ReactOS 0.4.16-dev-41-ge8c7597
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#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
#include <winuser.h>
#include <commctrl.h>
#include "resource.h"
Go to the source code of this file.
Classes | |
struct | _WINED3D_SETTINGS |
Macros | |
#define | WIN32_NO_STATUS |
#define | MAX_KEY_LENGTH 256 |
#define | VALUE_GDI L"GDI" |
#define | VALUE_ENABLED L"Enabled" |
#define | VALUE_DISABLED L"Disabled" |
#define | VALUE_NONE L"None" |
#define | VALUE_BACKBUFFER L"Backbuffer" |
#define | VALUE_FBO L"FBO" |
#define | VALUE_DEFAULT L"Default" |
#define | KEY_WINE L"Software\\Wine\\Direct3D" |
#define | KEY_GLSL L"UseGLSL" |
#define | KEY_GSLEVEL L"MaxShaderModelGS" |
#define | KEY_VSLEVEL L"MaxShaderModelVS" |
#define | KEY_PSLEVEL L"MaxShaderModelPS" |
#define | KEY_STRICTDRAWORDERING L"StrictDrawOrdering" |
#define | KEY_OFFSCREEN L"OffscreenRenderingMode" |
#define | KEY_MULTISAMPLING L"Multisampling" |
#define | KEY_VIDMEMSIZE L"VideoMemorySize" |
#define | KEY_ALWAYSOFFSCREEN L"AlwaysOffscreen" |
#define | KEY_DDRENDERER L"DirectDrawRenderer" |
#define | INIT_CONTROL(a, b) InitControl(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS)) |
#define | SAVE_CONTROL(a, b) SaveSetting(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS)) |
Typedefs | |
typedef struct _WINED3D_SETTINGS | WINED3D_SETTINGS |
typedef struct _WINED3D_SETTINGS * | PWINED3D_SETTINGS |
Functions | |
INT_PTR CALLBACK | GeneralPageProc (HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) |
#define INIT_CONTROL | ( | a, | |
b | |||
) | InitControl(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS)) |
Definition at line 36 of file wined3dcfg.h.
#define KEY_ALWAYSOFFSCREEN L"AlwaysOffscreen" |
Definition at line 33 of file wined3dcfg.h.
#define KEY_DDRENDERER L"DirectDrawRenderer" |
Definition at line 34 of file wined3dcfg.h.
#define KEY_GLSL L"UseGLSL" |
Definition at line 25 of file wined3dcfg.h.
#define KEY_GSLEVEL L"MaxShaderModelGS" |
Definition at line 26 of file wined3dcfg.h.
#define KEY_MULTISAMPLING L"Multisampling" |
Definition at line 31 of file wined3dcfg.h.
#define KEY_OFFSCREEN L"OffscreenRenderingMode" |
Definition at line 30 of file wined3dcfg.h.
#define KEY_PSLEVEL L"MaxShaderModelPS" |
Definition at line 28 of file wined3dcfg.h.
#define KEY_STRICTDRAWORDERING L"StrictDrawOrdering" |
Definition at line 29 of file wined3dcfg.h.
#define KEY_VIDMEMSIZE L"VideoMemorySize" |
Definition at line 32 of file wined3dcfg.h.
#define KEY_VSLEVEL L"MaxShaderModelVS" |
Definition at line 27 of file wined3dcfg.h.
#define KEY_WINE L"Software\\Wine\\Direct3D" |
Definition at line 23 of file wined3dcfg.h.
#define MAX_KEY_LENGTH 256 |
Definition at line 13 of file wined3dcfg.h.
#define SAVE_CONTROL | ( | a, | |
b | |||
) | SaveSetting(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS)) |
Definition at line 37 of file wined3dcfg.h.
#define VALUE_BACKBUFFER L"Backbuffer" |
Definition at line 19 of file wined3dcfg.h.
#define VALUE_DEFAULT L"Default" |
Definition at line 21 of file wined3dcfg.h.
#define VALUE_DISABLED L"Disabled" |
Definition at line 17 of file wined3dcfg.h.
#define VALUE_ENABLED L"Enabled" |
Definition at line 16 of file wined3dcfg.h.
#define VALUE_FBO L"FBO" |
Definition at line 20 of file wined3dcfg.h.
#define VALUE_GDI L"GDI" |
Definition at line 15 of file wined3dcfg.h.
#define VALUE_NONE L"None" |
Definition at line 18 of file wined3dcfg.h.
#define WIN32_NO_STATUS |
Definition at line 5 of file wined3dcfg.h.
typedef struct _WINED3D_SETTINGS * PWINED3D_SETTINGS |
typedef struct _WINED3D_SETTINGS WINED3D_SETTINGS |
Definition at line 327 of file propsheet_general.c.