ReactOS 0.4.15-dev-7924-g5949c20
tree.h File Reference
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Macros

#define SPLAY_HEAD(name, type)
 
#define SPLAY_INITIALIZER(root)    { NULL }
 
#define SPLAY_INIT(root)
 
#define SPLAY_ENTRY(type)
 
#define SPLAY_LEFT(elm, field)   (elm)->field.spe_left
 
#define SPLAY_RIGHT(elm, field)   (elm)->field.spe_right
 
#define SPLAY_ROOT(head)   (head)->sph_root
 
#define SPLAY_EMPTY(head)   (SPLAY_ROOT(head) == NULL)
 
#define SPLAY_ROTATE_RIGHT(head, tmp, field)
 
#define SPLAY_ROTATE_LEFT(head, tmp, field)
 
#define SPLAY_LINKLEFT(head, tmp, field)
 
#define SPLAY_LINKRIGHT(head, tmp, field)
 
#define SPLAY_ASSEMBLE(head, node, left, right, field)
 
#define SPLAY_PROTOTYPE(name, type, field, cmp)
 
#define SPLAY_GENERATE(name, type, field, cmp)
 
#define SPLAY_NEGINF   -1
 
#define SPLAY_INF   1
 
#define SPLAY_INSERT(name, x, y)   name##_SPLAY_INSERT(x, y)
 
#define SPLAY_REMOVE(name, x, y)   name##_SPLAY_REMOVE(x, y)
 
#define SPLAY_FIND(name, x, y)   name##_SPLAY_FIND(x, y)
 
#define SPLAY_NEXT(name, x, y)   name##_SPLAY_NEXT(x, y)
 
#define SPLAY_MIN(name, x)
 
#define SPLAY_MAX(name, x)
 
#define SPLAY_FOREACH(x, name, head)
 
#define RB_HEAD(name, type)
 
#define RB_INITIALIZER(root)    { NULL }
 
#define RB_INIT(root)
 
#define RB_BLACK   0
 
#define RB_RED   1
 
#define RB_ENTRY(type)
 
#define RB_LEFT(elm, field)   (elm)->field.rbe_left
 
#define RB_RIGHT(elm, field)   (elm)->field.rbe_right
 
#define RB_PARENT(elm, field)   (elm)->field.rbe_parent
 
#define RB_COLOR(elm, field)   (elm)->field.rbe_color
 
#define RB_ROOT(head)   (head)->rbh_root
 
#define RB_EMPTY(head)   (RB_ROOT(head) == NULL)
 
#define RB_SET(elm, parent, field)
 
#define RB_SET_BLACKRED(black, red, field)
 
#define RB_AUGMENT(x)   do {} while (0)
 
#define RB_ROTATE_LEFT(head, elm, tmp, field)
 
#define RB_ROTATE_RIGHT(head, elm, tmp, field)
 
#define RB_PROTOTYPE(name, type, field, cmp)    RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
 
#define RB_PROTOTYPE_STATIC(name, type, field, cmp)    RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
 
#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)
 
#define RB_GENERATE(name, type, field, cmp)    RB_GENERATE_INTERNAL(name, type, field, cmp,)
 
#define RB_GENERATE_STATIC(name, type, field, cmp)    RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
 
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)
 
#define RB_NEGINF   -1
 
#define RB_INF   1
 
#define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
 
#define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
 
#define RB_FIND(name, x, y)   name##_RB_FIND(x, y)
 
#define RB_NFIND(name, x, y)   name##_RB_NFIND(x, y)
 
#define RB_NEXT(name, x, y)   name##_RB_NEXT(y)
 
#define RB_PREV(name, x, y)   name##_RB_PREV(y)
 
#define RB_MIN(name, x)   name##_RB_MINMAX(x, RB_NEGINF)
 
#define RB_MAX(name, x)   name##_RB_MINMAX(x, RB_INF)
 
#define RB_FOREACH(x, name, head)
 
#define RB_FOREACH_FROM(x, name, y)
 
#define RB_FOREACH_SAFE(x, name, head, y)
 
#define RB_FOREACH_REVERSE(x, name, head)
 
#define RB_FOREACH_REVERSE_FROM(x, name, y)
 
#define RB_FOREACH_REVERSE_SAFE(x, name, head, y)
 

Macro Definition Documentation

◆ RB_AUGMENT

#define RB_AUGMENT (   x)    do {} while (0)

Definition at line 335 of file tree.h.

◆ RB_BLACK

#define RB_BLACK   0

Definition at line 306 of file tree.h.

