ReactOS 0.4.15-dev-7906-g1b85a5f
dplayx_main.c
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1/*
2 * DPLAYX.DLL LibMain
3 *
4 * Copyright 1999,2000 - Peter Hunnisett
5 *
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 *
21 * NOTES
22 * o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST
23 * Have most fields understood, but not all. Everything seems to work.
24 * o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY
25 * Barely works. This needs to be completed for sessions to start.
26 * o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4)
27 * introduces a layer of functionality inside the DP objects which
28 * provide guaranteed protocol delivery. This is even if the native
29 * protocol, IPX or modem for instance, doesn't guarantee it. I'm going
30 * to leave this kind of implementation to as close to the end as
31 * possible. However, I will implement an abstraction layer, where
32 * possible, for this functionality. It will do nothing to start, but
33 * will require only the implementation of the guarantee to give
34 * final implementation.
35 *
36 * TODO:
37 * - Implement mutual exclusion on object data for existing functions
38 * - Ensure that all dll stubs are present and the ordinals are correct
39 * - Addition of DirectX 7.0 functionality for direct play
40 * - Implement some WineLib test programs using sdk programs as a skeleton
41 * - Change RegEnumKeyEx enumeration pattern to allow error handling and to
42 * share registry implementation (or at least simplify).
43 * - Add in appropriate RegCloseKey calls for all the opening we're doing...
44 * - Fix all the buffer sizes for registry calls. They're off by one -
45 * but in a safe direction.
46 * - Fix race condition on interface destruction
47 * - Handles need to be correctly reference counted
48 * - Check if we need to deallocate any list objects when destroying
49 * a dplay interface
50 * - RunApplication process spawning needs to have correct synchronization.
51 * - Need to get inter lobby messages working.
52 * - Decipher dplay messages between applications and implement...
53 * - Need to implement lobby session spawning.
54 * - Improve footprint and realtime blocking by setting up a separate data share
55 * between lobby application and client since there can be multiple apps per
56 * client. Also get rid of offset dependency by making data offset independent
57 * somehow.
58 */
59#include <stdarg.h>
60
61#include "winerror.h"
62#include "windef.h"
63#include "winbase.h"
64#include "objbase.h"
65#include "rpcproxy.h"
66#include "wine/debug.h"
67#include "dplayx_global.h"
68
70
72
73/* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */
74DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
75
76
78{
79
80 TRACE( "(%p,%d,%p)\n", hinstDLL, fdwReason, lpvReserved );
81
82 switch ( fdwReason )
83 {
85 instance = hinstDLL;
87 /* First instance perform construction of global processor data */
88 return DPLAYX_ConstructData();
89
91 /* Last instance performs destruction of global processor data */
92 return DPLAYX_DestructData();
93
94 default:
95 break;
96
97 }
98
99 return TRUE;
100}
101
102/***********************************************************************
103 * DllCanUnloadNow (DPLAYX.@)
104 */
106{
108
109 /* FIXME: Should I be putting a check in for class factory objects
110 * as well?
111 */
112
113 TRACE( ": returning 0x%08x\n", hr );
114
115 return hr;
116}
117
118/***********************************************************************
119 * DllRegisterServer (DPLAYX.@)
120 */
122{
124}
125
126/***********************************************************************
127 * DllUnregisterServer (DPLAYX.@)
128 */
130{
132}
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define TRUE
Definition: types.h:120
#define DLL_PROCESS_ATTACH
Definition: compat.h:131
#define DLL_PROCESS_DETACH
Definition: compat.h:130
BOOL WINAPI DisableThreadLibraryCalls(IN HMODULE hLibModule)
Definition: loader.c:85
BOOL DPLAYX_DestructData(void)
BOOL DPLAYX_ConstructData(void)
HRESULT WINAPI DllRegisterServer(void)
Definition: dplayx_main.c:121
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
Definition: dplayx_main.c:77
static HINSTANCE instance
Definition: dplayx_main.c:71
DWORD gdwDPlaySPRefCount
Definition: dplayx_main.c:74
HRESULT WINAPI DllUnregisterServer(void)
Definition: dplayx_main.c:129
HRESULT WINAPI DllCanUnloadNow(void)
Definition: dplayx_main.c:105
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
#define S_OK
Definition: intsafe.h:52
static IN DWORD IN LPVOID lpvReserved
HRESULT __wine_unregister_resources(HMODULE module) DECLSPEC_HIDDEN
Definition: register.c:110
HRESULT __wine_register_resources(HMODULE module) DECLSPEC_HIDDEN
Definition: register.c:98
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
#define WINAPI
Definition: msvc.h:6
#define S_FALSE
Definition: winerror.h:2357