ReactOS 0.4.16-dev-257-g6aa11ac
project.c File Reference
#include "gluos.h"
#include <math.h>
#include <GL/gl.h>
#include "gluint.h"
Include dependency graph for project.c:

Go to the source code of this file.

Macros

#define __glPi   3.14159265358979323846
 

Functions

static void __gluMakeIdentityd (GLdouble m[16])
 
static void __gluMakeIdentityf (GLfloat m[16])
 
void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
 
void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
 
static void normalize (float v[3])
 
static void cross (float v1[3], float v2[3], float result[3])
 
void GLAPIENTRY gluLookAt (GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz)
 
static void __gluMultMatrixVecd (const GLdouble matrix[16], const GLdouble in[4], GLdouble out[4])
 
static int __gluInvertMatrixd (const GLdouble m[16], GLdouble invOut[16])
 
static void __gluMultMatricesd (const GLdouble a[16], const GLdouble b[16], GLdouble r[16])
 
GLint GLAPIENTRY gluProject (GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *winx, GLdouble *winy, GLdouble *winz)
 
GLint GLAPIENTRY gluUnProject (GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *objx, GLdouble *objy, GLdouble *objz)
 
GLint GLAPIENTRY gluUnProject4 (GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLclampd nearVal, GLclampd farVal, GLdouble *objx, GLdouble *objy, GLdouble *objz, GLdouble *objw)
 
void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay, GLint viewport[4])
 

Macro Definition Documentation

◆ __glPi

#define __glPi   3.14159265358979323846

Definition at line 62 of file project.c.

Function Documentation

◆ __gluInvertMatrixd()

static int __gluInvertMatrixd ( const GLdouble  m[16],
GLdouble  invOut[16] 
)
static

Definition at line 167 of file project.c.

168{
169 double inv[16], det;
170 int i;
171
172 inv[0] = m[5]*m[10]*m[15] - m[5]*m[11]*m[14] - m[9]*m[6]*m[15]
173 + m[9]*m[7]*m[14] + m[13]*m[6]*m[11] - m[13]*m[7]*m[10];
174 inv[4] = -m[4]*m[10]*m[15] + m[4]*m[11]*m[14] + m[8]*m[6]*m[15]
175 - m[8]*m[7]*m[14] - m[12]*m[6]*m[11] + m[12]*m[7]*m[10];
176 inv[8] = m[4]*m[9]*m[15] - m[4]*m[11]*m[13] - m[8]*m[5]*m[15]
177 + m[8]*m[7]*m[13] + m[12]*m[5]*m[11] - m[12]*m[7]*m[9];
178 inv[12] = -m[4]*m[9]*m[14] + m[4]*m[10]*m[13] + m[8]*m[5]*m[14]
179 - m[8]*m[6]*m[13] - m[12]*m[5]*m[10] + m[12]*m[6]*m[9];
180 inv[1] = -m[1]*m[10]*m[15] + m[1]*m[11]*m[14] + m[9]*m[2]*m[15]
181 - m[9]*m[3]*m[14] - m[13]*m[2]*m[11] + m[13]*m[3]*m[10];
182 inv[5] = m[0]*m[10]*m[15] - m[0]*m[11]*m[14] - m[8]*m[2]*m[15]
183 + m[8]*m[3]*m[14] + m[12]*m[2]*m[11] - m[12]*m[3]*m[10];
184 inv[9] = -m[0]*m[9]*m[15] + m[0]*m[11]*m[13] + m[8]*m[1]*m[15]
185 - m[8]*m[3]*m[13] - m[12]*m[1]*m[11] + m[12]*m[3]*m[9];
186 inv[13] = m[0]*m[9]*m[14] - m[0]*m[10]*m[13] - m[8]*m[1]*m[14]
187 + m[8]*m[2]*m[13] + m[12]*m[1]*m[10] - m[12]*m[2]*m[9];
188 inv[2] = m[1]*m[6]*m[15] - m[1]*m[7]*m[14] - m[5]*m[2]*m[15]
189 + m[5]*m[3]*m[14] + m[13]*m[2]*m[7] - m[13]*m[3]*m[6];
190 inv[6] = -m[0]*m[6]*m[15] + m[0]*m[7]*m[14] + m[4]*m[2]*m[15]
191 - m[4]*m[3]*m[14] - m[12]*m[2]*m[7] + m[12]*m[3]*m[6];
192 inv[10] = m[0]*m[5]*m[15] - m[0]*m[7]*m[13] - m[4]*m[1]*m[15]
193 + m[4]*m[3]*m[13] + m[12]*m[1]*m[7] - m[12]*m[3]*m[5];
194 inv[14] = -m[0]*m[5]*m[14] + m[0]*m[6]*m[13] + m[4]*m[1]*m[14]
195 - m[4]*m[2]*m[13] - m[12]*m[1]*m[6] + m[12]*m[2]*m[5];
196 inv[3] = -m[1]*m[6]*m[11] + m[1]*m[7]*m[10] + m[5]*m[2]*m[11]
197 - m[5]*m[3]*m[10] - m[9]*m[2]*m[7] + m[9]*m[3]*m[6];
198 inv[7] = m[0]*m[6]*m[11] - m[0]*m[7]*m[10] - m[4]*m[2]*m[11]
199 + m[4]*m[3]*m[10] + m[8]*m[2]*m[7] - m[8]*m[3]*m[6];
200 inv[11] = -m[0]*m[5]*m[11] + m[0]*m[7]*m[9] + m[4]*m[1]*m[11]
201 - m[4]*m[3]*m[9] - m[8]*m[1]*m[7] + m[8]*m[3]*m[5];
202 inv[15] = m[0]*m[5]*m[10] - m[0]*m[6]*m[9] - m[4]*m[1]*m[10]
203 + m[4]*m[2]*m[9] + m[8]*m[1]*m[6] - m[8]*m[2]*m[5];
204
205 det = m[0]*inv[0] + m[1]*inv[4] + m[2]*inv[8] + m[3]*inv[12];
206 if (det == 0)
207 return GL_FALSE;
208
209 det = 1.0 / det;
210
211 for (i = 0; i < 16; i++)
212 invOut[i] = inv[i] * det;
213
214 return GL_TRUE;
215}
#define GL_TRUE
Definition: gl.h:174
#define GL_FALSE
Definition: gl.h:173
const GLfloat * m
Definition: glext.h:10848
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248

