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ReactOS Development > Doxygen

resource.c File Reference
#include "config.h"
#include "wined3d_private.h"

Go to the source code of this file.

Data Structures

struct  private_data

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d)
static DWORD resource_access_from_pool (enum wined3d_pool pool)
static void resource_check_usage (DWORD usage)
HRESULT resource_init (struct wined3d_resource *resource, struct wined3d_device *device, enum wined3d_resource_type type, const struct wined3d_format *format, enum wined3d_multisample_type multisample_type, UINT multisample_quality, DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size, void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops)
void resource_cleanup (struct wined3d_resource *resource)
void resource_unload (struct wined3d_resource *resource)
static struct private_dataresource_find_private_data (const struct wined3d_resource *resource, REFGUID tag)
HRESULT CDECL wined3d_resource_set_private_data (struct wined3d_resource *resource, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
HRESULT CDECL wined3d_resource_get_private_data (const struct wined3d_resource *resource, REFGUID guid, void *data, DWORD *data_size)
HRESULT CDECL wined3d_resource_free_private_data (struct wined3d_resource *resource, REFGUID guid)
DWORD resource_set_priority (struct wined3d_resource *resource, DWORD priority)
DWORD resource_get_priority (const struct wined3d_resource *resource)
void *CDECL wined3d_resource_get_parent (const struct wined3d_resource *resource)
void CDECL wined3d_resource_get_desc (const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)

Generated on Sat May 26 2012 05:03:29 for ReactOS by doxygen 1.7.6.1

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