ReactOS 0.4.16-dev-297-gc569aee
thredsup.c File Reference
#include <srv.h>
#include <debug.h>
Include dependency graph for thredsup.c:

Go to the source code of this file.

Macros

#define NDEBUG
 
#define CsrHashThread(t)   (HandleToUlong(t) % NUMBER_THREAD_HASH_BUCKETS)
 

Functions

BOOLEAN NTAPI ProtectHandle (IN HANDLE ObjectHandle)
 
BOOLEAN NTAPI UnProtectHandle (IN HANDLE ObjectHandle)
 
PCSR_THREAD NTAPI CsrAllocateThread (IN PCSR_PROCESS CsrProcess)
 
VOID NTAPI CsrLockedReferenceThread (IN PCSR_THREAD CsrThread)
 
PCSR_THREAD NTAPI CsrLocateThreadByClientId (OUT PCSR_PROCESS *Process OPTIONAL, IN PCLIENT_ID ClientId)
 
PCSR_THREAD NTAPI CsrLocateThreadInProcess (IN PCSR_PROCESS CsrProcess OPTIONAL, IN PCLIENT_ID Cid)
 
NTSTATUS NTAPI CsrInsertThread (IN PCSR_PROCESS Process, IN PCSR_THREAD Thread)
 
VOID NTAPI CsrDeallocateThread (IN PCSR_THREAD CsrThread)
 
VOID NTAPI CsrRemoveThread (IN PCSR_THREAD CsrThread)
 
VOID NTAPI CsrThreadRefcountZero (IN PCSR_THREAD CsrThread)
 
VOID NTAPI CsrLockedDereferenceThread (IN PCSR_THREAD CsrThread)
 
PCSR_THREAD NTAPI CsrAddStaticServerThread (IN HANDLE hThread, IN PCLIENT_ID ClientId, IN ULONG ThreadFlags)
 
NTSTATUS NTAPI CsrCreateRemoteThread (IN HANDLE hThread, IN PCLIENT_ID ClientId)
 
NTSTATUS NTAPI CsrCreateThread (IN PCSR_PROCESS CsrProcess, IN HANDLE hThread, IN PCLIENT_ID ClientId, IN BOOLEAN HaveClient)
 
VOID NTAPI CsrDereferenceThread (IN PCSR_THREAD CsrThread)
 
NTSTATUS NTAPI CsrDestroyThread (IN PCLIENT_ID Cid)
 
NTSTATUS NTAPI CsrExecServerThread (IN PVOID ThreadHandler, IN ULONG Flags)
 
NTSTATUS NTAPI CsrLockThreadByClientId (IN HANDLE Tid, OUT PCSR_THREAD *CsrThread)
 
VOID NTAPI CsrReferenceThread (IN PCSR_THREAD CsrThread)
 
NTSTATUS NTAPI CsrUnlockThread (IN PCSR_THREAD CsrThread)
 

Variables

LIST_ENTRY CsrThreadHashTable [NUMBER_THREAD_HASH_BUCKETS]
 

Macro Definition Documentation

◆ CsrHashThread

#define CsrHashThread (   t)    (HandleToUlong(t) % NUMBER_THREAD_HASH_BUCKETS)

Definition at line 17 of file thredsup.c.

◆ NDEBUG

#define NDEBUG

Definition at line 14 of file thredsup.c.

Function Documentation

◆ CsrAddStaticServerThread()

PCSR_THREAD NTAPI CsrAddStaticServerThread ( IN HANDLE  hThread,
IN PCLIENT_ID  ClientId,
IN ULONG  ThreadFlags 
)

Definition at line 512 of file thredsup.c.

