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00001 /* 00002 * Direct3D wine OpenGL include file 00003 * 00004 * Copyright 2002-2003 The wine-d3d team 00005 * Copyright 2002-2004 Jason Edmeades 00006 * Raphael Junqueira 00007 * Copyright 2007 Roderick Colenbrander 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU Lesser General Public 00011 * License as published by the Free Software Foundation; either 00012 * version 2.1 of the License, or (at your option) any later version. 00013 * 00014 * This library is distributed in the hope that it will be useful, 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 * Lesser General Public License for more details. 00018 * 00019 * You should have received a copy of the GNU Lesser General Public 00020 * License along with this library; if not, write to the Free Software 00021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00022 * 00023 * 00024 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: 00025 * Copyright (C) 1999-2006 Brian Paul 00026 * 00027 * From the Mesa-license: 00028 * Permission is hereby granted, free of charge, to any person obtaining a 00029 * copy of this software and associated documentation files (the "Software"), 00030 * to deal in the Software without restriction, including without limitation 00031 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00032 * and/or sell copies of the Software, and to permit persons to whom the 00033 * Software is furnished to do so, subject to the following conditions: 00034 * 00035 * The above copyright notice and this permission notice shall be included 00036 * in all copies or substantial portions of the Software. 00037 * 00038 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00039 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00040 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00041 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00042 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00043 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00044 */ 00045 00046 #ifndef __WINE_WINED3D_GL_H 00047 #define __WINE_WINED3D_GL_H 00048 00049 #ifdef USE_WIN32_OPENGL 00050 #define WINE_GLAPI __stdcall 00051 #else 00052 #define WINE_GLAPI 00053 #endif 00054 00055 /**************************************************** 00056 * OpenGL 1.0/1.1/1.2/1.3 00057 * types, #defines and function pointers 00058 ****************************************************/ 00059 00060 /* Types */ 00061 typedef unsigned int GLbitfield; 00062 typedef unsigned char GLboolean; 00063 typedef signed char GLbyte; 00064 typedef unsigned char GLubyte; 00065 typedef short GLshort; 00066 typedef unsigned short GLushort; 00067 typedef int GLint; 00068 typedef unsigned int GLuint; 00069 typedef unsigned int GLenum; 00070 typedef float GLfloat; 00071 typedef int GLsizei; 00072 typedef float GLclampf; 00073 typedef double GLdouble; 00074 typedef double GLclampd; 00075 typedef void GLvoid; 00076 typedef ptrdiff_t GLintptr; 00077 typedef ptrdiff_t GLsizeiptr; 00078 typedef INT64 GLint64; 00079 typedef UINT64 GLuint64; 00080 typedef struct __GLsync *GLsync; 00081 00082 /* Booleans */ 00083 #define GL_FALSE 0x0 00084 #define GL_TRUE 0x1 00085 00086 /* Data types */ 00087 #define GL_BYTE 0x1400 00088 #define GL_UNSIGNED_BYTE 0x1401 00089 #define GL_SHORT 0x1402 00090 #define GL_UNSIGNED_SHORT 0x1403 00091 #define GL_INT 0x1404 00092 #define GL_UNSIGNED_INT 0x1405 00093 #define GL_FLOAT 0x1406 00094 #define GL_DOUBLE 0x140A 00095 #define GL_2_BYTES 0x1407 00096 #define GL_3_BYTES 0x1408 00097 #define GL_4_BYTES 0x1409 00098 00099 /* Errors */ 00100 #define GL_NO_ERROR 0x0 00101 #define GL_INVALID_VALUE 0x0501 00102 #define GL_INVALID_ENUM 0x0500 00103 #define GL_INVALID_OPERATION 0x0502 00104 #define GL_STACK_OVERFLOW 0x0503 00105 #define GL_STACK_UNDERFLOW 0x0504 00106 #define GL_OUT_OF_MEMORY 0x0505 00107 00108 /* Utility */ 00109 #define GL_VENDOR 0x1F00 00110 #define GL_RENDERER 0x1F01 00111 #define GL_VERSION 0x1F02 00112 #define GL_EXTENSIONS 0x1F03 00113 00114 /* Accumulation buffer */ 00115 #define GL_ACCUM_RED_BITS 0x0D58 00116 #define GL_ACCUM_GREEN_BITS 0x0D59 00117 #define GL_ACCUM_BLUE_BITS 0x0D5A 00118 #define GL_ACCUM_ALPHA_BITS 0x0D5B 00119 #define GL_ACCUM_CLEAR_VALUE 0x0B80 00120 #define GL_ACCUM 0x0100 00121 #define GL_ADD 0x0104 00122 #define GL_LOAD 0x0101 00123 #define GL_MULT 0x0103 00124 #define GL_RETURN 0x0102 00125 00126 /* Alpha testing */ 00127 #define GL_ALPHA_TEST 0x0BC0 00128 #define GL_ALPHA_TEST_REF 0x0BC2 00129 #define GL_ALPHA_TEST_FUNC 0x0BC1 00130 00131 /* Blending */ 00132 #define GL_BLEND 0x0BE2 00133 #define GL_BLEND_SRC 0x0BE1 00134 #define GL_BLEND_DST 0x0BE0 00135 #define GL_ZERO 0x0 00136 #define GL_ONE 0x1 00137 #define GL_SRC_COLOR 0x0300 00138 #define GL_ONE_MINUS_SRC_COLOR 0x0301 00139 #define GL_SRC_ALPHA 0x0302 00140 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 00141 #define GL_DST_ALPHA 0x0304 00142 #define GL_ONE_MINUS_DST_ALPHA 0x0305 00143 #define GL_DST_COLOR 0x0306 00144 #define GL_ONE_MINUS_DST_COLOR 0x0307 00145 #define GL_SRC_ALPHA_SATURATE 0x0308 00146 #define GL_CONSTANT_COLOR 0x8001 00147 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 00148 #define GL_CONSTANT_ALPHA 0x8003 00149 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 00150 00151 /* Buffers, Pixel Drawing/Reading */ 00152 #define GL_NONE 0x0 00153 #define GL_FRONT_LEFT 0x0400 00154 #define GL_FRONT_RIGHT 0x0401 00155 #define GL_BACK_LEFT 0x0402 00156 #define GL_BACK_RIGHT 0x0403 00157 #define GL_FRONT 0x0404 00158 #define GL_BACK 0x0405 00159 #define GL_LEFT 0x0406 00160 #define GL_RIGHT 0x0407 00161 #define GL_FRONT_AND_BACK 0x0408 00162 #define GL_AUX0 0x0409 00163 #define GL_AUX1 0x040A 00164 #define GL_AUX2 0x040B 00165 #define GL_AUX3 0x040C 00166 #define GL_COLOR_INDEX 0x1900 00167 #define GL_RED 0x1903 00168 #define GL_GREEN 0x1904 00169 #define GL_BLUE 0x1905 00170 #define GL_ALPHA 0x1906 00171 #define GL_LUMINANCE 0x1909 00172 #define GL_LUMINANCE_ALPHA 0x190A 00173 #define GL_ALPHA_BITS 0x0D55 00174 #define GL_RED_BITS 0x0D52 00175 #define GL_GREEN_BITS 0x0D53 00176 #define GL_BLUE_BITS 0x0D54 00177 #define GL_INDEX_BITS 0x0D51 00178 #define GL_SUBPIXEL_BITS 0x0D50 00179 #define GL_AUX_BUFFERS 0x0C00 00180 #define GL_READ_BUFFER 0x0C02 00181 #define GL_DRAW_BUFFER 0x0C01 00182 #define GL_DOUBLEBUFFER 0x0C32 00183 #define GL_STEREO 0x0C33 00184 #define GL_BITMAP 0x1A00 00185 #define GL_COLOR 0x1800 00186 #define GL_DEPTH 0x1801 00187 #define GL_STENCIL 0x1802 00188 #define GL_DITHER 0x0BD0 00189 #define GL_RGB 0x1907 00190 #define GL_RGBA 0x1908 00191 00192 /* Clipping */ 00193 #define GL_CLIP_PLANE0 0x3000 00194 #define GL_CLIP_PLANE1 0x3001 00195 #define GL_CLIP_PLANE2 0x3002 00196 #define GL_CLIP_PLANE3 0x3003 00197 #define GL_CLIP_PLANE4 0x3004 00198 #define GL_CLIP_PLANE5 0x3005 00199 00200 /* Depth buffer */ 00201 #define GL_NEVER 0x0200 00202 #define GL_LESS 0x0201 00203 #define GL_EQUAL 0x0202 00204 #define GL_LEQUAL 0x0203 00205 #define GL_GREATER 0x0204 00206 #define GL_NOTEQUAL 0x0205 00207 #define GL_GEQUAL 0x0206 00208 #define GL_ALWAYS 0x0207 00209 #define GL_DEPTH_TEST 0x0B71 00210 #define GL_DEPTH_BITS 0x0D56 00211 #define GL_DEPTH_CLEAR_VALUE 0x0B73 00212 #define GL_DEPTH_FUNC 0x0B74 00213 #define GL_DEPTH_RANGE 0x0B70 00214 #define GL_DEPTH_WRITEMASK 0x0B72 00215 #define GL_DEPTH_COMPONENT 0x1902 00216 00217 /* Evaluators */ 00218 #define GL_AUTO_NORMAL 0x0D80 00219 #define GL_MAP1_COLOR_4 0x0D90 00220 #define GL_MAP1_GRID_DOMAIN 0x0DD0 00221 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 00222 #define GL_MAP1_INDEX 0x0D91 00223 #define GL_MAP1_NORMAL 0x0D92 00224 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 00225 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 00226 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 00227 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 00228 #define GL_MAP1_VERTEX_3 0x0D97 00229 #define GL_MAP1_VERTEX_4 0x0D98 00230 #define GL_MAP2_COLOR_4 0x0DB0 00231 #define GL_MAP2_GRID_DOMAIN 0x0DD2 00232 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 00233 #define GL_MAP2_INDEX 0x0DB1 00234 #define GL_MAP2_NORMAL 0x0DB2 00235 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 00236 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 00237 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 00238 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 00239 #define GL_MAP2_VERTEX_3 0x0DB7 00240 #define GL_MAP2_VERTEX_4 0x0DB8 00241 #define GL_COEFF 0x0A00 00242 #define GL_DOMAIN 0x0A02 00243 #define GL_ORDER 0x0A01 00244 00245 /* Feedback */ 00246 #define GL_2D 0x0600 00247 #define GL_3D 0x0601 00248 #define GL_3D_COLOR 0x0602 00249 #define GL_3D_COLOR_TEXTURE 0x0603 00250 #define GL_4D_COLOR_TEXTURE 0x0604 00251 #define GL_POINT_TOKEN 0x0701 00252 #define GL_LINE_TOKEN 0x0702 00253 #define GL_LINE_RESET_TOKEN 0x0707 00254 #define GL_POLYGON_TOKEN 0x0703 00255 #define GL_BITMAP_TOKEN 0x0704 00256 #define GL_DRAW_PIXEL_TOKEN 0x0705 00257 #define GL_COPY_PIXEL_TOKEN 0x0706 00258 #define GL_PASS_THROUGH_TOKEN 0x0700 00259 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 00260 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 00261 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 00262 00263 /* Fog */ 00264 #define GL_FOG 0x0B60 00265 #define GL_FOG_MODE 0x0B65 00266 #define GL_FOG_DENSITY 0x0B62 00267 #define GL_FOG_COLOR 0x0B66 00268 #define GL_FOG_INDEX 0x0B61 00269 #define GL_FOG_START 0x0B63 00270 #define GL_FOG_END 0x0B64 00271 #define GL_LINEAR 0x2601 00272 #define GL_EXP 0x0800 00273 #define GL_EXP2 0x0801 00274 00275 /* Gets */ 00276 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 00277 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 00278 #define GL_COLOR_CLEAR_VALUE 0x0C22 00279 #define GL_COLOR_WRITEMASK 0x0C23 00280 #define GL_CURRENT_INDEX 0x0B01 00281 #define GL_CURRENT_COLOR 0x0B00 00282 #define GL_CURRENT_NORMAL 0x0B02 00283 #define GL_CURRENT_RASTER_COLOR 0x0B04 00284 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 00285 #define GL_CURRENT_RASTER_INDEX 0x0B05 00286 #define GL_CURRENT_RASTER_POSITION 0x0B07 00287 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 00288 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 00289 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 00290 #define GL_INDEX_CLEAR_VALUE 0x0C20 00291 #define GL_INDEX_MODE 0x0C30 00292 #define GL_INDEX_WRITEMASK 0x0C21 00293 #define GL_MODELVIEW_MATRIX 0x0BA6 00294 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 00295 #define GL_NAME_STACK_DEPTH 0x0D70 00296 #define GL_PROJECTION_MATRIX 0x0BA7 00297 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 00298 #define GL_RENDER_MODE 0x0C40 00299 #define GL_RGBA_MODE 0x0C31 00300 #define GL_TEXTURE_MATRIX 0x0BA8 00301 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 00302 #define GL_VIEWPORT 0x0BA2 00303 00304 /* Hints */ 00305 #define GL_FOG_HINT 0x0C54 00306 #define GL_LINE_SMOOTH_HINT 0x0C52 00307 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 00308 #define GL_POINT_SMOOTH_HINT 0x0C51 00309 #define GL_POLYGON_SMOOTH_HINT 0x0C53 00310 #define GL_DONT_CARE 0x1100 00311 #define GL_FASTEST 0x1101 00312 #define GL_NICEST 0x1102 00313 00314 /* Implementation limits */ 00315 #define GL_MAX_LIST_NESTING 0x0B31 00316 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 00317 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 00318 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 00319 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 00320 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 00321 #define GL_MAX_EVAL_ORDER 0x0D30 00322 #define GL_MAX_LIGHTS 0x0D31 00323 #define GL_MAX_CLIP_PLANES 0x0D32 00324 #define GL_MAX_TEXTURE_SIZE 0x0D33 00325 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 00326 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 00327 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 00328 00329 /* Lighting */ 00330 #define GL_LIGHTING 0x0B50 00331 #define GL_LIGHT0 0x4000 00332 #define GL_LIGHT1 0x4001 00333 #define GL_LIGHT2 0x4002 00334 #define GL_LIGHT3 0x4003 00335 #define GL_LIGHT4 0x4004 00336 #define GL_LIGHT5 0x4005 00337 #define GL_LIGHT6 0x4006 00338 #define GL_LIGHT7 0x4007 00339 #define GL_SPOT_EXPONENT 0x1205 00340 #define GL_SPOT_CUTOFF 0x1206 00341 #define GL_CONSTANT_ATTENUATION 0x1207 00342 #define GL_LINEAR_ATTENUATION 0x1208 00343 #define GL_QUADRATIC_ATTENUATION 0x1209 00344 #define GL_AMBIENT 0x1200 00345 #define GL_DIFFUSE 0x1201 00346 #define GL_SPECULAR 0x1202 00347 #define GL_SHININESS 0x1601 00348 #define GL_EMISSION 0x1600 00349 #define GL_POSITION 0x1203 00350 #define GL_SPOT_DIRECTION 0x1204 00351 #define GL_AMBIENT_AND_DIFFUSE 0x1602 00352 #define GL_COLOR_INDEXES 0x1603 00353 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 00354 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 00355 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 00356 #define GL_FRONT_AND_BACK 0x0408 00357 #define GL_SHADE_MODEL 0x0B54 00358 #define GL_FLAT 0x1D00 00359 #define GL_SMOOTH 0x1D01 00360 #define GL_COLOR_MATERIAL 0x0B57 00361 #define GL_COLOR_MATERIAL_FACE 0x0B55 00362 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 00363 #define GL_NORMALIZE 0x0BA1 00364 00365 /* Lines */ 00366 #define GL_LINE_SMOOTH 0x0B20 00367 #define GL_LINE_STIPPLE 0x0B24 00368 #define GL_LINE_STIPPLE_PATTERN 0x0B25 00369 #define GL_LINE_STIPPLE_REPEAT 0x0B26 00370 #define GL_LINE_WIDTH 0x0B21 00371 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 00372 #define GL_LINE_WIDTH_RANGE 0x0B22 00373 00374 /* Logic Ops */ 00375 #define GL_LOGIC_OP 0x0BF1 00376 #define GL_INDEX_LOGIC_OP 0x0BF1 00377 #define GL_COLOR_LOGIC_OP 0x0BF2 00378 #define GL_LOGIC_OP_MODE 0x0BF0 00379 #define GL_CLEAR 0x1500 00380 #define GL_SET 0x150F 00381 #define GL_COPY 0x1503 00382 #define GL_COPY_INVERTED 0x150C 00383 #define GL_NOOP 0x1505 00384 #define GL_INVERT 0x150A 00385 #define GL_AND 0x1501 00386 #define GL_NAND 0x150E 00387 #define GL_OR 0x1507 00388 #define GL_NOR 0x1508 00389 #define GL_XOR 0x1506 00390 #define GL_EQUIV 0x1509 00391 #define GL_AND_REVERSE 0x1502 00392 #define GL_AND_INVERTED 0x1504 00393 #define GL_OR_REVERSE 0x150B 00394 #define GL_OR_INVERTED 0x150D 00395 00396 /* Matrix Mode */ 00397 #define GL_MATRIX_MODE 0x0BA0 00398 #define GL_MODELVIEW 0x1700 00399 #define GL_PROJECTION 0x1701 00400 #define GL_TEXTURE 0x1702 00401 00402 /* Pixel Mode / Transfer */ 00403 #define GL_MAP_COLOR 0x0D10 00404 #define GL_MAP_STENCIL 0x0D11 00405 #define GL_INDEX_SHIFT 0x0D12 00406 #define GL_INDEX_OFFSET 0x0D13 00407 #define GL_RED_SCALE 0x0D14 00408 #define GL_RED_BIAS 0x0D15 00409 #define GL_GREEN_SCALE 0x0D18 00410 #define GL_GREEN_BIAS 0x0D19 00411 #define GL_BLUE_SCALE 0x0D1A 00412 #define GL_BLUE_BIAS 0x0D1B 00413 #define GL_ALPHA_SCALE 0x0D1C 00414 #define GL_ALPHA_BIAS 0x0D1D 00415 #define GL_DEPTH_SCALE 0x0D1E 00416 #define GL_DEPTH_BIAS 0x0D1F 00417 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 00418 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 00419 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 00420 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 00421 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 00422 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 00423 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 00424 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 00425 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 00426 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 00427 #define GL_PIXEL_MAP_S_TO_S 0x0C71 00428 #define GL_PIXEL_MAP_I_TO_I 0x0C70 00429 #define GL_PIXEL_MAP_I_TO_R 0x0C72 00430 #define GL_PIXEL_MAP_I_TO_G 0x0C73 00431 #define GL_PIXEL_MAP_I_TO_B 0x0C74 00432 #define GL_PIXEL_MAP_I_TO_A 0x0C75 00433 #define GL_PIXEL_MAP_R_TO_R 0x0C76 00434 #define GL_PIXEL_MAP_G_TO_G 0x0C77 00435 #define GL_PIXEL_MAP_B_TO_B 0x0C78 00436 #define GL_PIXEL_MAP_A_TO_A 0x0C79 00437 #define GL_PACK_ALIGNMENT 0x0D05 00438 #define GL_PACK_LSB_FIRST 0x0D01 00439 #define GL_PACK_ROW_LENGTH 0x0D02 00440 #define GL_PACK_SKIP_PIXELS 0x0D04 00441 #define GL_PACK_SKIP_ROWS 0x0D03 00442 #define GL_PACK_SWAP_BYTES 0x0D00 00443 #define GL_UNPACK_ALIGNMENT 0x0CF5 00444 #define GL_UNPACK_LSB_FIRST 0x0CF1 00445 #define GL_UNPACK_ROW_LENGTH 0x0CF2 00446 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 00447 #define GL_UNPACK_SKIP_ROWS 0x0CF3 00448 #define GL_UNPACK_SWAP_BYTES 0x0CF0 00449 #define GL_ZOOM_X 0x0D16 00450 #define GL_ZOOM_Y 0x0D17 00451 00452 /* Points */ 00453 #define GL_POINT_SMOOTH 0x0B10 00454 #define GL_POINT_SIZE 0x0B11 00455 #define GL_POINT_SIZE_GRANULARITY 0x0B13 00456 #define GL_POINT_SIZE_RANGE 0x0B12 00457 00458 /* Polygons */ 00459 #define GL_POINT 0x1B00 00460 #define GL_LINE 0x1B01 00461 #define GL_FILL 0x1B02 00462 #define GL_CW 0x0900 00463 #define GL_CCW 0x0901 00464 #define GL_FRONT 0x0404 00465 #define GL_BACK 0x0405 00466 #define GL_POLYGON_MODE 0x0B40 00467 #define GL_POLYGON_SMOOTH 0x0B41 00468 #define GL_POLYGON_STIPPLE 0x0B42 00469 #define GL_EDGE_FLAG 0x0B43 00470 #define GL_CULL_FACE 0x0B44 00471 #define GL_CULL_FACE_MODE 0x0B45 00472 #define GL_FRONT_FACE 0x0B46 00473 #define GL_POLYGON_OFFSET_FACTOR 0x8038 00474 #define GL_POLYGON_OFFSET_UNITS 0x2A00 00475 #define GL_POLYGON_OFFSET_POINT 0x2A01 00476 #define GL_POLYGON_OFFSET_LINE 0x2A02 00477 #define GL_POLYGON_OFFSET_FILL 0x8037 00478 00479 /* Primitives */ 00480 #define GL_POINTS 0x0000 00481 #define GL_LINES 0x0001 00482 #define GL_LINE_LOOP 0x0002 00483 #define GL_LINE_STRIP 0x0003 00484 #define GL_TRIANGLES 0x0004 00485 #define GL_TRIANGLE_STRIP 0x0005 00486 #define GL_TRIANGLE_FAN 0x0006 00487 #define GL_QUADS 0x0007 00488 #define GL_QUAD_STRIP 0x0008 00489 #define GL_POLYGON 0x0009 00490 00491 /* Push/Pop bits */ 00492 #define GL_CURRENT_BIT 0x00000001 00493 #define GL_POINT_BIT 0x00000002 00494 #define GL_LINE_BIT 0x00000004 00495 #define GL_POLYGON_BIT 0x00000008 00496 #define GL_POLYGON_STIPPLE_BIT 0x00000010 00497 #define GL_PIXEL_MODE_BIT 0x00000020 00498 #define GL_LIGHTING_BIT 0x00000040 00499 #define GL_FOG_BIT 0x00000080 00500 #define GL_DEPTH_BUFFER_BIT 0x00000100 00501 #define GL_ACCUM_BUFFER_BIT 0x00000200 00502 #define GL_STENCIL_BUFFER_BIT 0x00000400 00503 #define GL_VIEWPORT_BIT 0x00000800 00504 #define GL_TRANSFORM_BIT 0x00001000 00505 #define GL_ENABLE_BIT 0x00002000 00506 #define GL_COLOR_BUFFER_BIT 0x00004000 00507 #define GL_HINT_BIT 0x00008000 00508 #define GL_EVAL_BIT 0x00010000 00509 #define GL_LIST_BIT 0x00020000 00510 #define GL_TEXTURE_BIT 0x00040000 00511 #define GL_SCISSOR_BIT 0x00080000 00512 #define GL_ALL_ATTRIB_BITS 0x000FFFFF 00513 00514 /* Render Mode */ 00515 #define GL_FEEDBACK 0x1C01 00516 #define GL_RENDER 0x1C00 00517 #define GL_SELECT 0x1C02 00518 00519 /* Scissor box */ 00520 #define GL_SCISSOR_TEST 0x0C11 00521 #define GL_SCISSOR_BOX 0x0C10 00522 00523 /* Stencil */ 00524 #define GL_STENCIL_TEST 0x0B90 00525 #define GL_STENCIL_WRITEMASK 0x0B98 00526 #define GL_STENCIL_BITS 0x0D57 00527 #define GL_STENCIL_FUNC 0x0B92 00528 #define GL_STENCIL_VALUE_MASK 0x0B93 00529 #define GL_STENCIL_REF 0x0B97 00530 #define GL_STENCIL_FAIL 0x0B94 00531 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 00532 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 00533 #define GL_STENCIL_CLEAR_VALUE 0x0B91 00534 #define GL_STENCIL_INDEX 0x1901 00535 #define GL_KEEP 0x1E00 00536 #define GL_REPLACE 0x1E01 00537 #define GL_INCR 0x1E02 00538 #define GL_DECR 0x1E03 00539 00540 /* Texture mapping */ 00541 #define GL_TEXTURE_ENV 0x2300 00542 #define GL_TEXTURE_ENV_MODE 0x2200 00543 #define GL_TEXTURE_1D 0x0DE0 00544 #define GL_TEXTURE_2D 0x0DE1 00545 #define GL_TEXTURE_WRAP_S 0x2802 00546 #define GL_TEXTURE_WRAP_T 0x2803 00547 #define GL_TEXTURE_MAG_FILTER 0x2800 00548 #define GL_TEXTURE_MIN_FILTER 0x2801 00549 #define GL_TEXTURE_ENV_COLOR 0x2201 00550 #define GL_TEXTURE_GEN_S 0x0C60 00551 #define GL_TEXTURE_GEN_T 0x0C61 00552 #define GL_TEXTURE_GEN_MODE 0x2500 00553 #define GL_TEXTURE_BORDER_COLOR 0x1004 00554 #define GL_TEXTURE_WIDTH 0x1000 00555 #define GL_TEXTURE_HEIGHT 0x1001 00556 #define GL_TEXTURE_BORDER 0x1005 00557 #define GL_TEXTURE_COMPONENTS 0x1003 00558 #define GL_TEXTURE_RED_SIZE 0x805C 00559 #define GL_TEXTURE_GREEN_SIZE 0x805D 00560 #define GL_TEXTURE_BLUE_SIZE 0x805E 00561 #define GL_TEXTURE_ALPHA_SIZE 0x805F 00562 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 00563 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 00564 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 00565 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 00566 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 00567 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 00568 #define GL_OBJECT_LINEAR 0x2401 00569 #define GL_OBJECT_PLANE 0x2501 00570 #define GL_EYE_LINEAR 0x2400 00571 #define GL_EYE_PLANE 0x2502 00572 #define GL_SPHERE_MAP 0x2402 00573 #define GL_DECAL 0x2101 00574 #define GL_MODULATE 0x2100 00575 #define GL_NEAREST 0x2600 00576 #define GL_REPEAT 0x2901 00577 #define GL_CLAMP 0x2900 00578 #define GL_S 0x2000 00579 #define GL_T 0x2001 00580 #define GL_R 0x2002 00581 #define GL_Q 0x2003 00582 #define GL_TEXTURE_GEN_R 0x0C62 00583 #define GL_TEXTURE_GEN_Q 0x0C63 00584 00585 /* Vertex Arrays */ 00586 #define GL_VERTEX_ARRAY 0x8074 00587 #define GL_NORMAL_ARRAY 0x8075 00588 #define GL_COLOR_ARRAY 0x8076 00589 #define GL_INDEX_ARRAY 0x8077 00590 #define GL_TEXTURE_COORD_ARRAY 0x8078 00591 #define GL_EDGE_FLAG_ARRAY 0x8079 00592 #define GL_VERTEX_ARRAY_SIZE 0x807A 00593 #define GL_VERTEX_ARRAY_TYPE 0x807B 00594 #define GL_VERTEX_ARRAY_STRIDE 0x807C 00595 #define GL_NORMAL_ARRAY_TYPE 0x807E 00596 #define GL_NORMAL_ARRAY_STRIDE 0x807F 00597 #define GL_COLOR_ARRAY_SIZE 0x8081 00598 #define GL_COLOR_ARRAY_TYPE 0x8082 00599 #define GL_COLOR_ARRAY_STRIDE 0x8083 00600 #define GL_INDEX_ARRAY_TYPE 0x8085 00601 #define GL_INDEX_ARRAY_STRIDE 0x8086 00602 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 00603 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 00604 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 00605 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 00606 #define GL_VERTEX_ARRAY_POINTER 0x808E 00607 #define GL_NORMAL_ARRAY_POINTER 0x808F 00608 #define GL_COLOR_ARRAY_POINTER 0x8090 00609 #define GL_INDEX_ARRAY_POINTER 0x8091 00610 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 00611 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 00612 #define GL_V2F 0x2A20 00613 #define GL_V3F 0x2A21 00614 #define GL_C4UB_V2F 0x2A22 00615 #define GL_C4UB_V3F 0x2A23 00616 #define GL_C3F_V3F 0x2A24 00617 #define GL_N3F_V3F 0x2A25 00618 #define GL_C4F_N3F_V3F 0x2A26 00619 #define GL_T2F_V3F 0x2A27 00620 #define GL_T4F_V4F 0x2A28 00621 #define GL_T2F_C4UB_V3F 0x2A29 00622 #define GL_T2F_C3F_V3F 0x2A2A 00623 #define GL_T2F_N3F_V3F 0x2A2B 00624 #define GL_T2F_C4F_N3F_V3F 0x2A2C 00625 #define GL_T4F_C4F_N3F_V4F 0x2A2D 00626 00627 /* OpenGL 1.1 */ 00628 #define GL_PROXY_TEXTURE_1D 0x8063 00629 #define GL_PROXY_TEXTURE_2D 0x8064 00630 #define GL_TEXTURE_PRIORITY 0x8066 00631 #define GL_TEXTURE_RESIDENT 0x8067 00632 #define GL_TEXTURE_BINDING_1D 0x8068 00633 #define GL_TEXTURE_BINDING_2D 0x8069 00634 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 00635 #define GL_ALPHA4 0x803B 00636 #define GL_ALPHA8 0x803C 00637 #define GL_ALPHA12 0x803D 00638 #define GL_ALPHA16 0x803E 00639 #define GL_LUMINANCE4 0x803F 00640 #define GL_LUMINANCE8 0x8040 00641 #define GL_LUMINANCE12 0x8041 00642 #define GL_LUMINANCE16 0x8042 00643 #define GL_LUMINANCE4_ALPHA4 0x8043 00644 #define GL_LUMINANCE6_ALPHA2 0x8044 00645 #define GL_LUMINANCE8_ALPHA8 0x8045 00646 #define GL_LUMINANCE12_ALPHA4 0x8046 00647 #define GL_LUMINANCE12_ALPHA12 0x8047 00648 #define GL_LUMINANCE16_ALPHA16 0x8048 00649 #define GL_INTENSITY 0x8049 00650 #define GL_INTENSITY4 0x804A 00651 #define GL_INTENSITY8 0x804B 00652 #define GL_INTENSITY12 0x804C 00653 #define GL_INTENSITY16 0x804D 00654 #define GL_R3_G3_B2 0x2A10 00655 #define GL_RGB4 0x804F 00656 #define GL_RGB5 0x8050 00657 #define GL_RGB8 0x8051 00658 #define GL_RGB10 0x8052 00659 #define GL_RGB12 0x8053 00660 #define GL_RGB16 0x8054 00661 #define GL_RGBA2 0x8055 00662 #define GL_RGBA4 0x8056 00663 #define GL_RGB5_A1 0x8057 00664 #define GL_RGBA8 0x8058 00665 #define GL_RGB10_A2 0x8059 00666 #define GL_RGBA12 0x805A 00667 #define GL_RGBA16 0x805B 00668 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 00669 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 00670 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 00671 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 00672 00673 /* OpenGL 1.2 constants */ 00674 #define GL_PACK_SKIP_IMAGES 0x806B 00675 #define GL_PACK_IMAGE_HEIGHT 0x806C 00676 #define GL_UNPACK_SKIP_IMAGES 0x806D 00677 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 00678 #define GL_TEXTURE_3D 0x806F 00679 #define GL_PROXY_TEXTURE_3D 0x8070 00680 #define GL_TEXTURE_DEPTH 0x8071 00681 #define GL_TEXTURE_WRAP_R 0x8072 00682 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 00683 #define GL_BGR 0x80E0 00684 #define GL_BGRA 0x80E1 00685 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 00686 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 00687 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 00688 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 00689 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 00690 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 00691 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 00692 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 00693 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 00694 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 00695 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 00696 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 00697 #define GL_RESCALE_NORMAL 0x803A 00698 #define GL_TEXTURE_BINDING_3D 0x806A 00699 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 00700 #define GL_SINGLE_COLOR 0x81F9 00701 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 00702 #define GL_CLAMP_TO_EDGE 0x812F 00703 #define GL_TEXTURE_MIN_LOD 0x813A 00704 #define GL_TEXTURE_MAX_LOD 0x813B 00705 #define GL_TEXTURE_BASE_LEVEL 0x813C 00706 #define GL_TEXTURE_MAX_LEVEL 0x813D 00707 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 00708 #define GL_MAX_ELEMENTS_INDICES 0x80E9 00709 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 00710 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 00711 00712 /* OpenGL 