Referenced by gluUnProject(), and gluUnProject4().

◆ __gluMakeIdentityd()

static void __gluMakeIdentityd ( GLdouble  m[16])
static

Definition at line 40 of file project.c.

41{
42 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
43 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
44 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
45 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
46}

Referenced by gluPerspective().

◆ __gluMakeIdentityf()

static void __gluMakeIdentityf ( GLfloat  m[16])
static

Definition at line 48 of file project.c.

49{
50 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
51 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
52 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
53 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
54}

Referenced by gluLookAt().

◆ __gluMultMatricesd()

static void __gluMultMatricesd ( const GLdouble  a[16],
const GLdouble  b[16],
GLdouble  r[16] 
)
static

Definition at line 217 of file project.c.

219{
220 int i, j;
221
222 for (i = 0; i < 4; i++) {
223 for (j = 0; j < 4; j++) {
224 r[i*4+j] =
225 a[i*4+0]*b[0*4+j] +
226 a[i*4+1]*b[1*4+j] +
227 a[i*4+2]*b[2*4+j] +
228 a[i*4+3]*b[3*4+j];
229 }
230 }
231}
GLdouble GLdouble GLdouble r
Definition: gl.h:2055
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250

Referenced by gluUnProject(), and gluUnProject4().

◆ __gluMultMatrixVecd()

static void __gluMultMatrixVecd ( const GLdouble  matrix[16],
const GLdouble  in[4],
GLdouble  out[4] 
)
static

Definition at line 149 of file project.c.

151{
152 int i;
153
154 for (i=0; i<4; i++) {
155 out[i] =
156 in[0] * matrix[0*4+i] +
157 in[1] * matrix[1*4+i] +
158 in[2] * matrix[2*4+i] +
159 in[3] * matrix[3*4+i];
160 }
161}
GLuint GLenum matrix
Definition: glext.h:9407
GLuint in
Definition: glext.h:9616
static FILE * out
Definition: regtests2xml.c:44

Referenced by gluProject(), gluUnProject(), and gluUnProject4().

◆ cross()

static void cross ( float  v1[3],
float  v2[3],
float  result[3] 
)
static

Definition at line 100 of file project.c.

101{
102 result[0] = v1[1]*v2[2] - v1[2]*v2[1];
103 result[1] = v1[2]*v2[0] - v1[0]*v2[2];
104 result[2] = v1[0]*v2[1] - v1[1]*v2[0];
105}
GLfloat GLfloat v1
Definition: glext.h:6062
GLfloat GLfloat GLfloat v2
Definition: glext.h:6063
GLuint64EXT * result
Definition: glext.h:11304

Referenced by D3DXComputeTangentFrameEx(), and gluLookAt().

