ReactOS 0.4.15-dev-7958-gcd0bb1a
timerqueue.c
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1/*
2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS system libraries
4 * PURPOSE: Timer Queue implementation
5 * FILE: lib/rtl/timerqueue.c
6 * PROGRAMMER:
7 */
8
9/* INCLUDES *****************************************************************/
10
11#include <rtl.h>
12
13#define NDEBUG
14#include <debug.h>
15
16#undef LIST_FOR_EACH
17#undef LIST_FOR_EACH_SAFE
18#include <wine/list.h>
19
20/* FUNCTIONS ***************************************************************/
21
25
28{
30}
31
33{
34 if (timeout == INFINITE) return NULL;
35 pTime->QuadPart = (ULONGLONG)timeout * -10000;
36 return pTime;
37}
38
39struct timer_queue;
41{
42 struct timer_queue *q;
43 struct list entry;
44 ULONG runcount; /* number of callbacks pending execution */
50 BOOL destroy; /* timer should be deleted; once set, never unset */
51 HANDLE event; /* removal event */
52};
53
55{
58 struct list timers; /* sorted by expiration time */
59 BOOL quit; /* queue should be deleted; once set, never unset */
62};
63
64#define EXPIRE_NEVER (~(ULONGLONG) 0)
65#define TIMER_QUEUE_MAGIC 0x516d6954 /* TimQ */
66
67static void queue_remove_timer(struct queue_timer *t)
68{
69 /* We MUST hold the queue cs while calling this function. This ensures
70 that we cannot queue another callback for this timer. The runcount
71 being zero makes sure we don't have any already queued. */
72 struct timer_queue *q = t->q;
73
74 assert(t->runcount == 0);
75 assert(t->destroy);
76
77 list_remove(&t->entry);
78 if (t->event)
79 NtSetEvent(t->event, NULL);
80 RtlFreeHeap(RtlGetProcessHeap(), 0, t);
81
82 if (q->quit && list_empty(&q->timers))
83 NtSetEvent(q->event, NULL);
84}
85
87{
88 struct timer_queue *q = t->q;
90
91 assert(0 < t->runcount);
92 --t->runcount;
93
94 if (t->destroy && t->runcount == 0)
96
98}
99
101{
102 struct queue_timer *t = p;
103 t->callback(t->param, TRUE);
105}
106
107static inline ULONGLONG queue_current_time(void)
108{
109 LARGE_INTEGER now, freq;
111 return now.QuadPart * 1000 / freq.QuadPart;
112}
113
115 BOOL set_event)
116{
117 /* We MUST hold the queue cs while calling this function. */
118 struct timer_queue *q = t->q;
119 struct list *ptr = &q->timers;
120
121 assert(!q->quit || (t->destroy && time == EXPIRE_NEVER));
122
123 if (time != EXPIRE_NEVER)
124 LIST_FOR_EACH(ptr, &q->timers)
125 {
126 struct queue_timer *cur = LIST_ENTRY(ptr, struct queue_timer, entry);
127 if (time < cur->expire)
128 break;
129 }
130 list_add_before(ptr, &t->entry);
131
132 t->expire = time;
133
134 /* If we insert at the head of the list, we need to expire sooner
135 than expected. */
136 if (set_event && &t->entry == list_head(&q->timers))
137 NtSetEvent(q->event, NULL);
138}
139
140static inline void queue_move_timer(struct queue_timer *t, ULONGLONG time,
141 BOOL set_event)
142{
143 /* We MUST hold the queue cs while calling this function. */
144 list_remove(&t->entry);
145 queue_add_timer(t, time, set_event);
146}
147
148static void queue_timer_expire(struct timer_queue *q)
149{
150 struct queue_timer *t = NULL;
151
153 if (list_head(&q->timers))
154 {
156 t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
157 if (!t->destroy && t->expire <= ((now = queue_current_time())))
158 {
159 ++t->runcount;
160 if (t->period)
161 {
162 next = t->expire + t->period;
163 /* avoid trigger cascade if overloaded / hibernated */
164 if (next < now)
165 next = now + t->period;
166 }
167 else
170 }
171 else
172 t = NULL;
173 }
175
176 if (t)
177 {
178 if (t->flags & WT_EXECUTEINTIMERTHREAD)
180 else
181 {
183 = (t->flags
187 if (status != STATUS_SUCCESS)
189 }
190 }
191}
192
194{
195 struct queue_timer *t;
197
199 if (list_head(&q->timers))
200 {
201 t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
202 assert(!t->destroy || t->expire == EXPIRE_NEVER);
203
204 if (t->expire != EXPIRE_NEVER)
205 {
207 timeout = t->expire < time ? 0 : (ULONG)(t->expire - time);
208 }
209 }
211
212 return timeout;