1.3 constants */ 00713 #define GL_ACTIVE_TEXTURE 0x84E0 00714 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 00715 #define GL_MAX_TEXTURE_UNITS 0x84E2 00716 #define GL_TEXTURE0 0x84C0 00717 #define GL_TEXTURE1 0x84C1 00718 #define GL_TEXTURE2 0x84C2 00719 #define GL_TEXTURE3 0x84C3 00720 #define GL_TEXTURE4 0x84C4 00721 #define GL_TEXTURE5 0x84C5 00722 #define GL_TEXTURE6 0x84C6 00723 #define GL_TEXTURE7 0x84C7 00724 #define GL_TEXTURE8 0x84C8 00725 #define GL_TEXTURE9 0x84C9 00726 #define GL_TEXTURE10 0x84CA 00727 #define GL_TEXTURE11 0x84CB 00728 #define GL_TEXTURE12 0x84CC 00729 #define GL_TEXTURE13 0x84CD 00730 #define GL_TEXTURE14 0x84CE 00731 #define GL_TEXTURE15 0x84CF 00732 #define GL_TEXTURE16 0x84D0 00733 #define GL_TEXTURE17 0x84D1 00734 #define GL_TEXTURE18 0x84D2 00735 #define GL_TEXTURE19 0x84D3 00736 #define GL_TEXTURE20 0x84D4 00737 #define GL_TEXTURE21 0x84D5 00738 #define GL_TEXTURE22 0x84D6 00739 #define GL_TEXTURE23 0x84D7 00740 #define GL_TEXTURE24 0x84D8 00741 #define GL_TEXTURE25 0x84D9 00742 #define GL_TEXTURE26 0x84DA 00743 #define GL_TEXTURE27 0x84DB 00744 #define GL_TEXTURE28 0x84DC 00745 #define GL_TEXTURE29 0x84DD 00746 #define GL_TEXTURE30 0x84DE 00747 #define GL_TEXTURE31 0x84DF 00748 #define GL_NORMAL_MAP 0x8511 00749 #define GL_REFLECTION_MAP 0x8512 00750 #define GL_TEXTURE_CUBE_MAP 0x8513 00751 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 00752 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 00753 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 00754 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 00755 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 00756 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 00757 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 00758 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 00759 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 00760 #define GL_COMBINE 0x8570 00761 #define GL_COMBINE_RGB 0x8571 00762 #define GL_COMBINE_ALPHA 0x8572 00763 #define GL_RGB_SCALE 0x8573 00764 #define GL_ADD_SIGNED 0x8574 00765 #define GL_INTERPOLATE 0x8575 00766 #define GL_CONSTANT 0x8576 00767 #define GL_PRIMARY_COLOR 0x8577 00768 #define GL_PREVIOUS 0x8578 00769 #define GL_SOURCE0_RGB 0x8580 00770 #define GL_SOURCE1_RGB 0x8581 00771 #define GL_SOURCE2_RGB 0x8582 00772 #define GL_SOURCE0_ALPHA 0x8588 00773 #define GL_SOURCE1_ALPHA 0x8589 00774 #define GL_SOURCE2_ALPHA 0x858A 00775 #define GL_OPERAND0_RGB 0x8590 00776 #define GL_OPERAND1_RGB 0x8591 00777 #define GL_OPERAND2_RGB 0x8592 00778 #define GL_OPERAND0_ALPHA 0x8598 00779 #define GL_OPERAND1_ALPHA 0x8599 00780 #define GL_OPERAND2_ALPHA 0x859A 00781 #define GL_SUBTRACT 0x84E7 00782 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 00783 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 00784 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 00785 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 00786 #define GL_COMPRESSED_ALPHA 0x84E9 00787 #define GL_COMPRESSED_LUMINANCE 0x84EA 00788 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 00789 #define GL_COMPRESSED_INTENSITY 0x84EC 00790 #define GL_COMPRESSED_RGB 0x84ED 00791 #define GL_COMPRESSED_RGBA 0x84EE 00792 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 00793 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 00794 #define GL_TEXTURE_COMPRESSED 0x86A1 00795 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 00796 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 00797 #define GL_DOT3_RGB 0x86AE 00798 #define GL_DOT3_RGBA 0x86AF 00799 #define GL_CLAMP_TO_BORDER 0x812D 00800 #define GL_MULTISAMPLE 0x809D 00801 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 00802 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 00803 #define GL_SAMPLE_COVERAGE 0x80A0 00804 #define GL_SAMPLE_BUFFERS 0x80A8 00805 #define GL_SAMPLES 0x80A9 00806 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 00807 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 00808 #define GL_MULTISAMPLE_BIT 0x20000000 00809 00810 /* GL_VERSION_2_0 */ 00811 #ifndef GL_VERSION_2_0 00812 #define GL_VERSION_2_0 1 00813 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 00814 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 00815 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 00816 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 00817 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 00818 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 00819 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 00820 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 00821 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 00822 #define GL_STENCIL_BACK_FUNC 0x8800 00823 #define GL_STENCIL_BACK_FAIL 0x8801 00824 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 00825 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 00826 #define GL_MAX_DRAW_BUFFERS 0x8824 00827 #define GL_DRAW_BUFFER0 0x8825 00828 #define GL_DRAW_BUFFER1 0x8826 00829 #define GL_DRAW_BUFFER2 0x8827 00830 #define GL_DRAW_BUFFER3 0x8828 00831 #define GL_DRAW_BUFFER4 0x8829 00832 #define GL_DRAW_BUFFER5 0x882a 00833 #define GL_DRAW_BUFFER6 0x882b 00834 #define GL_DRAW_BUFFER7 0x882c 00835 #define GL_DRAW_BUFFER8 0x882d 00836 #define GL_DRAW_BUFFER9 0x882e 00837 #define GL_DRAW_BUFFER10 0x882f 00838 #define GL_DRAW_BUFFER11 0x8830 00839 #define GL_DRAW_BUFFER12 0x8831 00840 #define GL_DRAW_BUFFER13 0x8832 00841 #define GL_DRAW_BUFFER14 0x8833 00842 #define GL_DRAW_BUFFER15 0x8834 00843 #define GL_BLEND_EQUATION_ALPHA 0x883d 00844 #define GL_POINT_SPRITE 0x8861 00845 #define GL_COORD_REPLACE 0x8862 00846 #define GL_MAX_VERTEX_ATTRIBS 0x8869 00847 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a 00848 #define GL_MAX_TEXTURE_COORDS 0x8871 00849 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 00850 #define GL_FRAGMENT_SHADER 0x8b30 00851 #define GL_VERTEX_SHADER 0x8b31 00852 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49 00853 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a 00854 #define GL_MAX_VARYING_FLOATS 0x8b4b 00855 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c 00856 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d 00857 #define GL_SHADER_TYPE 0x8b4f 00858 #define GL_FLOAT_VEC2 0x8b50 00859 #define GL_FLOAT_VEC3 0x8b51 00860 #define GL_FLOAT_VEC4 0x8b52 00861 #define GL_INT_VEC2 0x8b53 00862 #define GL_INT_VEC3 0x8b54 00863 #define GL_INT_VEC4 0x8b55 00864 #define GL_BOOL 0x8b56 00865 #define GL_BOOL_VEC2 0x8b57 00866 #define GL_BOOL_VEC3 0x8b58 00867 #define GL_BOOL_VEC4 0x8b59 00868 #define GL_FLOAT_MAT2 0x8b5a 00869 #define GL_FLOAT_MAT3 0x8b5b 00870 #define GL_FLOAT_MAT4 0x8b5c 00871 #define GL_SAMPLER_1D 0x8b5d 00872 #define GL_SAMPLER_2D 0x8b5e 00873 #define GL_SAMPLER_3D 0x8b5f 00874 #define GL_SAMPLER_CUBE 0x8b60 00875 #define GL_SAMPLER_1D_SHADOW 0x8b61 00876 #define GL_SAMPLER_2D_SHADOW 0x8b62 00877 #define GL_DELETE_STATUS 0x8b80 00878 #define GL_COMPILE_STATUS 0x8b81 00879 #define GL_LINK_STATUS 0x8b82 00880 #define GL_VALIDATE_STATUS 0x8b83 00881 #define GL_INFO_LOG_LENGTH 0x8b84 00882 #define GL_ATTACHED_SHADERS 0x8b85 00883 #define GL_ACTIVE_UNIFORMS 0x8b86 00884 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87 00885 #define GL_SHADER_SOURCE_LENGTH 0x8b88 00886 #define GL_ACTIVE_ATTRIBUTES 0x8b89 00887 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a 00888 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b 00889 #define GL_SHADING_LANGUAGE_VERSION 0x8b8c 00890 #define GL_CURRENT_PROGRAM 0x8b8d 00891 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0 00892 #define GL_LOWER_LEFT 0x8ca1 00893 #define GL_UPPER_LEFT 0x8ca2 00894 #define GL_STENCIL_BACK_REF 0x8ca3 00895 #define GL_STENCIL_BACK_VALUE_MASK 0x8ca4 00896 #define GL_STENCIL_BACK_WRITEMASK 0x8ca5 00897 typedef char GLchar; 00898 #endif 00899 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); 00900 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); 00901 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 00902 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); 00903 typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); 00904 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader); 00905 typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); 00906 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader); 00907 typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void); 00908 typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type); 00909 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program); 00910 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader); 00911 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader); 00912 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); 00913 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index); 00914 typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program, 00915 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 00916 typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program, 00917 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 00918 typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); 00919 typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); 00920 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); 00921 typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program, 00922 GLsizei bufSize, GLsizei *length, GLchar *infoLog); 00923 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); 00924 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 00925 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 00926 typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); 00927 typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); 00928 typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); 00929 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); 00930 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); 00931 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); 00932 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer); 00933 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program); 00934 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader); 00935 typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program); 00936 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader, 00937 GLsizei count, const GLchar* *string, const GLint *length); 00938 typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program); 00939 typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0); 00940 typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); 00941 typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 00942 typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 00943 typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0); 00944 typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); 00945 typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); 00946 typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 00947 typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); 00948 typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); 00949 typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); 00950 typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); 00951 typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); 00952 typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); 00953 typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); 00954 typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); 00955 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location, 00956 GLsizei count, GLboolean transpose, const GLfloat *value); 00957 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location, 00958 GLsizei count, GLboolean transpose, const GLfloat *value); 00959 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location, 00960 GLsizei count, GLboolean transpose, const GLfloat *value); 00961 typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program); 00962 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); 00963 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); 00964 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); 00965 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); 00966 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x); 00967 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); 00968 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); 00969 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); 00970 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); 00971 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); 00972 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); 00973 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); 00974 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); 00975 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); 00976 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); 00977 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); 00978 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); 00979 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); 00980 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); 00981 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); 00982 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); 00983 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 00984 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); 00985 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); 00986 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); 00987 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); 00988 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 00989 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); 00990 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 00991 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); 00992 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); 00993 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 00994 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); 00995 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); 00996 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); 00997 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); 00998 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index, 00999 GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); 01000 01001 void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN; 01002 void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN; 01003 GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN; 01004 void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN; 01005 void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN; 01006 void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN; 01007 void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, 01008 GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN; 01009 void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN; 01010 void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN; 01011 void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN; 01012 void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN; 01013 void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN; 01014 void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN; 01015 void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN; 01016 void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN; 01017 void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN; 01018 void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN; 01019 void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN; 01020 void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN; 01021 void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN; 01022 void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01023 void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN; 01024 void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01025 void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN; 01026 void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN; 01027 void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN; 01028 void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN; 01029 void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN; 01030 void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN; 01031 void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN; 01032 void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN; 01033 void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN; 01034 void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN; 01035 void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN; 01036 void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN; 01037 void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN; 01038 void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01039 void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN; 01040 void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01041 void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN; 01042 void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN; 01043 void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN; 01044 void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN; 01045 void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN; 01046 void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN; 01047 void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN; 01048 void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN; 01049 void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN; 01050 void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN; 01051 void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN; 01052 void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN; 01053 void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; 01054 void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN; 01055 void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level, 01056 GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN; 01057 void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level, 01058 GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN; 01059 void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level, 01060 GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN; 01061 void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level, 01062 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; 01063 void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN; 01064 void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN; 01065 void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN; 01066 void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN; 01067 void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN; 01068 void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN; 01069 void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN; 01070 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN; 01071 void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN; 01072 void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN; 01073 void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN; 01074 void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN; 01075 void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, 01076 GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; 01077 void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN; 01078 void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; 01079 void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN; 01080 void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN; 01081 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN; 01082 void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN; 01083 void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN; 01084 void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN; 01085 void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN; 01086 void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN; 01087 void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN; 01088 void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN; 01089 void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN; 01090 void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN; 01091 void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN; 01092 void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN; 01093 void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN; 01094 void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN; 01095 void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN; 01096 void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN; 01097 void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN; 01098 void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01099 void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01100 void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN; 01101 void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN; 01102 void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN; 01103 void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, 01104 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN; 01105 GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN; 01106 void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN; 01107 void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN; 01108 void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN; 01109 void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN; 01110 GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN; 01111 void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; 01112 void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN; 01113 void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; 01114 void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN; 01115 void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN; 01116 void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN; 01117 void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN; 01118 void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; 01119 void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN; 01120 void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN; 01121 void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN; 01122 void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN; 01123 void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN; 01124 void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN; 01125 const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN; 01126 void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; 01127 void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN; 01128 void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN; 01129 void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; 01130 void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN; 01131 void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, 01132 GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN; 01133 void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; 01134 void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN; 01135 void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; 01136 void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN; 01137 void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN; 01138 void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN; 01139 void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; 01140 void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN; 01141 void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN; 01142 void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN; 01143 void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN; 01144 void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN; 01145 void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN; 01146 void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN; 01147 void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN; 01148 void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN; 01149 void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN; 01150 void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN; 01151 void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; 01152 GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN; 01153 GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN; 01154 GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN; 01155 void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01156 void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01157 void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN; 01158 void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN; 01159 void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01160 void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01161 void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN; 01162 void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; 01163 void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN; 01164 void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN; 01165 void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN; 01166 void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN; 01167 void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN; 01168 void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN; 01169 void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN; 01170 void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN; 01171 void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, 01172 GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN; 01173 void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, 01174 GLint order, const GLfloat *points) DECLSPEC_HIDDEN; 01175 void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 01176 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN; 01177 void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 01178 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN; 01179 void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN; 01180 void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN; 01181 void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN; 01182 void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN; 01183 void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01184 void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01185 void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN; 01186 void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; 01187 void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN; 01188 void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN; 01189 void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN; 