ReactOS  0.4.13-dev-99-g7e18b6d
asm-386.h File Reference
#include "GL/gl.h"
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Functions

void asm_transform_points3_general (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points3_identity (GLuint n, GLfloat d[][4], GLfloat s[][4])
 
void asm_transform_points3_2d (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points3_2d_no_rot (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points3_3d (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points4_general (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points4_identity (GLuint n, GLfloat d[][4], GLfloat s[][4])
 
void asm_transform_points4_2d (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points4_2d_no_rot (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points4_3d (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points4_ortho (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_transform_points4_perspective (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4])
 
void asm_project_and_cliptest_general (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
 
void asm_project_and_cliptest_identity (GLuint n, GLfloat d[][4], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
 
void asm_project_and_cliptest_ortho (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
 
void asm_project_and_cliptest_perspective (GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask)
 

Function Documentation

◆ asm_project_and_cliptest_general()

void asm_project_and_cliptest_general ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4],
GLubyte  clipmask[],
GLubyte ormask,
GLubyte andmask 
)

Referenced by project_and_cliptest().

◆ asm_project_and_cliptest_identity()

void asm_project_and_cliptest_identity ( GLuint  n,
GLfloat  d[][4],
GLfloat  s[][4],
GLubyte  clipmask[],
GLubyte ormask,
GLubyte andmask 
)

Referenced by project_and_cliptest().

◆ asm_project_and_cliptest_ortho()

void asm_project_and_cliptest_ortho ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4],
GLubyte  clipmask[],
GLubyte ormask,
GLubyte andmask 
)

Referenced by project_and_cliptest().

◆ asm_project_and_cliptest_perspective()

void asm_project_and_cliptest_perspective ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4],
GLubyte  clipmask[],
GLubyte ormask,
GLubyte andmask 
)

Referenced by project_and_cliptest().

◆ asm_transform_points3_2d()

void asm_transform_points3_2d ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

Referenced by transform_points3().

◆ asm_transform_points3_2d_no_rot()

void asm_transform_points3_2d_no_rot ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

Referenced by transform_points3().

◆ asm_transform_points3_3d()

void asm_transform_points3_3d ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

Referenced by transform_points3().

◆ asm_transform_points3_general()

void asm_transform_points3_general ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

Referenced by transform_points3().

◆ asm_transform_points3_identity()

void asm_transform_points3_identity ( GLuint  n,
GLfloat  d[][4],
GLfloat  s[][4] 
)

Referenced by transform_points3().

◆ asm_transform_points4_2d()

void asm_transform_points4_2d ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

◆ asm_transform_points4_2d_no_rot()

void asm_transform_points4_2d_no_rot ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

Referenced by transform_points4().

◆ asm_transform_points4_3d()

void asm_transform_points4_3d ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

◆ asm_transform_points4_general()

void asm_transform_points4_general ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

◆ asm_transform_points4_identity()

void asm_transform_points4_identity ( GLuint  n,
GLfloat  d[][4],
GLfloat  s[][4] 
)

Referenced by transform_points4().

◆ asm_transform_points4_ortho()

void asm_transform_points4_ortho ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)

◆ asm_transform_points4_perspective()

void asm_transform_points4_perspective ( GLuint  n,
GLfloat  d[][4],
GLfloat  m[16],
GLfloat  s[][4] 
)