ReactOS 0.4.15-dev-7942-gd23573b
skiplist.h File Reference
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Classes

struct  _SKIPLIST_NODE
 
struct  _SKIPLIST
 

Typedefs

typedef PVOID(WINAPIPSKIPLIST_ALLOCATE_ROUTINE) (DWORD)
 
typedef int(WINAPIPSKIPLIST_COMPARE_ROUTINE) (PVOID, PVOID)
 
typedef void(WINAPIPSKIPLIST_FREE_ROUTINE) (PVOID)
 
typedef struct _SKIPLIST_NODE SKIPLIST_NODE
 
typedef struct _SKIPLIST_NODEPSKIPLIST_NODE
 
typedef struct _SKIPLIST SKIPLIST
 
typedef struct _SKIPLISTPSKIPLIST
 

Functions

 C_ASSERT (SKIPLIST_LEVELS >=1)
 
 C_ASSERT (SKIPLIST_LEVELS<=31)
 
void InitializeSkiplist (PSKIPLIST Skiplist, PSKIPLIST_ALLOCATE_ROUTINE AllocateRoutine, PSKIPLIST_COMPARE_ROUTINE CompareRoutine, PSKIPLIST_FREE_ROUTINE FreeRoutine)
 
BOOL InsertElementSkiplist (PSKIPLIST Skiplist, PVOID Element)
 
BOOL InsertTailElementSkiplist (PSKIPLIST Skiplist, PVOID Element)
 
PVOID DeleteElementSkiplist (PSKIPLIST Skiplist, PVOID Element)
 
PVOID LookupElementSkiplist (PSKIPLIST Skiplist, PVOID Element, PDWORD ElementIndex)
 
PSKIPLIST_NODE LookupNodeByIndexSkiplist (PSKIPLIST Skiplist, DWORD ElementIndex)
 

Typedef Documentation

◆ PSKIPLIST

◆ PSKIPLIST_ALLOCATE_ROUTINE

typedef PVOID(WINAPI * PSKIPLIST_ALLOCATE_ROUTINE) (DWORD)

Definition at line 22 of file skiplist.h.

◆ PSKIPLIST_COMPARE_ROUTINE

typedef int(WINAPI * PSKIPLIST_COMPARE_ROUTINE) (PVOID, PVOID)

Definition at line 23 of file skiplist.h.

◆ PSKIPLIST_FREE_ROUTINE

typedef void(WINAPI * PSKIPLIST_FREE_ROUTINE) (PVOID)

Definition at line 24 of file skiplist.h.

◆ PSKIPLIST_NODE

◆ SKIPLIST

◆ SKIPLIST_NODE

Function Documentation

◆ C_ASSERT() [1/2]

C_ASSERT ( SKIPLIST_LEVELS >=  1)

◆ C_ASSERT() [2/2]

C_ASSERT ( SKIPLIST_LEVELS<=  31)

◆ DeleteElementSkiplist()

PVOID DeleteElementSkiplist ( PSKIPLIST  Skiplist,
PVOID  Element 
)

Definition at line 146 of file skiplist.c.

147{
148 CHAR i;
149 PSKIPLIST_NODE pLastComparedNode = NULL;
150 PSKIPLIST_NODE pNode = &Skiplist->Head;
152 PVOID pReturnValue;
153
154 // Find the node on every currently used level, after which the node to be deleted must follow.
155 // This can be done efficiently by starting from the maximum level and going down a level each time a position has been found.
156 for (i = Skiplist->MaximumLevel + 1; --i >= 0;)
157 {
158 while (pNode->Next[i] && pNode->Next[i] != pLastComparedNode && Skiplist->CompareRoutine(pNode->Next[i]->Element, Element) < 0)
159 pNode = pNode->Next[i];
160
161 // Reduce the number of comparisons by not comparing the same node on different levels twice.
162 pLastComparedNode = pNode->Next[i];
163 pUpdate[i] = pNode;
164 }
165
166 // Check if the node we're looking for has been found.
167 pNode = pNode->Next[0];
168 if (!pNode || Skiplist->CompareRoutine(pNode->Element, Element) != 0)
169 {
170 // It hasn't been found, so there's nothing to delete.
171 return NULL;
172 }
173
174 // Beginning at the lowest level, remove the node from each level of the list and merge distances.
175 // We can stop as soon as we found the first level that doesn't contain the node.
176 for (i = 0; i <= Skiplist->MaximumLevel && pUpdate[i]->Next[i] == pNode; i++)
177 {
178 pUpdate[i]->Distance[i] += pNode->Distance[i] - 1;
179 pUpdate[i]->Next[i] = pNode->Next[i];
180 }
181
182 // Now decrement the distance of the corresponding node in levels higher than the deleted node's level to account for the deleted node.
183 while (i <= Skiplist->MaximumLevel)
184 {
185 --pUpdate[i]->Distance[i];
186 i++;
187 }
188
189 // Return the deleted element (so the caller can free it if necessary) and free the memory for the node itself (allocated by us).
190 pReturnValue = pNode->Element;
191 Skiplist->FreeRoutine(pNode);
192
193 // Find all levels which now contain no more nodes and reduce the maximum level of the entire Skiplist accordingly.
194 while (Skiplist->MaximumLevel > 0 && !Skiplist->Head.Next[Skiplist->MaximumLevel])
195 --Skiplist->MaximumLevel;
196
197 // We've successfully deleted the node :)
198 --Skiplist->NodeCount;
199 return pReturnValue;
200}
#define NULL
Definition: types.h:112
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
DWORD Distance[SKIPLIST_LEVELS]
Definition: skiplist.h:29
struct _SKIPLIST_NODE * Next[SKIPLIST_LEVELS]
Definition: skiplist.h:30
PVOID Element
Definition: skiplist.h:31
CHAR MaximumLevel
Definition: skiplist.h:38
PSKIPLIST_COMPARE_ROUTINE CompareRoutine
Definition: skiplist.h:41
SKIPLIST_NODE Head
Definition: skiplist.h:37
PSKIPLIST_FREE_ROUTINE FreeRoutine
Definition: skiplist.h:42
DWORD NodeCount
Definition: skiplist.h:39
#define SKIPLIST_LEVELS
Definition: precomp.h:30
char CHAR
Definition: xmlstorage.h:175

