ReactOS 0.4.16-dev-92-g0c2cdca
project.c
Go to the documentation of this file.
1/*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30
31#include "gluos.h"
32#include <math.h>
33#include <GL/gl.h>
34//#include <GL/glu.h>
35#include "gluint.h"
36
37/*
38** Make m an identity matrix
39*/
41{
42 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
43 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
44 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
45 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
46}
47
49{
50 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
51 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
52 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
53 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
54}
55
56void GLAPIENTRY
58{
59 glOrtho(left, right, bottom, top, -1, 1);
60}
61
62#define __glPi 3.14159265358979323846
63
64void GLAPIENTRY
66{
67 GLdouble m[4][4];
68 double sine, cotangent, deltaZ;
69 double radians = fovy / 2 * __glPi / 180;
70
71 deltaZ = zFar - zNear;
72 sine = sin(radians);
73 if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
74 return;
75 }
76 cotangent = COS(radians) / sine;
77
78 __gluMakeIdentityd(&m[0][0]);
79 m[0][0] = cotangent / aspect;
80 m[1][1] = cotangent;
81 m[2][2] = -(zFar + zNear) / deltaZ;
82 m[2][3] = -1;
83 m[3][2] = -2 * zNear * zFar / deltaZ;
84 m[3][3] = 0;
85 glMultMatrixd(&m[0][0]);
86}
87
88static void normalize(float v[3])
89{
90 float r;
91
92 r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
93 if (r == 0.0) return;
94
95 v[0] /= r;
96 v[1] /= r;
97 v[2] /= r;
98}
99
100static void cross(float v1[3], float v2[3], float result[3])
101{
102 result[0] = v1[1]*v2[2] - v1[2]*v2[1];
103 result[1] = v1[2]*v2[0] - v1[0]*v2[2];
104 result[2] = v1[0]*v2[1] - v1[1]*v2[0];
105}
106
107void GLAPIENTRY
108gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
109 GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
110 GLdouble upz)
111{
112 float forward[3], side[3], up[3];
113 GLfloat m[4][4];
114
115 forward[0] = centerx - eyex;
116 forward[1] = centery - eyey;
117 forward[2] = centerz - eyez;
118
119 up[0] = upx;
120 up[1] = upy;
121 up[2] = upz;
122
123 normalize(forward);
124
125 /* Side = forward x up */
126 cross(forward, up, side);
127 normalize(side);
128
129 /* Recompute up as: up = side x forward */
130 cross(side, forward, up);
131
132 __gluMakeIdentityf(&m[0][0]);
133 m[0][0] = side[0];
134 m[1][0] = side[1];
135 m[2][0] = side[2];
136
137 m[0][1] = up[0];
138 m[1][1] = up[1];
139 m[2][1] = up[2];
140
141 m[0][2] = -forward[0];
142 m[1][2] = -forward[1];
143 m[2][2] = -forward[2];
144
145 glMultMatrixf(&m[0][0]);
146 glTranslated(-eyex, -eyey, -eyez);
147}
148
149static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
150 GLdouble out[4])
151{
152 int i;
153
154 for (i=0; i<4; i++) {
155 out[i] =
156 in[0] * matrix[0*4+i] +
157 in[1] * matrix[1*4+i] +
158 in[2] * matrix[2*4+i] +
159 in[3] * matrix[3*4+i];
160 }
161}
162
163/*
164** Invert 4x4 matrix.
165** Contributed by David Moore (See Mesa bug #6748)
166*/
167static int __gluInvertMatrixd(const GLdouble m[16], GLdouble invOut[16])
168{
169 double inv[16], det;
170 int i;
171
172 inv[0] = m[5]*m[10]*m[15] - m[5]*m[11]*m[14] - m[9]*m[6]*m[15]
173 + m[9]*m[7]*m[14] + m[13]*m[6]*m[11] - m[13]*m[7]*m[10];
174 inv[4] = -m[4]*m[10]*m[15] + m[4]*m[11]*m[14] + m[8]*m[6]*m[15]
175 - m[8]*m[7]*m[14] - m[12]*m[6]*m[11] + m[12]*m[7]*m[10];
176 inv[8] = m[4]*m[9]*m[15] - m[4]*m[11]*m[13] - m[8]*m[5]*m[15]
177 + m[8]*m[7]*m[13] + m[12]*m[5]*m[11] - m[12]*m[7]*m[9];
178 inv[12] = -m[4]*m[9]*m[14] + m[4]*m[10]*m[13] + m[8]*m[5]*m[14]
179 - m[8]*m[6]*m[13] - m[12]*m[5]*m[10] + m[12]*m[6]*m[9];
180 inv[1] = -m[1]*m[10]*m[15] + m[1]*m[11]*m[14] + m[9]*m[2]*m[15]