◆ RB_COLOR

#define RB_COLOR (   elm,
  field 
)    (elm)->field.rbe_color

Definition at line 319 of file tree.h.

◆ RB_EMPTY

#define RB_EMPTY (   head)    (RB_ROOT(head) == NULL)

Definition at line 321 of file tree.h.

◆ RB_ENTRY

#define RB_ENTRY (   type)
Value:
struct { \
struct type *rbe_left; /* left element */ \
struct type *rbe_right; /* right element */ \
struct type *rbe_parent; /* parent element */ \
int rbe_color; /* node color */ \
}
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545

Definition at line 308 of file tree.h.

◆ RB_FIND

#define RB_FIND (   name,
  x,
  y 
)    name##_RB_FIND(x, y)

Definition at line 726 of file tree.h.

◆ RB_FOREACH

#define RB_FOREACH (   x,
  name,
  head 
)
Value:
for ((x) = RB_MIN(name, head); \
(x) != NULL; \
(x) = name##_RB_NEXT(x))
struct outqueuenode * head
Definition: adnsresfilter.c:66
#define RB_MIN(name, x)
Definition: tree.h:730
#define NULL
Definition: types.h:112
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
Definition: name.c:39

Definition at line 733 of file tree.h.

◆ RB_FOREACH_FROM

#define RB_FOREACH_FROM (   x,
  name,
  y 
)
Value:
for ((x) = (y); \
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
(x) = (y))
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548

Definition at line 738 of file tree.h.

◆ RB_FOREACH_REVERSE

#define RB_FOREACH_REVERSE (   x,
  name,
  head 
)
Value:
for ((x) = RB_MAX(name, head); \
(x) != NULL; \
(x) = name##_RB_PREV(x))
#define RB_MAX(name, x)
Definition: tree.h:731

Definition at line 748 of file tree.h.

◆ RB_FOREACH_REVERSE_FROM

#define RB_FOREACH_REVERSE_FROM (   x,
  name,
  y 
)
Value:
for ((x) = (y); \
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
(x) = (y))

Definition at line 753 of file tree.h.

◆ RB_FOREACH_REVERSE_SAFE

#define RB_FOREACH_REVERSE_SAFE (   x,
  name,
  head,
  y 
)
Value:
for ((x) = RB_MAX(name, head); \
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
(x) = (y))

Definition at line 758 of file tree.h.

◆ RB_FOREACH_SAFE

#define RB_FOREACH_SAFE (   x,
  name,
  head,
  y 
)
Value:
for ((x) = RB_MIN(name, head); \
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
(x) = (y))

Definition at line 743 of file tree.h.

◆ RB_GENERATE

#define RB_GENERATE (   name,
  type,
  field,
  cmp 
)     RB_GENERATE_INTERNAL(name, type, field, cmp,)

Definition at line 398 of file tree.h.

◆ RB_GENERATE_INTERNAL

#define RB_GENERATE_INTERNAL (   name,
  type,
  field,
  cmp,
  attr 
)

Definition at line 402 of file tree.h.

◆ RB_GENERATE_STATIC

#define RB_GENERATE_STATIC (   name,
  type,
  field,
  cmp 
)     RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)

Definition at line 400 of file tree.h.

◆ RB_HEAD

#define RB_HEAD (   name,
  type 
)
Value:
struct name { \
struct type *rbh_root; /* root of the tree */ \
}

Definition at line 294 of file tree.h.

◆ RB_INF

#define RB_INF   1

Definition at line 722 of file tree.h.

◆ RB_INIT

#define RB_INIT (   root)
Value:
do { \
(root)->rbh_root = NULL; \
} while (/*CONSTCOND*/ 0)
struct _root root

Definition at line 302 of file tree.h.

◆ RB_INITIALIZER

#define RB_INITIALIZER (   root)     { NULL }

Definition at line 299 of file tree.h.

◆ RB_INSERT

#define RB_INSERT (   name,
  x,
  y 
)    name##_RB_INSERT(x, y)

Definition at line 724 of file tree.h.

◆ RB_LEFT

#define RB_LEFT (   elm,
  field 
)    (elm)->field.rbe_left

Definition at line 316 of file tree.h.

◆ RB_MAX

#define RB_MAX (   name,
  x 
)    name##_RB_MINMAX(x, RB_INF)

Definition at line 731 of file tree.h.

◆ RB_MIN

#define RB_MIN (   name,
  x 
)    name##_RB_MINMAX(x, RB_NEGINF)

Definition at line 730 of file tree.h.

