ReactOS 0.4.15-dev-7934-g1dc8d80
CServerSocket Class Reference

#include <socket.h>

Inheritance diagram for CServerSocket:
Collaboration diagram for CServerSocket:

Public Member Functions

 CServerSocket ()
 
virtual ~CServerSocket ()
 
virtual VOID SetPort (UINT nPort)
 
virtual VOID Open ()
 
virtual VOID Close ()
 
virtual LPCServerClientSocket OnGetSocket (LPCServerSocket lpServerSocket)
 
virtual LPCServerClientThread OnGetThread (LPCServerClientSocket lpSocket)
 
virtual VOID OnAccept (LPCServerClientThread lpThread)
 
virtual VOID MessageLoop ()
 
VOID InsertClient (LPCServerClientThread lpClient)
 
VOID RemoveClient (LPCServerClientThread lpClient)
 
- Public Member Functions inherited from CSocket
 CSocket ()
 
virtual ~CSocket ()
 
virtual SOCKET GetSocket ()
 
virtual VOID SetSocket (SOCKET socket)
 
virtual SOCKADDR_IN GetSockAddrIn ()
 
virtual VOID SetSockAddrIn (SOCKADDR_IN sockaddrin)
 
virtual VOID SetEvents (LONG lEvents)
 
virtual LONG GetEvents ()
 
virtual VOID SetPort (UINT nPort)
 
virtual VOID Open ()
 
virtual VOID Close ()
 
virtual INT Transmit (LPCSTR lpsBuffer, UINT nLength)
 
virtual INT Receive (LPSTR lpsBuffer, UINT nLength)
 
virtual INT SendText (LPCSTR lpsStr)
 

Protected Attributes

CList< LPCServerClientThreadConnections
 
- Protected Attributes inherited from CSocket
SOCKET Socket
 
SOCKADDR_IN SockAddrIn
 
WSAEVENT Event
 
UINT Port
 
BOOL Active
 

Detailed Description

Definition at line 123 of file socket.h.

Constructor & Destructor Documentation

◆ CServerSocket()

CServerSocket::CServerSocket ( )

Definition at line 171 of file socket.cpp.

172{
173}

◆ ~CServerSocket()

CServerSocket::~CServerSocket ( )
virtual

Definition at line 176 of file socket.cpp.

177{
178 if (Active)
179 Close();
180}
virtual VOID Close()
Definition: socket.cpp:212
_In_ ULONG _In_ BOOLEAN Active
Definition: potypes.h:561

Member Function Documentation

◆ Close()

VOID CServerSocket::Close ( )
virtual

Reimplemented from CSocket.

Definition at line 212 of file socket.cpp.

213{
214 assert(Active);
215
216 if (Event != WSA_INVALID_EVENT) {
217 // Tell winsock not to notify us about any events
219 throw ESocketClose(TS("Unable to select socket events."));
220
221 if (!WSACloseEvent(Event))
222 throw ESocketClose(TS("Unable to close socket event."));
224 }
225
227
228 // Terminate and free all client threads
229 for (i->First(); !i->IsDone(); i->Next()) {
230 //i->CurrentItem()->Terminate();
231 delete i->CurrentItem();
232 }
233 delete i;
234 Connections.RemoveAll();
235
238
239 Active = FALSE;
240}
CList< LPCServerClientThread > Connections
Definition: socket.h:137
SOCKET Socket
Definition: socket.h:89
#define FALSE
Definition: types.h:117
BOOL WSAAPI WSACloseEvent(IN WSAEVENT hEvent)
Definition: event.c:23
INT WSAAPI WSAEventSelect(IN SOCKET s, IN WSAEVENT hEventObject, IN LONG lNetworkEvents)
Definition: select.c:182
#define assert(x)
Definition: debug.h:53
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define TS(x)
Definition: error.h:11
#define closesocket
Definition: ncftp.h:477
#define WSA_INVALID_EVENT
Definition: winsock2.h:623
#define INVALID_SOCKET
Definition: winsock.h:332
#define SOCKET_ERROR
Definition: winsock.h:333

Referenced by CHttpDaemon::Stop(), and ~CServerSocket().

◆ InsertClient()

VOID CServerSocket::InsertClient ( LPCServerClientThread  lpClient)

Definition at line 294 of file socket.cpp.

295{
296 Connections.Insert(lpClient);
297}

Referenced by MessageLoop().

◆ MessageLoop()

VOID CServerSocket::MessageLoop ( )
virtual

Definition at line 251 of file socket.cpp.