Referenced by _LocalSetJobLevel1(), _LocalSetJobLevel2(), FreeJob(), and main().

◆ InitializeSkiplist()

void InitializeSkiplist ( PSKIPLIST  Skiplist,
PSKIPLIST_ALLOCATE_ROUTINE  AllocateRoutine,
PSKIPLIST_COMPARE_ROUTINE  CompareRoutine,
PSKIPLIST_FREE_ROUTINE  FreeRoutine 
)

Definition at line 220 of file skiplist.c.

221{
222 // Store the routines.
224 Skiplist->CompareRoutine = CompareRoutine;
225 Skiplist->FreeRoutine = FreeRoutine;
226
227 // Initialize the members and pointers.
228 // The Distance array is only used when a node is non-NULL, so it doesn't need initialization.
229 Skiplist->MaximumLevel = 0;
230 Skiplist->NodeCount = 0;
231 ZeroMemory(Skiplist->Head.Next, sizeof(Skiplist->Head.Next));
232}
PSKIPLIST_ALLOCATE_ROUTINE AllocateRoutine
Definition: skiplist.h:40
#define ZeroMemory
Definition: winbase.h:1712
_In_ PRTL_GENERIC_COMPARE_ROUTINE _In_ PRTL_GENERIC_ALLOCATE_ROUTINE _In_ PRTL_GENERIC_FREE_ROUTINE FreeRoutine
Definition: rtlfuncs.h:1090
_In_ PRTL_GENERIC_COMPARE_ROUTINE _In_ PRTL_GENERIC_ALLOCATE_ROUTINE AllocateRoutine
Definition: rtlfuncs.h:1089
_In_ PRTL_GENERIC_COMPARE_ROUTINE CompareRoutine
Definition: rtlfuncs.h:1088

Referenced by InitializeGlobalJobList(), InitializePrinterJobList(), InitializePrinterList(), and main().

◆ InsertElementSkiplist()

BOOL InsertElementSkiplist ( PSKIPLIST  Skiplist,
PVOID  Element 
)

Definition at line 250 of file skiplist.c.

251{
252 CHAR i;
253 DWORD dwDistance[SKIPLIST_LEVELS + 1] = { 0 };
254 PSKIPLIST_NODE pLastComparedNode = NULL;
255 PSKIPLIST_NODE pNode = &Skiplist->Head;
257
258 // Find the node on every currently used level, after which the new node needs to be inserted.
259 // This can be done efficiently by starting from the maximum level and going down a level each time a position has been found.
260 for (i = Skiplist->MaximumLevel + 1; --i >= 0;)
261 {
262 // When entering this level, we begin at the distance of the last level we walked through.
263 dwDistance[i] = dwDistance[i + 1];
264
265 while (pNode->Next[i] && pNode->Next[i] != pLastComparedNode && Skiplist->CompareRoutine(pNode->Next[i]->Element, Element) < 0)
266 {
267 // Save our position in every level when walking through the nodes.
268 dwDistance[i] += pNode->Distance[i];
269
270 // Advance to the next node.
271 pNode = pNode->Next[i];
272 }
273
274 // Reduce the number of comparisons by not comparing the same node on different levels twice.
275 pLastComparedNode = pNode->Next[i];
276 pUpdate[i] = pNode;
277 }
278
279 // Check if the node already exists in the Skiplist.
280 pNode = pNode->Next[0];
281 if (pNode && Skiplist->CompareRoutine(pNode->Element, Element) == 0)
282 {
283 // All elements to be inserted mustn't exist in the list, so we see this as a failure.
284 return FALSE;
285 }
286
287 // The rest of the procedure is the same for both insertion functions.
288 return _InsertElementSkiplistWithInformation(Skiplist, Element, pUpdate, dwDistance);
289}
#define FALSE
Definition: types.h:117
unsigned long DWORD
Definition: ntddk_ex.h:95
static BOOL _InsertElementSkiplistWithInformation(PSKIPLIST Skiplist, PVOID Element, PSKIPLIST_NODE *pUpdate, DWORD *dwDistance)
Definition: skiplist.c:71

Referenced by _LocalSetJobLevel1(), _LocalSetJobLevel2(), CreateJob(), InitializeGlobalJobList(), InitializePrinterList(), and main().

