Source, unsigned long Count)
Definition: intrin_ppc.h:323
#define a
Definition: ke_i.h:78
#define b
Definition: ke_i.h:79
int k
Definition: mpi.c:3369
#define _Out_writes_bytes_(size)
Definition: ms_sal.h:350
#define _In_
Definition: ms_sal.h:308
int Count
Definition: noreturn.cpp:7
_In_ ULONG _In_ ULONG Offset
Definition: ntddpcm.h:101
#define SCREEN_WIDTH
Definition: pc98video.c:27
#define SCREEN_HEIGHT
Definition: pc98video.c:28
#define __inpb(Port)
Definition: pc.h:10
#define __outpw(Port, Value)
Definition: pc.h:19
#define __outpb(Port, Value)
Definition: pc.h:16
unsigned short USHORT
Definition: pedump.c:61
#define BV_COLOR_NONE
Definition: display.h:31
base of all file and directory entries
Definition: entries.h:83
uint32_t * PULONG
Definition: typedefs.h:59
#define NTAPI
Definition: typedefs.h:36
#define RtlZeroMemory(Destination, Length)
Definition: typedefs.h:262
uint32_t ULONG_PTR
Definition: typedefs.h:65
unsigned char * PUCHAR
Definition: typedefs.h:53
uint32_t ULONG
Definition: typedefs.h:59
_In_ HFONT _Out_ PUINT _Out_ PUINT Width
Definition: font.h:89
_In_ HFONT _Out_ PUINT Height
Definition: font.h:88
_Must_inspect_result_ _In_ WDFKEY _In_ PCUNICODE_STRING _Out_opt_ PUSHORT _Inout_opt_ PUNICODE_STRING Value
Definition: wdfregistry.h:413
static ULONG Delta
Definition: xboxvideo.c:33
NTKERNELAPI VOID NTAPI WRITE_REGISTER_UCHAR(IN PUCHAR Register, IN UCHAR Value)
NTKERNELAPI UCHAR NTAPI READ_REGISTER_UCHAR(IN PUCHAR Register)
_In_ ULONG Shift
Definition: rtlfuncs.h:2681
unsigned char UCHAR
Definition: xmlstorage.h:181
char CHAR
Definition: xmlstorage.h:175