01190 void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN; 01191 void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN; 01192 void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN; 01193 void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN; 01194 void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01195 void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN; 01196 void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01197 void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN; 01198 void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN; 01199 void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN; 01200 void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN; 01201 void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; 01202 void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, 01203 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN; 01204 void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN; 01205 void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN; 01206 void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN; 01207 void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN; 01208 void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01209 void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN; 01210 void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01211 void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN; 01212 void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN; 01213 void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN; 01214 void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN; 01215 void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN; 01216 void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN; 01217 void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN; 01218 void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN; 01219 void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN; 01220 void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN; 01221 void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN; 01222 void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN; 01223 void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN; 01224 void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN; 01225 void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN; 01226 void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN; 01227 void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01228 void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN; 01229 void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01230 void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN; 01231 void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN; 01232 void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN; 01233 void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN; 01234 void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; 01235 void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01236 void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; 01237 void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01238 void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN; 01239 void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN; 01240 void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN; 01241 void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN; 01242 void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN; 01243 void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01244 void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN; 01245 void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01246 void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN; 01247 void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN; 01248 void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN; 01249 void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN; 01250 void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN; 01251 void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, 01252 GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN; 01253 void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN; 01254 void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN; 01255 void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN; 01256 void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN; 01257 void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN; 01258 void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN; 01259 void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN; 01260 void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN; 01261 GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN; 01262 void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; 01263 void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; 01264 void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; 01265 void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; 01266 void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; 01267 void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN; 01268 void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN; 01269 void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN; 01270 void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN; 01271 void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN; 01272 void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN; 01273 void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01274 void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN; 01275 void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01276 void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN; 01277 void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN; 01278 void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN; 01279 void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN; 01280 void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN; 01281 void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01282 void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN; 01283 void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01284 void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN; 01285 void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN; 01286 void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN; 01287 void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN; 01288 void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN; 01289 void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01290 void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN; 01291 void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01292 void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN; 01293 void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN; 01294 void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN; 01295 void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN; 01296 void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN; 01297 void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01298 void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN; 01299 void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01300 void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN; 01301 void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN; 01302 void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN; 01303 void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN; 01304 void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; 01305 void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01306 void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01307 void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN; 01308 void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; 01309 void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN; 01310 void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN; 01311 void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01312 void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01313 void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN; 01314 void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; 01315 void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, 01316 GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; 01317 void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, 01318 GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; 01319 void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; 01320 void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01321 void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN; 01322 void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; 01323 void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, 01324 GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; 01325 void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, 01326 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; 01327 void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; 01328 void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; 01329 void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN; 01330 void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01331 void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN; 01332 void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01333 void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN; 01334 void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN; 01335 void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN; 01336 void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN; 01337 void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; 01338 void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01339 void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; 01340 void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01341 void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN; 01342 void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN; 01343 void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN; 01344 void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN; 01345 void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN; 01346 void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN; 01347 void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN; 01348 void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN; 01349 void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN; 01350 void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN; 01351 void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN; 01352 void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN; 01353 void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; 01354 void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; 01355 void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; 01356 void (WINE_GLAPI *glPointParameteri)(GLenum name, GLint value) DECLSPEC_HIDDEN; 01357 01358 /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have 01359 * __stdcall calling convention. 01360 * 01361 * They are wgl functions and must not be called inside the gl lock, give them a 01362 * name that makes this clear 01363 */ 01364 void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN; 01365 void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN; 01366 01367 /* WGL functions */ 01368 HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN; 01369 BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN; 01370 HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN; 01371 HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN; 01372 PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN; 01373 BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN; 01374 BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN; 01375 01376 #define GL_FUNCS_GEN \ 01377 USE_GL_FUNC(glAccum) \ 01378 USE_GL_FUNC(glAlphaFunc) \ 01379 USE_GL_FUNC(glAreTexturesResident) \ 01380 USE_GL_FUNC(glArrayElement) \ 01381 USE_GL_FUNC(glBegin) \ 01382 USE_GL_FUNC(glBindTexture) \ 01383 USE_GL_FUNC(glBitmap) \ 01384 USE_GL_FUNC(glBlendFunc) \ 01385 USE_GL_FUNC(glCallList) \ 01386 USE_GL_FUNC(glCallLists) \ 01387 USE_GL_FUNC(glClear) \ 01388 USE_GL_FUNC(glClearAccum) \ 01389 USE_GL_FUNC(glClearColor) \ 01390 USE_GL_FUNC(glClearDepth) \ 01391 USE_GL_FUNC(glClearIndex) \ 01392 USE_GL_FUNC(glClearStencil) \ 01393 USE_GL_FUNC(glClipPlane) \ 01394 USE_GL_FUNC(glColor3b) \ 01395 USE_GL_FUNC(glColor3bv) \ 01396 USE_GL_FUNC(glColor3d) \ 01397 USE_GL_FUNC(glColor3dv) \ 01398 USE_GL_FUNC(glColor3f) \ 01399 USE_GL_FUNC(glColor3fv) \ 01400 USE_GL_FUNC(glColor3i) \ 01401 USE_GL_FUNC(glColor3iv) \ 01402 USE_GL_FUNC(glColor3s) \ 01403 USE_GL_FUNC(glColor3sv) \ 01404 USE_GL_FUNC(glColor3ub) \ 01405 USE_GL_FUNC(glColor3ubv) \ 01406 USE_GL_FUNC(glColor3ui) \ 01407 USE_GL_FUNC(glColor3uiv) \ 01408 USE_GL_FUNC(glColor3us) \ 01409 USE_GL_FUNC(glColor3usv) \ 01410 USE_GL_FUNC(glColor4b) \ 01411 USE_GL_FUNC(glColor4bv) \ 01412 USE_GL_FUNC(glColor4d) \ 01413 USE_GL_FUNC(glColor4dv) \ 01414 USE_GL_FUNC(glColor4f) \ 01415 USE_GL_FUNC(glColor4fv) \ 01416 USE_GL_FUNC(glColor4i) \ 01417 USE_GL_FUNC(glColor4iv) \ 01418 USE_GL_FUNC(glColor4s) \ 01419 USE_GL_FUNC(glColor4sv) \ 01420 USE_GL_FUNC(glColor4ub) \ 01421 USE_GL_FUNC(glColor4ubv) \ 01422 USE_GL_FUNC(glColor4ui) \ 01423 USE_GL_FUNC(glColor4uiv) \ 01424 USE_GL_FUNC(glColor4us) \ 01425 USE_GL_FUNC(glColor4usv) \ 01426 USE_GL_FUNC(glColorMask) \ 01427 USE_GL_FUNC(glColorMaterial) \ 01428 USE_GL_FUNC(glColorPointer) \ 01429 USE_GL_FUNC(glCopyPixels) \ 01430 USE_GL_FUNC(glCopyTexImage1D) \ 01431 USE_GL_FUNC(glCopyTexImage2D) \ 01432 USE_GL_FUNC(glCopyTexSubImage1D) \ 01433 USE_GL_FUNC(glCopyTexSubImage2D) \ 01434 USE_GL_FUNC(glCullFace) \ 01435 USE_GL_FUNC(glDeleteLists) \ 01436 USE_GL_FUNC(glDeleteTextures) \ 01437 USE_GL_FUNC(glDepthFunc) \ 01438 USE_GL_FUNC(glDepthMask) \ 01439 USE_GL_FUNC(glDepthRange) \ 01440 USE_GL_FUNC(glDisable) \ 01441 USE_GL_FUNC(glDisableClientState) \ 01442 USE_GL_FUNC(glDrawArrays) \ 01443 USE_GL_FUNC(glDrawBuffer) \ 01444 USE_GL_FUNC(glDrawElements) \ 01445 USE_GL_FUNC(glDrawPixels) \ 01446 USE_GL_FUNC(glEdgeFlag) \ 01447 USE_GL_FUNC(glEdgeFlagPointer) \ 01448 USE_GL_FUNC(glEdgeFlagv) \ 01449 USE_GL_FUNC(glEnable) \ 01450 USE_GL_FUNC(glEnableClientState) \ 01451 USE_GL_FUNC(glEnd) \ 01452 USE_GL_FUNC(glEndList) \ 01453 USE_GL_FUNC(glEvalCoord1d) \ 01454 USE_GL_FUNC(glEvalCoord1dv) \ 01455 USE_GL_FUNC(glEvalCoord1f) \ 01456 USE_GL_FUNC(glEvalCoord1fv) \ 01457 USE_GL_FUNC(glEvalCoord2d) \ 01458 USE_GL_FUNC(glEvalCoord2dv) \ 01459 USE_GL_FUNC(glEvalCoord2f) \ 01460 USE_GL_FUNC(glEvalCoord2fv) \ 01461 USE_GL_FUNC(glEvalMesh1) \ 01462 USE_GL_FUNC(glEvalMesh2) \ 01463 USE_GL_FUNC(glEvalPoint1) \ 01464 USE_GL_FUNC(glEvalPoint2) \ 01465 USE_GL_FUNC(glFeedbackBuffer) \ 01466 USE_GL_FUNC(glFogf) \ 01467 USE_GL_FUNC(glFogfv) \ 01468 USE_GL_FUNC(glFogi) \ 01469 USE_GL_FUNC(glFogiv) \ 01470 USE_GL_FUNC(glFrontFace) \ 01471 USE_GL_FUNC(glFrustum) \ 01472 USE_GL_FUNC(glGenLists) \ 01473 USE_GL_FUNC(glGenTextures) \ 01474 USE_GL_FUNC(glGetBooleanv) \ 01475 USE_GL_FUNC(glGetClipPlane) \ 01476 USE_GL_FUNC(glGetDoublev) \ 01477 USE_GL_FUNC(glGetError) \ 01478 USE_GL_FUNC(glGetFloatv) \ 01479 USE_GL_FUNC(glGetIntegerv) \ 01480 USE_GL_FUNC(glGetLightfv) \ 01481 USE_GL_FUNC(glGetLightiv) \ 01482 USE_GL_FUNC(glGetMapdv) \ 01483 USE_GL_FUNC(glGetMapfv) \ 01484 USE_GL_FUNC(glGetMapiv) \ 01485 USE_GL_FUNC(glGetMaterialfv) \ 01486 USE_GL_FUNC(glGetMaterialiv) \ 01487 USE_GL_FUNC(glGetPixelMapfv) \ 01488 USE_GL_FUNC(glGetPixelMapuiv) \ 01489 USE_GL_FUNC(glGetPixelMapusv) \ 01490 USE_GL_FUNC(glGetPointerv) \ 01491 USE_GL_FUNC(glGetPolygonStipple) \ 01492 USE_GL_FUNC(glGetString) \ 01493 USE_GL_FUNC(glGetTexEnvfv) \ 01494 USE_GL_FUNC(glGetTexEnviv) \ 01495 USE_GL_FUNC(glGetTexGendv) \ 01496 USE_GL_FUNC(glGetTexGenfv) \ 01497 USE_GL_FUNC(glGetTexGeniv) \ 01498 USE_GL_FUNC(glGetTexImage) \ 01499 USE_GL_FUNC(glGetTexLevelParameterfv) \ 01500 USE_GL_FUNC(glGetTexLevelParameteriv) \ 01501 USE_GL_FUNC(glGetTexParameterfv) \ 01502 USE_GL_FUNC(glGetTexParameteriv) \ 01503 USE_GL_FUNC(glHint) \ 01504 USE_GL_FUNC(glIndexMask) \ 01505 USE_GL_FUNC(glIndexPointer) \ 01506 USE_GL_FUNC(glIndexd) \ 01507 USE_GL_FUNC(glIndexdv) \ 01508 USE_GL_FUNC(glIndexf) \ 01509 USE_GL_FUNC(glIndexfv) \ 01510 USE_GL_FUNC(glIndexi) \ 01511 USE_GL_FUNC(glIndexiv) \ 01512 USE_GL_FUNC(glIndexs) \ 01513 USE_GL_FUNC(glIndexsv) \ 01514 USE_GL_FUNC(glIndexub) \ 01515 USE_GL_FUNC(glIndexubv) \ 01516 USE_GL_FUNC(glInitNames) \ 01517 USE_GL_FUNC(glInterleavedArrays) \ 01518 USE_GL_FUNC(glIsEnabled) \ 01519 USE_GL_FUNC(glIsList) \ 01520 USE_GL_FUNC(glIsTexture) \ 01521 USE_GL_FUNC(glLightModelf) \ 01522 USE_GL_FUNC(glLightModelfv) \ 01523 USE_GL_FUNC(glLightModeli) \ 01524 USE_GL_FUNC(glLightModeliv) \ 01525 USE_GL_FUNC(glLightf) \ 01526 USE_GL_FUNC(glLightfv) \ 01527 USE_GL_FUNC(glLighti) \ 01528 USE_GL_FUNC(glLightiv) \ 01529 USE_GL_FUNC(glLineStipple) \ 01530 USE_GL_FUNC(glLineWidth) \ 01531 USE_GL_FUNC(glListBase) \ 01532 USE_GL_FUNC(glLoadIdentity) \ 01533 USE_GL_FUNC(glLoadMatrixd) \ 01534 USE_GL_FUNC(glLoadMatrixf) \ 01535 USE_GL_FUNC(glLoadName) \ 01536 USE_GL_FUNC(glLogicOp) \ 01537 USE_GL_FUNC(glMap1d) \ 01538 USE_GL_FUNC(glMap1f) \ 01539 USE_GL_FUNC(glMap2d) \ 01540 USE_GL_FUNC(glMap2f) \ 01541 USE_GL_FUNC(glMapGrid1d) \ 01542 USE_GL_FUNC(glMapGrid1f) \ 01543 USE_GL_FUNC(glMapGrid2d) \ 01544 USE_GL_FUNC(glMapGrid2f) \ 01545 USE_GL_FUNC(glMaterialf) \ 01546 USE_GL_FUNC(glMaterialfv) \ 01547 USE_GL_FUNC(glMateriali) \ 01548 USE_GL_FUNC(glMaterialiv) \ 01549 USE_GL_FUNC(glMatrixMode) \ 01550 USE_GL_FUNC(glMultMatrixd) \ 01551 USE_GL_FUNC(glMultMatrixf) \ 01552 USE_GL_FUNC(glNewList) \ 01553 USE_GL_FUNC(glNormal3b) \ 01554 USE_GL_FUNC(glNormal3bv) \ 01555 USE_GL_FUNC(glNormal3d) \ 01556 USE_GL_FUNC(glNormal3dv) \ 01557 USE_GL_FUNC(glNormal3f) \ 01558 USE_GL_FUNC(glNormal3fv) \ 01559 USE_GL_FUNC(glNormal3i) \ 01560 USE_GL_FUNC(glNormal3iv) \ 01561 USE_GL_FUNC(glNormal3s) \ 01562 USE_GL_FUNC(glNormal3sv) \ 01563 USE_GL_FUNC(glNormalPointer) \ 01564 USE_GL_FUNC(glOrtho) \ 01565 USE_GL_FUNC(glPassThrough) \ 01566 USE_GL_FUNC(glPixelMapfv) \ 01567 USE_GL_FUNC(glPixelMapuiv) \ 01568 USE_GL_FUNC(glPixelMapusv) \ 01569 USE_GL_FUNC(glPixelStoref) \ 01570 USE_GL_FUNC(glPixelStorei) \ 01571 USE_GL_FUNC(glPixelTransferf) \ 01572 USE_GL_FUNC(glPixelTransferi) \ 01573 USE_GL_FUNC(glPixelZoom) \ 01574 USE_GL_FUNC(glPointSize) \ 01575 USE_GL_FUNC(glPolygonMode) \ 01576 USE_GL_FUNC(glPolygonOffset) \ 01577 USE_GL_FUNC(glPolygonStipple) \ 01578 USE_GL_FUNC(glPopAttrib) \ 01579 USE_GL_FUNC(glPopClientAttrib) \ 01580 USE_GL_FUNC(glPopMatrix) \ 01581 USE_GL_FUNC(glPopName) \ 01582 USE_GL_FUNC(glPrioritizeTextures) \ 01583 USE_GL_FUNC(glPushAttrib) \ 01584 USE_GL_FUNC(glPushClientAttrib) \ 01585 USE_GL_FUNC(glPushMatrix) \ 01586 USE_GL_FUNC(glPushName) \ 01587 USE_GL_FUNC(glRasterPos2d) \ 01588 USE_GL_FUNC(glRasterPos2dv) \ 01589 USE_GL_FUNC(glRasterPos2f) \ 01590 USE_GL_FUNC(glRasterPos2fv) \ 01591 USE_GL_FUNC(glRasterPos2i) \ 01592 USE_GL_FUNC(glRasterPos2iv) \ 01593 USE_GL_FUNC(glRasterPos2s) \ 01594 USE_GL_FUNC(glRasterPos2sv) \ 01595 USE_GL_FUNC(glRasterPos3d) \ 01596 USE_GL_FUNC(glRasterPos3dv) \ 01597 USE_GL_FUNC(glRasterPos3f) \ 01598 USE_GL_FUNC(glRasterPos3fv) \ 01599 USE_GL_FUNC(glRasterPos3i) \ 01600 USE_GL_FUNC(glRasterPos3iv) \ 01601 USE_GL_FUNC(glRasterPos3s) \ 01602 USE_GL_FUNC(glRasterPos3sv) \ 01603 USE_GL_FUNC(glRasterPos4d) \ 01604 USE_GL_FUNC(glRasterPos4dv) \ 01605 USE_GL_FUNC(glRasterPos4f) \ 01606 USE_GL_FUNC(glRasterPos4fv) \ 01607 USE_GL_FUNC(glRasterPos4i) \ 01608 USE_GL_FUNC(glRasterPos4iv) \ 01609 USE_GL_FUNC(glRasterPos4s) \ 01610 USE_GL_FUNC(glRasterPos4sv) \ 01611 USE_GL_FUNC(glReadBuffer) \ 01612 USE_GL_FUNC(glReadPixels) \ 01613 USE_GL_FUNC(glRectd) \ 01614 USE_GL_FUNC(glRectdv) \ 01615 USE_GL_FUNC(glRectf) \ 01616 USE_GL_FUNC(glRectfv) \ 01617 USE_GL_FUNC(glRecti) \ 01618 USE_GL_FUNC(glRectiv) \ 01619 USE_GL_FUNC(glRects) \ 01620 USE_GL_FUNC(glRectsv) \ 01621 USE_GL_FUNC(glRenderMode) \ 01622 USE_GL_FUNC(glRotated) \ 01623 USE_GL_FUNC(glRotatef) \ 01624 USE_GL_FUNC(glScaled) \ 01625 USE_GL_FUNC(glScalef) \ 01626 USE_GL_FUNC(glScissor) \ 01627 USE_GL_FUNC(glSelectBuffer) \ 01628 USE_GL_FUNC(glShadeModel) \ 01629 USE_GL_FUNC(glStencilFunc) \ 01630 USE_GL_FUNC(glStencilMask) \ 01631 USE_GL_FUNC(glStencilOp) \ 01632 USE_GL_FUNC(glTexCoord1d) \ 01633 USE_GL_FUNC(glTexCoord1dv) \ 01634 USE_GL_FUNC(glTexCoord1f) \ 01635 USE_GL_FUNC(glTexCoord1fv) \ 01636 USE_GL_FUNC(glTexCoord1i) \ 01637 USE_GL_FUNC(glTexCoord1iv) \ 01638 USE_GL_FUNC(glTexCoord1s) \ 01639 USE_GL_FUNC(glTexCoord1sv) \ 01640 USE_GL_FUNC(glTexCoord2d) \ 01641 USE_GL_FUNC(glTexCoord2dv) \ 01642 USE_GL_FUNC(glTexCoord2f) \ 01643 USE_GL_FUNC(glTexCoord2fv) \ 01644 USE_GL_FUNC(glTexCoord2i) \ 01645 USE_GL_FUNC(glTexCoord2iv) \ 01646 USE_GL_FUNC(glTexCoord2s) \ 01647 USE_GL_FUNC(glTexCoord2sv) \ 01648 USE_GL_FUNC(glTexCoord3d) \ 01649 USE_GL_FUNC(glTexCoord3dv) \ 01650 USE_GL_FUNC(glTexCoord3f) \ 01651 USE_GL_FUNC(glTexCoord3fv) \ 01652 USE_GL_FUNC(glTexCoord3i) \ 01653 USE_GL_FUNC(glTexCoord3iv) \ 01654 USE_GL_FUNC(glTexCoord3s) \ 01655 USE_GL_FUNC(glTexCoord3sv) \ 01656 USE_GL_FUNC(glTexCoord4d) \ 01657 USE_GL_FUNC(glTexCoord4dv) \ 01658 USE_GL_FUNC(glTexCoord4f) \ 01659 USE_GL_FUNC(glTexCoord4fv) \ 01660 USE_GL_FUNC(glTexCoord4i) \ 01661 USE_GL_FUNC(glTexCoord4iv) \ 01662 USE_GL_FUNC(glTexCoord4s) \ 01663 USE_GL_FUNC(glTexCoord4sv) \ 01664 USE_GL_FUNC(glTexCoordPointer) \ 01665 USE_GL_FUNC(glTexEnvf) \ 01666 USE_GL_FUNC(glTexEnvfv) \ 01667 USE_GL_FUNC(glTexEnvi) \ 01668 USE_GL_FUNC(glTexEnviv) \ 01669 USE_GL_FUNC(glTexGend) \ 01670 USE_GL_FUNC(glTexGendv) \ 01671 USE_GL_FUNC(glTexGenf) \ 01672 USE_GL_FUNC(glTexGenfv) \ 01673 USE_GL_FUNC(glTexGeni) \ 01674 USE_GL_FUNC(glTexGeniv) \ 01675 USE_GL_FUNC(glTexImage1D) \ 01676 USE_GL_FUNC(glTexImage2D) \ 01677 USE_GL_FUNC(glTexParameterf) \ 01678 USE_GL_FUNC(glTexParameterfv) \ 01679 USE_GL_FUNC(glTexParameteri) \ 01680 USE_GL_FUNC(glTexParameteriv) \ 01681 USE_GL_FUNC(glTexSubImage1D) \ 01682 USE_GL_FUNC(glTexSubImage2D) \ 01683 USE_GL_FUNC(glTranslated) \ 01684 USE_GL_FUNC(glTranslatef) \ 01685 USE_GL_FUNC(glVertex2d) \ 01686 USE_GL_FUNC(glVertex2dv) \ 01687 USE_GL_FUNC(glVertex2f) \ 01688 USE_GL_FUNC(glVertex2fv) \ 01689 USE_GL_FUNC(glVertex2i) \ 01690 USE_GL_FUNC(glVertex2iv) \ 01691 USE_GL_FUNC(glVertex2s) \ 01692 USE_GL_FUNC(glVertex2sv) \ 01693 USE_GL_FUNC(glVertex3d) \ 01694 USE_GL_FUNC(glVertex3dv) \ 01695 USE_GL_FUNC(glVertex3f) \ 01696 USE_GL_FUNC(glVertex3fv) \ 01697 USE_GL_FUNC(glVertex3i) \ 01698 USE_GL_FUNC(glVertex3iv) \ 01699 USE_GL_FUNC(glVertex3s) \ 01700 USE_GL_FUNC(glVertex3sv) \ 01701 USE_GL_FUNC(glVertex4d) \ 01702 USE_GL_FUNC(glVertex4dv) \ 01703 USE_GL_FUNC(glVertex4f) \ 01704 USE_GL_FUNC(glVertex4fv) \ 01705 USE_GL_FUNC(glVertex4i) \ 01706 USE_GL_FUNC(glVertex4iv) \ 01707 USE_GL_FUNC(glVertex4s) \ 01708 USE_GL_FUNC(glVertex4sv) \ 01709 USE_GL_FUNC(glVertexPointer) \ 01710 USE_GL_FUNC(glViewport) \ 01711 USE_GL_FUNC(glPointParameterfv) \ 01712 USE_GL_FUNC(glPointParameteri) \ 01713 01714 #define WGL_FUNCS_GEN \ 01715 USE_WGL_FUNC(wglCreateContext) \ 01716 USE_WGL_FUNC(wglDeleteContext) \ 01717 USE_WGL_FUNC(wglGetCurrentContext) \ 01718 USE_WGL_FUNC(wglGetCurrentDC) \ 01719 USE_WGL_FUNC(wglGetProcAddress) \ 01720 USE_WGL_FUNC(wglMakeCurrent) \ 01721 USE_WGL_FUNC(wglShareLists) 01722 01723 /* OpenGL extensions. */ 01724 enum wined3d_gl_extension 01725 { 01726 WINED3D_GL_EXT_NONE, 01727 01728 /* APPLE */ 01729 APPLE_CLIENT_STORAGE, 01730 APPLE_FENCE, 01731 APPLE_FLOAT_PIXELS, 01732 APPLE_FLUSH_BUFFER_RANGE, 01733 APPLE_FLUSH_RENDER, 01734 APPLE_YCBCR_422, 01735 /* ARB */ 01736 ARB_COLOR_BUFFER_FLOAT, 01737 ARB_DEPTH_BUFFER_FLOAT, 01738 ARB_DEPTH_CLAMP, 01739 ARB_DEPTH_TEXTURE, 01740 ARB_DRAW_BUFFERS, 01741 ARB_DRAW_ELEMENTS_BASE_VERTEX, 01742 ARB_FRAGMENT_PROGRAM, 01743 ARB_FRAGMENT_SHADER, 01744 ARB_FRAMEBUFFER_OBJECT, 01745 ARB_GEOMETRY_SHADER4, 01746 ARB_HALF_FLOAT_PIXEL, 01747 ARB_HALF_FLOAT_VERTEX, 01748 ARB_MAP_BUFFER_ALIGNMENT, 01749 ARB_MAP_BUFFER_RANGE, 01750 ARB_MULTISAMPLE, 01751 ARB_MULTITEXTURE, 01752 ARB_OCCLUSION_QUERY, 01753 ARB_PIXEL_BUFFER_OBJECT, 01754 ARB_POINT_PARAMETERS, 01755 ARB_POINT_SPRITE, 01756 ARB_PROVOKING_VERTEX, 01757 ARB_SHADER_OBJECTS, 01758 ARB_SHADER_TEXTURE_LOD, 01759 ARB_SHADING_LANGUAGE_100, 01760 ARB_SHADOW, 01761 ARB_SYNC, 01762 ARB_TEXTURE_BORDER_CLAMP, 01763 ARB_TEXTURE_COMPRESSION, 01764 ARB_TEXTURE_COMPRESSION_RGTC, 01765 ARB_TEXTURE_CUBE_MAP, 01766 ARB_TEXTURE_ENV_ADD, 01767 ARB_TEXTURE_ENV_COMBINE, 01768 ARB_TEXTURE_ENV_DOT3, 01769 ARB_TEXTURE_FLOAT, 01770 ARB_TEXTURE_MIRRORED_REPEAT, 01771 ARB_TEXTURE_NON_POWER_OF_TWO, 01772 ARB_TEXTURE_RECTANGLE, 01773 ARB_TEXTURE_RG, 01774 ARB_VERTEX_ARRAY_BGRA, 01775 ARB_VERTEX_BLEND, 01776 ARB_VERTEX_BUFFER_OBJECT, 01777 ARB_VERTEX_PROGRAM, 01778 ARB_VERTEX_SHADER, 01779 /* ATI */ 01780 ATI_FRAGMENT_SHADER, 01781 ATI_SEPARATE_STENCIL, 01782 ATI_TEXTURE_COMPRESSION_3DC, 01783 ATI_TEXTURE_ENV_COMBINE3, 01784 ATI_TEXTURE_MIRROR_ONCE, 01785 /* EXT */ 01786 EXT_BLEND_COLOR, 01787 EXT_BLEND_EQUATION_SEPARATE, 01788 EXT_BLEND_FUNC_SEPARATE, 01789 EXT_BLEND_MINMAX, 01790 EXT_BLEND_SUBTRACT, 01791 EXT_DRAW_BUFFERS2, 01792 EXT_DEPTH_BOUNDS_TEST, 01793 EXT_FOG_COORD, 01794 EXT_FRAMEBUFFER_BLIT, 01795 EXT_FRAMEBUFFER_MULTISAMPLE, 01796 EXT_FRAMEBUFFER_OBJECT, 01797 EXT_GPU_PROGRAM_PARAMETERS, 01798 EXT_GPU_SHADER4, 01799 EXT_PACKED_DEPTH_STENCIL, 01800 EXT_PALETTED_TEXTURE, 01801 EXT_POINT_PARAMETERS, 01802 EXT_PROVOKING_VERTEX, 01803 EXT_SECONDARY_COLOR, 01804 EXT_STENCIL_TWO_SIDE, 01805 EXT_STENCIL_WRAP, 01806 EXT_TEXTURE3D, 01807 EXT_TEXTURE_COMPRESSION_RGTC, 01808 EXT_TEXTURE_COMPRESSION_S3TC, 01809 EXT_TEXTURE_ENV_ADD, 01810 EXT_TEXTURE_ENV_COMBINE, 01811 EXT_TEXTURE_ENV_DOT3, 01812 EXT_TEXTURE_FILTER_ANISOTROPIC, 01813 EXT_TEXTURE_LOD_BIAS, 01814 EXT_TEXTURE_SRGB, 01815 EXT_TEXTURE_SRGB_DECODE, 01816 EXT_VERTEX_ARRAY_BGRA, 01817 /* NVIDIA */ 01818 NV_DEPTH_CLAMP, 01819 NV_FENCE, 01820 NV_FOG_DISTANCE, 01821 NV_FRAGMENT_PROGRAM, 01822 NV_FRAGMENT_PROGRAM2, 01823 NV_FRAGMENT_PROGRAM_OPTION, 01824 NV_HALF_FLOAT, 01825 NV_LIGHT_MAX_EXPONENT, 01826 NV_POINT_SPRITE, 01827 NV_REGISTER_COMBINERS, 01828 NV_REGISTER_COMBINERS2, 01829 NV_TEXGEN_REFLECTION, 01830 NV_TEXTURE_ENV_COMBINE4, 01831 NV_TEXTURE_SHADER, 01832 NV_TEXTURE_SHADER2, 01833 NV_VERTEX_PROGRAM, 01834 NV_VERTEX_PROGRAM1_1, 01835 NV_VERTEX_PROGRAM2, 01836 NV_VERTEX_PROGRAM2_OPTION, 01837 NV_VERTEX_PROGRAM3, 01838 /* SGI */ 01839 SGIS_GENERATE_MIPMAP, 01840 /* WGL extensions */ 01841 WGL_ARB_PIXEL_FORMAT, 01842 WGL_EXT_SWAP_CONTROL, 01843 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 01844 /* Internally used */ 01845 WINED3D_GL_NORMALIZED_TEXRECT, 01846 WINED3D_GL_VERSION_2_0, 01847 01848 WINED3D_GL_EXT_COUNT, 01849 }; 01850 01851 /* GL_APPLE_client_storage */ 01852 #ifndef GL_APPLE_client_storage 01853 #define GL_APPLE_client_storage 1 01854 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2 01855 #endif 01856 01857 /* GL_APPLE_fence */ 01858 #ifndef GL_APPLE_fence 01859 #define GL_APPLE_fence 1 01860 #define GL_DRAW_PIXELS_APPLE 0x8a0a 01861 #define GL_FENCE_APPLE 0x8a0b 01862 #endif 01863 typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *); 01864 typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *); 01865 typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint); 01866 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint); 01867 typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint); 01868 typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint); 01869 typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint); 01870 typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint); 01871 01872 /* GL_APPLE_float_pixels */ 01873 #ifndef GL_APPLE_float_pixels 01874 #define GL_APPLE_float_pixels 1 01875 #define GL_HALF_APPLE 0x140b 01876 #define GL_COLOR_FLOAT_APPLE 0x8a0f 01877 #define GL_RGBA_FLOAT32_APPLE 0x8814 01878 #define GL_RGB_FLOAT32_APPLE 0x8815 01879 #define GL_ALPHA_FLOAT32_APPLE 0x8816 01880 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 01881 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 01882 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 01883 #define GL_RGBA_FLOAT16_APPLE 0x881a 01884 #define GL_RGB_FLOAT16_APPLE 0x881b 01885 #define GL_ALPHA_FLOAT16_APPLE 0x881c 01886 #define GL_INTENSITY_FLOAT16_APPLE 0x881d 01887 #define GL_LUMINANCE_FLOAT16_APPLE 0x881e 01888 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f 01889 #endif 01890 01891 /* GL_APPLE_flush_buffer_range */ 01892 #ifndef GL_APPLE_flush_buffer_range 01893 #define GL_APPLE_flush_buffer_range 1 01894 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 01895 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 01896 #endif 01897 typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param); 01898 typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); 01899 01900 /* GL_APPLE_flush_render */ 01901 typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void); 01902 typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void); 01903 01904 /* GL_APPLE_ycbcr_422 */ 01905 #ifndef GL_APPLE_ycbcr_422 01906 #define GL_APPLE_ycbcr_422 1 01907 #define GL_YCBCR_422_APPLE 0x85b9 01908 #define UNSIGNED_SHORT_8_8_APPLE 0x85ba 01909 #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb 01910 #endif 01911 01912 /* GL_ARB_color_buffer_float */ 01913 #ifndef GL_ARB_color_buffer_float 01914 #define GL_ARB_color_buffer_float 1 01915 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 01916 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891a 01917 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b 01918 #define GL_CLAMP_READ_COLOR_ARB 0x891c 01919 #define GL_FIXED_ONLY_ARB 0x891d 01920 #endif 01921 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); 01922 01923 /* GL_ARB_depth_buffer_float */ 01924 #ifndef GL_ARB_depth_buffer_float 01925 #define GL_ARB_depth_buffer_float 1 01926 #define GL_DEPTH_COMPONENT32F 0x8cac 01927 #define GL_DEPTH32F_STENCIL8 0x8cad 01928 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad 01929 #endif 01930 01931 /* GL_ARB_depth_clamp */ 01932 #ifndef GL_ARB_depth_clamp 01933 #define GL_ARB_depth_clamp 1 01934 #define GL_DEPTH_CLAMP 0x864f 01935 #endif 01936 01937 /* GL_ARB_depth_texture */ 01938 #ifndef GL_ARB_depth_texture 01939 #define GL_ARB_depth_texture 1 01940 #define GL_DEPTH_COMPONENT16_ARB 0x81a5 01941 #define GL_DEPTH_COMPONENT24_ARB 0x81a6 01942 #define GL_DEPTH_COMPONENT32_ARB 0x81a7 01943 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a 01944 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884b 01945 #endif 01946 01947 /* GL_ARB_draw_buffers */ 01948 #ifndef GL_ARB_draw_buffers 01949 #define GL_ARB_draw_buffers 1 01950 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 01951 #define GL_DRAW_BUFFER0_ARB 0x8825 01952 #define GL_DRAW_BUFFER1_ARB 0x8826 01953 #define GL_DRAW_BUFFER2_ARB 0x8827 01954 #define GL_DRAW_BUFFER3_ARB 0x8828 01955 #define GL_DRAW_BUFFER4_ARB 0x8829 01956 #define GL_DRAW_BUFFER5_ARB 0x882a 01957 #define GL_DRAW_BUFFER6_ARB 0x882b 01958 #define GL_DRAW_BUFFER7_ARB 0x882c 01959 #define GL_DRAW_BUFFER8_ARB 0x882d 01960 #define GL_DRAW_BUFFER9_ARB 0x882e 01961 #define GL_DRAW_BUFFER10_ARB 0x882f 01962 #define GL_DRAW_BUFFER11_ARB 0x8830 01963 #define GL_DRAW_BUFFER12_ARB 0x8831 01964 #define GL_DRAW_BUFFER13_ARB 0x8832 01965 #define GL_DRAW_BUFFER14_ARB 0x8833 01966 #define GL_DRAW_BUFFER15_ARB 0x8834 01967 #endif 01968 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs); 01969 01970 /* GL_ARB_draw_elements_base_vertex */ 01971 #ifndef GL_ARB_draw_elements_base_vertex 01972 #define GL_ARB_draw_elements_base_vertex 1 01973 #endif 01974 typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, 01975 const GLvoid *indices, GLint basevertex); 01976 typedef void (WINE_GLAPI *PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, 01977 GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); 01978 typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, 01979 GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); 01980 typedef void (WINE_GLAPI *PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type, 01981 const GLvoid **indices, GLsizei primcount, GLint *basevertex); 01982 01983 /* GL_ARB_fragment_program */ 01984 #ifndef GL_ARB_fragment_program 01985 #define GL_ARB_fragment_program 1 01986 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 01987 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 01988 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 01989 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 01990 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 01991 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 01992 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a 01993 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b 01994 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c 01995 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d 01996 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e 01997 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f 01998 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 01999 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 02000 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 02001 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ 02002 #endif 02003 02004 /* GL_ARB_fragment_shader */ 02005 #ifndef GL_ARB_fragment_shader 02006 #define GL_ARB_fragment_shader 1 02007 #define GL_FRAGMENT_SHADER_ARB 0x8b30 02008 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49 02009 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b 02010 #endif 02011 02012 /* GL_ARB_framebuffer_object */ 02013 #ifndef GL_ARB_framebuffer_object 02014 #define GL_ARB_framebuffer_object 1 02015 #define GL_FRAMEBUFFER 0x8d40 02016 #define GL_READ_FRAMEBUFFER 0x8ca8 02017 #define GL_DRAW_FRAMEBUFFER 0x8ca9 02018 #define GL_RENDERBUFFER 0x8d41 02019 #define GL_STENCIL_INDEX1 0x8d46 02020 #define GL_STENCIL_INDEX4 0x8d47 02021 #define GL_STENCIL_INDEX8 0x8d48 02022 #define GL_STENCIL_INDEX16 0x8d49 02023 #define GL_RENDERBUFFER_WIDTH 0x8d42 02024 #define GL_RENDERBUFFER_HEIGHT 0x8d43 02025 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44 02026 #define GL_RENDERBUFFER_RED_SIZE 0x8d50 02027 #define GL_RENDERBUFFER_GREEN_SIZE 0x8d51 02028 #define GL_RENDERBUFFER_BLUE_SIZE 0x8d52 02029 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53 02030 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54 02031 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55 02032 #define GL_RENDERBUFFER_SAMPLES 0x8cab 02033 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0 02034 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1 02035 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2 02036 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3 02037 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 02038 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 02039 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 02040 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 02041 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 02042 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 02043 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 02044 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 02045 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 02046 #define GL_SRGB 0x8c40 02047 #define GL_UNSIGNED_NORMALIZED 0x8c17 02048 #define GL_FRAMEBUFFER_DEFAULT 0x8218 02049 #define GL_INDEX 0x8222 02050 #define GL_COLOR_ATTACHMENT0 0x8ce0 02051 #define GL_COLOR_ATTACHMENT1 0x8ce1 02052 #define GL_COLOR_ATTACHMENT2 0x8ce2 02053 #define GL_COLOR_ATTACHMENT3 0x8ce3 02054 #define GL_COLOR_ATTACHMENT4 0x8ce4 02055 #define GL_COLOR_ATTACHMENT5 0x8ce5 02056 #define GL_COLOR_ATTACHMENT6 0x8ce6 02057 #define GL_COLOR_ATTACHMENT7 0x8ce7 02058 #define GL_COLOR_ATTACHMENT8 0x8ce8 02059 #define GL_COLOR_ATTACHMENT9 0x8ce9 02060 #define GL_COLOR_ATTACHMENT10 0x8cea 02061 #define GL_COLOR_ATTACHMENT11 0x8ceb 02062 #define GL_COLOR_ATTACHMENT12 0x8cec 02063 #define GL_COLOR_ATTACHMENT13 0x8ced 02064 #define GL_COLOR_ATTACHMENT14 0x8cee 02065 #define GL_COLOR_ATTACHMENT15 0x8cef 02066 #define GL_DEPTH_ATTACHMENT 0x8d00 02067 #define GL_STENCIL_ATTACHMENT 0x8d20 02068 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821a 02069 #define GL_MAX_SAMPLES 0x8d57 02070 #define GL_FRAMEBUFFER_COMPLETE 0x8cd5 02071 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6 02072 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7 02073 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb 02074 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc 02075 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd 02076 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56 02077 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 02078 #define GL_FRAMEBUFFER_BINDING 0x8ca6 02079 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6 02080 #define GL_READ_FRAMEBUFFER_BINDING 0x8caa 02081 #define GL_RENDERBUFFER_BINDING 0x8ca7 02082 #define GL_MAX_COLOR_ATTACHMENTS 0x8cdf 02083 #define GL_MAX_RENDERBUFFER_SIZE 0x84e8 02084 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 02085 #define GL_DEPTH_STENCIL 0x84f9 02086 #define GL_UNSIGNED_INT_24_8 0x84fa 02087 #define GL_DEPTH24_STENCIL8 0x88f0 02088 #define GL_TEXTURE_STENCIL_SIZE 0x88f1 02089 #endif 02090 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); 02091 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); 02092 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); 02093 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); 02094 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, 02095 GLsizei width, GLsizei height); 02096 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, 02097 GLenum internalformat, GLsizei width, GLsizei height); 02098 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); 02099 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); 02100 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); 02101 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); 02102 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); 02103 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); 02104 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, 02105 GLenum textarget, GLuint texture, GLint level); 02106 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, 02107 GLenum textarget, GLuint texture, GLint level); 02108 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, 02109 GLenum textarget, GLuint texture, GLint level, GLint layer); 02110 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, 02111 GLuint texture, GLint level, GLint layer); 02112 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, 02113 GLenum renderbuffertarget, GLuint renderbuffer); 02114 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, 02115 GLenum pname, GLint *params); 02116 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 02117 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 02118 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target); 02119 02120 /* GL_ARB_geometry_shader4 */ 02121 #ifndef GL_ARB_geometry_shader4 02122 #define GL_ARB_geometry_shader4 1 02123 #define GL_GEOMETRY_SHADER_ARB 0x8dd9 02124 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda 02125 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb 02126 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc 02127 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29 02128 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd 02129 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde 02130 #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b 02131 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf 02132 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0 02133 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1 02134 #define GL_LINES_ADJACENCY_ARB 0x000a 02135 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b 02136 #define GL_TRIANGLES_ADJACENCY_ARB 0x000c 02137 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d 02138 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8 02139 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9 02140 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7 02141 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 02142 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 02143 #endif 02144 typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); 02145 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, 02146 GLuint texture, GLint level); 02147 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, 02148 GLuint texture, GLint level, GLint layer); 02149 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, 02150 GLuint texture, GLint level, GLenum face); 02151 02152 /* GL_ARB_half_float_pixel */ 02153 #ifndef GL_ARB_half_float_pixel 02154 #define GL_ARB_half_float_pixel 1 02155 #define GL_HALF_FLOAT_ARB 0x140b 02156 #endif 02157 02158 /* GL_ARB_half_float_vertex */ 02159 #ifndef GL_ARB_half_float_vertex 02160 #define GL_ARB_half_float_vertex 1 02161 /* No _ARB, see extension spec */ 02162 #define GL_HALF_FLOAT 0x140b 02163 #endif 02164 02165 /* GL_ARB_map_buffer_alignment */ 02166 #ifndef GL_ARB_map_buffer_alignment 02167 #define GL_ARB_map_buffer_alignment 1 02168 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc 02169 #endif 02170 02171 /* GL_ARB_map_buffer_range */ 02172 #ifndef GL_ARB_map_buffer_range 02173 #define GL_ARB_map_buffer_range 1 02174 #define GL_MAP_READ_BIT 0x0001 02175 #define GL_MAP_WRITE_BIT 0x0002 02176 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 02177 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 02178 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 02179 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 02180 #endif 02181 typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 02182 typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); 02183 02184 /* GL_ARB_multisample */ 02185 #ifndef GL_ARB_multisample 02186 #define GL_ARB_multisample 1 02187 #define GL_MULTISAMPLE_ARB 0x809d 02188 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e 02189 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f 02190 #define GL_SAMPLE_COVERAGE_ARB 0x80a0 02191 #define GL_SAMPLE_BUFFERS_ARB 0x80a8 02192 #define GL_SAMPLES_ARB 0x80a9 02193 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa 02194 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab 02195 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 02196 #endif 02197 typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); 02198 02199 /* GL_ARB_multitexture */ 02200 #ifndef GL_ARB_multitexture 02201 #define GL_ARB_multitexture 1 02202 #define GL_TEXTURE0_ARB 0x84c0 02203 #define GL_TEXTURE1_ARB 0x84c1 02204 #define GL_TEXTURE2_ARB 0x84c2 02205 #define GL_TEXTURE3_ARB 0x84c3 02206 #define GL_TEXTURE4_ARB 0x84c4 02207 #define GL_TEXTURE5_ARB 0x84c5 02208 #define GL_TEXTURE6_ARB 0x84c6 02209 #define GL_TEXTURE7_ARB 0x84c7 02210 #define GL_TEXTURE8_ARB 0x84c8 02211 #define GL_TEXTURE9_ARB 0x84c9 02212 #define GL_TEXTURE10_ARB 0x84ca 02213 #define GL_TEXTURE11_ARB 0x84cb 02214 #define GL_TEXTURE12_ARB 0x84cc 02215 #define GL_TEXTURE13_ARB 0x84cd 02216 #define GL_TEXTURE14_ARB 0x84ce 02217 #define GL_TEXTURE15_ARB 0x84cf 02218 #define GL_TEXTURE16_ARB 0x84d0 02219 #define GL_TEXTURE17_ARB 0x84d1 02220 #define GL_TEXTURE18_ARB 0x84d2 02221 #define GL_TEXTURE19_ARB 0x84d3 02222 #define GL_TEXTURE20_ARB 0x84d4 02223 #define GL_TEXTURE21_ARB 0x84d5 02224 #define GL_TEXTURE22_ARB 0x84d6 02225 #define GL_TEXTURE23_ARB 0x84d7 02226 #define GL_TEXTURE24_ARB 0x84d8 02227 #define GL_TEXTURE25_ARB 0x84d9 02228 #define GL_TEXTURE26_ARB 0x84da 02229 #define GL_TEXTURE27_ARB 0x84db 02230 #define GL_TEXTURE28_ARB 0x84dc 02231 #define GL_TEXTURE29_ARB 0x84dd 02232 #define GL_TEXTURE30_ARB 0x84de 02233 #define GL_TEXTURE31_ARB 0x84df 02234 #define GL_ACTIVE_TEXTURE_ARB 0x84e0 02235 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1 02236 #define GL_MAX_TEXTURE_UNITS_ARB 0x84e2 02237 #endif 02238 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture); 02239 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); 02240 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); 02241 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v); 02242 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); 02243 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v); 02244 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); 02245 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v); 02246 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, 02247 GLfloat s, GLfloat t, GLfloat r, GLfloat q); 02248 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v); 02249 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v); 02250 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v); 02251 02252 /* GL_ARB_occlusion_query */ 02253 #ifndef GL_ARB_occlusion_query 02254 #define GL_ARB_occlusion_query 1 02255 #define GL_SAMPLES_PASSED_ARB 0x8914 02256 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 02257 #define GL_CURRENT_QUERY_ARB 0x8865 02258 #define GL_QUERY_RESULT_ARB 0x8866 02259 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 02260 #endif 02261 typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries); 02262 typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries); 02263 typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query); 02264 typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query); 02265 typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target); 02266 typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params); 02267 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params); 02268 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params); 02269 02270 /* GL_ARB_pixel_buffer_object */ 02271 #ifndef GL_ARB_pixel_buffer_object 02272 #define GL_ARB_pixel_buffer_object 1 02273 #define GL_PIXEL_PACK_BUFFER_ARB 0x88eb 02274 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec 02275 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed 02276 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef 02277 #endif 02278 02279 /* GL_ARB_point_parameters */ 02280 #ifndef GL_ARB_point_parameters 02281 #define GL_ARB_point_parameters 1 02282 #define GL_POINT_SIZE_MIN_ARB 0x8126 02283 #define GL_POINT_SIZE_MAX_ARB 0x8127 02284 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 02285 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 02286 #endif 02287 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); 02288 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params); 02289 02290 /* GL_ARB_point_sprite */ 02291 #ifndef GL_ARB_point_sprite 02292 #define GL_ARB_point_sprite 1 02293 #define GL_POINT_SPRITE_ARB 0x8861 02294 #define GL_COORD_REPLACE_ARB 0x8862 02295 #endif 02296 02297 /* GL_ARB_provoking_vertex */ 02298 #ifndef GL_ARB_provoking_vertex 02299 #define GL_ARB_provoking_vertex 1 02300 #define GL_FIRST_VERTEX_CONVENTION 0x8e4d 02301 #define GL_LAST_VERTEX_CONVENTION 0x8e4e 02302 #define GL_PROVOKING_VERTEX 0x8e4f 02303 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c 02304 #endif 02305 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode); 02306 02307 /* GL_ARB_shader_objects */ 02308 #ifndef GL_ARB_shader_objects 02309 #define GL_ARB_shader_objects 1 02310 typedef char GLcharARB; 02311 typedef unsigned int GLhandleARB; 02312 #define GL_PROGRAM_OBJECT_ARB 0x8b40 02313 #define GL_OBJECT_TYPE_ARB 0x8b4e 02314 #define GL_OBJECT_SUBTYPE_ARB 0x8b4f 02315 #define GL_OBJECT_DELETE_STATUS_ARB 0x8b80 02316 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81 02317 #define GL_OBJECT_LINK_STATUS_ARB 0x8b82 02318 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83 02319 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84 02320 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85 02321 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86 02322 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87 02323 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88 02324 #define GL_SHADER_OBJECT_ARB 0x8b48 02325 #define GL_FLOAT_VEC2_ARB 0x8b50 02326 #define GL_FLOAT_VEC3_ARB 0x8b51 02327 #define GL_FLOAT_VEC4_ARB 0x8b52 02328 #define GL_INT_VEC2_ARB 0x8b53 02329 #define GL_INT_VEC3_ARB 0x8b54 02330 #define GL_INT_VEC4_ARB 0x8b55 02331 #define GL_BOOL_ARB 0x8b56 02332 #define GL_BOOL_VEC2_ARB 0x8b57 02333 #define GL_BOOL_VEC3_ARB 0x8b58 02334 #define GL_BOOL_VEC4_ARB 0x8b59 02335 #define GL_FLOAT_MAT2_ARB 0x8b5a 02336 #define GL_FLOAT_MAT3_ARB 0x8b5b 02337 #define GL_FLOAT_MAT4_ARB 0x8b5c 02338 #define GL_SAMPLER_1D_ARB 0x8b5d 02339 #define GL_SAMPLER_2D_ARB 0x8b5e 02340 #define GL_SAMPLER_3D_ARB 0x8b5f 02341 #define GL_SAMPLER_CUBE_ARB 0x8b60 02342 #define GL_SAMPLER_1D_SHADOW_ARB 0x8b61 02343 #define GL_SAMPLER_2D_SHADOW_ARB 0x8b62 02344 #define GL_SAMPLER_2D_RECT_ARB 0x8b63 02345 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64 02346 #endif 02347 02348 /* GL_ARB_shading_language_100 */ 02349 #ifndef GL_ARB_shading_language_100 02350 #define GL_ARB_shading_language_100 1 02351 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c 02352 #endif 02353 02354 /* GL_ARB_shadow */ 02355 #ifndef GL_ARB_shadow 02356 #define GL_ARB_shadow 1 02357 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884c 02358 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d 02359 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e 02360 #endif 02361 02362 /* GL_ARB_sync */ 02363 #ifndef GL_ARB_sync 02364 #define GL_ARB_sync 1 02365 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 02366 #define GL_OBJECT_TYPE 0x9112 02367 #define GL_SYNC_CONDITION 0x9113 02368 #define GL_SYNC_STATUS 0x9114 02369 #define GL_SYNC_FLAGS 0x9115 02370 #define GL_SYNC_FENCE 0x9116 02371 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 02372 #define GL_UNSIGNALED 0x9118 02373 #define GL_SIGNALED 0x9119 02374 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 02375 #define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL 02376 #define GL_ALREADY_SIGNALED 0x911a 02377 #define GL_TIMEOUT_EXPIRED 0x911b 02378 #define GL_CONDITION_SATISFIED 0x911c 02379 #define GL_WAIT_FAILED 0x911d 02380 #endif 02381 typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags); 02382 typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync); 02383 typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync); 02384 typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); 02385 typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); 02386 typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params); 02387 typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize, 02388 GLsizei *length, GLint *values); 02389 02390 /* GL_ARB_texture_border_clamp */ 02391 #ifndef GL_ARB_texture_border_clamp 02392 #define GL_ARB_texture_border_clamp 1 02393 #define GL_CLAMP_TO_BORDER_ARB 0x812d 02394 #endif 02395 02396 /* GL_ARB_texture_compression_rgtc */ 02397 #ifndef GL_ARB_texture_compression_rgtc 02398 #define GL_ARB_texture_compression_rgtc 1 02399 #define GL_COMPRESSED_RED_RGTC1 0x8dbb 02400 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc 02401 #define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd 02402 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe 02403 #endif 02404 02405 /* GL_ARB_texture_cube_map */ 02406 #ifndef GL_ARB_texture_cube_map 02407 #define GL_ARB_texture_cube_map 1 02408 #define GL_NORMAL_MAP_ARB 0x8511 02409 #define GL_REFLECTION_MAP_ARB 0x8512 02410 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 02411 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 02412 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 02413 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 02414 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 02415 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 02416 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 02417 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a 02418 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b 02419 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c 02420 #endif 02421 02422 /* GL_ARB_texture_env_dot3 */ 02423 #ifndef GL_ARB_texture_env_dot3 02424 #define GL_ARB_texture_env_dot3 1 02425 #define GL_DOT3_RGB_ARB 0x86ae 02426 #define GL_DOT3_RGBA_ARB 0x86af 02427 #endif 02428 02429 /* GL_ARB_texture_float */ 02430 #ifndef GL_ARB_texture_float 02431 #define GL_ARB_texture_float 1 02432 #define GL_RGBA32F_ARB 0x8814 02433 #define GL_RGB32F_ARB 0x8815 02434 #define GL_RGBA16F_ARB 0x881a 02435 #define GL_RGB16F_ARB 0x881b 02436 #endif 02437 02438 /* GL_ARB_texture_mirrored_repeat */ 02439 #ifndef GL_ARB_texture_mirrored_repeat 02440 #define GL_ARB_texture_mirrored_repeat 1 02441 #define GL_MIRRORED_REPEAT_ARB 0x8370 02442 #endif 02443 02444 /* GL_ARB_texture_rectangle */ 02445 #ifndef GL_ARB_texture_rectangle 02446 #define GL_ARB_texture_rectangle 1 02447 #define GL_TEXTURE_RECTANGLE_ARB 0x84f5 02448 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6 02449 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7 