◆ RB_NEGINF

#define RB_NEGINF   -1

Definition at line 721 of file tree.h.

◆ RB_NEXT

#define RB_NEXT (   name,
  x,
  y 
)    name##_RB_NEXT(y)

Definition at line 728 of file tree.h.

◆ RB_NFIND

#define RB_NFIND (   name,
  x,
  y 
)    name##_RB_NFIND(x, y)

Definition at line 727 of file tree.h.

◆ RB_PARENT

#define RB_PARENT (   elm,
  field 
)    (elm)->field.rbe_parent

Definition at line 318 of file tree.h.

◆ RB_PREV

#define RB_PREV (   name,
  x,
  y 
)    name##_RB_PREV(y)

Definition at line 729 of file tree.h.

◆ RB_PROTOTYPE

#define RB_PROTOTYPE (   name,
  type,
  field,
  cmp 
)     RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)

Definition at line 379 of file tree.h.

◆ RB_PROTOTYPE_INTERNAL

#define RB_PROTOTYPE_INTERNAL (   name,
  type,
  field,
  cmp,
  attr 
)
Value:
attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \
attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
attr struct type *name##_RB_REMOVE(struct name *, struct type *); \
attr struct type *name##_RB_INSERT(struct name *, struct type *); \
attr struct type *name##_RB_FIND(struct name *, struct type *); \
attr struct type *name##_RB_NFIND(struct name *, struct type *); \
attr struct type *name##_RB_NEXT(struct type *); \
attr struct type *name##_RB_PREV(struct type *); \
attr struct type *name##_RB_MINMAX(struct name *, int); \
\
Definition: cookie.c:202

Definition at line 383 of file tree.h.

◆ RB_PROTOTYPE_STATIC

#define RB_PROTOTYPE_STATIC (   name,
  type,
  field,
  cmp 
)     RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)

Definition at line 381 of file tree.h.

◆ RB_RED

#define RB_RED   1

Definition at line 307 of file tree.h.

◆ RB_REMOVE

#define RB_REMOVE (   name,
  x,
  y 
)    name##_RB_REMOVE(x, y)

Definition at line 725 of file tree.h.

◆ RB_RIGHT

#define RB_RIGHT (   elm,
  field 
)    (elm)->field.rbe_right

Definition at line 317 of file tree.h.

◆ RB_ROOT

#define RB_ROOT (   head)    (head)->rbh_root

Definition at line 320 of file tree.h.

◆ RB_ROTATE_LEFT

#define RB_ROTATE_LEFT (   head,
  elm,
  tmp,
  field 
)
Value:
do { \
(tmp) = RB_RIGHT(elm, field); \
if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \
RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_LEFT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)
#define RB_PARENT(elm, field)
Definition: tree.h:318
#define RB_LEFT(elm, field)
Definition: tree.h:316
#define RB_RIGHT(elm, field)
Definition: tree.h:317
Definition: parser.c:44

Definition at line 338 of file tree.h.

◆ RB_ROTATE_RIGHT

#define RB_ROTATE_RIGHT (   head,
  elm,
  tmp,
  field 
)
Value:
do { \
(tmp) = RB_LEFT(elm, field); \
if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \
RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_RIGHT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)

Definition at line 358 of file tree.h.

◆ RB_SET

#define RB_SET (   elm,
  parent,
  field 
)
Value:
do { \
RB_PARENT(elm, field) = parent; \
RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
RB_COLOR(elm, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#define RB_RED
Definition: tree.h:307
r parent
Definition: btrfs.c:3010

Definition at line 323 of file tree.h.

◆ RB_SET_BLACKRED

#define RB_SET_BLACKRED (   black,
  red,
  field 
)
Value:
do { \
RB_COLOR(black, field) = RB_BLACK; \
RB_COLOR(red, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#define RB_BLACK
Definition: tree.h:306
#define red
Definition: linetest.c:67

Definition at line 329 of file tree.h.

◆ SPLAY_ASSEMBLE

#define SPLAY_ASSEMBLE (   head,
  node,
  left,
  right,
  field 
)
Value:
do { \
SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
} while (/*CONSTCOND*/ 0)
#define SPLAY_LEFT(elm, field)
Definition: tree.h:80
#define SPLAY_RIGHT(elm, field)
Definition: tree.h:81
GLdouble GLdouble right
Definition: glext.h:10859
GLint left
Definition: glext.h:7726
Definition: dlist.c:348

Definition at line 110 of file tree.h.

