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asm-386.h
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1 /* $Id: asm-386.h,v 1.1 1997/12/15 03:39:14 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version: 2.6
6  * Copyright (C) 1995-1997 Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: asm-386.h,v $
26  * Revision 1.1 1997/12/15 03:39:14 brianp
27  * Initial revision
28  *
29  */
30 
31 
32 #ifndef ASM_386_H
33 #define ASM_386_H
34 
35 
36 #include "GL/gl.h"
37 
38 
39 /*
40  * Prototypes for assembly functions.
41  */
42 
43 
45  GLfloat m[16], GLfloat s[][4] );
46 
48  GLfloat s[][4] );
49 
50 extern void asm_transform_points3_2d( GLuint n, GLfloat d[][4],
51  GLfloat m[16], GLfloat s[][4] );
52 
54  GLfloat m[16], GLfloat s[][4] );
55 
56 extern void asm_transform_points3_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
57  GLfloat s[][4] );
58 
60  GLfloat m[16], GLfloat s[][4] );
61 
63  GLfloat s[][4] );
64 
65 extern void asm_transform_points4_2d( GLuint n, GLfloat d[][4], GLfloat m[16],
66  GLfloat s[][4] );
67 
69  GLfloat m[16], GLfloat s[][4] );
70 
71 extern void asm_transform_points4_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
72  GLfloat s[][4] );
73 
74 extern void asm_transform_points4_ortho( GLuint n, GLfloat d[][4],
75  GLfloat m[16], GLfloat s[][4] );
76 
78  GLfloat m[16], GLfloat s[][4] );
79 
81  GLfloat m[16],
82  GLfloat s[][4], GLubyte clipmask[],
83  GLubyte *ormask, GLubyte *andmask );
84 
86  GLfloat s[][4], GLubyte clipmask[],
87  GLubyte *ormask, GLubyte *andmask );
88 
90  GLfloat m[16],
91  GLfloat s[][4], GLubyte clipmask[],
92  GLubyte *ormask, GLubyte *andmask );
93 
95  GLfloat m[16],
96  GLfloat s[][4], GLubyte clipmask[],
97  GLubyte *ormask, GLubyte *andmask );
98 
99 #endif
void asm_transform_points4_identity(GLuint n, GLfloat d[][4], GLfloat s[][4])
unsigned char GLubyte
Definition: gl.h:157
GLdouble n
Definition: glext.h:7729
void asm_transform_points4_2d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_project_and_cliptest_identity(GLuint n, GLfloat d[][4], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points3_3d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
const GLfloat * m
Definition: glext.h:10848
void asm_transform_points3_2d_no_rot(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points4_3d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_project_and_cliptest_ortho(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points3_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
#define d
Definition: ke_i.h:81
void asm_transform_points4_ortho(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_2d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_project_and_cliptest_perspective(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points4_2d_no_rot(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
GLdouble s
Definition: gl.h:2039
void asm_transform_points4_perspective(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
unsigned int GLuint
Definition: gl.h:159
void asm_transform_points3_identity(GLuint n, GLfloat d[][4], GLfloat s[][4])
float GLfloat
Definition: gl.h:161
void asm_project_and_cliptest_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points4_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])