GLint GLint GLsizei GLsizei GLsizei GLint border
GLint GLint GLsizei GLsizei GLsizei depth
GLint GLint GLint GLint GLint x
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLuint GLuint GLsizei GLenum type
GLint GLint GLint GLint GLint GLint y
GLint GLint internalformat
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei width
GLint GLint GLint yoffset
void gl_tex_image_2D(GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void gl_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, struct gl_image *image)
struct gl_texture_image * gl_alloc_texture_image(void)
void gl_tex_image_1D(GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void gl_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void gl_tex_image_3D(GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void gl_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void gl_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, struct gl_image *image)
void gl_TexImage1D(GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, struct gl_image *teximage)
struct gl_texture_image * gl_unpack_texture3D(GLcontext *ctx, GLint dimensions, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void gl_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
struct gl_image * gl_unpack_texsubimage(GLcontext *ctx, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *pixels)
void gl_TexImage2D(GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, struct gl_image *teximage)
struct gl_texture_image * gl_unpack_texture(GLcontext *ctx, GLint dimensions, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void gl_free_texture_image(struct gl_texture_image *teximage)
void gl_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void gl_GetTexImage(GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)