181 - m[9]*m[3]*m[14] - m[13]*m[2]*m[11] + m[13]*m[3]*m[10];
182 inv[5] = m[0]*m[10]*m[15] - m[0]*m[11]*m[14] - m[8]*m[2]*m[15]
183 + m[8]*m[3]*m[14] + m[12]*m[2]*m[11] - m[12]*m[3]*m[10];
184 inv[9] = -m[0]*m[9]*m[15] + m[0]*m[11]*m[13] + m[8]*m[1]*m[15]
185 - m[8]*m[3]*m[13] - m[12]*m[1]*m[11] + m[12]*m[3]*m[9];
186 inv[13] = m[0]*m[9]*m[14] - m[0]*m[10]*m[13] - m[8]*m[1]*m[14]
187 + m[8]*m[2]*m[13] + m[12]*m[1]*m[10] - m[12]*m[2]*m[9];
188 inv[2] = m[1]*m[6]*m[15] - m[1]*m[7]*m[14] - m[5]*m[2]*m[15]
189 + m[5]*m[3]*m[14] + m[13]*m[2]*m[7] - m[13]*m[3]*m[6];
190 inv[6] = -m[0]*m[6]*m[15] + m[0]*m[7]*m[14] + m[4]*m[2]*m[15]
191 - m[4]*m[3]*m[14] - m[12]*m[2]*m[7] + m[12]*m[3]*m[6];
192 inv[10] = m[0]*m[5]*m[15] - m[0]*m[7]*m[13] - m[4]*m[1]*m[15]
193 + m[4]*m[3]*m[13] + m[12]*m[1]*m[7] - m[12]*m[3]*m[5];
194 inv[14] = -m[0]*m[5]*m[14] + m[0]*m[6]*m[13] + m[4]*m[1]*m[14]
195 - m[4]*m[2]*m[13] - m[12]*m[1]*m[6] + m[12]*m[2]*m[5];
196 inv[3] = -m[1]*m[6]*m[11] + m[1]*m[7]*m[10] + m[5]*m[2]*m[11]
197 - m[5]*m[3]*m[10] - m[9]*m[2]*m[7] + m[9]*m[3]*m[6];
198 inv[7] = m[0]*m[6]*m[11] - m[0]*m[7]*m[10] - m[4]*m[2]*m[11]
199 + m[4]*m[3]*m[10] + m[8]*m[2]*m[7] - m[8]*m[3]*m[6];
200 inv[11] = -m[0]*m[5]*m[11] + m[0]*m[7]*m[9] + m[4]*m[1]*m[11]
201 - m[4]*m[3]*m[9] - m[8]*m[1]*m[7] + m[8]*m[3]*m[5];
202 inv[15] = m[0]*m[5]*m[10] - m[0]*m[6]*m[9] - m[4]*m[1]*m[10]
203 + m[4]*m[2]*m[9] + m[8]*m[1]*m[6] - m[8]*m[2]*m[5];
204
205 det = m[0]*inv[0] + m[1]*inv[4] + m[2]*inv[8] + m[3]*inv[12];
206 if (det == 0)
207 return GL_FALSE;
208
209 det = 1.0 / det;
210
211 for (i = 0; i < 16; i++)
212 invOut[i] = inv[i] * det;
213
214 return GL_TRUE;
215}
216
217static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
218 GLdouble r[16])
219{
220 int i, j;
221
222 for (i = 0; i < 4; i++) {
223 for (j = 0; j < 4; j++) {
224 r[i*4+j] =
225 a[i*4+0]*b[0*4+j] +
226 a[i*4+1]*b[1*4+j] +
227 a[i*4+2]*b[2*4+j] +
228 a[i*4+3]*b[3*4+j];
229 }
230 }
231}
232
235 const GLdouble modelMatrix[16],
236 const GLdouble projMatrix[16],
237 const GLint viewport[4],
238 GLdouble *winx, GLdouble *winy, GLdouble *winz)
239{
240 double in[4];
241 double out[4];
242
243 in[0]=objx;
244 in[1]=objy;
245 in[2]=objz;
246 in[3]=1.0;
247 __gluMultMatrixVecd(modelMatrix, in, out);
248 __gluMultMatrixVecd(projMatrix, out, in);
249 if (in[3] == 0.0) return(GL_FALSE);
250 in[0] /= in[3];
251 in[1] /= in[3];
252 in[2] /= in[3];
253 /* Map x, y and z to range 0-1 */
254 in[0] = in[0] * 0.5 + 0.5;
255 in[1] = in[1] * 0.5 + 0.5;
256 in[2] = in[2] * 0.5 + 0.5;
257
258 /* Map x,y to viewport */
259 in[0] = in[0] * viewport[2] + viewport[0];
260 in[1] = in[1] * viewport[3] + viewport[1];
261
262 *winx=in[0];
263 *winy=in[1];
264 *winz=in[2];
265 return(GL_TRUE);
266}
267
270 const GLdouble modelMatrix[16],
271 const GLdouble projMatrix[16],
272 const GLint viewport[4],
273 GLdouble *objx, GLdouble *objy, GLdouble *objz)
274{
275 double finalMatrix[16];
276 double in[4];
277 double out[4];
278
279 __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
280 if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
281
282 in[0]=winx;
283 in[1]=winy;
284 in[2]=winz;
285 in[3]=1.0;
286
287 /* Map x and y from window coordinates */
288 in[0] = (in[0] - viewport[0]) / viewport[2];
289 in[1] = (in[1] - viewport[1]) / viewport[3];
290
291 /* Map to range -1 to 1 */
292 in[0] = in[0] * 2 - 1;
293 in[1] = in[1] * 2 - 1;
294 in[2] = in[2] * 2 - 1;
295
296 __gluMultMatrixVecd(finalMatrix, in, out);
297 if (out[3] == 0.0) return(GL_FALSE);
298 out[0] /= out[3];
299 out[1] /= out[3];
300 out[2] /= out[3];
301 *objx = out[0];
302 *objy = out[1];
303 *objz = out[2];
304 return(GL_TRUE);
305}
306
309 const GLdouble modelMatrix[16],
310 const GLdouble projMatrix[16],
311 const GLint viewport[4],