02450 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8 02451 #define GL_SAMPLER_2D_RECT_ARB 0x8b63 02452 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64 02453 #endif 02454 02455 /* GL_ARB_texture_rg */ 02456 #ifndef GL_ARB_texture_rg 02457 #define GL_ARB_texture_rg 1 02458 #define GL_RG 0x8227 02459 #define GL_RG_INTEGER 0x8228 02460 #define GL_R8 0x8229 02461 #define GL_R16 0x822a 02462 #define GL_RG8 0x822b 02463 #define GL_RG16 0x822c 02464 #define GL_R16F 0x822d 02465 #define GL_R32F 0x822e 02466 #define GL_RG16F 0x822f 02467 #define GL_RG32F 0x8230 02468 #define GL_R8I 0x8231 02469 #define GL_R8UI 0x8232 02470 #define GL_R16I 0x8233 02471 #define GL_R16UI 0x8234 02472 #define GL_R32I 0x8235 02473 #define GL_R32UI 0x8236 02474 #define GL_RG8I 0x8237 02475 #define GL_RG8UI 0x8238 02476 #define GL_RG16I 0x8239 02477 #define GL_RG16UI 0x823a 02478 #define GL_RG32I 0x823b 02479 #define GL_RG32UI 0x823c 02480 #endif 02481 02482 /* GL_ARB_vertex_blend */ 02483 #ifndef GL_ARB_vertex_blend 02484 #define GL_ARB_vertex_blend 1 02485 #define GL_MAX_VERTEX_UNITS_ARB 0x86a4 02486 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5 02487 #define GL_WEIGHT_SUM_UNITY_ARB 0x86a6 02488 #define GL_VERTEX_BLEND_ARB 0x86a7 02489 #define GL_CURRENT_WEIGHT_ARB 0x86a8 02490 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9 02491 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa 02492 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab 02493 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac 02494 #define GL_WEIGHT_ARRAY_ARB 0x86ad 02495 #define GL_MODELVIEW0_ARB 0x1700 02496 #define GL_MODELVIEW1_ARB 0x850a 02497 #define GL_MODELVIEW2_ARB 0x8722 02498 #define GL_MODELVIEW3_ARB 0x8723 02499 #define GL_MODELVIEW4_ARB 0x8724 02500 #define GL_MODELVIEW5_ARB 0x8725 02501 #define GL_MODELVIEW6_ARB 0x8726 02502 #define GL_MODELVIEW7_ARB 0x8727 02503 #define GL_MODELVIEW8_ARB 0x8728 02504 #define GL_MODELVIEW9_ARB 0x8729 02505 #define GL_MODELVIEW10_ARB 0x872a 02506 #define GL_MODELVIEW11_ARB 0x872b 02507 #define GL_MODELVIEW12_ARB 0x872c 02508 #define GL_MODELVIEW13_ARB 0x872d 02509 #define GL_MODELVIEW14_ARB 0x872e 02510 #define GL_MODELVIEW15_ARB 0x872f 02511 #define GL_MODELVIEW16_ARB 0x8730 02512 #define GL_MODELVIEW17_ARB 0x8731 02513 #define GL_MODELVIEW18_ARB 0x8732 02514 #define GL_MODELVIEW19_ARB 0x8733 02515 #define GL_MODELVIEW20_ARB 0x8734 02516 #define GL_MODELVIEW21_ARB 0x8735 02517 #define GL_MODELVIEW22_ARB 0x8736 02518 #define GL_MODELVIEW23_ARB 0x8737 02519 #define GL_MODELVIEW24_ARB 0x8738 02520 #define GL_MODELVIEW25_ARB 0x8739 02521 #define GL_MODELVIEW26_ARB 0x873a 02522 #define GL_MODELVIEW27_ARB 0x873b 02523 #define GL_MODELVIEW28_ARB 0x873c 02524 #define GL_MODELVIEW29_ARB 0x873d 02525 #define GL_MODELVIEW30_ARB 0x873e 02526 #define GL_MODELVIEW31_ARB 0x873f 02527 #endif 02528 typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 02529 typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights); 02530 typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights); 02531 typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights); 02532 typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights); 02533 typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights); 02534 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights); 02535 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights); 02536 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights); 02537 typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count); 02538 02539 /* GL_ARB_vertex_buffer_object */ 02540 #ifndef GL_ARB_vertex_buffer_object 02541 #define GL_ARB_vertex_buffer_object 1 02542 #define GL_BUFFER_SIZE_ARB 0x8764 02543 #define GL_BUFFER_USAGE_ARB 0x8765 02544 #define GL_ARRAY_BUFFER_ARB 0x8892 02545 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 02546 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 02547 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 02548 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 02549 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 02550 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 02551 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 02552 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a 02553 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b 02554 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c 02555 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d 02556 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e 02557 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f 02558 #define GL_READ_ONLY_ARB 0x88b8 02559 #define GL_WRITE_ONLY_ARB 0x88b9 02560 #define GL_READ_WRITE_ARB 0x88ba 02561 #define GL_BUFFER_ACCESS_ARB 0x88bb 02562 #define GL_BUFFER_MAPPED_ARB 0x88bc 02563 #define GL_BUFFER_MAP_POINTER_ARB 0x88bd 02564 #define GL_STREAM_DRAW_ARB 0x88e0 02565 #define GL_STREAM_READ_ARB 0x88e1 02566 #define GL_STREAM_COPY_ARB 0x88e2 02567 #define GL_STATIC_DRAW_ARB 0x88e4 02568 #define GL_STATIC_READ_ARB 0x88e5 02569 #define GL_STATIC_COPY_ARB 0x88e6 02570 #define GL_DYNAMIC_DRAW_ARB 0x88e8 02571 #define GL_DYNAMIC_READ_ARB 0x88e9 02572 #define GL_DYNAMIC_COPY_ARB 0x88ea 02573 #endif 02574 typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer); 02575 typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers); 02576 typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers); 02577 typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer); 02578 typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 02579 typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target, 02580 GLintptr offset, GLsizeiptr size, const GLvoid *data); 02581 typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); 02582 typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access); 02583 typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target); 02584 typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params); 02585 typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params); 02586 02587 /* GL_ARB_vertex_program */ 02588 #ifndef GL_ARB_vertex_program 02589 #define GL_ARB_vertex_program 1 02590 #define GL_VERTEX_PROGRAM_ARB 0x8620 02591 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 02592 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 02593 #define GL_COLOR_SUM_ARB 0x8458 02594 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 02595 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 02596 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 02597 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 02598 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 02599 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a 02600 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 02601 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 02602 #define GL_PROGRAM_LENGTH_ARB 0x8627 02603 #define GL_PROGRAM_FORMAT_ARB 0x8876 02604 #define GL_PROGRAM_BINDING_ARB 0x8677 02605 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0 02606 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1 02607 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2 02608 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3 02609 #define GL_PROGRAM_TEMPORARIES_ARB 0x88a4 02610 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5 02611 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6 02612 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7 02613 #define GL_PROGRAM_PARAMETERS_ARB 0x88a8 02614 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9 02615 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa 02616 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab 02617 #define GL_PROGRAM_ATTRIBS_ARB 0x88ac 02618 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad 02619 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae 02620 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af 02621 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0 02622 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1 02623 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2 02624 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3 02625 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4 02626 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5 02627 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6 02628 #define GL_PROGRAM_STRING_ARB 0x8628 02629 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864b 02630 #define GL_CURRENT_MATRIX_ARB 0x8641 02631 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7 02632 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 02633 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 02634 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862f 02635 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e 02636 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 02637 #define GL_MATRIX0_ARB 0x88c0 02638 #define GL_MATRIX1_ARB 0x88c1 02639 #define GL_MATRIX2_ARB 0x88c2 02640 #define GL_MATRIX3_ARB 0x88c3 02641 #define GL_MATRIX4_ARB 0x88c4 02642 #define GL_MATRIX5_ARB 0x88c5 02643 #define GL_MATRIX6_ARB 0x88c6 02644 #define GL_MATRIX7_ARB 0x88c7 02645 #define GL_MATRIX8_ARB 0x88c8 02646 #define GL_MATRIX9_ARB 0x88c9 02647 #define GL_MATRIX10_ARB 0x88ca 02648 #define GL_MATRIX11_ARB 0x88cb 02649 #define GL_MATRIX12_ARB 0x88cc 02650 #define GL_MATRIX13_ARB 0x88cd 02651 #define GL_MATRIX14_ARB 0x88ce 02652 #define GL_MATRIX15_ARB 0x88cf 02653 #define GL_MATRIX16_ARB 0x88d0 02654 #define GL_MATRIX17_ARB 0x88d1 02655 #define GL_MATRIX18_ARB 0x88d2 02656 #define GL_MATRIX19_ARB 0x88d3 02657 #define GL_MATRIX20_ARB 0x88d4 02658 #define GL_MATRIX21_ARB 0x88d5 02659 #define GL_MATRIX22_ARB 0x88d6 02660 #define GL_MATRIX23_ARB 0x88d7 02661 #define GL_MATRIX24_ARB 0x88d8 02662 #define GL_MATRIX25_ARB 0x88d9 02663 #define GL_MATRIX26_ARB 0x88da 02664 #define GL_MATRIX27_ARB 0x88db 02665 #define GL_MATRIX28_ARB 0x88dc 02666 #define GL_MATRIX29_ARB 0x88dd 02667 #define GL_MATRIX30_ARB 0x88de 02668 #define GL_MATRIX31_ARB 0x88df 02669 #endif 02670 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); 02671 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v); 02672 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); 02673 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v); 02674 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); 02675 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v); 02676 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); 02677 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v); 02678 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); 02679 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v); 02680 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); 02681 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v); 02682 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); 02683 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v); 02684 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); 02685 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v); 02686 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); 02687 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v); 02688 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v); 02689 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v); 02690 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v); 02691 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 02692 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v); 02693 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v); 02694 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v); 02695 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v); 02696 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 02697 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v); 02698 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 02699 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v); 02700 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v); 02701 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 02702 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v); 02703 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v); 02704 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v); 02705 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v); 02706 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, 02707 GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); 02708 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); 02709 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); 02710 typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); 02711 typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program); 02712 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs); 02713 typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs); 02714 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target, 02715 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 02716 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); 02717 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target, 02718 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 02719 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); 02720 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, 02721 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 02722 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); 02723 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, 02724 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 02725 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); 02726 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); 02727 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); 02728 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); 02729 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); 02730 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params); 02731 typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string); 02732 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params); 02733 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params); 02734 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params); 02735 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer); 02736 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program); 02737 02738 /* GL_ARB_vertex_shader */ 02739 #ifndef GL_ARB_vertex_shader 02740 #define GL_ARB_vertex_shader 1 02741 #define GL_VERTEX_SHADER_ARB 0x8b31 02742 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a 02743 #define GL_MAX_VARYING_FLOATS_ARB 0x8b4b 02744 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c 02745 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d 02746 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89 02747 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a 02748 #endif 02749 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params); 02750 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params); 02751 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); 02752 typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, 02753 GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); 02754 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); 02755 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); 02756 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); 02757 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 02758 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); 02759 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); 02760 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 02761 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location, 02762 GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 02763 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value); 02764 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value); 02765 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value); 02766 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value); 02767 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); 02768 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); 02769 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); 02770 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); 02771 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, 02772 GLsizei count, GLboolean transpose, const GLfloat *value); 02773 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, 02774 GLsizei count, GLboolean transpose, const GLfloat *value); 02775 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, 02776 GLsizei count, GLboolean transpose, const GLfloat *value); 02777 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params); 02778 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params); 02779 typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, 02780 GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); 02781 typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); 02782 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); 02783 typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, 02784 GLsizei count, const GLcharARB* *string, const GLint *length); 02785 typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); 02786 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void); 02787 typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); 02788 typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); 02789 typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); 02790 typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); 02791 typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); 02792 typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, 02793 GLsizei maxCount, GLsizei *count, GLhandleARB *obj); 02794 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname); 02795 typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, 02796 GLsizei maxLength, GLsizei *length, GLcharARB *source); 02797 typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, 02798 GLuint index, const GLcharARB *name); 02799 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); 02800 02801 /* GL_ATI_fragment_shader */ 02802 #ifndef GL_ATI_fragment_shader 02803 #define GL_ATI_fragment_shader 1 02804 #define GL_FRAGMENT_SHADER_ATI 0x8920 02805 #define GL_REG_0_ATI 0x8921 02806 #define GL_REG_1_ATI 0x8922 02807 #define GL_REG_2_ATI 0x8923 02808 #define GL_REG_3_ATI 0x8924 02809 #define GL_REG_4_ATI 0x8925 02810 #define GL_REG_5_ATI 0x8926 02811 #define GL_CON_0_ATI 0x8941 02812 #define GL_CON_1_ATI 0x8942 02813 #define GL_CON_2_ATI 0x8943 02814 #define GL_CON_3_ATI 0x8944 02815 #define GL_CON_4_ATI 0x8945 02816 #define GL_CON_5_ATI 0x8946 02817 #define GL_CON_6_ATI 0x8947 02818 #define GL_CON_7_ATI 0x8948 02819 #define GL_MOV_ATI 0x8961 02820 #define GL_ADD_ATI 0x8963 02821 #define GL_MUL_ATI 0x8964 02822 #define GL_SUB_ATI 0x8965 02823 #define GL_DOT3_ATI 0x8966 02824 #define GL_DOT4_ATI 0x8967 02825 #define GL_MAD_ATI 0x8968 02826 #define GL_LERP_ATI 0x8969 02827 #define GL_CND_ATI 0x896a 02828 #define GL_CND0_ATI 0x896b 02829 #define GL_DOT2_ADD_ATI 0x896c 02830 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896d 02831 #define GL_SWIZZLE_STR_ATI 0x8976 02832 #define GL_SWIZZLE_STQ_ATI 0x8977 02833 #define GL_SWIZZLE_STR_DR_ATI 0x8978 02834 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 02835 #define GL_RED_BIT_ATI 0x00000001 02836 #define GL_GREEN_BIT_ATI 0x00000002 02837 #define GL_BLUE_BIT_ATI 0x00000004 02838 #define GL_2X_BIT_ATI 0x00000001 02839 #define GL_4X_BIT_ATI 0x00000002 02840 #define GL_8X_BIT_ATI 0x00000004 02841 #define GL_HALF_BIT_ATI 0x00000008 02842 #define GL_QUARTER_BIT_ATI 0x00000010 02843 #define GL_EIGHTH_BIT_ATI 0x00000020 02844 #define GL_SATURATE_BIT_ATI 0x00000040 02845 #define GL_COMP_BIT_ATI 0x00000002 02846 #define GL_NEGATE_BIT_ATI 0x00000004 02847 #define GL_BIAS_BIT_ATI 0x00000008 02848 #endif 02849 typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range); 02850 typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id); 02851 typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id); 02852 typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void); 02853 typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void); 02854 typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle); 02855 typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle); 02856 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask, 02857 GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); 02858 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask, 02859 GLuint dstMod, GLuint arg1, GLuint arg1Rep, 02860 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, 02861 GLuint arg2Mod); 02862 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask, 02863 GLuint dstMod, GLuint arg1, GLuint arg1Rep, 02864 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, 02865 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, 02866 GLuint arg3Mod); 02867 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod, 02868 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); 02869 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod, 02870 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, 02871 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); 02872 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod, 02873 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, 02874 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, 02875 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); 02876 typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value); 02877 02878 /* GL_ATI_separate_stencil */ 02879 #ifndef GL_ATI_separate_stencil 02880 #define GL_ATI_separate_stencil 1 02881 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 02882 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 02883 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 02884 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 02885 #endif 02886 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum); 02887 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint); 02888 02889 /* GL_ATI_texture_compression_3dc */ 02890 #ifndef GL_ATI_texture_compression_3dc 02891 #define GL_ATI_texture_compression_3dc 1 02892 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 02893 #endif 02894 02895 /* GL_ATI_texture_env_combine3 */ 02896 #ifndef GL_ATI_texture_env_combine3 02897 #define GL_ATI_texture_env_combine3 1 02898 #define GL_MODULATE_ADD_ATI 0x8744 02899 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 02900 #define GL_MODULATE_SUBTRACT_ATI 0x8746 02901 /* #define ONE */ 02902 /* #define ZERO */ 02903 #endif 02904 02905 /* GL_ATI_texture_mirror_once */ 02906 #ifndef GL_ATI_texture_mirror_once 02907 #define GL_ATI_texture_mirror_once 1 02908 #define GL_MIRROR_CLAMP_ATI 0x8742 02909 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 02910 #endif 02911 02912 /* GL_EXT_blend_color */ 02913 #ifndef GL_EXT_blend_color 02914 #define GL_EXT_blend_color 1 02915 #define GL_CONSTANT_COLOR_EXT 0x8001 02916 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 02917 #define GL_CONSTANT_ALPHA_EXT 0x8003 02918 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 02919 #define GL_BLEND_COLOR_EXT 0x8005 02920 #endif 02921 typedef GLvoid (WINE_GLAPI *PGLFNBLENDCOLOREXTPROC)(GLclampf red, 02922 GLclampf green, GLclampf blue, GLclampf alpha); 02923 02924 /* GL_EXT_blend_equation_separate */ 02925 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); 02926 02927 /* GL_EXT_blend_func_separate */ 02928 #ifndef GL_EXT_blend_func_separate 02929 #define GL_EXT_blend_func_separate 1 02930 #define GL_BLEND_DST_RGB_EXT 0x80c8 02931 #define GL_BLEND_SRC_RGB_EXT 0x80c9 02932 #define GL_BLEND_DST_ALPHA_EXT 0x80ca 02933 #define GL_BLEND_SRC_ALPHA_EXT 0x80cb 02934 #endif 02935 typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, 02936 GLenum sfactorAlpha, GLenum dfactorAlpha); 02937 02938 /* GL_EXT_blend_minmax */ 02939 #ifndef GL_EXT_blend_minmax 02940 #define GL_EXT_blend_minmax 1 02941 #define GL_FUNC_ADD_EXT 0x8006 02942 #define GL_MIN_EXT 0x8007 02943 #define GL_MAX_EXT 0x8008 02944 #define GL_BLEND_EQUATION_EXT 0x8009 02945 #endif 02946 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONEXTPROC)(GLenum mode); 02947 02948 /* GL_EXT_blend_subtract */ 02949 #ifndef GL_EXT_blend_subtract 02950 #define GL_EXT_blend_subtract 1 02951 #define GL_FUNC_SUBTRACT_EXT 0x800a 02952 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b 02953 #endif 02954 02955 /* GL_EXT_depth_bounds_test */ 02956 #ifndef GL_EXT_depth_bounds_test 02957 #define GL_EXT_depth_bounds_test 1 02958 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 02959 #define GL_DEPTH_BOUNDS_EXT 0x8891 02960 #endif 02961 typedef void (WINE_GLAPI *PGLFNDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); 02962 02963 /* GL_EXT_draw_buffers2 */ 02964 typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g, 02965 GLboolean b, GLboolean a); 02966 typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value); 02967 typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value); 02968 typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); 02969 typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); 02970 typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); 02971 02972 /* GL_EXT_fog_coord */ 02973 #ifndef GL_EXT_fog_coord 02974 #define GL_EXT_fog_coord 1 02975 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 02976 #define GL_FOG_COORDINATE_EXT 0x8451 02977 #define GL_FRAGMENT_DEPTH_EXT 0x8452 02978 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 02979 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 02980 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 02981 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 02982 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 02983 #endif 02984 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord); 02985 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord); 02986 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord); 02987 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord); 02988 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data); 02989 02990 /* GL_EXT_framebuffer_blit */ 02991 #ifndef GL_EXT_framebuffer_blit 02992 #define GL_EXT_framebuffer_blit 1 02993 #define GL_READ_FRAMEBUFFER_EXT 0x8ca8 02994 #define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9 02995 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6 02996 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa 02997 #endif 02998 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 02999 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 03000 03001 /* GL_EXT_framebuffer_multisample */ 03002 #ifndef