252{
253 UINT nStatus;
254 INT nAddrLen;
255 SOCKET ClientSocket;
257 WSANETWORKEVENTS NetworkEvents;
258 LPCServerClientSocket lpClient;
259 LPCServerClientThread lpThread;
260
261 nStatus = WSAWaitForMultipleEvents(1, &Event, FALSE, 0, FALSE);
262 if ((nStatus == 0) && (WSAEnumNetworkEvents(Socket, Event, &NetworkEvents) != SOCKET_ERROR)) {
263 if ((NetworkEvents.lNetworkEvents & FD_ACCEPT) != 0) {
264 lpClient = OnGetSocket(this);
265 nAddrLen = sizeof(SockAddrIn);
266 ClientSocket = accept(Socket, (SOCKADDR *) &SockAddrIn, &nAddrLen);
267 if (ClientSocket != INVALID_SOCKET) {
268 // Set socket handle
269 lpClient->SetSocket(ClientSocket);
270 // Set socket address
271 lpClient->SetSockAddrIn(SockAddrIn);
272 // Set winsock events
273 lpClient->SetEvents(FD_READ | FD_CLOSE);
274 // Create client connection thread
275 lpThread = OnGetThread(lpClient);
276 // Add client thread to connection list
277 InsertClient(lpThread);
278 // Call OnAccept event handler
279 OnAccept(lpThread);
280 } else {
281 delete lpClient;
282 lpClient = NULL;
283 throw ESocketOpen(TS("No more sockets available."));
284 }
285 }
286 /*if ((NetworkEvents.lNetworkEvents & FD_CONNECT) != 0) {
287 }
288 if ((NetworkEvents.lNetworkEvents & FD_CLOSE) != 0) {
289 }*/
290 }
291}
virtual LPCServerClientSocket OnGetSocket(LPCServerSocket lpServerSocket)
Definition: socket.cpp:306
virtual VOID OnAccept(LPCServerClientThread lpThread)
Definition: socket.h:132
virtual LPCServerClientThread OnGetThread(LPCServerClientSocket lpSocket)
Definition: socket.cpp:312
VOID InsertClient(LPCServerClientThread lpClient)
Definition: socket.cpp:294
virtual VOID SetSockAddrIn(SOCKADDR_IN sockaddrin)
Definition: socket.cpp:60
virtual VOID SetSocket(SOCKET socket)
Definition: socket.cpp:47
virtual VOID SetEvents(LONG lEvents)
Definition: socket.cpp:66
SOCKADDR_IN SockAddrIn
Definition: socket.h:90
#define NULL
Definition: types.h:112
INT WSAAPI WSAEnumNetworkEvents(IN SOCKET s, IN WSAEVENT hEventObject, OUT LPWSANETWORKEVENTS lpNetworkEvents)
Definition: event.c:94
DWORD WSAAPI WSAWaitForMultipleEvents(IN DWORD cEvents, IN CONST WSAEVENT FAR *lphEvents, IN BOOL fWaitAll, IN DWORD dwTimeout, IN BOOL fAlertable)
Definition: event.c:75
unsigned int UINT
Definition: ndis.h:50
SOCKET WSAAPI accept(IN SOCKET s, OUT LPSOCKADDR addr, OUT INT FAR *addrlen)
Definition: socklife.c:23
int32_t INT
Definition: typedefs.h:58
#define FD_READ
Definition: winsock.h:405
#define FD_CLOSE
Definition: winsock.h:410
UINT_PTR SOCKET
Definition: winsock.h:47
#define FD_ACCEPT
Definition: winsock.h:408

Referenced by CHttpDaemonThread::Execute().

◆ OnAccept()

virtual VOID CServerSocket::OnAccept ( LPCServerClientThread  lpThread)
inlinevirtual

Reimplemented in CHttpDaemon.

Definition at line 132 of file socket.h.

132{};

Referenced by MessageLoop().

◆ OnGetSocket()

LPCServerClientSocket CServerSocket::OnGetSocket ( LPCServerSocket  lpServerSocket)
virtual

Reimplemented in CHttpDaemon.

Definition at line 306 of file socket.cpp.

307{
308 return NULL;
309}

Referenced by MessageLoop().

◆ OnGetThread()

LPCServerClientThread CServerSocket::OnGetThread ( LPCServerClientSocket  lpSocket)
virtual

Reimplemented in CHttpDaemon.

Definition at line 312 of file socket.cpp.

313{
314 return NULL;
315}

Referenced by MessageLoop().

◆ Open()

VOID CServerSocket::Open ( )
virtual

Reimplemented from CSocket.

Definition at line 183 of file socket.cpp.

184{
185 assert(!Active);
186
187 // Convert to network ordering
189
190 if (Socket == INVALID_SOCKET) {
191 // Create socket
193 if (Socket == INVALID_SOCKET)
194 throw ESocketOpen(TS("Unable to allocate a socket."));
195 }
196
197 // Associate an address with server socket
198 if (bind(Socket, (struct sockaddr FAR *) &SockAddrIn, sizeof(SockAddrIn)) == SOCKET_ERROR)
199 throw ESocketOpen(TS("Unable to associate address with socket."));
200
201 // Listen for incoming connections
203 throw ESocketOpen(TS("Unable to listen on socket."));
204
205 // Associate network events with socket
207
208 Active = TRUE;
209}
UINT Port
Definition: socket.h:92
#define TRUE
Definition: types.h:120
#define FAR
Definition: zlib.h:34
#define SOCK_STREAM
Definition: tcpip.h:118
#define AF_INET
Definition: tcpip.h:117
#define htons(x)
Definition: module.h:215
#define MAX_PENDING_CONNECTS
Definition: socket.h:15
INT WSAAPI listen(IN SOCKET s, IN INT backlog)
Definition: sockctrl.c:123
INT WSAAPI bind(IN SOCKET s, IN CONST struct sockaddr *name, IN INT namelen)
Definition: socklife.c:36
SOCKET WSAAPI socket(IN INT af, IN INT type, IN INT protocol)
Definition: socklife.c:143
u_short sin_port
Definition: winsock.h:511
#define FD_CONNECT
Definition: winsock.h:409

Referenced by CHttpDaemon::Start().

◆ RemoveClient()

VOID CServerSocket::RemoveClient ( LPCServerClientThread  lpClient)

Definition at line 300 of file socket.cpp.

301{
302 Connections.Remove(lpClient);
303}

Referenced by CServerClientThread::~CServerClientThread().

◆ SetPort()

VOID CServerSocket::SetPort ( UINT  nPort)
virtual

Reimplemented from CSocket.

Definition at line 243 of file socket.cpp.

244{
245 assert(!Active);
246
247 Port = nPort;
248}

Member Data Documentation

◆ Connections

CList<LPCServerClientThread> CServerSocket::Connections
protected

Definition at line 137 of file socket.h.

Referenced by Close(), InsertClient(), and RemoveClient().


The documentation for this class was generated from the following files: