38 switch (ul_reason_for_call)
DWORD WINAPI Direct3DCreate8(UINT SDKVersion)
HRESULT WINAPI DebugSetMute(void)
HRESULT WINAPI ValidateVertexShader(DWORD *vertexshader, DWORD *reserved1, DWORD *reserved2, BOOL bool, DWORD *toto)
HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL bool, DWORD *toto)
HRESULT WINAPI D3D8GetSWInfo(void)
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
#define DLL_THREAD_DETACH
#define DLL_PROCESS_ATTACH
#define DLL_PROCESS_DETACH
#define DLL_THREAD_ATTACH