ReactOS 0.4.15-dev-7654-g6bc40d3
d3d8.c File Reference
#include <windows.h>
#include "d3d8.h"
#include <debug.h>
Include dependency graph for d3d8.c:

Go to the source code of this file.

Functions

HRESULT WINAPI ValidatePixelShader (DWORD *pixelshader, DWORD *reserved1, BOOL bool, DWORD *toto)
 
HRESULT WINAPI ValidateVertexShader (DWORD *vertexshader, DWORD *reserved1, DWORD *reserved2, BOOL bool, DWORD *toto)
 
HRESULT WINAPI D3D8GetSWInfo (void)
 
HRESULT WINAPI DebugSetMute (void)
 
DWORD WINAPI Direct3DCreate8 (UINT SDKVersion)
 
BOOL APIENTRY DllMain (HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
 

Function Documentation

◆ D3D8GetSWInfo()

HRESULT WINAPI D3D8GetSWInfo ( void  )

Definition at line 18 of file d3d8.c.

19{
21 return 0;
22}
#define UNIMPLEMENTED
Definition: debug.h:115

◆ DebugSetMute()

HRESULT WINAPI DebugSetMute ( void  )

Definition at line 24 of file d3d8.c.

25{
27 return 0;
28}

◆ Direct3DCreate8()

DWORD WINAPI Direct3DCreate8 ( UINT  SDKVersion)

Definition at line 30 of file d3d8.c.

31{
33 return 0;
34}

◆ DllMain()

BOOL APIENTRY DllMain ( HANDLE  hModule,
DWORD  ul_reason_for_call,
LPVOID  lpReserved 
)

Definition at line 36 of file d3d8.c.

37{
38 switch (ul_reason_for_call)
39 {
44 break;
45 }
46
47 return TRUE;
48}
#define TRUE
Definition: types.h:120
#define DLL_THREAD_DETACH
Definition: compat.h:133
#define DLL_PROCESS_ATTACH
Definition: compat.h:131
#define DLL_PROCESS_DETACH
Definition: compat.h:130
#define DLL_THREAD_ATTACH
Definition: compat.h:132

◆ ValidatePixelShader()

HRESULT WINAPI ValidatePixelShader ( DWORD pixelshader,
DWORD reserved1,
BOOL bool  ,
DWORD toto 
)

Definition at line 6 of file d3d8.c.

7{
9 return 0;
10}

◆ ValidateVertexShader()

HRESULT WINAPI ValidateVertexShader ( DWORD vertexshader,
DWORD reserved1,
DWORD reserved2,
BOOL bool  ,
DWORD toto 
)

Definition at line 12 of file d3d8.c.

13{
15 return 0;
16}