GLenum GLuint GLint GLenum face
GLenum const GLfloat * params
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
void gl_GetMaterialfv(GLcontext *ctx, GLenum face, GLenum pname, GLfloat *params)
void gl_GetLightiv(GLcontext *ctx, GLenum light, GLenum pname, GLint *params)
GLuint gl_material_bitmask(GLenum face, GLenum pname)
void gl_Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params, GLint nparams)
void gl_GetLightfv(GLcontext *ctx, GLenum light, GLenum pname, GLfloat *params)
void gl_compute_spot_exp_table(struct gl_light *l)
void gl_set_material(GLcontext *ctx, GLuint bitmask, const GLfloat *params)
void gl_ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode)
void gl_update_lighting(GLcontext *ctx)
void gl_ShadeModel(GLcontext *ctx, GLenum mode)
void gl_compute_material_shine_table(struct gl_material *m)
void gl_Materialfv(GLcontext *ctx, GLenum face, GLenum pname, const GLfloat *params)
void gl_GetMaterialiv(GLcontext *ctx, GLenum face, GLenum pname, GLint *params)
void gl_LightModelfv(GLcontext *ctx, GLenum pname, const GLfloat *params)