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asm-386.h
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1/* $Id: asm-386.h,v 1.1 1997/12/15 03:39:14 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.6
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: asm-386.h,v $
26 * Revision 1.1 1997/12/15 03:39:14 brianp
27 * Initial revision
28 *
29 */
30
31
32#ifndef ASM_386_H
33#define ASM_386_H
34
35
36#include "GL/gl.h"
37
38
39/*
40 * Prototypes for assembly functions.
41 */
42
43
45 GLfloat m[16], GLfloat s[][4] );
46
48 GLfloat s[][4] );
49
51 GLfloat m[16], GLfloat s[][4] );
52
54 GLfloat m[16], GLfloat s[][4] );
55
57 GLfloat s[][4] );
58
60 GLfloat m[16], GLfloat s[][4] );
61
63 GLfloat s[][4] );
64
66 GLfloat s[][4] );
67
69 GLfloat m[16], GLfloat s[][4] );
70
72 GLfloat s[][4] );
73
75 GLfloat m[16], GLfloat s[][4] );
76
78 GLfloat m[16], GLfloat s[][4] );
79
81 GLfloat m[16],
82 GLfloat s[][4], GLubyte clipmask[],
83 GLubyte *ormask, GLubyte *andmask );
84
86 GLfloat s[][4], GLubyte clipmask[],
87 GLubyte *ormask, GLubyte *andmask );
88
90 GLfloat m[16],
91 GLfloat s[][4], GLubyte clipmask[],
92 GLubyte *ormask, GLubyte *andmask );
93
95 GLfloat m[16],
96 GLfloat s[][4], GLubyte clipmask[],
97 GLubyte *ormask, GLubyte *andmask );
98
99#endif
void asm_project_and_cliptest_ortho(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_project_and_cliptest_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points4_ortho(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_project_and_cliptest_perspective(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points4_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points4_2d_no_rot(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_3d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_2d_no_rot(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points4_3d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points4_identity(GLuint n, GLfloat d[][4], GLfloat s[][4])
void asm_transform_points4_2d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_identity(GLuint n, GLfloat d[][4], GLfloat s[][4])
void asm_transform_points4_perspective(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_project_and_cliptest_identity(GLuint n, GLfloat d[][4], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points3_2d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
unsigned char GLubyte
Definition: gl.h:157
float GLfloat
Definition: gl.h:161
GLdouble s
Definition: gl.h:2039
unsigned int GLuint
Definition: gl.h:159
GLdouble n
Definition: glext.h:7729
const GLfloat * m
Definition: glext.h:10848
#define d
Definition: ke_i.h:81