515{
516 PCSR_THREAD CsrThread;
517
518 /* Get the Lock */
520
521 /* Allocate the Server Thread */
523 if (CsrThread)
524 {
525 /* Setup the Object */
526 CsrThread->ThreadHandle = hThread;
528 CsrThread->ClientId = *ClientId;
529 CsrThread->Flags = ThreadFlags;
530
531 /* Insert it into the Thread List */
533
534 /* Increment the thread count */
536 }
537 else
538 {
539 DPRINT1("CsrAddStaticServerThread: alloc failed for thread 0x%x\n", hThread);
540 }
541
542 /* Release the Process Lock and return */
544 return CsrThread;
545}
#define DPRINT1
Definition: precomp.h:8
#define InsertTailList(ListHead, Entry)
HANDLE hThread
Definition: wizard.c:28
ULONG ThreadCount
Definition: csrsrv.h:55
LIST_ENTRY ThreadList
Definition: csrsrv.h:40
ULONG Flags
Definition: csrsrv.h:72
HANDLE ThreadHandle
Definition: csrsrv.h:71
CLIENT_ID ClientId
Definition: csrsrv.h:68
LIST_ENTRY Link
Definition: csrsrv.h:66
PCSR_PROCESS CsrRootProcess
Definition: procsup.c:22
#define CsrAcquireProcessLock()
Definition: api.h:12
#define CsrReleaseProcessLock()
Definition: api.h:15
BOOLEAN NTAPI ProtectHandle(IN HANDLE ObjectHandle)
Definition: thredsup.c:39
PCSR_THREAD NTAPI CsrAllocateThread(IN PCSR_PROCESS CsrProcess)
Definition: thredsup.c:119
_Out_ PCLIENT_ID ClientId
Definition: kefuncs.h:1151

Referenced by CsrApiPortInitialize(), CsrpCheckRequestThreads(), CsrSbApiPortInitialize(), and GuiInit().

◆ CsrAllocateThread()

PCSR_THREAD NTAPI CsrAllocateThread ( IN PCSR_PROCESS  CsrProcess)

Definition at line 119 of file thredsup.c.

120{
121 PCSR_THREAD CsrThread;
122
123 /* Allocate the structure */
124 CsrThread = RtlAllocateHeap(CsrHeap, HEAP_ZERO_MEMORY, sizeof(CSR_THREAD));
125 if (!CsrThread) return NULL;
126
127 /* Reference the Thread and Process */
128 CsrLockedReferenceThread(CsrThread);
130
131 /* Set the Parent Process */
132 CsrThread->Process = CsrProcess;
133
134 /* Return Thread */
135 return CsrThread;
136}
PVOID NTAPI RtlAllocateHeap(IN PVOID HeapHandle, IN ULONG Flags, IN SIZE_T Size)
Definition: heap.c:590
#define NULL
Definition: types.h:112
#define HEAP_ZERO_MEMORY
Definition: compat.h:134
PCSR_PROCESS Process
Definition: csrsrv.h:69
VOID NTAPI CsrLockedReferenceProcess(IN PCSR_PROCESS CsrProcess)
Definition: procsup.c:233
HANDLE CsrHeap
Definition: init.c:25
VOID NTAPI CsrLockedReferenceThread(IN PCSR_THREAD CsrThread)
Definition: thredsup.c:154
PKPROCESS CsrProcess
Definition: videoprt.c:39

Referenced by CsrAddStaticServerThread(), CsrCreateProcess(), CsrCreateRemoteThread(), CsrCreateThread(), CsrExecServerThread(), and CsrSbCreateSession().

◆ CsrCreateRemoteThread()

NTSTATUS NTAPI CsrCreateRemoteThread ( IN HANDLE  hThread,
IN PCLIENT_ID  ClientId 
)

Definition at line 569 of file thredsup.c.

