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#include "config.h"
#include "wined3d_private.h"
Go to the source code of this file.
Data Structures |
| struct | private_data |
Functions |
| | WINE_DEFAULT_DEBUG_CHANNEL (d3d) |
| static DWORD | resource_access_from_pool (enum wined3d_pool pool) |
| static void | resource_check_usage (DWORD usage) |
| HRESULT | resource_init (struct wined3d_resource *resource, struct wined3d_device *device, enum wined3d_resource_type type, const struct wined3d_format *format, enum wined3d_multisample_type multisample_type, UINT multisample_quality, DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size, void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops) |
| void | resource_cleanup (struct wined3d_resource *resource) |
| void | resource_unload (struct wined3d_resource *resource) |
| static struct private_data * | resource_find_private_data (const struct wined3d_resource *resource, REFGUID tag) |
| HRESULT CDECL | wined3d_resource_set_private_data (struct wined3d_resource *resource, REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
| HRESULT CDECL | wined3d_resource_get_private_data (const struct wined3d_resource *resource, REFGUID guid, void *data, DWORD *data_size) |
| HRESULT CDECL | wined3d_resource_free_private_data (struct wined3d_resource *resource, REFGUID guid) |
| DWORD | resource_set_priority (struct wined3d_resource *resource, DWORD priority) |
| DWORD | resource_get_priority (const struct wined3d_resource *resource) |
| void *CDECL | wined3d_resource_get_parent (const struct wined3d_resource *resource) |
| void CDECL | wined3d_resource_get_desc (const struct wined3d_resource *resource, struct wined3d_resource_desc *desc) |
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