213}
214
216{
217 struct timer_queue *q = p;
218 ULONG timeout_ms;
219
220 timeout_ms = INFINITE;
221 for (;;)
222 {
225 BOOL done = FALSE;
226
228 q->event, FALSE, get_nt_timeout(&timeout, timeout_ms));
229
230 if (status == STATUS_WAIT_0)
231 {
232 /* There are two possible ways to trigger the event. Either
233 we are quitting and the last timer got removed, or a new
234 timer got put at the head of the list so we need to adjust
235 our timeout. */
237 if (q->quit && list_empty(&q->timers))
238 done = TRUE;
240 }
241 else if (status == STATUS_TIMEOUT)
243
244 if (done)
245 break;
246
247 timeout_ms = queue_get_timeout(q);
248 }
249
250 NtClose(q->event);
252 q->magic = 0;
253 RtlFreeHeap(RtlGetProcessHeap(), 0, q);
255 return 0;
256}
257
259{
260 /* We MUST hold the queue cs while calling this function. */
261 t->destroy = TRUE;
262 if (t->runcount == 0)
263 /* Ensure a timer is promptly removed. If callbacks are pending,
264 it will be removed after the last one finishes by the callback
265 cleanup wrapper. */
267 else
268 /* Make sure no destroyed timer masks an active timer at the head
269 of the sorted list. */
271}
272
273/***********************************************************************
274 * RtlCreateTimerQueue (NTDLL.@)
275 *
276 * Creates a timer queue object and returns a handle to it.
277 *
278 * PARAMS
279 * NewTimerQueue [O] The newly created queue.
280 *
281 * RETURNS
282 * Success: STATUS_SUCCESS.
283 * Failure: Any NTSTATUS code.
284 */
286{
288 struct timer_queue *q = RtlAllocateHeap(RtlGetProcessHeap(), 0, sizeof *q);
289 if (!q)
290 return STATUS_NO_MEMORY;
291
293 list_init(&q->timers);
294 q->quit = FALSE;
295 q->magic = TIMER_QUEUE_MAGIC;
297 if (status != STATUS_SUCCESS)
298 {
299 RtlFreeHeap(RtlGetProcessHeap(), 0, q);
300 return status;
301 }
303 if (status != STATUS_SUCCESS)
304 {
305 NtClose(q->event);
306 RtlFreeHeap(RtlGetProcessHeap(), 0, q);
307 return status;
308 }
309
310 NtResumeThread(q->thread, NULL);
311 *NewTimerQueue = q;
312 return STATUS_SUCCESS;
313}
314
315/***********************************************************************
316 * RtlDeleteTimerQueueEx (NTDLL.@)
317 *
318 * Deletes a timer queue object.
319 *
320 * PARAMS
321 * TimerQueue [I] The timer queue to destroy.
322 * CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
323 * wait until all timers are finished firing before
324 * returning. Otherwise, return immediately and set the
325 * event when all timers are done.
326 *
327 * RETURNS
328 * Success: STATUS_SUCCESS if synchronous, STATUS_PENDING if not.
329 * Failure: Any NTSTATUS code.
330 */
332{
333 struct timer_queue *q = TimerQueue;
334 struct queue_timer *t, *temp;
337
338 if (!q || q->magic != TIMER_QUEUE_MAGIC)
340
341 thread = q->thread;
342
344 q->quit = TRUE;
345 if (list_head(&q->timers))
346 /* When the last timer is removed, it will signal the timer thread to
347 exit... */
348 LIST_FOR_EACH_ENTRY_SAFE(t, temp, &q->timers, struct queue_timer, entry)
350 else
351 /* However if we have none, we must do it ourselves. */
352 NtSetEvent(q->event, NULL);
354
355 if (CompletionEvent == INVALID_HANDLE_VALUE)
356 {
359 }
360 else
361 {
362 if (CompletionEvent)
363 {
364 DPRINT1("asynchronous return on completion event unimplemented\n");
366 NtSetEvent(CompletionEvent, NULL);
367 }
369 }
370
372 return status;
373}
374
375static struct timer_queue *get_timer_queue(HANDLE TimerQueue)
376{
377 static struct timer_queue *default_timer_queue;
378
379 if (TimerQueue)
380 return TimerQueue;
381 else
382 {
383 if (!default_timer_queue)
384 {
385 HANDLE q;
387 if (status == STATUS_SUCCESS)
388 {
390 (void **) &default_timer_queue, q, NULL);
391 if (p)
392 /* Got beat to the punch. */
394 }
395 }
396 return default_timer_queue;
397 }
398}
399
400/***********************************************************************
401 * RtlCreateTimer (NTDLL.@)
402 *
403 * Creates a new timer associated with the given queue.
404 *
405 * PARAMS
406 * NewTimer [O] The newly created timer.