571{
573 HANDLE ThreadHandle;
574 PCSR_THREAD CsrThread;
576 KERNEL_USER_TIMES KernelTimes;
577
578 /* Get the Thread Create Time */
581 &KernelTimes,
582 sizeof(KernelTimes),
583 NULL);
584 if (!NT_SUCCESS(Status))
585 {
586 DPRINT1("Failed to query thread times: %lx\n", Status);
587 return Status;
588 }
589
590 /* Lock the Owner Process */
592 if (!NT_SUCCESS(Status))
593 {
594 DPRINT1("No known process for %lx\n", ClientId->UniqueProcess);
595 return Status;
596 }
597
598 /* Make sure the thread didn't terminate */
599 if (KernelTimes.ExitTime.QuadPart)
600 {
601 /* Unlock the process and return */
603 DPRINT1("Dead thread: %I64x\n", KernelTimes.ExitTime.QuadPart);
605 }
606
607 /* Allocate a CSR Thread Structure */
608 CsrThread = CsrAllocateThread(CsrProcess);
609 if (!CsrThread)
610 {
611 DPRINT1("CSRSRV: %s: out of memory!\n", __FUNCTION__);
613 return STATUS_NO_MEMORY;
614 }
615
616 /* Duplicate the Thread Handle */
618 hThread,
620 &ThreadHandle,
621 0,
622 0,
624 /* Allow failure */
625 if (!NT_SUCCESS(Status))
626 {
627 DPRINT1("Thread duplication failed: %lx\n", Status);
628 ThreadHandle = hThread;
629 }
630
631 /* Save the data we have */
632 CsrThread->CreateTime = KernelTimes.CreateTime;
633 CsrThread->ClientId = *ClientId;
634 CsrThread->ThreadHandle = ThreadHandle;
635 ProtectHandle(ThreadHandle);
636 CsrThread->Flags = 0;
637
638 /* Insert the Thread into the Process */
639 Status = CsrInsertThread(CsrProcess, CsrThread);
640 if (!NT_SUCCESS(Status))
641 {
642 /* Bail out */
643 if (CsrThread->ThreadHandle != hThread) NtClose(CsrThread->ThreadHandle);
645 CsrDeallocateThread(CsrThread);
646 return Status;
647 }
648
649 /* Release the lock and return */
651 return STATUS_SUCCESS;
652}
LONG NTSTATUS
Definition: precomp.h:26
NTSTATUS NTAPI CsrUnlockProcess(IN PCSR_PROCESS CsrProcess)
Definition: procsup.c:1410
NTSTATUS NTAPI CsrLockProcessByClientId(IN HANDLE Pid, OUT PCSR_PROCESS *CsrProcess OPTIONAL)
#define STATUS_NO_MEMORY
Definition: d3dkmdt.h:51
#define NT_SUCCESS(StatCode)
Definition: apphelp.c:33
@ ThreadTimes
Definition: compat.h:936
#define __FUNCTION__
Definition: types.h:116
Status
Definition: gdiplustypes.h:25
#define NtCurrentProcess()
Definition: nt_native.h:1657
NTSTATUS NTAPI NtClose(IN HANDLE Handle)
Definition: obhandle.c:3402
NTSTATUS NTAPI NtQueryInformationThread(IN HANDLE ThreadHandle, IN THREADINFOCLASS ThreadInformationClass, OUT PVOID ThreadInformation, IN ULONG ThreadInformationLength, OUT PULONG ReturnLength OPTIONAL)
Definition: query.c:2624
#define STATUS_THREAD_IS_TERMINATING
Definition: ntstatus.h:311
NTSTATUS NTAPI NtDuplicateObject(IN HANDLE SourceProcessHandle, IN HANDLE SourceHandle, IN HANDLE TargetProcessHandle OPTIONAL, OUT PHANDLE TargetHandle OPTIONAL, IN ACCESS_MASK DesiredAccess, IN ULONG HandleAttributes, IN ULONG Options)
Definition: obhandle.c:3410
#define STATUS_SUCCESS
Definition: shellext.h:65
HANDLE UniqueProcess
Definition: compat.h:825
LARGE_INTEGER CreateTime
Definition: csrsrv.h:65
LARGE_INTEGER CreateTime
Definition: winternl.h:1060
LARGE_INTEGER ExitTime
Definition: winternl.h:1061
NTSTATUS NTAPI CsrInsertThread(IN PCSR_PROCESS Process, IN PCSR_THREAD Thread)
Definition: thredsup.c:297
VOID NTAPI CsrDeallocateThread(IN PCSR_THREAD CsrThread)
Definition: thredsup.c:345
LONGLONG QuadPart
Definition: typedefs.h:114
#define DUPLICATE_SAME_ACCESS

Referenced by CreateRemoteThread().

◆ CsrCreateThread()

NTSTATUS NTAPI CsrCreateThread ( IN PCSR_PROCESS  CsrProcess,
IN HANDLE  hThread,
IN PCLIENT_ID  ClientId,
IN BOOLEAN  HaveClient 
)

Definition at line 678 of file thredsup.c.