GL_EXT_framebuffer_multisample 03003 #define GL_EXT_framebuffer_multisample 1 03004 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab 03005 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 03006 #define GL_MAX_SAMPLES_EXT 0x8d57 03007 #endif 03008 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, 03009 GLenum internalformat, GLsizei width, GLsizei height); 03010 03011 /* GL_EXT_framebuffer_object */ 03012 #ifndef GL_EXT_framebuffer_object 03013 #define GL_EXT_framebuffer_object 1 03014 #define GL_FRAMEBUFFER_EXT 0x8d40 03015 #define GL_RENDERBUFFER_EXT 0x8d41 03016 #define GL_STENCIL_INDEX1_EXT 0x8d46 03017 #define GL_STENCIL_INDEX4_EXT 0x8d47 03018 #define GL_STENCIL_INDEX8_EXT 0x8d48 03019 #define GL_STENCIL_INDEX16_EXT 0x8d49 03020 #define GL_RENDERBUFFER_WIDTH_EXT 0x8d42 03021 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43 03022 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44 03023 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50 03024 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51 03025 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52 03026 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53 03027 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54 03028 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55 03029 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0 03030 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1 03031 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2 03032 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 03033 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4 03034 #define GL_COLOR_ATTACHMENT0_EXT 0x8ce0 03035 #define GL_COLOR_ATTACHMENT1_EXT 0x8ce1 03036 #define GL_COLOR_ATTACHMENT2_EXT 0x8ce2 03037 #define GL_COLOR_ATTACHMENT3_EXT 0x8ce3 03038 #define GL_COLOR_ATTACHMENT4_EXT 0x8ce4 03039 #define GL_COLOR_ATTACHMENT5_EXT 0x8ce5 03040 #define GL_COLOR_ATTACHMENT6_EXT 0x8ce6 03041 #define GL_COLOR_ATTACHMENT7_EXT 0x8ce7 03042 #define GL_COLOR_ATTACHMENT8_EXT 0x8ce8 03043 #define GL_COLOR_ATTACHMENT9_EXT 0x8ce9 03044 #define GL_COLOR_ATTACHMENT10_EXT 0x8cea 03045 #define GL_COLOR_ATTACHMENT11_EXT 0x8ceb 03046 #define GL_COLOR_ATTACHMENT12_EXT 0x8cec 03047 #define GL_COLOR_ATTACHMENT13_EXT 0x8ced 03048 #define GL_COLOR_ATTACHMENT14_EXT 0x8cee 03049 #define GL_COLOR_ATTACHMENT15_EXT 0x8cef 03050 #define GL_DEPTH_ATTACHMENT_EXT 0x8d00 03051 #define GL_STENCIL_ATTACHMENT_EXT 0x8d20 03052 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5 03053 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6 03054 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7 03055 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9 03056 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda 03057 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb 03058 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc 03059 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd 03060 #define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6 03061 #define GL_RENDERBUFFER_BINDING_EXT 0x8ca7 03062 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF 03063 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8 03064 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 03065 #endif 03066 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); 03067 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); 03068 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); 03069 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); 03070 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, 03071 GLenum internalformat, GLsizei width, GLsizei height); 03072 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); 03073 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); 03074 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); 03075 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); 03076 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); 03077 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); 03078 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, 03079 GLenum textarget, GLuint texture, GLint level); 03080 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, 03081 GLenum textarget, GLuint texture, GLint level); 03082 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, 03083 GLenum textarget, GLuint texture, GLint level, GLint zoffset); 03084 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, 03085 GLenum renderbuffertarget, GLuint renderbuffer); 03086 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, 03087 GLenum attachment, GLenum pname, GLint *params); 03088 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); 03089 03090 /* GL_EXT_gpu_program_parameters */ 03091 #ifndef GL_EXT_gpu_program_parameters 03092 #define GL_EXT_gpu_program_parameters 1 03093 #endif 03094 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, 03095 GLuint index, GLsizei count, const float *params); 03096 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, 03097 GLuint index, GLsizei count, const float *params); 03098 03099 /* GL_EXT_gpu_shader4 */ 03100 #ifndef GL_EXT_gpu_shader4 03101 #define GL_EXT_gpu_shader4 1 03102 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd 03103 #define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0 03104 #define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1 03105 #define GL_SAMPLER_BUFFER_EXT 0x8dc2 03106 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3 03107 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4 03108 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5 03109 #define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6 03110 #define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7 03111 #define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8 03112 #define GL_INT_SAMPLER_1D_EXT 0x8dc9 03113 #define GL_INT_SAMPLER_2D_EXT 0x8dca 03114 #define GL_INT_SAMPLER_3D_EXT 0x8dcb 03115 #define GL_INT_SAMPLER_CUBE_EXT 0x8dcc 03116 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd 03117 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce 03118 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf 03119 #define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0 03120 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1 03121 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2 03122 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3 03123 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4 03124 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5 03125 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6 03126 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7 03127 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8 03128 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 03129 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 03130 #endif 03131 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); 03132 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); 03133 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); 03134 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); 03135 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); 03136 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); 03137 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); 03138 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 03139 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v); 03140 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v); 03141 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v); 03142 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v); 03143 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v); 03144 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v); 03145 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v); 03146 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v); 03147 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v); 03148 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v); 03149 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v); 03150 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v); 03151 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, 03152 GLsizei stride, const GLvoid *pointer); 03153 typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params); 03154 typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params); 03155 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0); 03156 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); 03157 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); 03158 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 03159 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); 03160 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); 03161 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); 03162 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); 03163 typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params); 03164 typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name); 03165 typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name); 03166 03167 /* GL_EXT_packed_depth_stencil */ 03168 #ifndef GL_EXT_packed_depth_stencil 03169 #define GL_EXT_packed_depth_stencil 1 03170 #define GL_DEPTH_STENCIL_EXT 0x84f9 03171 #define GL_UNSIGNED_INT_24_8_EXT 0x84fa 03172 #define GL_DEPTH24_STENCIL8_EXT 0x88f0 03173 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1 03174 #endif 03175 03176 /* GL_EXT_paletted_texture */ 03177 #ifndef GL_EXT_paletted_texture 03178 #define GL_EXT_paletted_texture 1 03179 #define GL_COLOR_INDEX1_EXT 0x80e2 03180 #define GL_COLOR_INDEX2_EXT 0x80e3 03181 #define GL_COLOR_INDEX4_EXT 0x80e4 03182 #define GL_COLOR_INDEX8_EXT 0x80e5 03183 #define GL_COLOR_INDEX12_EXT 0x80e6 03184 #define GL_COLOR_INDEX16_EXT 0x80e7 03185 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed 03186 #endif 03187 typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, 03188 GLsizei width, GLenum format, GLenum type, const GLvoid *table); 03189 03190 /* GL_EXT_point_parameters */ 03191 #ifndef GL_EXT_point_parameters 03192 #define GL_EXT_point_parameters 1 03193 #define GL_POINT_SIZE_MIN_EXT 0x8126 03194 #define GL_POINT_SIZE_MAX_EXT 0x8127 03195 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 03196 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 03197 #endif 03198 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); 03199 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params); 03200 03201 /* GL_EXT_provoking_vertex */ 03202 #ifndef GL_EXT_provoking_vertex 03203 #define GL_EXT_provoking_vertex 1 03204 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d 03205 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e 03206 #define GL_PROVOKING_VERTEX_EXT 0x8e4f 03207 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c 03208 #endif 03209 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); 03210 03211 /* GL_EXT_secondary_color */ 03212 #ifndef GL_EXT_secondary_color 03213 #define GL_EXT_secondary_color 1 03214 #define GL_COLOR_SUM_EXT 0x8458 03215 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 03216 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a 03217 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b 03218 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c 03219 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d 03220 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e 03221 #endif 03222 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); 03223 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v); 03224 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); 03225 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v); 03226 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, 03227 GLsizei stride, const GLvoid *pointer); 03228 03229 /* GL_EXT_stencil_two_side */ 03230 #ifndef GL_EXT_stencil_two_side 03231 #define GL_EXT_stencil_two_side 1 03232 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 03233 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 03234 #endif 03235 typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face); 03236 03237 /* GL_EXT_stencil_wrap */ 03238 #ifndef GL_EXT_stencil_wrap 03239 #define GL_EXT_stencil_wrap 1 03240 #define GL_INCR_WRAP_EXT 0x8507 03241 #define GL_DECR_WRAP_EXT 0x8508 03242 #endif 03243 03244 /* GL_EXT_texture3D */ 03245 #ifndef GL_EXT_texture3D 03246 #define GL_EXT_texture3D 1 03247 #define GL_PACK_SKIP_IMAGES_EXT 0x806b 03248 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806c 03249 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806d 03250 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e 03251 #define GL_TEXTURE_3D_EXT 0x806f 03252 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 03253 #define GL_TEXTURE_DEPTH_EXT 0x8071 03254 #define GL_TEXTURE_WRAP_R_EXT 0x8072 03255 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 03256 #endif 03257 typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, 03258 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 03259 typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, 03260 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 03261 03262 /* GL_EXT_texture_compression_rgtc */ 03263 #ifndef GL_EXT_texture_compression_rgtc 03264 #define GL_EXT_texture_compression_rgtc 1 03265 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb 03266 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc 03267 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd 03268 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe 03269 #endif 03270 03271 /* GL_EXT_texture_compression_s3tc */ 03272 #ifndef GL_EXT_texture_compression_s3tc 03273 #define GL_EXT_texture_compression_s3tc 1 03274 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0 03275 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 03276 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2 03277 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3 03278 #endif 03279 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, 03280 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); 03281 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, 03282 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 03283 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, 03284 GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); 03285 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, 03286 GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 03287 GLenum format, GLsizei imageSize, const GLvoid *data); 03288 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, 03289 GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 03290 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, 03291 GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); 03292 typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); 03293 03294 /* GL_EXT_texture_env_combine */ 03295 #ifndef GL_EXT_texture_env_combine 03296 #define GL_EXT_texture_env_combine 1 03297 #define GL_COMBINE_EXT 0x8570 03298 #define GL_COMBINE_RGB_EXT 0x8571 03299 #define GL_COMBINE_ALPHA_EXT 0x8572 03300 #define GL_RGB_SCALE_EXT 0x8573 03301 #define GL_ADD_SIGNED_EXT 0x8574 03302 #define GL_INTERPOLATE_EXT 0x8575 03303 #define GL_SUBTRACT_EXT 0x84e7 03304 #define GL_CONSTANT_EXT 0x8576 03305 #define GL_PRIMARY_COLOR_EXT 0x8577 03306 #define GL_PREVIOUS_EXT 0x8578 03307 #define GL_SOURCE0_RGB_EXT 0x8580 03308 #define GL_SOURCE1_RGB_EXT 0x8581 03309 #define GL_SOURCE2_RGB_EXT 0x8582 03310 #define GL_SOURCE3_RGB_EXT 0x8583 03311 #define GL_SOURCE4_RGB_EXT 0x8584 03312 #define GL_SOURCE5_RGB_EXT 0x8585 03313 #define GL_SOURCE6_RGB_EXT 0x8586 03314 #define GL_SOURCE7_RGB_EXT 0x8587 03315 #define GL_SOURCE0_ALPHA_EXT 0x8588 03316 #define GL_SOURCE1_ALPHA_EXT 0x8589 03317 #define GL_SOURCE2_ALPHA_EXT 0x858a 03318 #define GL_SOURCE3_ALPHA_EXT 0x858b 03319 #define GL_SOURCE4_ALPHA_EXT 0x858c 03320 #define GL_SOURCE5_ALPHA_EXT 0x858d 03321 #define GL_SOURCE6_ALPHA_EXT 0x858e 03322 #define GL_SOURCE7_ALPHA_EXT 0x858f 03323 #define GL_OPERAND0_RGB_EXT 0x8590 03324 #define GL_OPERAND1_RGB_EXT 0x8591 03325 #define GL_OPERAND2_RGB_EXT 0x8592 03326 #define GL_OPERAND3_RGB_EXT 0x8593 03327 #define GL_OPERAND4_RGB_EXT 0x8594 03328 #define GL_OPERAND5_RGB_EXT 0x8595 03329 #define GL_OPERAND6_RGB_EXT 0x8596 03330 #define GL_OPERAND7_RGB_EXT 0x8597 03331 #define GL_OPERAND0_ALPHA_EXT 0x8598 03332 #define GL_OPERAND1_ALPHA_EXT 0x8599 03333 #define GL_OPERAND2_ALPHA_EXT 0x859a 03334 #define GL_OPERAND3_ALPHA_EXT 0x859b 03335 #define GL_OPERAND4_ALPHA_EXT 0x859c 03336 #define GL_OPERAND5_ALPHA_EXT 0x859d 03337 #define GL_OPERAND6_ALPHA_EXT 0x859e 03338 #define GL_OPERAND7_ALPHA_EXT 0x859f 03339 #endif 03340 03341 /* GL_EXT_texture_env_dot3 */ 03342 #ifndef GL_EXT_texture_env_dot3 03343 #define GL_EXT_texture_env_dot3 1 03344 #define GL_DOT3_RGB_EXT 0x8740 03345 #define GL_DOT3_RGBA_EXT 0x8741 03346 #endif 03347 03348 /* GL_EXT_texture_filter_anisotropic */ 03349 #ifndef GL_EXT_texture_filter_anisotropic 03350 #define GL_EXT_texture_filter_anisotropic 1 03351 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe 03352 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff 03353 #endif 03354 03355 /* GL_EXT_texture_lod_bias */ 03356 #ifndef GL_EXT_texture_lod_bias 03357 #define GL_EXT_texture_lod_bias 1 03358 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd 03359 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 03360 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 03361 #endif 03362 03363 /* GL_EXT_texture_sRGB */ 03364 #ifndef GL_EXT_texture_sRGB 03365 #define GL_EXT_texture_sRGB 1 03366 #define GL_SRGB_EXT 0x8c40 03367 #define GL_SRGB8_EXT 0x8c41 03368 #define GL_SRGB_ALPHA_EXT 0x8c42 03369 #define GL_SRGB8_ALPHA8_EXT 0x8c43 03370 #define GL_SLUMINANCE_ALPHA_EXT 0x8c44 03371 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45 03372 #define GL_SLUMINANCE_EXT 0x8c46 03373 #define GL_SLUMINANCE8_EXT 0x8c47 03374 #define GL_COMPRESSED_SRGB_EXT 0x8c48 03375 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49 03376 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a 03377 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b 03378 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c 03379 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d 03380 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e 03381 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f 03382 #endif 03383 03384 /* GL_EXT_texture_sRGB_decode */ 03385 #ifndef GL_EXT_texture_sRGB_decode 03386 #define GL_EXT_texture_sRGB_decode 1 03387 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48 03388 #define GL_DECODE_EXT 0x8a49 03389 #define GL_SKIP_DECODE_EXT 0x8a4a 03390 #endif 03391 03392 /* GL_NV_depth_clamp */ 03393 #ifndef GL_NV_depth_clamp 03394 #define GL_NV_depth_clamp 1 03395 #define GL_DEPTH_CLAMP_NV 0x864f 03396 #endif 03397 03398 /* GL_NV_fence */ 03399 #ifndef GL_NV_fence 03400 #define GL_NV_fence 1 03401 #define GL_ALL_COMPLETED_NV 0x84f2 03402 #define GL_FENCE_STATUS_NV 0x84f3 03403 #define GL_FENCE_CONDITION_NV 0x84f4 03404 #endif 03405 typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *); 03406 typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *); 03407 typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum); 03408 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint); 03409 typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint); 03410 typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint); 03411 typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *); 03412 03413 /* GL_NV_fog_distance */ 03414 #ifndef GL_NV_fog_distance 03415 #define GL_NV_fog_distance 1 03416 #define GL_FOG_DISTANCE_MODE_NV 0x855a 03417 #define GL_EYE_RADIAL_NV 0x855b 03418 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855c 03419 /* reuse GL_EYE_PLANE */ 03420 #endif 03421 03422 /* GL_NV_half_float */ 03423 #ifndef GL_NV_half_float 03424 #define GL_NV_half_float 1 03425 typedef unsigned short GLhalfNV; 03426 #define GL_HALF_FLOAT_NV 0x140b 03427 #endif 03428 typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); 03429 typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v); 03430 typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); 03431 typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v); 03432 typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); 03433 typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v); 03434 typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); 03435 typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v); 03436 typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); 03437 typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v); 03438 typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); 03439 typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v); 03440 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s); 03441 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v); 03442 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); 03443 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v); 03444 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); 03445 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v); 03446 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); 03447 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v); 03448 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); 03449 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v); 03450 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); 03451 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v); 03452 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); 03453 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v); 03454 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); 03455 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v); 03456 typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog); 03457 typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog); 03458 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); 03459 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v); 03460 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight); 03461 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight); 03462 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); 03463 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v); 03464 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); 03465 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v); 03466 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); 03467 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v); 03468 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); 03469 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v); 03470 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); 03471 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); 03472 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); 03473 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); 03474 03475 /* GL_NV_light_max_exponent */ 03476 #ifndef GL_NV_light_max_exponent 03477 #define GL_NV_light_max_exponent 1 03478 #define GL_MAX_SHININESS_NV 0x8504 03479 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 03480 #endif 03481 03482 /* GL_NV_point_sprite */ 03483 #ifndef GL_NV_point_sprite 03484 #define GL_NV_point_sprite 1 03485 #define GL_NV_POINT_SPRITE_NV 0x8861 03486 #define GL_NV_COORD_REPLACE_NV 0x8862 03487 #define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863 03488 #endif 03489 typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params); 03490 typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERINVPROC)(GLenum pname, GLint param); 03491 03492 /* GL_NV_register_combiners */ 03493 #ifndef GL_NV_register_combiners 03494 #define GL_NV_register_combiners 1 03495 #define GL_REGISTER_COMBINERS_NV 0x8522 03496 #define GL_VARIABLE_A_NV 0x8523 03497 #define GL_VARIABLE_B_NV 0x8524 03498 #define GL_VARIABLE_C_NV 0x8525 03499 #define GL_VARIABLE_D_NV 0x8526 03500 #define GL_VARIABLE_E_NV 0x8527 03501 #define GL_VARIABLE_F_NV 0x8528 03502 #define GL_VARIABLE_G_NV 0x8529 03503 #define GL_CONSTANT_COLOR0_NV 0x852a 03504 #define GL_CONSTANT_COLOR1_NV 0x852b 03505 #define GL_PRIMARY_COLOR_NV 0x852c 03506 #define GL_SECONDARY_COLOR_NV 0x852d 03507 #define GL_SPARE0_NV 0x852e 03508 #define GL_SPARE1_NV 0x852f 03509 #define GL_DISCARD_NV 0x8530 03510 #define GL_E_TIMES_F_NV 0x8531 03511 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 03512 #define GL_UNSIGNED_IDENTITY_NV 0x8536 03513 #define GL_UNSIGNED_INVERT_NV 0x8537 03514 #define GL_EXPAND_NORMAL_NV 0x8538 03515 #define GL_EXPAND_NEGATE_NV 0x8539 03516 #define GL_HALF_BIAS_NORMAL_NV 0x853a 03517 #define GL_HALF_BIAS_NEGATE_NV 0x853b 03518 #define GL_SIGNED_IDENTITY_NV 0x853c 03519 #define GL_SIGNED_NEGATE_NV 0x853d 03520 #define GL_SCALE_BY_TWO_NV 0x853e 03521 #define GL_SCALE_BY_FOUR_NV 0x853f 03522 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 03523 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 03524 #define GL_COMBINER_INPUT_NV 0x8542 03525 #define GL_COMBINER_MAPPING_NV 0x8543 03526 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 03527 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 03528 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 03529 #define GL_COMBINER_MUX_SUM_NV 0x8547 03530 #define GL_COMBINER_SCALE_NV 0x8548 03531 #define GL_COMBINER_BIAS_NV 0x8549 03532 #define GL_COMBINER_AB_OUTPUT_NV 0x854a 03533 #define GL_COMBINER_CD_OUTPUT_NV 0x854b 03534 #define GL_COMBINER_SUM_OUTPUT_NV 0x854c 03535 #define GL_MAX_GENERAL_COMBINERS_NV 0x854d 03536 #define GL_NUM_GENERAL_COMBINERS_NV 0x854e 03537 #define GL_COLOR_SUM_CLAMP_NV 0x854f 03538 #define GL_COMBINER0_NV 0x8550 03539 #define GL_COMBINER1_NV 0x8551 03540 #define GL_COMBINER2_NV 0x8552 03541 #define GL_COMBINER3_NV 0x8553 03542 #define GL_COMBINER4_NV 0x8554 03543 #define GL_COMBINER5_NV 0x8555 03544 #define GL_COMBINER6_NV 0x8556 03545 #define GL_COMBINER7_NV 0x8557 03546 /* reuse GL_TEXTURE0_ARB */ 03547 /* reuse GL_TEXTURE1_ARB */ 03548 /* reuse GL_ZERO */ 03549 /* reuse GL_NONE */ 03550 /* reuse GL_FOG */ 03551 #endif 03552 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params); 03553 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); 03554 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params); 03555 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); 03556 typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, 03557 GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); 03558 typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, 03559 GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, 03560 GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); 03561 typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, 