407 * TimerQueue [I] The queue to hold the timer.
408 * Callback [I] The callback to fire.
409 * Parameter [I] The argument for the callback.
410 * DueTime [I] The delay, in milliseconds, before first firing the
411 * timer.
412 * Period [I] The period, in milliseconds, at which to fire the timer
413 * after the first callback. If zero, the timer will only
414 * fire once. It still needs to be deleted with
415 * RtlDeleteTimer.
416 * Flags [I] Flags controlling the execution of the callback. In
417 * addition to the WT_* thread pool flags (see
418 * RtlQueueWorkItem), WT_EXECUTEINTIMERTHREAD and
419 * WT_EXECUTEONLYONCE are supported.
420 *
421 * RETURNS
422 * Success: STATUS_SUCCESS.
423 * Failure: Any NTSTATUS code.
424 */
428 ULONG Flags)
429{
431 struct queue_timer *t;
432 struct timer_queue *q = get_timer_queue(TimerQueue);
433
434 if (!q) return STATUS_NO_MEMORY;
435 if (q->magic != TIMER_QUEUE_MAGIC) return STATUS_INVALID_HANDLE;
436
437 t = RtlAllocateHeap(RtlGetProcessHeap(), 0, sizeof *t);
438 if (!t)
439 return STATUS_NO_MEMORY;
440
441 t->q = q;
442 t->runcount = 0;
443 t->callback = Callback;
444 t->param = Parameter;
445 t->period = Period;
446 t->flags = Flags;
447 t->destroy = FALSE;
448 t->event = NULL;
449
452 if (q->quit)
454 else
457
458 if (status == STATUS_SUCCESS)
459 *NewTimer = t;
460 else
461 RtlFreeHeap(RtlGetProcessHeap(), 0, t);
462
463 return status;
464}
465
467WINAPI
469 HANDLE TimerQueue,
470 PHANDLE NewTimer,
475 ULONG Flags)
476{
477 return RtlCreateTimer(TimerQueue,
478 NewTimer,
479 Callback,
480 Parameter,
481 DueTime,
482 Period,
483 Flags);
484}
485
486/***********************************************************************
487 * RtlUpdateTimer (NTDLL.@)
488 *
489 * Changes the time at which a timer expires.
490 *
491 * PARAMS
492 * TimerQueue [I] The queue that holds the timer.
493 * Timer [I] The timer to update.
494 * DueTime [I] The delay, in milliseconds, before next firing the timer.
495 * Period [I] The period, in milliseconds, at which to fire the timer
496 * after the first callback. If zero, the timer will not
497 * refire once. It still needs to be deleted with
498 * RtlDeleteTimer.
499 *
500 * RETURNS
501 * Success: STATUS_SUCCESS.
502 * Failure: Any NTSTATUS code.
503 */
506{
507 struct queue_timer *t = Timer;
508 struct timer_queue *q = t->q;
509
511 /* Can't change a timer if it was once-only or destroyed. */
512 if (t->expire != EXPIRE_NEVER)
513 {
514 t->period = Period;
516 }
518
519 return STATUS_SUCCESS;
520}
521
522/***********************************************************************
523 * RtlDeleteTimer (NTDLL.@)
524 *
525 * Cancels a timer-queue timer.
526 *
527 * PARAMS
528 * TimerQueue [I] The queue that holds the timer.
529 * Timer [I] The timer to update.
530 * CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
531 * wait until the timer is finished firing all pending
532 * callbacks before returning. Otherwise, return
533 * immediately and set the timer is done.
534 *
535 * RETURNS
536 * Success: STATUS_SUCCESS if the timer is done, STATUS_PENDING if not,
537 or if the completion event is NULL.
538 * Failure: Any NTSTATUS code.
