ReactOS 0.4.15-dev-7788-g1ad9096
fog.c
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1/* $Id: fog.c,v 1.9 1997/07/24 01:25:01 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.4
6 * Copyright (C) 1995-1996 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: fog.c,v $
26 * Revision 1.9 1997/07/24 01:25:01 brianp
27 * changed precompiled header symbol from PCH to PC_HEADER
28 *
29 * Revision 1.8 1997/06/20 04:14:47 brianp
30 * changed color components from GLfixed to GLubyte
31 *
32 * Revision 1.7 1997/05/28 03:24:54 brianp
33 * added precompiled header (PCH) support
34 *
35 * Revision 1.6 1997/05/22 03:03:47 brianp
36 * don't apply fog to alpha values
37 *
38 * Revision 1.5 1997/04/20 20:28:49 brianp
39 * replaced abort() with gl_problem()
40 *
41 * Revision 1.4 1996/11/04 02:30:15 brianp
42 * optimized gl_fog_color_pixels() and gl_fog_index_pixels()
43 *
44 * Revision 1.3 1996/09/27 01:26:52 brianp
45 * added missing default cases to switches
46 *
47 * Revision 1.2 1996/09/15 14:17:30 brianp
48 * now use GLframebuffer and GLvisual
49 *
50 * Revision 1.1 1996/09/13 01:38:16 brianp
51 * Initial revision
52 *
53 */
54
55
56#ifdef PC_HEADER
57#include "all.h"
58#else
59#include <math.h>
60#include <stdlib.h>
61#include "context.h"
62#include "fog.h"
63#include "dlist.h"
64#include "macros.h"
65#include "types.h"
66#endif
67
68
69
71{
72 GLenum m;
73
74 switch (pname) {
75 case GL_FOG_MODE:
76 m = (GLenum) (GLint) *params;
77 if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) {
78 ctx->Fog.Mode = m;
79 }
80 else {
81 gl_error( ctx, GL_INVALID_ENUM, "glFog" );
82 }
83 break;
84 case GL_FOG_DENSITY:
85 if (*params<0.0) {
86 gl_error( ctx, GL_INVALID_VALUE, "glFog" );
87 }
88 else {
89 ctx->Fog.Density = *params;
90 }
91 break;
92 case GL_FOG_START:
93#ifndef GL_VERSION_1_1
94 if (*params<0.0F) {
95 gl_error( ctx, GL_INVALID_VALUE, "glFog(GL_FOG_START)" );
96 return;
97 }
98#endif
99 ctx->Fog.Start = *params;
100 break;
101 case GL_FOG_END:
102#ifndef GL_VERSION_1_1
103 if (*params<0.0F) {
104 gl_error( ctx, GL_INVALID_VALUE, "glFog(GL_FOG_END)" );
105 return;
106 }
107#endif
108 ctx->Fog.End = *params;
109 break;
110 case GL_FOG_INDEX:
111 ctx->Fog.Index = *params;
112 break;
113 case GL_FOG_COLOR:
114 ctx->Fog.Color[0] = params[0];
115 ctx->Fog.Color[1] = params[1];
116 ctx->Fog.Color[2] = params[2];
117 ctx->Fog.Color[3] = params[3];
118 break;
119 default:
120 gl_error( ctx, GL_INVALID_ENUM, "glFog" );
121 }
122}
123
124
125
126
127/*
128 * Compute the fogged color for an array of vertices.