682{
684 PCSR_THREAD CsrThread, CurrentThread;
685 PCSR_PROCESS CurrentProcess;
686 CLIENT_ID CurrentCid;
687 KERNEL_USER_TIMES KernelTimes;
688
689 if (HaveClient)
690 {
691 /* Get the current thread and CID */
692 CurrentThread = CsrGetClientThread();
693 CurrentCid = CurrentThread->ClientId;
694
695 /* Acquire the Process Lock */
697
698 /* Get the current Process and make sure the Thread is valid with this CID */
699 CurrentThread = CsrLocateThreadByClientId(&CurrentProcess, &CurrentCid);
700
701 /* Something is wrong if we get an empty thread back */
702 if (!CurrentThread)
703 {
704 DPRINT1("CSRSRV: %s: invalid thread!\n", __FUNCTION__);
707 }
708 }
709 else
710 {
711 /* Acquire the Process Lock */
713 }
714
715 /* Get the Thread Create Time */
718 &KernelTimes,
719 sizeof(KernelTimes),
720 NULL);
721 if (!NT_SUCCESS(Status))
722 {
724 return Status;
725 }
726
727 /* Allocate a CSR Thread Structure */
728 CsrThread = CsrAllocateThread(CsrProcess);
729 if (!CsrThread)
730 {
731 DPRINT1("CSRSRV: %s: out of memory!\n", __FUNCTION__);
733 return STATUS_NO_MEMORY;
734 }
735
736 /* Save the data we have */
737 CsrThread->CreateTime = KernelTimes.CreateTime;
738 CsrThread->ClientId = *ClientId;
739 CsrThread->ThreadHandle = hThread;
741 CsrThread->Flags = 0;
742
743 /* Insert the Thread into the Process */
744 Status = CsrInsertThread(CsrProcess, CsrThread);
745 if (!NT_SUCCESS(Status))
746 {
747 /* Bail out */
749 CsrDeallocateThread(CsrThread);
750 return Status;
751 }
752
753 /* Release the lock and return */
755
756 return STATUS_SUCCESS;
757}
#define CsrGetClientThread()
Definition: csrsrv.h:77
PCSR_THREAD NTAPI CsrLocateThreadByClientId(OUT PCSR_PROCESS *Process OPTIONAL, IN PCLIENT_ID ClientId)
Definition: thredsup.c:182

Referenced by CSR_API().

◆ CsrDeallocateThread()

VOID NTAPI CsrDeallocateThread ( IN PCSR_THREAD  CsrThread)

Definition at line 345 of file thredsup.c.

346{
347 /* Free the process object from the heap */
348 // ASSERT(CsrThread->WaitBlock == NULL);
349 RtlFreeHeap(CsrHeap, 0, CsrThread);
350}
BOOLEAN NTAPI RtlFreeHeap(IN PVOID HeapHandle, IN ULONG Flags, IN PVOID HeapBase)
Definition: heap.c:608

Referenced by CsrCreateProcess(), CsrCreateRemoteThread(), CsrCreateThread(), CsrExecServerThread(), CsrSbCreateSession(), and CsrThreadRefcountZero().

◆ CsrDereferenceThread()

VOID NTAPI CsrDereferenceThread ( IN PCSR_THREAD  CsrThread)

Definition at line 776 of file thredsup.c.

777{
778 /* Acquire process lock */
780
781 /* Decrease reference count */
782 ASSERT(CsrThread->ReferenceCount > 0);
783 if ((--CsrThread->ReferenceCount) == 0)
784 {
785 /* Call the generic cleanup code */
786 CsrThreadRefcountZero(CsrThread);
787 }
788 else
789 {
790 /* Just release the lock */
792 }
793}
#define ASSERT(a)
Definition: mode.c:44
VOID NTAPI CsrThreadRefcountZero(IN PCSR_THREAD CsrThread)
Definition: thredsup.c:424

Referenced by CsrApiRequestThread(), CsrDereferenceWait(), CsrNotifyWaitBlock(), GuiConsoleInputThread(), and NotifyUserProcessForShutdown().

◆ CsrDestroyThread()

NTSTATUS NTAPI CsrDestroyThread ( IN PCLIENT_ID  Cid)

Definition at line 814 of file thredsup.c.

