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◆ CongratsDlgProc()
Definition at line 55 of file dialog.c.
57 static BOARD *p_board;
UINT WINAPI GetDlgItemTextW(HWND hDlg, int nIDDlgItem, LPWSTR lpString, int nMaxCount)
WCHAR best_name[3][MAX_PLAYER_NAME_SIZE+1]
BOOL WINAPI SetDlgItemTextW(HWND hDlg, int nIDDlgItem, LPCWSTR lpString)
BOOL WINAPI EndDialog(HWND hwnd, INT_PTR retval)
Referenced by TestBoard().
◆ CustomDlgProc()
Definition at line 23 of file dialog.c.
26 static BOARD *p_board;
BOOL WINAPI SetDlgItemInt(HWND hDlg, int nIDDlgItem, UINT uValue, BOOL bSigned)
void CheckLevel(BOARD *p_board)
UINT WINAPI GetDlgItemInt(HWND hDlg, int nIDDlgItem, BOOL *lpTranslated, BOOL bSigned)
BOOL WINAPI EndDialog(HWND hwnd, INT_PTR retval)
Referenced by SetDifficulty().
◆ TimesDlgProc()
Definition at line 83 of file dialog.c.
85 static BOARD *p_board;
93 for(
i = 0;
i < 3;
i++ )
97 for(
i = 0;
i < 3;
i++ )
BOOL WINAPI SetDlgItemInt(HWND hDlg, int nIDDlgItem, UINT uValue, BOOL bSigned)
WCHAR best_name[3][MAX_PLAYER_NAME_SIZE+1]
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
BOOL WINAPI SetDlgItemTextW(HWND hDlg, int nIDDlgItem, LPCWSTR lpString)
BOOL WINAPI EndDialog(HWND hwnd, INT_PTR retval)
Referenced by MainProc(), and TestBoard().