ReactOS 0.4.16-dev-91-g764881a
mmath.h File Reference
#include <math.h>
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Macros

#define FloatToInt(F)   lrintf((F))
 
#define GL_SQRT(X)   sqrt(X)
 
#define NORMALIZE_3FV(V)
 

Functions

float gl_sqrt (float x)
 
void gl_init_math (void)
 

Macro Definition Documentation

◆ FloatToInt

#define FloatToInt (   F)    lrintf((F))

Definition at line 56 of file mmath.h.

◆ GL_SQRT

#define GL_SQRT (   X)    sqrt(X)

Definition at line 63 of file mmath.h.

◆ NORMALIZE_3FV

#define NORMALIZE_3FV (   V)
Value:
{ \
len = GL_SQRT(V[0]*V[0]+V[1]*V[1]+V[2]*V[2]); \
if (len>0.0001F) { \
len = 1.0F / len; \
V[0] *= len; \
V[1] *= len; \
V[2] *= len; \
} \
}
float GLfloat
Definition: gl.h:161
GLenum GLsizei len
Definition: glext.h:6722
#define GL_SQRT(X)
Definition: mmath.h:63

Definition at line 68 of file mmath.h.

Function Documentation

◆ gl_init_math()

void gl_init_math ( void  )

Definition at line 140 of file mmath.c.

141{
143
144 if (!initialized) {
145 init_sqrt();
146
147
149 }
150}
#define GL_TRUE
Definition: gl.h:174
#define GL_FALSE
Definition: gl.h:173
unsigned char GLboolean
Definition: gl.h:151
static void init_sqrt(void)
Definition: mmath.c:63
static BOOL initialized
Definition: syslog.c:39

Referenced by gl_create_context().

◆ gl_sqrt()

float gl_sqrt ( float  x)

Definition at line 104 of file mmath.c.

105{
106#ifdef FAST_MATH
107 unsigned int *num = (unsigned int *)&x;
108 /* to access the bits of a float in C
109 * we must misuse pointers */
110
111 short e; /* the exponent */
112 if (x == 0.0F) return 0.0F; /* check for square root of 0 */
113 e = (*num >> 23) - 127; /* get the exponent - on a SPARC the */
114 /* exponent is stored with 127 added */
115 *num &= 0x7fffff; /* leave only the mantissa */
116 if (e & 0x01) *num |= 0x800000;
117 /* the exponent is odd so we have to */
118 /* look it up in the second half of */
119 /* the lookup table, so we set the */
120 /* high bit */
121 e >>= 1; /* divide the exponent by two */
122 /* note that in C the shift */
123 /* operators are sign preserving */
124 /* for signed operands */
125 /* Do the table lookup, based on the quaternary mantissa,
126 * then reconstruct the result back into a float
127 */
128 *num = ((sqrttab[*num >> 16]) << 16) | ((e + 127) << 23);
129 return x;
130#else
131 return sqrt(x);
132#endif
133}
_STLP_DECLSPEC complex< float > _STLP_CALL sqrt(const complex< float > &)
Definition: complex.cpp:188
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLuint GLuint num
Definition: glext.h:9618
#define e
Definition: ke_i.h:82
static short sqrttab[0x100]
Definition: mmath.c:61