03562 GLenum mapping, GLenum componentUsage); 03563 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, 03564 GLenum variable, GLenum pname, GLfloat *params); 03565 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, 03566 GLenum variable, GLenum pname, GLint *params); 03567 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, 03568 GLenum pname, GLfloat *params); 03569 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, 03570 GLenum pname, GLint *params); 03571 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params); 03572 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params); 03573 03574 /* GL_NV_register_combiners2 */ 03575 #ifndef GL_NV_register_combiners2 03576 #define GL_NV_register_combiners2 1 03577 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 03578 #endif 03579 typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params); 03580 typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params); 03581 03582 /* GL_NV_texgen_reflection */ 03583 #ifndef GL_NV_texgen_reflection 03584 #define GL_NV_texgen_reflection 1 03585 #define GL_NORMAL_MAP_NV 0x8511 03586 #define GL_REFLECTION_MAP_NV 0x8512 03587 #endif 03588 03589 /* GL_NV_texture_env_combine4 */ 03590 #ifndef GL_NV_texture_env_combine4 03591 #define GL_NV_texture_env_combine4 1 03592 #define GL_COMBINE4_NV 0x8503 03593 #define GL_SOURCE3_RGB_NV 0x8583 03594 #define GL_SOURCE3_ALPHA_NV 0x858b 03595 #define GL_OPERAND3_RGB_NV 0x8593 03596 #define GL_OPERAND3_ALPHA_NV 0x859b 03597 #endif 03598 03599 /* GL_NV_texture_shader */ 03600 #ifndef GL_NV_texture_shader 03601 #define GL_NV_texture_shader 1 03602 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c 03603 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d 03604 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e 03605 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9 03606 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da 03607 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db 03608 #define GL_DSDT_MAG_INTENSITY_NV 0x86dc 03609 #define GL_SHADER_CONSISTENT_NV 0x86dd 03610 #define GL_TEXTURE_SHADER_NV 0x86de 03611 #define GL_SHADER_OPERATION_NV 0x86df 03612 #define GL_CULL_MODES_NV 0x86e0 03613 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1 03614 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2 03615 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3 03616 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 03617 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 03618 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 03619 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4 03620 #define GL_CONST_EYE_NV 0x86e5 03621 #define GL_PASS_THROUGH_NV 0x86e6 03622 #define GL_CULL_FRAGMENT_NV 0x86e7 03623 #define GL_OFFSET_TEXTURE_2D_NV 0x86e8 03624 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9 03625 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea 03626 #define GL_DOT_PRODUCT_NV 0x86ec 03627 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed 03628 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee 03629 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0 03630 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1 03631 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2 03632 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3 03633 #define GL_HILO_NV 0x86f4 03634 #define GL_DSDT_NV 0x86f5 03635 #define GL_DSDT_MAG_NV 0x86f6 03636 #define GL_DSDT_MAG_VIB_NV 0x86f7 03637 #define GL_HILO16_NV 0x86f8 03638 #define GL_SIGNED_HILO_NV 0x86f9 03639 #define GL_SIGNED_HILO16_NV 0x86fa 03640 #define GL_SIGNED_RGBA_NV 0x86fb 03641 #define GL_SIGNED_RGBA8_NV 0x86fc 03642 #define GL_SIGNED_RGB_NV 0x86fe 03643 #define GL_SIGNED_RGB8_NV 0x86ff 03644 #define GL_SIGNED_LUMINANCE_NV 0x8701 03645 #define GL_SIGNED_LUMINANCE8_NV 0x8702 03646 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 03647 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 03648 #define GL_SIGNED_ALPHA_NV 0x8705 03649 #define GL_SIGNED_ALPHA8_NV 0x8706 03650 #define GL_SIGNED_INTENSITY_NV 0x8707 03651 #define GL_SIGNED_INTENSITY8_NV 0x8708 03652 #define GL_DSDT8_NV 0x8709 03653 #define GL_DSDT8_MAG8_NV 0x870a 03654 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b 03655 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c 03656 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d 03657 #define GL_HI_SCALE_NV 0x870e 03658 #define GL_LO_SCALE_NV 0x870f 03659 #define GL_DS_SCALE_NV 0x8710 03660 #define GL_DT_SCALE_NV 0x8711 03661 #define GL_MAGNITUDE_SCALE_NV 0x8712 03662 #define GL_VIBRANCE_SCALE_NV 0x8713 03663 #define GL_HI_BIAS_NV 0x8714 03664 #define GL_LO_BIAS_NV 0x8715 03665 #define GL_DS_BIAS_NV 0x8716 03666 #define GL_DT_BIAS_NV 0x8717 03667 #define GL_MAGNITUDE_BIAS_NV 0x8718 03668 #define GL_VIBRANCE_BIAS_NV 0x8719 03669 #define GL_TEXTURE_BORDER_VALUES_NV 0x871a 03670 #define GL_TEXTURE_HI_SIZE_NV 0x871b 03671 #define GL_TEXTURE_LO_SIZE_NV 0x871c 03672 #define GL_TEXTURE_DS_SIZE_NV 0x871d 03673 #define GL_TEXTURE_DT_SIZE_NV 0x871e 03674 #define GL_TEXTURE_MAG_SIZE_NV 0x871f 03675 #endif 03676 03677 /* GL_NV_texture_shader2 */ 03678 #ifndef GL_NV_texture_shader2 03679 #define GL_NV_texture_shader2 1 03680 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef 03681 #endif 03682 03683 /* GL_NV_vertex_program2_option */ 03684 #ifndef GL_NV_vertex_program2_option 03685 #define GL_NV_vertex_program2_option 1 03686 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4 03687 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5 03688 #endif 03689 03690 /* GL_SGIS_generate_mipmap */ 03691 #ifndef GL_SGIS_generate_mipmap 03692 #define GL_SGIS_generate_mipmap 1 03693 #define GL_GENERATE_MIPMAP_SGIS 0x8191 03694 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 03695 #endif 03696 03697 /* WGL_ARB_extensions_string */ 03698 typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); 03699 03700 /* WGL_ARB_multisample */ 03701 #ifndef WGL_ARB_multisample 03702 #define WGL_ARB_multisample 1 03703 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 03704 #define WGL_SAMPLES_ARB 0x2042 03705 #endif 03706 03707 /* WGL_ARB_pixel_format */ 03708 #ifndef WGL_ARB_pixel_format 03709 #define WGL_ARB_pixel_format 1 03710 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 03711 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 03712 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 03713 #define WGL_ACCELERATION_ARB 0x2003 03714 #define WGL_NEED_PALETTE_ARB 0x2004 03715 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 03716 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 03717 #define WGL_SWAP_METHOD_ARB 0x2007 03718 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 03719 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 03720 #define WGL_TRANSPARENT_ARB 0x200a 03721 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 03722 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 03723 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 03724 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a 03725 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b 03726 #define WGL_SHARE_DEPTH_ARB 0x200c 03727 #define WGL_SHARE_STENCIL_ARB 0x200d 03728 #define WGL_SHARE_ACCUM_ARB 0x200e 03729 #define WGL_SUPPORT_GDI_ARB 0x200f 03730 #define WGL_SUPPORT_OPENGL_ARB 0x2010 03731 #define WGL_DOUBLE_BUFFER_ARB 0x2011 03732 #define WGL_STEREO_ARB 0x2012 03733 #define WGL_PIXEL_TYPE_ARB 0x2013 03734 #define WGL_COLOR_BITS_ARB 0x2014 03735 #define WGL_RED_BITS_ARB 0x2015 03736 #define WGL_RED_SHIFT_ARB 0x2016 03737 #define WGL_GREEN_BITS_ARB 0x2017 03738 #define WGL_GREEN_SHIFT_ARB 0x2018 03739 #define WGL_BLUE_BITS_ARB 0x2019 03740 #define WGL_BLUE_SHIFT_ARB 0x201a 03741 #define WGL_ALPHA_BITS_ARB 0x201b 03742 #define WGL_ALPHA_SHIFT_ARB 0x201c 03743 #define WGL_ACCUM_BITS_ARB 0x201d 03744 #define WGL_ACCUM_RED_BITS_ARB 0x201e 03745 #define WGL_ACCUM_GREEN_BITS_ARB 0x201f 03746 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 03747 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 03748 #define WGL_DEPTH_BITS_ARB 0x2022 03749 #define WGL_STENCIL_BITS_ARB 0x2023 03750 #define WGL_AUX_BUFFERS_ARB 0x2024 03751 #define WGL_NO_ACCELERATION_ARB 0x2025 03752 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 03753 #define WGL_FULL_ACCELERATION_ARB 0x2027 03754 #define WGL_SWAP_EXCHANGE_ARB 0x2028 03755 #define WGL_SWAP_COPY_ARB 0x2029 03756 #define WGL_SWAP_UNDEFINED_ARB 0x202a 03757 #define WGL_TYPE_RGBA_ARB 0x202b 03758 #define WGL_TYPE_COLORINDEX_ARB 0x202c 03759 #endif 03760 typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, 03761 int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); 03762 typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, 03763 int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); 03764 typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, 03765 const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); 03766 03767 /* WGL_ARB_pixel_format_float */ 03768 #ifndef WGL_ARB_pixel_format_float 03769 #define WGL_ARB_pixel_format_float 1 03770 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0 03771 #endif 03772 03773 /* WGL_WINE_pixel_format_passthrough */ 03774 typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat, 03775 const PIXELFORMATDESCRIPTOR *ppfd); 03776 03777 typedef BOOL (WINAPI *WINED3D_PFNWGLSWAPINTERVALEXTPROC)(int interval); 03778 03779 #define GL_EXT_FUNCS_GEN \ 03780 /* GL_APPLE_fence */ \ 03781 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \ 03782 glGenFencesAPPLE, APPLE_FENCE, NULL) \ 03783 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \ 03784 glDeleteFencesAPPLE, APPLE_FENCE, NULL) \ 03785 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \ 03786 glSetFenceAPPLE, APPLE_FENCE, NULL) \ 03787 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \ 03788 glTestFenceAPPLE, APPLE_FENCE, NULL) \ 03789 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \ 03790 glFinishFenceAPPLE, APPLE_FENCE, NULL) \ 03791 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \ 03792 glIsFenceAPPLE, APPLE_FENCE, NULL) \ 03793 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \ 03794 glTestObjectAPPLE, APPLE_FENCE, NULL) \ 03795 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \ 03796 glFinishObjectAPPLE, APPLE_FENCE, NULL) \ 03797 /* GL_APPLE_flush_buffer_range */ \ 03798 USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \ 03799 glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \ 03800 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \ 03801 glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \ 03802 /* GL_APPLE_flush_render */ \ 03803 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \ 03804 glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \ 03805 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \ 03806 glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \ 03807 /* GL_ARB_color_buffer_float */ \ 03808 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \ 03809 glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \ 03810 /* GL_ARB_draw_buffers */ \ 03811 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \ 03812 glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \ 03813 /* GL_ARB_draw_elements_base_vertex */ \ 03814 USE_GL_FUNC(PGLFNDRAWELEMENTSBASEVERTEXPROC, \ 03815 glDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \ 03816 USE_GL_FUNC(PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC, \ 03817 glDrawRangeElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \ 03818 USE_GL_FUNC(PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC, \ 03819 glDrawElementsInstancedBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \ 03820 USE_GL_FUNC(PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC, \ 03821 glMultiDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \ 03822 /* GL_ARB_framebuffer_object */ \ 03823 USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \ 03824 glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03825 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \ 03826 glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03827 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \ 03828 glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03829 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \ 03830 glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03831 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \ 03832 glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03833 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \ 03834 glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03835 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \ 03836 glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03837 USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \ 03838 glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03839 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \ 03840 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03841 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \ 03842 glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03843 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \ 03844 glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03845 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \ 03846 glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03847 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \ 03848 glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03849 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \ 03850 glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03851 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \ 03852 glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03853 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \ 03854 glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03855 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \ 03856 glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03857 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ 03858 glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03859 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \ 03860 glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03861 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \ 03862 glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \ 03863 /* GL_ARB_geometry_shader4 */ \ 03864 USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \ 03865 glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \ 03866 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \ 03867 glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \ 03868 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \ 03869 glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \ 03870 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \ 03871 glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \ 03872 /* GL_ARB_map_buffer_range */ \ 03873 USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \ 03874 glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \ 03875 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \ 03876 glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \ 03877 /* GL_ARB_multisample */ \ 03878 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \ 03879 glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \ 03880 /* GL_ARB_multitexture */ \ 03881 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \ 03882 glActiveTextureARB, ARB_MULTITEXTURE, NULL) \ 03883 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \ 03884 glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \ 03885 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \ 03886 glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \ 03887 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \ 03888 glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \ 03889 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \ 03890 glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \ 03891 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \ 03892 glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \ 03893 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \ 03894 glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \ 03895 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \ 03896 glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \ 03897 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \ 03898 glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \ 03899 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \ 03900 glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \ 03901 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \ 03902 glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \ 03903 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \ 03904 glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \ 03905 /* GL_ARB_occlusion_query */ \ 03906 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \ 03907 glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \ 03908 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \ 03909 glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \ 03910 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \ 03911 glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \ 03912 USE_GL_FUNC(PGLFNENDQUERYARBPROC, \ 03913 glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \ 03914 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \ 03915 glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \ 03916 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \ 03917 glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \ 03918 /* GL_ARB_point_parameters */ \ 03919 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \ 03920 glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \ 03921 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \ 03922 glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \ 03923 /* GL_ARB_provoking_vertex */ \ 03924 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \ 03925 glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \ 03926 /* GL_ARB_shader_objects */ \ 03927 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \ 03928 glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \ 03929 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \ 03930 glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \ 03931 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \ 03932 glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \ 03933 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \ 03934 glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \ 03935 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \ 03936 glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \ 03937 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \ 03938 glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \ 03939 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \ 03940 glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \ 03941 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \ 03942 glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \ 03943 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \ 03944 glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \ 03945 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \ 03946 glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \ 03947 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \ 03948 glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \ 03949 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \ 03950 glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \ 03951 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \ 03952 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \ 03953 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \ 03954 glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \ 03955 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \ 03956 glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \ 03957 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \ 03958 glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \ 03959 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \ 03960 glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \ 03961 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \ 03962 glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \ 03963 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \ 03964 glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \ 03965 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \ 03966 glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \ 03967 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \ 03968 glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \ 03969 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \ 03970 glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \ 03971 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \ 03972 glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \ 03973 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \ 03974 glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \ 03975 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \ 03976 glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \ 03977 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \ 03978 glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \ 03979 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \ 03980 glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \ 03981 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \ 03982 glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \ 03983 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \ 03984 glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \ 03985 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \ 03986 glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \ 03987 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \ 03988 glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \ 03989 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \ 03990 glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \ 03991 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \ 03992 glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \ 03993 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \ 03994 glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \ 03995 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \ 03996 glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \ 03997 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \ 03998 glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \ 03999 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \ 04000 glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \ 04001 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \ 04002 glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \ 04003 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \ 04004 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \ 04005 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \ 04006 glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \ 04007 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \ 04008 glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \ 04009 /* GL_ARB_sync */ \ 04010 USE_GL_FUNC(PGLFNFENCESYNCPROC, \ 04011 glFenceSync, ARB_SYNC, NULL) \ 04012 USE_GL_FUNC(PGLFNISSYNCPROC, \ 04013 glIsSync, ARB_SYNC, NULL) \ 04014 USE_GL_FUNC(PGLFNDELETESYNCPROC, \ 04015 glDeleteSync, ARB_SYNC, NULL) \ 04016 USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \ 04017 glClientWaitSync, ARB_SYNC, NULL) \ 04018 USE_GL_FUNC(PGLFNWAITSYNCPROC, \ 04019 glWaitSync, ARB_SYNC, NULL) \ 04020 USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \ 04021 glGetInteger64v, ARB_SYNC, NULL) \ 04022 USE_GL_FUNC(PGLFNGETSYNCIVPROC, \ 04023 glGetSynciv, ARB_SYNC, NULL) \ 04024 /* GL_ARB_texture_compression */ \ 04025 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \ 04026 glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \ 04027 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \ 04028 glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \ 04029 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \ 04030 glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \ 04031 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \ 04032 glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \ 04033 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \ 04034 glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \ 04035 /* GL_ARB_vertex_blend */ \ 04036 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \ 04037 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \ 04038 USE_GL_FUNC(PGLFNGLWEIGHTBV, \ 04039 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \ 04040 USE_GL_FUNC(PGLFNGLWEIGHTSV, \ 04041 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \ 04042 USE_GL_FUNC(PGLFNGLWEIGHTIV, \ 04043 glWeightivARB, ARB_VERTEX_BLEND, NULL) \ 04044 USE_GL_FUNC(PGLFNGLWEIGHTFV, \ 04045 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \ 04046 USE_GL_FUNC(PGLFNGLWEIGHTDV, \ 04047 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \ 04048 USE_GL_FUNC(PGLFNGLWEIGHTUBV, \ 04049 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \ 04050 USE_GL_FUNC(PGLFNGLWEIGHTUSV, \ 04051 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \ 04052 USE_GL_FUNC(PGLFNGLWEIGHTUIV, \ 04053 glWeightuivARB, ARB_VERTEX_BLEND, NULL) \ 04054 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \ 04055 glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \ 04056 /* GL_ARB_vertex_buffer_object */ \ 04057 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \ 04058 glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04059 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \ 04060 glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04061 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \ 04062 glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04063 USE_GL_FUNC(PGLFNISBUFFERARBPROC, \ 04064 glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04065 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \ 04066 glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04067 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \ 04068 glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04069 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \ 04070 glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04071 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \ 04072 glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04073 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \ 04074 glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04075 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \ 04076 glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04077 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \ 04078 glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ 04079 /* GL_ARB_vertex_program */ \ 04080 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \ 04081 glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \ 04082 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \ 04083 glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \ 04084 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \ 04085 glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \ 04086 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \ 04087 glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \ 04088 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \ 04089 glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \ 04090 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \ 04091 glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \ 04092 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \ 04093 glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \ 04094 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \ 04095 glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \ 04096 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \ 04097 glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \ 04098 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \ 04099 glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \ 04100 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \ 04101 glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \ 04102 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \ 04103 glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \ 04104 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \ 04105 glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \ 04106 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \ 04107 glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \ 04108 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \ 04109 glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \ 04110 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \ 04111 glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \ 04112 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \ 04113 glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \ 04114 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \ 04115 glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \ 04116 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \ 04117 glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \ 04118 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \ 04119 glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \ 04120 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \ 04121 glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \ 04122 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \ 04123 glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \ 04124 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \ 04125 glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \ 04126 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \ 04127 glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \ 04128 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \ 04129 glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \ 04130 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \ 04131 glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \ 04132 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \ 04133 glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \ 04134 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \ 04135 glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \ 04136 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \ 04137 glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \ 04138 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \ 04139 glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \ 04140 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \ 04141 glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \ 04142 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \ 04143 glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \ 04144 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \ 04145 glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \ 04146 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \ 04147 glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \ 04148 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \ 04149 glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \ 04150 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \ 04151 glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \ 04152 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \ 04153 glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \ 04154 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \ 04155 glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \ 04156 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \ 04157 glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \ 04158 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \ 04159 glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \ 04160 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \ 04161 glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \ 04162 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \ 04163 glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \ 04164 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \ 04165 glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \ 04166 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \ 04167 glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \ 04168 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \ 04169 glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \ 04170 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \ 04171 glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \ 04172 /* GL_ATI_fragment_shader */ \ 04173 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \ 04174 glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \ 04175 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \ 04176 glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ 04177 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \ 04178 glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ 04179 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \ 04180 glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ 04181 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \ 04182 glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ 04183 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \ 04184 glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \ 04185 USE_GL_FUNC(PGLFNSAMPLEMAPATI, \ 04186 glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \ 04187 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \ 04188 glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \ 04189 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \ 04190 glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \ 04191 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \ 04192 glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \ 04193 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \ 04194 glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \ 04195 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \ 04196 glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \ 04197 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \ 04198 glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \ 04199 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \ 04200 glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \ 04201 /* GL_ATI_separate_stencil */ \ 04202 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \ 04203 glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \ 04204 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \ 04205 glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \ 04206 /* GL_EXT_blend_color */ \ 04207 USE_GL_FUNC(PGLFNBLENDCOLOREXTPROC, \ 04208 glBlendColorEXT, EXT_BLEND_COLOR, NULL) \ 04209 /* GL_EXT_blend_equation_separate */ \ 04210 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \ 04211 glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \ 04212 /* GL_EXT_blend_func_separate */ \ 04213 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \ 04214 glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \ 04215 /* GL_EXT_blend_minmax */ \ 04216 USE_GL_FUNC(PGLFNBLENDEQUATIONEXTPROC, \ 04217 glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \ 04218 /* GL_EXT_depth_bounds_test */ \ 04219 USE_GL_FUNC(PGLFNDEPTHBOUNDSEXTPROC, \ 04220 glDepthBoundsEXT, EXT_DEPTH_BOUNDS_TEST, NULL) \ 04221 /* GL_EXT_draw_buffers2 */ \ 04222 USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \ 04223 glColorMaskIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ 04224 USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \ 04225 glGetBooleanIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \ 04226 USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \ 04227 glGetIntegerIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \ 04228 USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \ 04229 glEnableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ 04230 USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \ 04231 glDisableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ 04232 USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \ 04233 glIsEnabledIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ 04234 /* GL_EXT_fog_coord */ \ 04235 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \ 04236 glFogCoordfEXT, EXT_FOG_COORD, NULL) \ 04237 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \ 04238 glFogCoordfvEXT, EXT_FOG_COORD, NULL) \ 04239 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \ 04240 glFogCoorddEXT, EXT_FOG_COORD, NULL) \ 04241 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \ 04242 glFogCoorddvEXT, EXT_FOG_COORD, NULL) \ 04243 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \ 04244 glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \ 04245 /* GL_EXT_framebuffer_blit */ \ 04246 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \ 04247 glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \ 04248 /* GL_EXT_framebuffer_multisample */ \ 04249 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \ 04250 glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \ 04251 /* GL_EXT_framebuffer_object */ \ 04252 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \ 04253 glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04254 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \ 04255 glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04256 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \ 04257 glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04258 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \ 04259 glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04260 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \ 04261 glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04262 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \ 04263 glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04264 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \ 04265 glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04266 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \ 04267 glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04268 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \ 04269 glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04270 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \ 04271 glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04272 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \ 04273 glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04274 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \ 04275 glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04276 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \ 04277 glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04278 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \ 04279 glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04280 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \ 04281 glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04282 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \ 04283 glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04284 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \ 04285 glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ 04286 /* GL_EXT_gpu_program_parameters */ \ 04287 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \ 04288 glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \ 04289 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \ 04290 glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \ 04291 /* GL_EXT_gpu_shader4 */\ 04292 USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \ 04293 glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \ 04294 USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \ 04295 glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \ 04296 USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \ 04297 glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \ 04298 USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \ 04299 glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \ 04300 USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \ 04301 glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \ 04302 USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \ 04303 glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \ 04304 USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \ 04305 glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \ 04306 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \ 04307 glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \ 04308 USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \ 04309 glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \ 04310 USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \ 04311 glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \ 04312 USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \ 04313 glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \ 04314 USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \ 04315 glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \ 04316 USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \ 04317 glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \ 04318 USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \ 04319 glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \ 04320 USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \ 04321 glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \ 04322 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \ 04323 glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \ 04324 USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \ 04325 glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \ 04326 USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \ 04327 glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \ 04328 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \ 04329 glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \ 04330 USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \ 04331 glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \ 04332 USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \ 04333 glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \ 04334 USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \ 04335 glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \ 04336 USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \ 04337 glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \ 04338 USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \ 04339 glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \ 04340 USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \ 04341 glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \ 04342 USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \ 04343 glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \ 04344 USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \ 04345 glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \ 04346 USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \ 04347 glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \ 04348 USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \ 04349 glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \ 04350 USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \ 04351 glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \ 04352 USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \ 04353 glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \ 04354 USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \ 04355 glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \ 04356 USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \ 04357 glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \ 04358 USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \ 04359 glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \ 04360 /* GL_EXT_paletted_texture */ \ 04361 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \ 04362 glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \ 04363 /* GL_EXT_point_parameters */ \ 04364 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \ 04365 glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \ 04366 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \ 04367 glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \ 04368 /* GL_EXT_provoking_vertex */ \ 04369 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \ 04370 glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \ 04371 /* GL_EXT_secondary_color */ \ 04372 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \ 04373 glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \ 04374 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \ 04375 glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \ 04376 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \ 04377 glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \ 04378 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \ 04379 glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \ 04380 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \ 04381 glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \ 04382 /* GL_EXT_stencil_two_side */ \ 04383 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \ 04384 glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \ 04385 /* GL_EXT_texture3D */ \ 04386 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \ 04387 glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \ 04388 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \ 04389 glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \ 04390 /* GL_NV_fence */ \ 04391 USE_GL_FUNC(PGLFNGENFENCESNVPROC, \ 04392 glGenFencesNV, NV_FENCE, NULL) \ 04393 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \ 04394 glDeleteFencesNV, NV_FENCE, NULL) \ 04395 USE_GL_FUNC(PGLFNSETFENCENVPROC, \ 04396 glSetFenceNV, NV_FENCE, NULL) \ 04397 USE_GL_FUNC(PGLFNTESTFENCENVPROC, \ 04398 glTestFenceNV, NV_FENCE, NULL) \ 04399 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \ 04400 glFinishFenceNV, NV_FENCE, NULL) \ 04401 USE_GL_FUNC(PGLFNISFENCENVPROC, \ 04402 glIsFenceNV, NV_FENCE, NULL) \ 04403 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \ 04404 glGetFenceivNV, NV_FENCE, NULL) \ 04405 /* GL_NV_half_float */ \ 04406 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \ 04407 glVertex2hNV, NV_HALF_FLOAT, NULL) \ 04408 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \ 04409 glVertex2hvNV, NV_HALF_FLOAT, NULL) \ 04410 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \ 04411 glVertex3hNV, NV_HALF_FLOAT, NULL) \ 04412 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \ 04413 glVertex3hvNV, NV_HALF_FLOAT, NULL) \ 04414 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \ 04415 glVertex4hNV, NV_HALF_FLOAT, NULL) \ 04416 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \ 04417 glVertex4hvNV, NV_HALF_FLOAT, NULL) \ 04418 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \ 04419 glNormal3hNV, NV_HALF_FLOAT, NULL) \ 04420 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \ 04421 glNormal3hvNV, NV_HALF_FLOAT, NULL) \ 04422 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \ 04423 glColor3hNV, NV_HALF_FLOAT, NULL) \ 04424 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \ 04425 glColor3hvNV, NV_HALF_FLOAT, NULL) \ 04426 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \ 04427 glColor4hNV, NV_HALF_FLOAT, NULL) \ 04428 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \ 04429 glColor4hvNV, NV_HALF_FLOAT, NULL) \ 04430 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \ 04431 glTexCoord1hNV, NV_HALF_FLOAT, NULL) \ 04432 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \ 04433 glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \ 04434 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \ 04435 glTexCoord2hNV, NV_HALF_FLOAT, NULL) \ 04436 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \ 04437 glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \ 04438 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \ 04439 glTexCoord3hNV, NV_HALF_FLOAT, NULL) \ 04440 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \ 04441 glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \ 04442 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \ 04443 glTexCoord4hNV, NV_HALF_FLOAT, NULL) \ 04444 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \ 04445 glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \ 04446 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \ 04447 glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \ 04448 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \ 04449 glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \ 04450 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \ 04451 glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \ 04452 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \ 04453 glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \ 04454 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \ 04455 glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \ 04456 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \ 04457 glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \ 04458 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \ 04459 glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \ 04460 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \ 04461 glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \ 04462 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \ 04463 glFogCoordhNV, NV_HALF_FLOAT, NULL) \ 04464 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \ 04465 glFogCoordhvNV, NV_HALF_FLOAT, NULL) \ 04466 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \ 04467 glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \ 04468 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \ 04469 glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \ 04470 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \ 04471 glVertexWeighthNV, NV_HALF_FLOAT, NULL) \ 04472 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \ 04473 glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \ 04474 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \ 04475 glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \ 04476 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \ 04477 glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \ 04478 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \ 04479 glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \ 04480 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \ 04481 glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \ 04482 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \ 04483 glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \ 04484 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \ 04485 glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \ 04486 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \ 04487 glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \ 04488 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \ 04489 glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \ 04490 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \ 04491 glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \ 04492 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \ 04493 glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \ 04494 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \ 04495 glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \ 04496 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \ 04497 glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \ 04498 /* GL_NV_point_sprite */ \ 04499 USE_GL_FUNC(PGLFNPOINTPARAMETERIVNVPROC, \ 04500 glPointParameterivNV, NV_POINT_SPRITE, NULL) \ 04501 USE_GL_FUNC(PGLFNPOINTPARAMETERINVPROC, \ 04502 glPointParameteriNV, NV_POINT_SPRITE, NULL) \ 04503 /* GL_NV_register_combiners */ \ 04504 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \ 04505 glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \ 04506 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \ 04507 glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \ 04508 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \ 04509 glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \ 04510 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \ 04511 glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \ 04512 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \ 04513 glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \ 04514 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \ 04515 glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \ 04516 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \ 04517 glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \ 04518 04519 #define WGL_EXT_FUNCS_GEN \ 04520 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \ 04521 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \ 04522 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \ 04523 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \ 04524 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) \ 04525 USE_GL_FUNC(WINED3D_PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT, 0, NULL) 04526 04527 #endif /* __WINE_WINED3D_GL */ Generated on Sun May 27 2012 04:22:26 for ReactOS by
1.7.6.1
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