815{
816 CLIENT_ID ClientId = *Cid;
817 PCSR_THREAD CsrThread;
819
820 /* Acquire lock */
822
823 /* Find the thread */
825 &ClientId);
826
827 /* Make sure we got one back, and that it's not already gone */
828 if (!CsrThread || (CsrThread->Flags & CsrThreadTerminated))
829 {
830 /* Release the lock and return failure */
833 }
834
835 /* Set the terminated flag */
836 CsrThread->Flags |= CsrThreadTerminated;
837
838 /* Acquire the Wait Lock */
840
841 /* Do we have an active wait block? */
842 if (CsrThread->WaitBlock)
843 {
844 /* Notify waiters of termination */
845 CsrNotifyWaitBlock(CsrThread->WaitBlock,
846 NULL,
847 NULL,
848 NULL,
850 TRUE);
851 }
852
853 /* Release the Wait Lock */
855
856 /* Dereference the thread */
858
859 /* Release the Process Lock and return success */
861 return STATUS_SUCCESS;
862}
@ CsrProcessTerminating
Definition: csrsrv.h:85
@ CsrThreadTerminated
Definition: csrsrv.h:106
#define TRUE
Definition: types.h:120
struct _CSR_WAIT_BLOCK * WaitBlock
Definition: csrsrv.h:70
#define CsrAcquireWaitLock()
Definition: api.h:21
BOOLEAN NTAPI CsrNotifyWaitBlock(IN PCSR_WAIT_BLOCK WaitBlock, IN PLIST_ENTRY WaitList, IN PVOID WaitArgument1, IN PVOID WaitArgument2, IN ULONG WaitFlags, IN BOOLEAN DereferenceThread)
Definition: wait.c:120
#define CsrReleaseWaitLock()
Definition: api.h:24
VOID NTAPI CsrLockedDereferenceThread(IN PCSR_THREAD CsrThread)
Definition: thredsup.c:467

Referenced by CsrApiRequestThread().

◆ CsrExecServerThread()

NTSTATUS NTAPI CsrExecServerThread ( IN PVOID  ThreadHandler,
IN ULONG  Flags 
)

Definition at line 886 of file thredsup.c.

888{
889 PCSR_THREAD CsrThread;
893
894 /* Acquire process lock */
896
897 /* Allocate a CSR Thread in the Root Process */
900 if (!CsrThread)
901 {
902 /* Fail */
904 return STATUS_NO_MEMORY;
905 }
906
907 /* Create the Thread */
909 NULL,
910 FALSE,
911 0,
912 0,
913 0,
914 ThreadHandler,
915 NULL,
916 &hThread,
917 &ClientId);
918 if (!NT_SUCCESS(Status))
919 {
920 /* Fail */
921 CsrDeallocateThread(CsrThread);
923 return Status;
924 }
925
926 /* Setup the Thread Object */
927 CsrThread->ThreadHandle = hThread;
929 CsrThread->ClientId = ClientId;
930 CsrThread->Flags = Flags;
931
932 /* Insert it into the Thread List */
934
935 /* Increase the thread count */
937
938 /* Return */
940 return Status;
941}
#define FALSE
Definition: types.h:117
#define InsertHeadList(ListHead, Entry)
NTSYSAPI NTSTATUS NTAPI RtlCreateUserThread(_In_ PVOID ThreadContext, _Out_ HANDLE *OutThreadHandle, _Reserved_ PVOID Reserved1, _Reserved_ PVOID Reserved2, _Reserved_ PVOID Reserved3, _Reserved_ PVOID Reserved4, _Reserved_ PVOID Reserved5, _Reserved_ PVOID Reserved6, _Reserved_ PVOID Reserved7, _Reserved_ PVOID Reserved8)
_Must_inspect_result_ _In_ ULONG Flags
Definition: wsk.h:170

Referenced by CSR_API().

◆ CsrInsertThread()

NTSTATUS NTAPI CsrInsertThread ( IN PCSR_PROCESS  Process,
IN PCSR_THREAD  Thread 
)

Definition at line 297 of file thredsup.c.

299{
300 ULONG i;
303 // ASSERT(ProcessStructureListLocked());
304
305 /* Make sure the thread isn't already dead by the time we got this */
306 Status = NtQueryInformationThread(Thread->ThreadHandle,
308 &ThreadInfo,
309 sizeof(ThreadInfo),
310 NULL);
311 if (!NT_SUCCESS(Status)) return Status;
313
314 /* Insert it into the Regular List */
315 InsertTailList(&Process->ThreadList, &Thread->Link);
316
317 /* Increase Thread Count */
318 Process->ThreadCount++;
319
320 /* Hash the Thread */
321 i = CsrHashThread(Thread->ClientId.UniqueThread);
322
323 /* Insert it there too */
325 return STATUS_SUCCESS;
326}
@ ThreadIsTerminated
Definition: compat.h:955
_In_opt_ PFILE_OBJECT _In_opt_ PETHREAD Thread
Definition: fltkernel.h:2653
_Must_inspect_result_ _In_ PLARGE_INTEGER _In_ PLARGE_INTEGER _In_ ULONG _In_ PFILE_OBJECT _In_ PVOID Process
Definition: fsrtlfuncs.h:223
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
struct _ThreadInfo ThreadInfo
#define CsrHashThread(t)
Definition: thredsup.c:17
LIST_ENTRY CsrThreadHashTable[NUMBER_THREAD_HASH_BUCKETS]
Definition: thredsup.c:21
uint32_t ULONG
Definition: typedefs.h:59

Referenced by CsrCreateProcess(), CsrCreateRemoteThread(), CsrCreateThread(), and CsrSbCreateSession().

