ReactOS 0.4.16-dev-338-g34e76ad
d3d8.c
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1#include <windows.h>
2#include "d3d8.h"
3
4#include <debug.h>
5
6HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
7{
9 return 0;
10}
11
13{
15 return 0;
16}
17
19{
21 return 0;
22}
23
25{
27 return 0;
28}
29
31{
33 return 0;
34}
35
36BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
37{
38 switch (ul_reason_for_call)
39 {
44 break;
45 }
46
47 return TRUE;
48}
#define UNIMPLEMENTED
Definition: ntoskrnl.c:15
DWORD WINAPI Direct3DCreate8(UINT SDKVersion)
Definition: d3d8.c:30
HRESULT WINAPI DebugSetMute(void)
Definition: d3d8.c:24
HRESULT WINAPI ValidateVertexShader(DWORD *vertexshader, DWORD *reserved1, DWORD *reserved2, BOOL bool, DWORD *toto)
Definition: d3d8.c:12
HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL bool, DWORD *toto)
Definition: d3d8.c:6
HRESULT WINAPI D3D8GetSWInfo(void)
Definition: d3d8.c:18
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
Definition: d3d8.c:36
#define TRUE
Definition: types.h:120
#define APIENTRY
Definition: api.h:79
HMODULE hModule
Definition: animate.c:44
#define DLL_THREAD_DETACH
Definition: compat.h:133
#define DLL_PROCESS_ATTACH
Definition: compat.h:131
#define DLL_PROCESS_DETACH
Definition: compat.h:130
#define DLL_THREAD_ATTACH
Definition: compat.h:132
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
uint8_t reserved2[12]
Definition: fsck.fat.h:23
unsigned int UINT
Definition: ndis.h:50
#define WINAPI
Definition: msvc.h:6
@ vertexshader