◆ gluLookAt()

void GLAPIENTRY gluLookAt ( GLdouble  eyex,
GLdouble  eyey,
GLdouble  eyez,
GLdouble  centerx,
GLdouble  centery,
GLdouble  centerz,
GLdouble  upx,
GLdouble  upy,
GLdouble  upz 
)

Definition at line 108 of file project.c.

111{
112 float forward[3], side[3], up[3];
113 GLfloat m[4][4];
114
115 forward[0] = centerx - eyex;
116 forward[1] = centery - eyey;
117 forward[2] = centerz - eyez;
118
119 up[0] = upx;
120 up[1] = upy;
121 up[2] = upz;
122
123 normalize(forward);
124
125 /* Side = forward x up */
126 cross(forward, up, side);
127 normalize(side);
128
129 /* Recompute up as: up = side x forward */
130 cross(side, forward, up);
131
132 __gluMakeIdentityf(&m[0][0]);
133 m[0][0] = side[0];
134 m[1][0] = side[1];
135 m[2][0] = side[2];
136
137 m[0][1] = up[0];
138 m[1][1] = up[1];
139 m[2][1] = up[2];
140
141 m[0][2] = -forward[0];
142 m[1][2] = -forward[1];
143 m[2][2] = -forward[2];
144
145 glMultMatrixf(&m[0][0]);
146 glTranslated(-eyex, -eyey, -eyez);
147}
float GLfloat
Definition: gl.h:161
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
#define up(mutex)
Definition: glue.h:30
static void __gluMakeIdentityf(GLfloat m[16])
Definition: project.c:48
static void cross(float v1[3], float v2[3], float result[3])
Definition: project.c:100
static void normalize(float v[3])
Definition: project.c:88

◆ gluOrtho2D()

void GLAPIENTRY gluOrtho2D ( GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top 
)

Definition at line 57 of file project.c.

58{
59 glOrtho(left, right, bottom, top, -1, 1);
60}
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
GLdouble GLdouble GLdouble GLdouble top
Definition: glext.h:10859
GLdouble GLdouble right
Definition: glext.h:10859
GLint left
Definition: glext.h:7726
GLint GLint bottom
Definition: glext.h:7726

◆ gluPerspective()

void GLAPIENTRY gluPerspective ( GLdouble  fovy,
GLdouble  aspect,
GLdouble  zNear,
GLdouble  zFar 
)

Definition at line 65 of file project.c.

66{
67 GLdouble m[4][4];
68 double sine, cotangent, deltaZ;
69 double radians = fovy / 2 * __glPi / 180;
70
71 deltaZ = zFar - zNear;
72 sine = sin(radians);
73 if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
74 return;
75 }
76 cotangent = COS(radians) / sine;
77
78 __gluMakeIdentityd(&m[0][0]);
79 m[0][0] = cotangent / aspect;
80 m[1][1] = cotangent;
81 m[2][2] = -(zFar + zNear) / deltaZ;
82 m[2][3] = -1;
83 m[3][2] = -2 * zNear * zFar / deltaZ;
84 m[3][3] = 0;
85 glMultMatrixd(&m[0][0]);
86}
_STLP_DECLSPEC complex< float > _STLP_CALL sin(const complex< float > &)
double GLdouble
Definition: gl.h:163
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
Definition: glext.h:10859
GLdouble zFar
Definition: glext.h:10465
#define COS
Definition: gluint.h:43
#define __glPi
Definition: project.c:62
static void __gluMakeIdentityd(GLdouble m[16])
Definition: project.c:40

◆ gluPickMatrix()

void GLAPIENTRY gluPickMatrix ( GLdouble  x,
GLdouble  y,
GLdouble  deltax,
GLdouble  deltay,
GLint  viewport[4] 
)

Definition at line 348 of file project.c.

350{
351 if (deltax <= 0 || deltay <= 0) {
352 return;
353 }
354
355 /* Translate and scale the picked region to the entire window */
356 glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
357 (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
358 glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
359}
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)

◆ gluProject()

GLint GLAPIENTRY gluProject ( GLdouble  objx,
GLdouble  objy,
GLdouble  objz,
const GLdouble  modelMatrix[16],
const GLdouble  projMatrix[16],
const GLint  viewport[4],
GLdouble winx,
GLdouble winy,
GLdouble winz 
)

Definition at line 234 of file project.c.