◆ CsrLocateThreadByClientId()

PCSR_THREAD NTAPI CsrLocateThreadByClientId ( OUT PCSR_PROCESS *Process  OPTIONAL,
IN PCLIENT_ID  ClientId 
)

Definition at line 182 of file thredsup.c.

184{
185 ULONG i;
186 PLIST_ENTRY ListHead, NextEntry;
187 PCSR_THREAD FoundThread;
188 // ASSERT(ProcessStructureListLocked());
189
190 if (Process) *Process = NULL;
191
192 /* Hash the Thread */
194
195 /* Set the list pointers */
196 ListHead = &CsrThreadHashTable[i];
197 NextEntry = ListHead->Flink;
198
199 /* Star the loop */
200 while (NextEntry != ListHead)
201 {
202 /* Get the thread */
203 FoundThread = CONTAINING_RECORD(NextEntry, CSR_THREAD, HashLinks);
204
205 /* Move to the next entry */
206 NextEntry = NextEntry->Flink;
207
208 /* Compare the CID */
209 // if (*(PULONGLONG)&FoundThread->ClientId == *(PULONGLONG)ClientId)
210 if ( FoundThread->ClientId.UniqueProcess == ClientId->UniqueProcess &&
211 FoundThread->ClientId.UniqueThread == ClientId->UniqueThread )
212 {
213 /* Match found, return the process */
214 if (Process) *Process = FoundThread->Process;
215
216 /* Return thread too */
217 return FoundThread;
218 }
219 }
220
221 /* Nothing found */
222 return NULL;
223}
HANDLE UniqueThread
Definition: compat.h:826
Definition: typedefs.h:120
struct _LIST_ENTRY * Flink
Definition: typedefs.h:121
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260

Referenced by CsrApiHandleConnectionRequest(), CsrApiRequestThread(), CsrCreateProcess(), CsrCreateThread(), CsrDestroyProcess(), and CsrDestroyThread().

◆ CsrLocateThreadInProcess()

PCSR_THREAD NTAPI CsrLocateThreadInProcess ( IN PCSR_PROCESS CsrProcess  OPTIONAL,
IN PCLIENT_ID  Cid 
)

Definition at line 248 of file thredsup.c.

250{
251 PLIST_ENTRY ListHead, NextEntry;
252 PCSR_THREAD FoundThread = NULL;
253
254 /* Use the Root Process if none was specified */
256
257 /* Save the List pointers */
258 ListHead = &CsrProcess->ThreadList;
259 NextEntry = ListHead->Flink;
260
261 /* Start the Loop */
262 while (NextEntry != ListHead)
263 {
264 /* Get Thread Entry */
265 FoundThread = CONTAINING_RECORD(NextEntry, CSR_THREAD, Link);
266
267 /* Check for TID Match */
268 if (FoundThread->ClientId.UniqueThread == Cid->UniqueThread) break;
269
270 /* Move to the next entry */
271 NextEntry = NextEntry->Flink;
272 }
273
274 /* Return what we found */
275 return FoundThread;
276}
static int Link(const char **args)
Definition: vfdcmd.c:2414

Referenced by CsrConnectToUser().

◆ CsrLockedDereferenceThread()

VOID NTAPI CsrLockedDereferenceThread ( IN PCSR_THREAD  CsrThread)

Definition at line 467 of file thredsup.c.

468{
470
471 /* Decrease reference count */
472 LockCount = --CsrThread->ReferenceCount;
473 ASSERT(LockCount >= 0);
474 if (LockCount == 0)
475 {
476 /* Call the generic cleanup code */
477 CsrThreadRefcountZero(CsrThread);
478 /* Acquire the lock again, it was released by CsrThreadRefcountZero */
480 }
481}
LONG LockCount
Definition: comsup.c:6
long LONG
Definition: pedump.c:60

Referenced by CsrApiRequestThread(), CsrDestroyProcess(), CsrDestroyThread(), and CsrUnlockThread().