129 * Input: n - number of vertices
130 * v - array of vertices
131 * color - the original vertex colors
132 * Output: color - the fogged colors
133 */
135 GLuint n, GLfloat v[][4], GLubyte color[][4] )
136{
137 GLuint i;
138 GLfloat d;
139 GLfloat fogr = ctx->Fog.Color[0] * ctx->Visual->RedScale;
140 GLfloat fogg = ctx->Fog.Color[1] * ctx->Visual->GreenScale;
141 GLfloat fogb = ctx->Fog.Color[2] * ctx->Visual->BlueScale;
142 GLfloat end = ctx->Fog.End;
143
144 switch (ctx->Fog.Mode) {
145 case GL_LINEAR:
146 d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
147 for (i=0;i<n;i++) {
148 GLfloat f = (end - ABSF(v[i][2])) * d;
149 f = CLAMP( f, 0.0F, 1.0F );
150 color[i][0] = f * color[i][0] + (1.0F-f) * fogr;
151 color[i][1] = f * color[i][1] + (1.0F-f) * fogg;
152 color[i][2] = f * color[i][2] + (1.0F-f) * fogb;
153 }
154 break;
155 case GL_EXP:
156 d = -ctx->Fog.Density;
157 for (i=0;i<n;i++) {
158 GLfloat f = exp( d * ABSF(v[i][2]) );
159 f = CLAMP( f, 0.0F, 1.0F );
160 color[i][0] = f * color[i][0] + (1.0F-f) * fogr;
161 color[i][1] = f * color[i][1] + (1.0F-f) * fogg;
162 color[i][2] = f * color[i][2] + (1.0F-f) * fogb;
163 }
164 break;
165 case GL_EXP2:
166 d = -(ctx->Fog.Density*ctx->Fog.Density);
167 for (i=0;i<n;i++) {
168 GLfloat z = ABSF(v[i][2]);
169 GLfloat f = exp( d * z*z );
170 f = CLAMP( f, 0.0F, 1.0F );
171 color[i][0] = f * color[i][0] + (1.0F-f) * fogr;
172 color[i][1] = f * color[i][1] + (1.0F-f) * fogg;
173 color[i][2] = f * color[i][2] + (1.0F-f) * fogb;
174 }
175 break;
176 default:
177 gl_problem(ctx, "Bad fog mode in gl_fog_color_vertices");
178 return;
179 }
180}
181
182
183
184/*
185 * Compute the fogged color indexes for an array of vertices.
186 * Input: n - number of vertices
187 * v - array of vertices
188 * In/Out: indx - array of vertex color indexes
189 */
191 GLuint n, GLfloat v[][4], GLuint indx[] )
192{
193 /* NOTE: the extensive use of casts generates better/faster code for MIPS */
194 switch (ctx->Fog.Mode) {
195 case GL_LINEAR:
196 {
197 GLfloat d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
198 GLfloat fogindex = ctx->Fog.Index;
199 GLfloat fogend = ctx->Fog.End;
200 GLuint i;
201 for (i=0;i<n;i++) {
202 GLfloat f = (fogend - ABSF(v[i][2])) * d;
203 f = CLAMP( f, 0.0F, 1.0F );
204 indx[i] = (GLint)
205 ((GLfloat) (GLint) indx[i] + (1.0F-f) * fogindex);
206 }
207 }
208 break;
209 case GL_EXP:
210 {
211 GLfloat d = -ctx->Fog.Density;
212 GLfloat fogindex = ctx->Fog.Index;
213 GLuint i;
214 for (i=0;i<n;i++) {
215 GLfloat f = exp( d * ABSF(v[i][2]) );
216 f = CLAMP( f, 0.0F, 1.0F );
217 indx[i] = (GLint)
218 ((GLfloat) (GLint) indx[i] + (1.0F-f) * fogindex);
219 }
220 }
221 break;
222 case GL_EXP2:
223 {
224 GLfloat d = -(ctx->Fog.Density*ctx->Fog.Density);
225 GLfloat fogindex = ctx->Fog.Index;
226 GLuint i;
227 for (i=0;i<n;i++) {
228 GLfloat z = ABSF(v[i][2]);
229 GLfloat f = exp( -d * z*z );
230 f = CLAMP( f, 0.0F, 1.0F );
231 indx[i] = (GLint)
232 ((GLfloat) (GLint) indx[i] + (1.0F-f) * fogindex);
233 }
234 }
235 break;
236 default:
237 gl_problem(ctx, "Bad fog mode in gl_fog_index_vertices");
238 return;
239 }
240}
241
242
243
244
245/*
246 * Apply fog to an array of RGBA pixels.