◆ InsertTailElementSkiplist()

BOOL InsertTailElementSkiplist ( PSKIPLIST  Skiplist,
PVOID  Element 
)

Definition at line 308 of file skiplist.c.

309{
310 CHAR i;
311 DWORD dwDistance[SKIPLIST_LEVELS + 1] = { 0 };
312 PSKIPLIST_NODE pNode = &Skiplist->Head;
314
315 // Find the last node on every currently used level, after which the new node needs to be inserted.
316 // This can be done efficiently by starting from the maximum level and going down a level each time a position has been found.
317 for (i = Skiplist->MaximumLevel + 1; --i >= 0;)
318 {
319 // When entering this level, we begin at the distance of the last level we walked through.
320 dwDistance[i] = dwDistance[i + 1];
321
322 while (pNode->Next[i])
323 {
324 // Save our position in every level when walking through the nodes.
325 dwDistance[i] += pNode->Distance[i];
326
327 // Advance to the next node.
328 pNode = pNode->Next[i];
329 }
330
331 pUpdate[i] = pNode;
332 }
333
334 // The rest of the procedure is the same for both insertion functions.
335 return _InsertElementSkiplistWithInformation(Skiplist, Element, pUpdate, dwDistance);
336}

Referenced by CreateJob().

◆ LookupElementSkiplist()

PVOID LookupElementSkiplist ( PSKIPLIST  Skiplist,
PVOID  Element,
PDWORD  ElementIndex 
)

Definition at line 357 of file skiplist.c.

358{
359 CHAR i;
360 DWORD dwIndex = 0;
361 PSKIPLIST_NODE pLastComparedNode = NULL;
362 PSKIPLIST_NODE pNode = &Skiplist->Head;
363
364 // Do the efficient lookup in Skiplists:
365 // * Start from the maximum level.
366 // * Walk through all nodes on this level that come before the node we're looking for.
367 // * When we have reached such a node, go down a level and continue there.
368 // * Repeat these steps till we're in level 0, right in front of the node we're looking for.
369 for (i = Skiplist->MaximumLevel + 1; --i >= 0;)
370 {
371 while (pNode->Next[i] && pNode->Next[i] != pLastComparedNode && Skiplist->CompareRoutine(pNode->Next[i]->Element, Element) < 0)
372 {
373 dwIndex += pNode->Distance[i];
374 pNode = pNode->Next[i];
375 }
376
377 // Reduce the number of comparisons by not comparing the same node on different levels twice.
378 pLastComparedNode = pNode->Next[i];
379 }
380
381 // We must be right in front of the node we're looking for now, otherwise it doesn't exist in the Skiplist at all.
382 pNode = pNode->Next[0];
383 if (!pNode || Skiplist->CompareRoutine(pNode->Element, Element) != 0)
384 {
385 // It hasn't been found, so there's nothing to return.
386 return NULL;
387 }
388
389 // Return the index of the element if the caller is interested.
390 if (ElementIndex)
391 *ElementIndex = dwIndex;
392
393 // Return the stored element of the found node.
394 return pNode->Element;
395}

Referenced by _GetNextJobID(), _LocalGetJobLevel1(), _LocalGetJobLevel2(), _LocalOpenPrinterHandle(), LocalGetJob(), LocalScheduleJob(), LocalSetJob(), main(), and ReadJobShadowFile().

◆ LookupNodeByIndexSkiplist()

PSKIPLIST_NODE LookupNodeByIndexSkiplist ( PSKIPLIST  Skiplist,
DWORD  ElementIndex 
)

Definition at line 412 of file skiplist.c.

413{
414 CHAR i;
415 DWORD dwIndex = 0;
416 PSKIPLIST_NODE pNode = &Skiplist->Head;
417
418 // The only way the node can't be found is when the index is out of range.
419 if (ElementIndex >= Skiplist->NodeCount)
420 return NULL;
421
422 // Do the efficient lookup in Skiplists:
423 // * Start from the maximum level.
424 // * Walk through all nodes on this level that come before the node we're looking for.
425 // * When we have reached such a node, go down a level and continue there.
426 // * Repeat these steps till we're in level 0, right in front of the node we're looking for.
427 for (i = Skiplist->MaximumLevel + 1; --i >= 0;)
428 {
429 // We compare with <= instead of < here, because the added distances make up a 1-based index while ElementIndex is zero-based,
430 // so we have to jump one node further.
431 while (pNode->Next[i] && dwIndex + pNode->Distance[i] <= ElementIndex)
432 {
433 dwIndex += pNode->Distance[i];
434 pNode = pNode->Next[i];
435 }
436 }
437
438 // We are right in front of the node we're looking for now.
439 return pNode->Next[0];
440}

Referenced by LocalEnumJobs(), and main().