◆ CsrLockedReferenceThread()

VOID NTAPI CsrLockedReferenceThread ( IN PCSR_THREAD  CsrThread)

Definition at line 154 of file thredsup.c.

155{
156 /* Increment the reference count */
157 ++CsrThread->ReferenceCount;
158}

Referenced by CsrAllocateThread(), CsrApiRequestThread(), and CsrLockThreadByClientId().

◆ CsrLockThreadByClientId()

NTSTATUS NTAPI CsrLockThreadByClientId ( IN HANDLE  Tid,
OUT PCSR_THREAD CsrThread 
)

Definition at line 965 of file thredsup.c.

967{
968 PLIST_ENTRY NextEntry;
969 PCSR_THREAD CurrentThread = NULL;
971 ULONG i;
972
973 /* Acquire the lock */
975
976 /* Assume failure */
977 ASSERT(CsrThread != NULL);
978 *CsrThread = NULL;
979
980 /* Convert to Hash */
981 i = CsrHashThread(Tid);
982
983 /* Setup the List Pointers */
984 NextEntry = CsrThreadHashTable[i].Flink;
985
986 /* Start Loop */
987 while (NextEntry != &CsrThreadHashTable[i])
988 {
989 /* Get the Thread */
990 CurrentThread = CONTAINING_RECORD(NextEntry, CSR_THREAD, HashLinks);
991
992 /* Check for TID Match */
993 if ((CurrentThread->ClientId.UniqueThread == Tid) &&
994 (CurrentThread->Flags & CsrThreadTerminated) == 0)
995 {
996 /* Get out of here */
997 break;
998 }
999
1000 /* Move to the next entry */
1001 NextEntry = NextEntry->Flink;
1002 }
1003
1004 /* Nothing found if we got back to the list */
1005 if (NextEntry == &CsrThreadHashTable[i]) CurrentThread = NULL;
1006
1007 /* Did the loop find something? */
1008 if (CurrentThread)
1009 {
1010 /* Reference the found thread */
1012 CsrLockedReferenceThread(CurrentThread);
1013 *CsrThread = CurrentThread;
1014 }
1015 else
1016 {
1017 /* Nothing found, release the lock */
1020 }
1021
1022 /* Return the status */
1023 return Status;
1024}
#define STATUS_UNSUCCESSFUL
Definition: udferr_usr.h:132

Referenced by GetThreadConsoleDesktop().

◆ CsrReferenceThread()

VOID NTAPI CsrReferenceThread ( IN PCSR_THREAD  CsrThread)

Definition at line 1043 of file thredsup.c.

1044{
1045 /* Acquire process lock */
1047
1048 /* Sanity checks */
1049 ASSERT((CsrThread->Flags & CsrThreadTerminated) == 0);
1050 ASSERT(CsrThread->ReferenceCount != 0);
1051
1052 /* Increment reference count */
1053 CsrThread->ReferenceCount++;
1054
1055 /* Release the lock */
1057}

Referenced by NotifyUserProcessForShutdown().

◆ CsrRemoveThread()

VOID NTAPI CsrRemoveThread ( IN PCSR_THREAD  CsrThread)

Definition at line 373 of file thredsup.c.

374{
376
377 /* Remove it from the List */
378 RemoveEntryList(&CsrThread->Link);
379
380 /* Decreate the thread count of the process */
381 CsrThread->Process->ThreadCount--;
382
383 /* Remove it from the Hash List as well */
384 if (CsrThread->HashLinks.Flink) RemoveEntryList(&CsrThread->HashLinks);
385
386 /* Check if this is the last Thread */
387 if (CsrThread->Process->ThreadCount == 0)
388 {
389 /* Check if it's not already been marked for deletion */
390 if ((CsrThread->Process->Flags & CsrProcessLastThreadTerminated) == 0)
391 {
392 /* Let everyone know this process is about to lose the thread */
393 CsrThread->Process->Flags |= CsrProcessLastThreadTerminated;
394
395 /* Reference the Process */
396 CsrLockedDereferenceProcess(CsrThread->Process);
397 }
398 }
399
400 /* Mark the thread for deletion */
401 CsrThread->Flags |= CsrThreadInTermination;
402}
@ CsrProcessLastThreadTerminated
Definition: csrsrv.h:93
@ CsrThreadInTermination
Definition: csrsrv.h:105
#define RemoveEntryList(Entry)
Definition: env_spec_w32.h:986
#define ProcessStructureListLocked()
Definition: api.h:18
VOID NTAPI CsrLockedDereferenceProcess(PCSR_PROCESS CsrProcess)
Definition: procsup.c:159

Referenced by CsrThreadRefcountZero().