247 * Input: n - number of pixels
248 * z - array of integer depth values
249 * red, green, blue, alpha - pixel colors
250 * Output: red, green, blue, alpha - fogged pixel colors
251 */
253 GLuint n, const GLdepth z[], GLubyte red[],
255{
256 GLfloat c = ctx->ProjectionMatrix[10];
257 GLfloat d = ctx->ProjectionMatrix[14];
258 GLuint i;
259
260 GLfloat fog_red = ctx->Fog.Color[0] * ctx->Visual->RedScale;
261 GLfloat fog_green = ctx->Fog.Color[1] * ctx->Visual->GreenScale;
262 GLfloat fog_blue = ctx->Fog.Color[2] * ctx->Visual->BlueScale;
263
264 GLfloat tz = ctx->Viewport.Tz;
265 GLfloat szInv = 1.0F / ctx->Viewport.Sz;
266
267 switch (ctx->Fog.Mode) {
268 case GL_LINEAR:
269 {
270 GLfloat fogEnd = ctx->Fog.End;
271 GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
272 for (i=0;i<n;i++) {
273 GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
274 GLfloat eyez = -d / (c+ndcz);
275 GLfloat f, g;
276 if (eyez < 0.0) eyez = -eyez;
277 f = (fogEnd - eyez) * fogScale;
278 f = CLAMP( f, 0.0F, 1.0F );
279 g = 1.0F - f;
280 red[i] = (GLint) (f * (GLfloat) red[i] + g * fog_red);
281 green[i] = (GLint) (f * (GLfloat) green[i] + g * fog_green);
282 blue[i] = (GLint) (f * (GLfloat) blue[i] + g * fog_blue);
283 }
284 }
285 break;
286 case GL_EXP:
287 for (i=0;i<n;i++) {
288 GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
289 GLfloat eyez = -d / (c+ndcz);
290 GLfloat f, g;
291 if (eyez < 0.0) eyez = -eyez;
292 f = exp( -ctx->Fog.Density * eyez );
293 f = CLAMP( f, 0.0F, 1.0F );
294 g = 1.0F - f;
295 red[i] = (GLint) (f * (GLfloat) red[i] + g * fog_red);
296 green[i] = (GLint) (f * (GLfloat) green[i] + g * fog_green);
297 blue[i] = (GLint) (f * (GLfloat) blue[i] + g * fog_blue);
298 }
299 break;
300 case GL_EXP2:
301 {
302 GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
303 for (i=0;i<n;i++) {
304 GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
305 GLfloat eyez = -d / (c+ndcz);
306 GLfloat f, g;
307 if (eyez < 0.0) eyez = -eyez;
308 f = exp( negDensitySquared * eyez*eyez );
309 f = CLAMP( f, 0.0F, 1.0F );
310 g = 1.0F - f;
311 red[i] = (GLint) (f * (GLfloat) red[i] + g * fog_red);
312 green[i] = (GLint) (f * (GLfloat) green[i] + g * fog_green);
313 blue[i] = (GLint) (f * (GLfloat) blue[i] + g * fog_blue);
314 }
315 }
316 break;
317 default:
318 gl_problem(ctx, "Bad fog mode in gl_fog_color_pixels");
319 return;
320 }
321}
322
323
324
325
326/*
327 * Apply fog to an array of color index pixels.