239{
240 double in[4];
241 double out[4];
242
243 in[0]=objx;
244 in[1]=objy;
245 in[2]=objz;
246 in[3]=1.0;
247 __gluMultMatrixVecd(modelMatrix, in, out);
248 __gluMultMatrixVecd(projMatrix, out, in);
249 if (in[3] == 0.0) return(GL_FALSE);
250 in[0] /= in[3];
251 in[1] /= in[3];
252 in[2] /= in[3];
253 /* Map x, y and z to range 0-1 */
254 in[0] = in[0] * 0.5 + 0.5;
255 in[1] = in[1] * 0.5 + 0.5;
256 in[2] = in[2] * 0.5 + 0.5;
257
258 /* Map x,y to viewport */
259 in[0] = in[0] * viewport[2] + viewport[0];
260 in[1] = in[1] * viewport[3] + viewport[1];
261
262 *winx=in[0];
263 *winy=in[1];
264 *winz=in[2];
265 return(GL_TRUE);
266}
static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4], GLdouble out[4])
Definition: project.c:149

◆ gluUnProject()

GLint GLAPIENTRY gluUnProject ( GLdouble  winx,
GLdouble  winy,
GLdouble  winz,
const GLdouble  modelMatrix[16],
const GLdouble  projMatrix[16],
const GLint  viewport[4],
GLdouble objx,
GLdouble objy,
GLdouble objz 
)

Definition at line 269 of file project.c.

274{
275 double finalMatrix[16];
276 double in[4];
277 double out[4];
278
279 __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
280 if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
281
282 in[0]=winx;
283 in[1]=winy;
284 in[2]=winz;
285 in[3]=1.0;
286
287 /* Map x and y from window coordinates */
288 in[0] = (in[0] - viewport[0]) / viewport[2];
289 in[1] = (in[1] - viewport[1]) / viewport[3];
290
291 /* Map to range -1 to 1 */
292 in[0] = in[0] * 2 - 1;
293 in[1] = in[1] * 2 - 1;
294 in[2] = in[2] * 2 - 1;
295
296 __gluMultMatrixVecd(finalMatrix, in, out);
297 if (out[3] == 0.0) return(GL_FALSE);
298 out[0] /= out[3];
299 out[1] /= out[3];
300 out[2] /= out[3];
301 *objx = out[0];
302 *objy = out[1];
303 *objz = out[2];
304 return(GL_TRUE);
305}
static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16], GLdouble r[16])
Definition: project.c:217
static int __gluInvertMatrixd(const GLdouble m[16], GLdouble invOut[16])
Definition: project.c:167

◆ gluUnProject4()

GLint GLAPIENTRY gluUnProject4 ( GLdouble  winx,
GLdouble  winy,
GLdouble  winz,
GLdouble  clipw,
const GLdouble  modelMatrix[16],
const GLdouble  projMatrix[16],
const GLint  viewport[4],
GLclampd  nearVal,
GLclampd  farVal,
GLdouble objx,
GLdouble objy,
GLdouble objz,
GLdouble objw 
)

Definition at line 308 of file project.c.

315{
316 double finalMatrix[16];
317 double in[4];
318 double out[4];
319
320 __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
321 if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
322
323 in[0]=winx;
324 in[1]=winy;
325 in[2]=winz;
326 in[3]=clipw;
327
328 /* Map x and y from window coordinates */
329 in[0] = (in[0] - viewport[0]) / viewport[2];
330 in[1] = (in[1] - viewport[1]) / viewport[3];
331 in[2] = (in[2] - nearVal) / (farVal - nearVal);
332
333 /* Map to range -1 to 1 */
334 in[0] = in[0] * 2 - 1;
335 in[1] = in[1] * 2 - 1;
336 in[2] = in[2] * 2 - 1;
337
338 __gluMultMatrixVecd(finalMatrix, in, out);
339 if (out[3] == 0.0) return(GL_FALSE);
340 *objx = out[0];
341 *objy = out[1];
342 *objz = out[2];
343 *objw = out[3];
344 return(GL_TRUE);
345}

◆ normalize()

static void normalize ( float  v[3])
static

Definition at line 88 of file project.c.

89{
90 float r;
91
92 r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
93 if (r == 0.0) return;
94
95 v[0] /= r;
96 v[1] /= r;
97 v[2] /= r;
98}
_STLP_DECLSPEC complex< float > _STLP_CALL sqrt(const complex< float > &)
Definition: complex.cpp:188
const GLdouble * v
Definition: gl.h:2040

Referenced by gluLookAt().