◆ CsrThreadRefcountZero()

VOID NTAPI CsrThreadRefcountZero ( IN PCSR_THREAD  CsrThread)

Definition at line 424 of file thredsup.c.

425{
426 PCSR_PROCESS CsrProcess = CsrThread->Process;
429
430 /* Remove this thread */
431 CsrRemoveThread(CsrThread);
432
433 /* Release the Process Lock */
435
436 /* Close the NT Thread Handle */
437 if (CsrThread->ThreadHandle)
438 {
439 UnProtectHandle(CsrThread->ThreadHandle);
440 Status = NtClose(CsrThread->ThreadHandle);
442 }
443
444 /* De-allocate the CSR Thread Object */
445 CsrDeallocateThread(CsrThread);
446
447 /* Remove a reference from the process */
449}
VOID NTAPI CsrDereferenceProcess(IN PCSR_PROCESS CsrProcess)
Definition: procsup.c:691
VOID NTAPI CsrRemoveThread(IN PCSR_THREAD CsrThread)
Definition: thredsup.c:373
BOOLEAN NTAPI UnProtectHandle(IN HANDLE ObjectHandle)
Definition: thredsup.c:78

Referenced by CsrDereferenceThread(), and CsrLockedDereferenceThread().

◆ CsrUnlockThread()

NTSTATUS NTAPI CsrUnlockThread ( IN PCSR_THREAD  CsrThread)

Definition at line 1075 of file thredsup.c.

1076{
1077 /* Dereference the Thread */
1079 CsrLockedDereferenceThread(CsrThread);
1080
1081 /* Release the lock and return */
1083 return STATUS_SUCCESS;
1084}

Referenced by GetThreadConsoleDesktop().

◆ ProtectHandle()

BOOLEAN NTAPI ProtectHandle ( IN HANDLE  ObjectHandle)

Definition at line 39 of file thredsup.c.

40{
43
44 /* Query current state */
45 Status = NtQueryObject(ObjectHandle,
46 ObjectHandleFlagInformation,
47 &HandleInfo,
48 sizeof(HandleInfo),
49 NULL);
50 if (NT_SUCCESS(Status))
51 {
52 /* Enable protect from close */
53 HandleInfo.ProtectFromClose = TRUE;
54 Status = NtSetInformationObject(ObjectHandle,
55 ObjectHandleFlagInformation,
56 &HandleInfo,
57 sizeof(HandleInfo));
58 if (NT_SUCCESS(Status)) return TRUE;
59 }
60
61 /* We failed to or set the state */
62 return FALSE;
63}
NTSTATUS NtQueryObject(IN HANDLE Handle, IN OBJECT_INFO_CLASS ObjectInformationClass, OUT PVOID ObjectInformation, IN ULONG ObjectInformationLength, OUT PULONG ReturnLength)
NTSTATUS NTAPI NtSetInformationObject(IN HANDLE ObjectHandle, IN OBJECT_INFORMATION_CLASS ObjectInformationClass, IN PVOID ObjectInformation, IN ULONG Length)
Definition: oblife.c:1824

Referenced by CsrAddStaticServerThread(), CsrCreateProcess(), CsrCreateRemoteThread(), CsrCreateThread(), CsrExecServerThread(), and CsrSbCreateSession().

◆ UnProtectHandle()

BOOLEAN NTAPI UnProtectHandle ( IN HANDLE  ObjectHandle)

Definition at line 78 of file thredsup.c.

79{
82
83 /* Query current state */
84 Status = NtQueryObject(ObjectHandle,
85 ObjectHandleFlagInformation,
86 &HandleInfo,
87 sizeof(HandleInfo),
88 NULL);
89 if (NT_SUCCESS(Status))
90 {
91 /* Disable protect from close */
92 HandleInfo.ProtectFromClose = FALSE;
93 Status = NtSetInformationObject(ObjectHandle,
94 ObjectHandleFlagInformation,
95 &HandleInfo,
96 sizeof(HandleInfo));
97 if (NT_SUCCESS(Status)) return TRUE;
98 }
99
100 /* We failed to or set the state */
101 return FALSE;
102}

Referenced by CsrThreadRefcountZero().

Variable Documentation

◆ CsrThreadHashTable