◆ SPLAY_EMPTY

#define SPLAY_EMPTY (   head)    (SPLAY_ROOT(head) == NULL)

Definition at line 83 of file tree.h.

◆ SPLAY_ENTRY

#define SPLAY_ENTRY (   type)
Value:
struct { \
struct type *spe_left; /* left element */ \
struct type *spe_right; /* right element */ \
}

Definition at line 74 of file tree.h.

◆ SPLAY_FIND

#define SPLAY_FIND (   name,
  x,
  y 
)    name##_SPLAY_FIND(x, y)

Definition at line 281 of file tree.h.

◆ SPLAY_FOREACH

#define SPLAY_FOREACH (   x,
  name,
  head 
)
Value:
for ((x) = SPLAY_MIN(name, head); \
(x) != NULL; \
#define SPLAY_NEXT(name, x, y)
Definition: tree.h:282
#define SPLAY_MIN(name, x)
Definition: tree.h:283

Definition at line 288 of file tree.h.

◆ SPLAY_GENERATE

#define SPLAY_GENERATE (   name,
  type,
  field,
  cmp 
)

Definition at line 161 of file tree.h.

◆ SPLAY_HEAD

#define SPLAY_HEAD (   name,
  type 
)
Value:
struct name { \
struct type *sph_root; /* root of the tree */ \
}

Definition at line 62 of file tree.h.

◆ SPLAY_INF

#define SPLAY_INF   1

Definition at line 277 of file tree.h.

◆ SPLAY_INIT

#define SPLAY_INIT (   root)
Value:
do { \
(root)->sph_root = NULL; \
} while (/*CONSTCOND*/ 0)

Definition at line 70 of file tree.h.

◆ SPLAY_INITIALIZER

#define SPLAY_INITIALIZER (   root)     { NULL }

Definition at line 67 of file tree.h.

◆ SPLAY_INSERT

#define SPLAY_INSERT (   name,
  x,
  y 
)    name##_SPLAY_INSERT(x, y)

Definition at line 279 of file tree.h.

◆ SPLAY_LEFT

#define SPLAY_LEFT (   elm,
  field 
)    (elm)->field.spe_left

Definition at line 80 of file tree.h.

◆ SPLAY_LINKLEFT

#define SPLAY_LINKLEFT (   head,
  tmp,
  field 
)
Value:
do { \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)

Definition at line 98 of file tree.h.

◆ SPLAY_LINKRIGHT

#define SPLAY_LINKRIGHT (   head,
  tmp,
  field 
)
Value:
do { \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)

Definition at line 104 of file tree.h.

◆ SPLAY_MAX

#define SPLAY_MAX (   name,
  x 
)
Value:
: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
#define SPLAY_INF
Definition: tree.h:277
#define SPLAY_EMPTY(head)
Definition: tree.h:83

Definition at line 285 of file tree.h.

◆ SPLAY_MIN

#define SPLAY_MIN (   name,
  x 
)
Value:
: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
#define SPLAY_NEGINF
Definition: tree.h:276

Definition at line 283 of file tree.h.

◆ SPLAY_NEGINF

#define SPLAY_NEGINF   -1

Definition at line 276 of file tree.h.

◆ SPLAY_NEXT

#define SPLAY_NEXT (   name,
  x,
  y 
)    name##_SPLAY_NEXT(x, y)

Definition at line 282 of file tree.h.

◆ SPLAY_PROTOTYPE

#define SPLAY_PROTOTYPE (   name,
  type,
  field,
  cmp 
)

Definition at line 119 of file tree.h.

◆ SPLAY_REMOVE

#define SPLAY_REMOVE (   name,
  x,
  y 
)    name##_SPLAY_REMOVE(x, y)

Definition at line 280 of file tree.h.

◆ SPLAY_RIGHT

#define SPLAY_RIGHT (   elm,
  field 
)    (elm)->field.spe_right

Definition at line 81 of file tree.h.

◆ SPLAY_ROOT

#define SPLAY_ROOT (   head)    (head)->sph_root

Definition at line 82 of file tree.h.

◆ SPLAY_ROTATE_LEFT

#define SPLAY_ROTATE_LEFT (   head,
  tmp,
  field 
)
Value:
do { \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)

Definition at line 92 of file tree.h.

◆ SPLAY_ROTATE_RIGHT

#define SPLAY_ROTATE_RIGHT (   head,
  tmp,
  field 
)
Value:
do { \
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)

Definition at line 86 of file tree.h.