void asm_project_and_cliptest_ortho(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_project_and_cliptest_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points4_ortho(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_project_and_cliptest_perspective(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points4_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points4_2d_no_rot(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_3d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_general(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_2d_no_rot(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points4_3d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points4_identity(GLuint n, GLfloat d[][4], GLfloat s[][4])
void asm_transform_points4_2d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_transform_points3_identity(GLuint n, GLfloat d[][4], GLfloat s[][4])
void asm_transform_points4_perspective(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
void asm_project_and_cliptest_identity(GLuint n, GLfloat d[][4], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
void asm_transform_points3_2d(GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])