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Examples
d3d8.c
Go to the documentation of this file.
1
#include <windows.h>
2
#include "
d3d8.h
"
3
4
#include <debug.h>
5
6
HRESULT
WINAPI
ValidatePixelShader
(
DWORD
* pixelshader,
DWORD
* reserved1,
BOOL
bool
,
DWORD
* toto)
7
{
8
UNIMPLEMENTED
9
return
0;
10
}
11
12
HRESULT
WINAPI
ValidateVertexShader
(
DWORD
*
vertexshader
,
DWORD
* reserved1,
DWORD
*
reserved2
,
BOOL
bool
,
DWORD
* toto)
13
{
14
UNIMPLEMENTED
15
return
0;
16
}
17
18
HRESULT
WINAPI
D3D8GetSWInfo
(
void
)
19
{
20
UNIMPLEMENTED
21
return
0;
22
}
23
24
HRESULT
WINAPI
DebugSetMute
(
void
)
25
{
26
UNIMPLEMENTED
27
return
0;
28
}
29
30
DWORD
WINAPI
Direct3DCreate8
(
UINT
SDKVersion )
31
{
32
UNIMPLEMENTED
33
return
0;
34
}
35
36
BOOL
APIENTRY
DllMain
(
HANDLE
hModule
,
DWORD
ul_reason_for_call,
LPVOID
lpReserved
)
37
{
38
switch
(ul_reason_for_call)
39
{
40
case
DLL_PROCESS_ATTACH
:
41
case
DLL_THREAD_ATTACH
:
42
case
DLL_THREAD_DETACH
:
43
case
DLL_PROCESS_DETACH
:
44
break
;
45
}
46
47
return
TRUE
;
48
}
lpReserved
static DWORD const LPVOID const lpReserved
Definition:
appcrt_dllmain.cpp:58
UNIMPLEMENTED
#define UNIMPLEMENTED
Definition:
ntoskrnl.c:15
Direct3DCreate8
DWORD WINAPI Direct3DCreate8(UINT SDKVersion)
Definition:
d3d8.c:30
DebugSetMute
HRESULT WINAPI DebugSetMute(void)
Definition:
d3d8.c:24
ValidateVertexShader
HRESULT WINAPI ValidateVertexShader(DWORD *vertexshader, DWORD *reserved1, DWORD *reserved2, BOOL bool, DWORD *toto)
Definition:
d3d8.c:12
ValidatePixelShader
HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL bool, DWORD *toto)
Definition:
d3d8.c:6
D3D8GetSWInfo
HRESULT WINAPI D3D8GetSWInfo(void)
Definition:
d3d8.c:18
DllMain
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
Definition:
d3d8.c:36
TRUE
#define TRUE
Definition:
types.h:120
APIENTRY
#define APIENTRY
Definition:
api.h:79
hModule
HMODULE hModule
Definition:
animate.c:44
DLL_THREAD_DETACH
#define DLL_THREAD_DETACH
Definition:
compat.h:133
DLL_PROCESS_ATTACH
#define DLL_PROCESS_ATTACH
Definition:
compat.h:131
DLL_PROCESS_DETACH
#define DLL_PROCESS_DETACH
Definition:
compat.h:130
DLL_THREAD_ATTACH
#define DLL_THREAD_ATTACH
Definition:
compat.h:132
BOOL
unsigned int BOOL
Definition:
ntddk_ex.h:94
DWORD
unsigned long DWORD
Definition:
ntddk_ex.h:95
reserved2
uint8_t reserved2[12]
Definition:
fsck.fat.h:23
HRESULT
Definition:
mshtmhst.idl:286
void
Definition:
nsiface.idl:2307
UINT
unsigned int UINT
Definition:
ndis.h:50
d3d8.h
WINAPI
#define WINAPI
Definition:
msvc.h:6
vertexshader
@ vertexshader
Definition:
wined3d_private.h:1314
dll
directx
d3d8
d3d8.c
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