312 GLclampd nearVal, GLclampd farVal,
313 GLdouble *objx, GLdouble *objy, GLdouble *objz,
314 GLdouble *objw)
315{
316 double finalMatrix[16];
317 double in[4];
318 double out[4];
319
320 __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
321 if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
322
323 in[0]=winx;
324 in[1]=winy;
325 in[2]=winz;
326 in[3]=clipw;
327
328 /* Map x and y from window coordinates */
329 in[0] = (in[0] - viewport[0]) / viewport[2];
330 in[1] = (in[1] - viewport[1]) / viewport[3];
331 in[2] = (in[2] - nearVal) / (farVal - nearVal);
332
333 /* Map to range -1 to 1 */
334 in[0] = in[0] * 2 - 1;
335 in[1] = in[1] * 2 - 1;
336 in[2] = in[2] * 2 - 1;
337
338 __gluMultMatrixVecd(finalMatrix, in, out);
339 if (out[3] == 0.0) return(GL_FALSE);
340 *objx = out[0];
341 *objy = out[1];
342 *objz = out[2];
343 *objw = out[3];
344 return(GL_TRUE);
345}
346
347void GLAPIENTRY
349 GLint viewport[4])
350{
351 if (deltax <= 0 || deltay <= 0) {
352 return;
353 }
354
355 /* Translate and scale the picked region to the entire window */
356 glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
357 (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
358 glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
359}
_STLP_DECLSPEC complex< float > _STLP_CALL sin(const complex< float > &)
_STLP_DECLSPEC complex< float > _STLP_CALL sqrt(const complex< float > &)
Definition: complex.cpp:188
#define GLAPIENTRY
Definition: glu.h:44
#define GL_TRUE
Definition: gl.h:174
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
float GLfloat
Definition: gl.h:161
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
const GLdouble * v
Definition: gl.h:2040
double GLdouble
Definition: gl.h:163
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
#define GL_FALSE
Definition: gl.h:173
double GLclampd
Definition: gl.h:164
GLdouble GLdouble GLdouble r
Definition: gl.h:2055
int GLint
Definition: gl.h:156
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
Definition: glext.h:10859
GLdouble zFar
Definition: glext.h:10465
GLdouble GLdouble GLdouble GLdouble top
Definition: glext.h:10859
GLdouble GLdouble right
Definition: glext.h:10859
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLuint GLenum matrix
Definition: glext.h:9407
GLuint in
Definition: glext.h:9616
GLint left
Definition: glext.h:7726
GLint GLint bottom
Definition: glext.h:7726
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLfloat GLfloat v1
Definition: glext.h:6062
GLfloat GLfloat GLfloat v2
Definition: glext.h:6063
GLuint64EXT * result
Definition: glext.h:11304
const GLfloat * m
Definition: glext.h:10848
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define gluOrtho2D
Definition: glu_mangle.h:27
#define gluPerspective
Definition: glu_mangle.h:28
#define gluLookAt
Definition: glu_mangle.h:26
#define gluPickMatrix
Definition: glu_mangle.h:29
#define gluProject
Definition: glu_mangle.h:30
#define gluUnProject
Definition: glu_mangle.h:31
#define gluUnProject4
Definition: glu_mangle.h:82
#define up(mutex)
Definition: glue.h:30
#define COS
Definition: gluint.h:43
static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16], GLdouble r[16])
Definition: project.c:217
static void __gluMakeIdentityf(GLfloat m[16])
Definition: project.c:48
static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4], GLdouble out[4])
Definition: project.c:149
static void cross(float v1[3], float v2[3], float result[3])
Definition: project.c:100
static void normalize(float v[3])
Definition: project.c:88
#define __glPi
Definition: project.c:62
static void __gluMakeIdentityd(GLdouble m[16])
Definition: project.c:40
static int __gluInvertMatrixd(const GLdouble m[16], GLdouble invOut[16])
Definition: project.c:167
static FILE * out
Definition: regtests2xml.c:44