328 * Input: n - number of pixels
329 * z - array of integer depth values
330 * index - pixel color indexes
331 * Output: index - fogged pixel color indexes
332 */
334 GLuint n, const GLdepth z[], GLuint index[] )
335{
336 GLfloat c = ctx->ProjectionMatrix[10];
337 GLfloat d = ctx->ProjectionMatrix[14];
338 GLuint i;
339
340 GLfloat tz = ctx->Viewport.Tz;
341 GLfloat szInv = 1.0F / ctx->Viewport.Sz;
342
343 switch (ctx->Fog.Mode) {
344 case GL_LINEAR:
345 {
346 GLfloat fogEnd = ctx->Fog.End;
347 GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
348 for (i=0;i<n;i++) {
349 GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
350 GLfloat eyez = -d / (c+ndcz);
351 GLfloat f;
352 if (eyez < 0.0) eyez = -eyez;
353 f = (fogEnd - eyez) * fogScale;
354 f = CLAMP( f, 0.0F, 1.0F );
355 index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
356 }
357 }
358 break;
359 case GL_EXP:
360 for (i=0;i<n;i++) {
361 GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
362 GLfloat eyez = -d / (c+ndcz);
363 GLfloat f;
364 if (eyez < 0.0) eyez = -eyez;
365 f = exp( -ctx->Fog.Density * eyez );
366 f = CLAMP( f, 0.0F, 1.0F );
367 index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
368 }
369 break;
370 case GL_EXP2:
371 {
372 GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
373 for (i=0;i<n;i++) {
374 GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
375 GLfloat eyez = -d / (c+ndcz);
376 GLfloat f;
377 if (eyez < 0.0) eyez = -eyez;
378 f = exp( negDensitySquared * eyez*eyez );
379 f = CLAMP( f, 0.0F, 1.0F );
380 index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
381 }
382 }
383 break;
384 default:
385 gl_problem(ctx, "Bad fog mode in gl_fog_index_pixels");
386 return;
387 }
388}
389
void gl_problem(const GLcontext *ctx, const char *s)
Definition: context.c:1394
void gl_error(GLcontext *ctx, GLenum error, const char *s)
Definition: context.c:1421
GLint GLdepth
Definition: types.h:218
void gl_fog_color_pixels(GLcontext *ctx, GLuint n, const GLdepth z[], GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[])
Definition: fog.c:252
void gl_fog_index_vertices(GLcontext *ctx, GLuint n, GLfloat v[][4], GLuint indx[])
Definition: fog.c:190
void gl_fog_index_pixels(GLcontext *ctx, GLuint n, const GLdepth z[], GLuint index[])
Definition: fog.c:333
void gl_Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
Definition: fog.c:70
void gl_fog_color_vertices(GLcontext *ctx, GLuint n, GLfloat v[][4], GLubyte color[][4])
Definition: fog.c:134
unsigned char GLubyte
Definition: gl.h:157
#define GL_INVALID_VALUE
Definition: gl.h:695
#define GL_FOG_COLOR
Definition: gl.h:417
#define GL_EXP
Definition: gl.h:422
float GLfloat
Definition: gl.h:161
GLclampf green
Definition: gl.h:1740
const GLdouble * v
Definition: gl.h:2040
#define GL_LINEAR
Definition: gl.h:421
GLclampf GLclampf GLclampf alpha
Definition: gl.h:1740
unsigned int GLenum
Definition: gl.h:150
unsigned int GLuint
Definition: gl.h:159
#define GL_FOG_END
Definition: gl.h:420
#define GL_FOG_INDEX
Definition: gl.h:418
#define GL_EXP2
Definition: gl.h:423
GLuint GLuint end
Definition: gl.h:1545
#define GL_FOG_DENSITY
Definition: gl.h:416
#define GL_FOG_START
Definition: gl.h:419
#define GL_FOG_MODE
Definition: gl.h:415
GLclampf GLclampf blue
Definition: gl.h:1740
int GLint
Definition: gl.h:156
#define GL_INVALID_ENUM
Definition: gl.h:694
GLbyte GLbyte tz
Definition: glext.h:8756
GLdouble n
Definition: glext.h:7729
GLuint color
Definition: glext.h:6243
const GLubyte * c
Definition: glext.h:8905
GLuint index
Definition: glext.h:6031
GLenum pname
Definition: glext.h:5645
GLfloat f
Definition: glext.h:7540
GLenum const GLfloat * params
Definition: glext.h:5645
GLboolean GLboolean g
Definition: glext.h:6204
GLdouble GLdouble z
Definition: glext.h:5874
const GLfloat * m
Definition: glext.h:10848
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define d
Definition: ke_i.h:81
#define f
Definition: ke_i.h:83
#define red
Definition: linetest.c:67
#define ABSF(X)
Definition: macros.h:141
DWORD exp
Definition: msg.c:16058
#define CLAMP(f, min, max)
Definition: tif_color.c:177