539 */
541 HANDLE CompletionEvent)
542{
543 struct queue_timer *t = Timer;
544 struct timer_queue *q;
546 HANDLE event = NULL;
547
548 if (!Timer)
550 q = t->q;
551 if (CompletionEvent == INVALID_HANDLE_VALUE)
552 {
554 if (status == STATUS_SUCCESS)
556 }
557 else if (CompletionEvent)
558 event = CompletionEvent;
559
561 t->event = event;
562 if (t->runcount == 0 && event)
566
567 if (CompletionEvent == INVALID_HANDLE_VALUE && event)
568 {
569 if (status == STATUS_PENDING)
570 {
573 }
574 NtClose(event);
575 }
576
577 return status;
578}
579
580/*
581 * @implemented
582 */
584NTAPI
586{
587 return RtlDeleteTimer(TimerQueue, Timer, NULL);
588}
589
590/*
591 * @implemented
592 */
594NTAPI
596{
598}
599
600/* EOF */
LONG NTSTATUS
Definition: precomp.h:26
#define DPRINT1
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static HANDLE thread
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PVOID NTAPI RtlAllocateHeap(IN PVOID HeapHandle, IN ULONG Flags, IN SIZE_T Size)
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BOOLEAN NTAPI RtlFreeHeap(IN PVOID HeapHandle, IN ULONG Flags, IN PVOID HeapBase)
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GLdouble GLdouble t
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GLdouble GLdouble GLdouble GLdouble q
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Definition: timerqueue.c:285
NTSYSAPI NTSTATUS NTAPI RtlEnterCriticalSection(_In_ PRTL_CRITICAL_SECTION CriticalSection)
NTSYSAPI NTSTATUS NTAPI RtlLeaveCriticalSection(_In_ PRTL_CRITICAL_SECTION CriticalSection)
NTSYSAPI NTSTATUS NTAPI RtlInitializeCriticalSection(_In_ PRTL_CRITICAL_SECTION CriticalSection)
NTSYSAPI NTSTATUS NTAPI RtlDeleteTimer(_In_ HANDLE TimerQueue, _In_ HANDLE Timer, _In_ HANDLE CompletionEvent)
NTSYSAPI NTSTATUS NTAPI RtlCreateTimer(_In_ HANDLE TimerQueue, _In_ PHANDLE phNewTimer, _In_ WAITORTIMERCALLBACKFUNC Callback, _In_ PVOID Parameter, _In_ ULONG DueTime, _In_ ULONG Period, _In_ ULONG Flags)
NTSYSAPI NTSTATUS NTAPI RtlDeleteTimerQueueEx(_In_ HANDLE TimerQueue, _In_opt_ HANDLE CompletionEvent)
NTSYSAPI NTSTATUS NTAPI RtlUpdateTimer(_In_ HANDLE TimerQueue, _In_ HANDLE Timer, _In_ ULONG DueTime, _In_ ULONG Period)
NTSTATUS(NTAPI * PRTL_START_POOL_THREAD)(_In_ PTHREAD_START_ROUTINE Function, _In_ PVOID Parameter, _Out_ PHANDLE ThreadHandle)
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NTSTATUS(NTAPI * PRTL_EXIT_POOL_THREAD)(_In_ NTSTATUS ExitStatus)
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VOID(NTAPI * WAITORTIMERCALLBACKFUNC)(PVOID pvContext, BOOLEAN fTimerOrWaitFired)
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NTSTATUS NTAPI NtClose(IN HANDLE Handle)
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@ SynchronizationEvent
NTSTATUS NTAPI NtSetEvent(IN HANDLE EventHandle, OUT PLONG PreviousState OPTIONAL)
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NTSTATUS NTAPI NtCreateEvent(OUT PHANDLE EventHandle, IN ACCESS_MASK DesiredAccess, IN POBJECT_ATTRIBUTES ObjectAttributes OPTIONAL, IN EVENT_TYPE EventType, IN BOOLEAN InitialState)
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Definition: timerqueue.c:32
static void queue_move_timer(struct queue_timer *t, ULONGLONG time, BOOL set_event)
Definition: timerqueue.c:140
HANDLE TimerThreadHandle
Definition: timerqueue.c:24
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Definition: timerqueue.c:193
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Definition: timerqueue.c:215
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Definition: timerqueue.c:595
#define TIMER_QUEUE_MAGIC
Definition: timerqueue.c:65
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Definition: timerqueue.c:100
#define EXPIRE_NEVER
Definition: timerqueue.c:64
static struct timer_queue * get_timer_queue(HANDLE TimerQueue)
Definition: timerqueue.c:375
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Definition: timerqueue.c:258
NTSTATUS NTAPI RtlCancelTimer(HANDLE TimerQueue, HANDLE Timer)
Definition: timerqueue.c:585
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Definition: timerqueue.c:468
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Definition: timerqueue.c:86
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Definition: timerqueue.c:148
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Definition: timerqueue.c:50
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Definition: timerqueue.c:42
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Definition: timerqueue.c:44
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Definition: timerqueue.c:49
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Definition: timerqueue.c:60
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Definition: timerqueue.c:57
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Definition: timerqueue.c:61
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Definition: timerqueue.c:56
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Definition: timerqueue.c:58
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uint32_t ULONG
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LONGLONG QuadPart
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_In_ WDFINTERRUPT _In_ PFN_WDF_INTERRUPT_SYNCHRONIZE Callback
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_In_ WDFTIMER _In_ LONGLONG DueTime
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_In_ PCCERT_CONTEXT _In_opt_ LPFILETIME pTime
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_Must_inspect_result_ _In_ ULONG Flags
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_In_ LARGE_INTEGER _In_ ULONG Period
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_Inout_opt_ PVOID Parameter
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